diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index 477f161e07..64c312b914 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -9,7 +9,7 @@ throw_speed = 1 throw_range = 2 - matter = list(DEFAULT_WALL_MATERIAL = 750,"waste" = 750) + matter = list(DEFAULT_WALL_MATERIAL = 750) origin_tech = list(TECH_POWER = 3, TECH_ILLEGAL = 5) var/drain_rate = 1500000 // amount of power to drain per tick diff --git a/code/modules/assembly/igniter.dm b/code/modules/assembly/igniter.dm index 5344d4b15b..a53fbad0ec 100644 --- a/code/modules/assembly/igniter.dm +++ b/code/modules/assembly/igniter.dm @@ -3,7 +3,7 @@ desc = "A small electronic device able to ignite combustable substances." icon_state = "igniter" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10) + matter = list(DEFAULT_WALL_MATERIAL = 500, MAT_GLASS = 50) secured = 1 wires = WIRE_RECEIVE diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index 853f2f230b..b9a8302aa1 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -5,7 +5,7 @@ desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted." icon_state = "infrared" origin_tech = list(TECH_MAGNET = 2) - matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "waste" = 100) + matter = list(DEFAULT_WALL_MATERIAL = 1000, MAT_GLASS = 500) wires = WIRE_PULSE diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index 6ea9dfdff7..7dc4ac7166 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -3,7 +3,7 @@ desc = "A handy little spring-loaded trap for catching pesty rodents." icon_state = "mousetrap" origin_tech = list(TECH_COMBAT = 1) - matter = list(DEFAULT_WALL_MATERIAL = 100, "waste" = 10) + matter = list(DEFAULT_WALL_MATERIAL = 100) var/armed = 0 diff --git a/code/modules/assembly/proximity.dm b/code/modules/assembly/proximity.dm index c13bba9f86..566ba320e4 100644 --- a/code/modules/assembly/proximity.dm +++ b/code/modules/assembly/proximity.dm @@ -3,7 +3,7 @@ desc = "Used for scanning and alerting when someone enters a certain proximity." icon_state = "prox" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50) + matter = list(DEFAULT_WALL_MATERIAL = 800, MAT_GLASS = 200) wires = WIRE_PULSE secured = 0 diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm index e98ff5372c..91cea6b775 100644 --- a/code/modules/assembly/signaler.dm +++ b/code/modules/assembly/signaler.dm @@ -4,7 +4,7 @@ icon_state = "signaller" item_state = "signaler" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200, "waste" = 100) + matter = list(DEFAULT_WALL_MATERIAL = 1000, MAT_GLASS = 200) wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE secured = TRUE diff --git a/code/modules/assembly/timer.dm b/code/modules/assembly/timer.dm index 30f002de7d..5a0109a031 100644 --- a/code/modules/assembly/timer.dm +++ b/code/modules/assembly/timer.dm @@ -3,7 +3,7 @@ desc = "Used to time things. Works well with contraptions which has to count down. Tick tock." icon_state = "timer" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10) + matter = list(DEFAULT_WALL_MATERIAL = 500, MAT_GLASS = 50) wires = WIRE_PULSE diff --git a/code/modules/assembly/voice.dm b/code/modules/assembly/voice.dm index 8990e01d63..e0d383e223 100644 --- a/code/modules/assembly/voice.dm +++ b/code/modules/assembly/voice.dm @@ -3,7 +3,7 @@ desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated." icon_state = "voice" origin_tech = list(TECH_MAGNET = 1) - matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10) + matter = list(DEFAULT_WALL_MATERIAL = 500, MAT_GLASS = 50) var/listening = 0 var/recorded //the activation message diff --git a/code/modules/power/antimatter/shielding.dm b/code/modules/power/antimatter/shielding.dm index 5c39d8e150..3dab7ddb74 100644 --- a/code/modules/power/antimatter/shielding.dm +++ b/code/modules/power/antimatter/shielding.dm @@ -194,7 +194,7 @@ proc/cardinalrange(var/center) throwforce = 5 throw_speed = 1 throw_range = 2 - matter = list(DEFAULT_WALL_MATERIAL = 100, "waste" = 2000) + matter = list(DEFAULT_WALL_MATERIAL = 100) /obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user) if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf))