mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Made hunger factor lower.
Raised fattening plank by 2.5 times. Lowered the speed decreasement by 2 times. Added "random look" option in character creation screen. The colors are weightd towards natural, but there's always a chance of "punk" coloring. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@542 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -29,6 +29,13 @@
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icon_closed = "emergency"
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icon_opened = "emergencyopen"
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/obj/closet/firecloset
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desc = "A bulky (yet mobile) closet. Comes with supplies to fight fire."
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name = "Fire Closet"
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icon_state = "firecloset"
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icon_closed = "firecloset"
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icon_opened = "fireclosetopen"
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/obj/closet/jcloset
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desc = "A bulky (yet mobile) closet. Comes with janitor's clothes and biohazard gear."
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name = "Custodial Closet"
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@@ -235,7 +235,9 @@ var/showadminmessages = 1
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message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
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del(M.client)
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del(M)
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//del(M)
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if("Cancel")
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return
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if (href_list["remove"])
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if ((src.rank in list( "Administrator", "Primary Administrator", "Shit Guy", "Coder", "Host" )))
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@@ -120,8 +120,8 @@
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var/health_deficiency = (100 - src.health)
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if(health_deficiency >= 40) tally += (health_deficiency / 25)
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var/hungry = (400 - src.nutrition)/5 // So overeat would be 100 and default level would be 80
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if (hungry >= 70) tally += hungry/25
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var/hungry = (500 - src.nutrition)/5 // So overeat would be 100 and default level would be 80
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if (hungry >= 70) tally += hungry/50
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if(src.wear_suit)
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switch(src.wear_suit.type)
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@@ -554,13 +554,11 @@
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handle_chemicals_in_body()
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if(reagents) reagents.metabolize(src)
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if(overeatduration > 200 && !(src.mutations & 32))
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if(prob(5 + round((src.nutrition - 200) / 2)))
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if(overeatduration > 500 && !(src.mutations & 32))
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src << "\red You suddenly feel blubbery!"
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src.mutations |= 32
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update_body()
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if (overeatduration < 50 && src.mutations & 32)
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if(prob(round((50 - src.nutrition) / 100)))
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if (overeatduration < 100 && src.mutations & 32)
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src << "\blue You feel fit again!"
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src.mutations &= ~32
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update_body()
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@@ -569,7 +567,7 @@
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if (nutrition > 0 && src.stat != 2)
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nutrition = max (0, nutrition - HUNGER_FACTOR)
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if (nutrition > 400)
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if (nutrition > 450)
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overeatduration++
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else
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overeatduration = max (0, overeatduration - 1)
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@@ -8,6 +8,7 @@ datum/preferences
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var/midis = 1
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var/ooccolor = "#b82e00"
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var/be_random_name = 0
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var/be_random_look = 0
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var/underwear = 1
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var/occupation1 = "No Preference"
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@@ -45,6 +46,112 @@ datum/preferences
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else
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real_name = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
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proc/randomize_hair_color(var/target = "hair")
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var/red
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var/green
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var/blue
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var/col = pick ("blonde", "black", "chestnut", "copper", "brown", "wheat", "old", "punk")
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switch (col)
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if ("blonde")
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red = 226
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green = 209
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blue = 140
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if ("black")
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red = 0
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green = 0
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blue = 0
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if ("chestnut")
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red = 98
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green = 77
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blue = 60
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if ("copper")
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red = 152
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green = 81
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blue = 63
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if ("brown")
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red = 73
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green = 52
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blue = 39
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if ("wheat")
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red = 210
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green = 191
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blue = 158
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if ("old")
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red = rand (100, 255)
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green = red
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blue = red
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if ("punk")
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red = rand (0, 255)
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green = rand (0, 255)
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blue = rand (0, 255)
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red = max(min(red + rand (-10, 10), 255), 0)
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green = max(min(green + rand (-10, 10), 255), 0)
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blue = max(min(blue + rand (-10, 10), 255), 0)
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switch (target)
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if ("hair")
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r_hair = red
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g_hair = green
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b_hair = blue
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if ("facial")
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r_facial = red
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g_facial = green
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b_facial = blue
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proc/randomize_eyes_color()
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var/red
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var/green
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var/blue
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var/col = pick ("black", "grey", "brown", "chestnut", "blue", "lightblue", "green", "albino", "weird")
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switch (col)
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if ("black")
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red = 0
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green = 0
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blue = 0
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if ("grey")
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red = rand (100, 200)
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green = red
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blue = red
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if ("brown")
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red = 60
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green = 30
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blue = 19
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if ("chestnut")
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red = 127
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green = 79
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blue = 31
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if ("blue")
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red = 53
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green = 51
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blue = 64
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if ("lightblue")
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red = 94
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green = 101
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blue = 115
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if ("green")
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red = 115
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green = 114
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blue = 84
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if ("albino")
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red = rand (100, 255)
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green = rand (0, 70)
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blue = rand (0, 70)
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if ("weird")
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red = rand (0, 255)
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green = rand (0, 255)
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blue = rand (0, 255)
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red = max(min(red + rand (-10, 10), 255), 0)
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green = max(min(green + rand (-10, 10), 255), 0)
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blue = max(min(blue + rand (-10, 10), 255), 0)
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r_eyes = red
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g_eyes = green
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b_eyes = blue
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proc/update_preview_icon()
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del(src.preview_icon)
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@@ -190,9 +297,11 @@ datum/preferences
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else
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dat += "\t<a href=\"byond://?src=\ref[user];preferences=1;occ=1\">No Preference</a><br>"
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dat += "<hr><table><tr><td><b>Body</b><br>"
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dat += "<hr><table><tr><td><b>Body</b>"
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dat += " (<a href=\"byond://?src=\ref[user];preferences=1;s_tone=random;underwear=random;age=random;b_type=random;hair=random;h_style=random;facial=random;f_style=random;eyes=random\">®</A>)<br>" // Random look
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dat += "Blood Type: <a href='byond://?src=\ref[user];preferences=1;b_type=input'>[src.b_type]</a><br>"
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dat += "Skin Tone: <a href='byond://?src=\ref[user];preferences=1;s_tone=input'>[-src.s_tone + 35]/220</a><br>"
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dat += "Skin Tone: <a href='byond://?src=\ref[user];preferences=1;s_tone=input'>[-src.s_tone + 35]/220<br></a>"
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if (!IsGuestKey(user.key))
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dat += "Underwear: <a href =\"byond://?src=\ref[user];preferences=1;underwear=1\"><b>[src.underwear == 1 ? "Yes" : "No"]</b></a><br>"
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dat += "</td><td><b>Preview</b><br><img src=previewicon.png height=64 width=64></td></tr></table>"
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@@ -379,33 +488,43 @@ datum/preferences
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return
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if("random")
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if (src.gender == MALE)
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new_name = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
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else
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new_name = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
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src.randomize_name()
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if(new_name)
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if(length(new_name) >= 26)
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new_name = copytext(new_name, 1, 26)
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src.real_name = new_name
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if (link_tags["age"])
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switch(link_tags["age"])
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if ("input")
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var/new_age = input(user, "Please select type in age: 20-45", "Character Generation") as num
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if(new_age)
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src.age = max(min(round(text2num(new_age)), 45), 20)
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if ("random")
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src.age = rand (20, 45)
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if (link_tags["b_type"])
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switch(link_tags["b_type"])
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if ("input")
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var/new_b_type = input(user, "Please select a blood type:", "Character Generation") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
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if (new_b_type)
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src.b_type = new_b_type
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if ("random")
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src.b_type = pick ("A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-")
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if (link_tags["hair"])
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switch(link_tags["hair"])
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if ("input")
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var/new_hair = input(user, "Please select hair color.", "Character Generation") as color
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if(new_hair)
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src.r_hair = hex2num(copytext(new_hair, 2, 4))
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src.g_hair = hex2num(copytext(new_hair, 4, 6))
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src.b_hair = hex2num(copytext(new_hair, 6, 8))
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if ("random")
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randomize_hair_color("hair")
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/*
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if (link_tags["r_hair"])
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var/new_component = input(user, "Please select red hair component: 1-255", "Character Generation") as text
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@@ -427,11 +546,16 @@ datum/preferences
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*/
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if (link_tags["facial"])
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switch(link_tags["facial"])
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if ("input")
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var/new_facial = input(user, "Please select facial hair color.", "Character Generation") as color
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if(new_facial)
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src.r_facial = hex2num(copytext(new_facial, 2, 4))
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src.g_facial = hex2num(copytext(new_facial, 4, 6))
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src.b_facial = hex2num(copytext(new_facial, 6, 8))
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if ("random")
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randomize_hair_color("facial")
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/*
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if (link_tags["r_facial"])
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var/new_component = input(user, "Please select red facial component: 1-255", "Character Generation") as text
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@@ -452,11 +576,16 @@ datum/preferences
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src.b_facial = max(min(round(text2num(new_component)), 255), 1)
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*/
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if (link_tags["eyes"])
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switch(link_tags["eyes"])
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if ("input")
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var/new_eyes = input(user, "Please select eye color.", "Character Generation") as color
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if(new_eyes)
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src.r_eyes = hex2num(copytext(new_eyes, 2, 4))
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src.g_eyes = hex2num(copytext(new_eyes, 4, 6))
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src.b_eyes = hex2num(copytext(new_eyes, 6, 8))
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if ("random")
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randomize_eyes_color()
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/*
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if (link_tags["r_eyes"])
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var/new_component = input(user, "Please select red eyes component: 1-255", "Character Generation") as text
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@@ -477,15 +606,21 @@ datum/preferences
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src.b_eyes = max(min(round(text2num(new_component)), 255), 1)
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*/
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if (link_tags["s_tone"])
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switch(link_tags["s_tone"])
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if ("random")
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src.s_tone = -(rand (1, 220))
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if("input")
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var/new_tone = input(user, "Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as text
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if (new_tone)
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src.s_tone = max(min(round(text2num(new_tone)), 220), 1)
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src.s_tone = -src.s_tone + 35
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if (link_tags["h_style"])
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switch(link_tags["h_style"])
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if ("random")
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src.h_style = pick ("Cut Hair", "Short Hair", "Long Hair", "Mohawk", "Balding", "Fag", "Bedhead", "Dreadlocks", "Bald")
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if("input")
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var/new_style = input(user, "Please select hair style", "Character Generation") as null|anything in list( "Cut Hair", "Short Hair", "Long Hair", "Mohawk", "Balding", "Fag", "Bedhead", "Dreadlocks", "Bald" )
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if (new_style)
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src.h_style = new_style
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@@ -496,8 +631,11 @@ datum/preferences
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src.ooccolor = ooccolor
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if (link_tags["f_style"])
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switch(link_tags["f_style"])
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if ("random")
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src.f_style = pick ("Watson", "Chaplin", "Selleck", "Full Beard", "Long Beard", "Neckbeard", "Van Dyke", "Elvis", "Abe", "Chinstrap", "Hipster", "Goatee", "Hogan", "Shaved")
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if("input")
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var/new_style = input(user, "Please select facial style", "Character Generation") as null|anything in list("Watson", "Chaplin", "Selleck", "Full Beard", "Long Beard", "Neckbeard", "Van Dyke", "Elvis", "Abe", "Chinstrap", "Hipster", "Goatee", "Hogan", "Shaved")
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if (new_style)
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src.f_style = new_style
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@@ -521,6 +659,10 @@ datum/preferences
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if (link_tags["underwear"])
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if(!IsGuestKey(user.key))
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switch(link_tags["underwear"])
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if ("random")
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src.underwear = rand (0, 1)
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if("input")
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if (src.underwear == 1)
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src.underwear = 0
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else
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@@ -18,8 +18,8 @@
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#define HUMAN_NEEDED_OXYGEN MOLES_CELLSTANDARD*BREATH_PERCENTAGE*0.16
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//Amount of air needed before pass out/suffocation commences
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// Factor of how fast mob nutriment decreases
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#define HUNGER_FACTOR 0.1
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// Factor of how fast mob nutrition decreases
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#define HUNGER_FACTOR 0.07
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#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.05
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@@ -574,7 +574,6 @@
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#include "code\modules\mob\dead\observer\login.dm"
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#include "code\modules\mob\dead\observer\observer.dm"
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#include "code\modules\mob\dead\observer\say.dm"
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#include "code\modules\mob\living\say.dm"
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#include "code\modules\mob\living\carbon\carbon.dm"
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#include "code\modules\mob\living\carbon\alien\say.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\alien_powers.dm"
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