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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #9838 from mwerezak/stunrevolver
Assorted small dev-freeze tweaks, stunrevolver fix
This commit is contained in:
@@ -926,7 +926,7 @@ var/global/list/damage_icon_parts = list()
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tail_overlay = set_tail_state(t_state)
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if(tail_overlay)
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spawn(15)
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spawn(20)
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//check that the animation hasn't changed in the meantime
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if(overlays_standing[TAIL_LAYER] == tail_overlay && tail_overlay.icon_state == t_state)
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animate_tail_stop()
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@@ -3,14 +3,14 @@
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//drop && roll
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if(on_fire)
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fire_stacks -= 2
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Weaken(5)
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spin(52,2)
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fire_stacks -= 1.2
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Weaken(3)
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spin(32,2)
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visible_message(
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"<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>",
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"<span class='notice'>You stop, drop, and roll!</span>"
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)
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sleep(50)
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sleep(30)
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if(fire_stacks <= 0)
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visible_message(
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"<span class='danger'>[src] has successfully extinguished themselves!</span>",
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@@ -108,7 +108,7 @@
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icon_state = "syndicateranged"
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icon_living = "syndicateranged"
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casingtype = /obj/item/ammo_casing/a12mm
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projectilesound = 'sound/weapons/Gunshot_smg.ogg'
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projectilesound = 'sound/weapons/Gunshot_light.ogg'
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projectiletype = /obj/item/projectile/bullet/pistol/medium
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weapon1 = /obj/item/weapon/gun/projectile/automatic/c20r
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@@ -25,7 +25,7 @@
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item_state = "stunrevolver"
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fire_sound = 'sound/weapons/Gunshot.ogg'
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origin_tech = "combat=3;materials=3;powerstorage=2"
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projectile_type = /obj/item/projectile/energy/electrode/stunshot
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projectile_type = /obj/item/projectile/energy/electrode
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max_shots = 8
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@@ -38,7 +38,7 @@
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caliber = "12mm"
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origin_tech = "combat=5;materials=2;syndicate=8"
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slot_flags = SLOT_BELT|SLOT_BACK
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a12mm
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auto_eject = 1
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@@ -86,7 +86,7 @@
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origin_tech = "combat=5;materials=2"
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slot_flags = SLOT_BELT
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ammo_type = "/obj/item/ammo_casing/c9mmr"
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
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@@ -182,7 +182,7 @@
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origin_tech = "combat=6;materials=1;syndicate=2"
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slot_flags = SLOT_BACK
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ammo_type = "/obj/item/ammo_casing/a762"
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a762
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@@ -5,6 +5,7 @@
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icon_state = "colt"
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caliber = ".45"
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origin_tech = "combat=2;materials=2"
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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/obj/item/weapon/gun/projectile/colt/detective
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@@ -36,6 +37,7 @@
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magazine_type = /obj/item/ammo_magazine/c45m/rubber
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caliber = ".45"
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origin_tech = "combat=2;materials=2"
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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/obj/item/weapon/gun/projectile/sec/flash
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@@ -112,6 +114,7 @@
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caliber = "9mm"
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silenced = 0
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origin_tech = "combat=2;materials=2;syndicate=2"
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/mc9mm
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@@ -22,6 +22,7 @@
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max_shells = 6
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caliber = "38"
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origin_tech = "combat=2;materials=2"
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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ammo_type = /obj/item/ammo_casing/c38
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/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()
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@@ -44,11 +44,6 @@
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name = "electrode"
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icon_state = "spark"
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nodamage = 1
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/*
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stun = 10
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weaken = 10
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stutter = 10
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*/
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taser_effect = 1
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agony = 40
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damage_type = HALLOSS
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