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Phase fixes (#7484)
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@@ -37,6 +37,8 @@
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continue
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if(!attack_can_reach(user, SM, 1))
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continue
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if(SM.is_incorporeal()) // CHOMPADD - Don't cleave phased entities.
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continue
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if(resolve_attackby(SM, user, attack_modifier = 0.5)) // Hit them with the weapon. This won't cause recursive cleaving due to the cleaving variable being set to true.
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hit_mobs++
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