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Planes Framework (#4545)
* Polaris initial plane upstream merge * POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT * POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays. * POLARIS: Adds a 'alter values' proc for plane master ease of tweaking Setting stuff like colorblindness variety and things. * Remove NIF reference, fix lighting layer define * Handle effects above lighting plane * Moved all layer defines to planes+layers.dm * Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE * Merge: 3000% human/update_icons() speed improvement * Merge: Avoid ghosts pointing at things
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@@ -1001,7 +1001,11 @@
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//strip their stuff and stick it in the crate
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for(var/obj/item/I in M)
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M.drop_from_inventory(I, locker)
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M.update_icons()
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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H.update_icons_layers() //Cheaper
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else
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M.update_icons()
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//so they black out before warping
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M.Paralyse(5)
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