Merge pull request #9838 from mwerezak/stunrevolver

Assorted small dev-freeze tweaks, stunrevolver fix
This commit is contained in:
Zuhayr
2015-06-21 01:16:58 +09:30
11 changed files with 15 additions and 16 deletions

View File

@@ -926,7 +926,7 @@ var/global/list/damage_icon_parts = list()
tail_overlay = set_tail_state(t_state)
if(tail_overlay)
spawn(15)
spawn(20)
//check that the animation hasn't changed in the meantime
if(overlays_standing[TAIL_LAYER] == tail_overlay && tail_overlay.icon_state == t_state)
animate_tail_stop()

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@@ -3,14 +3,14 @@
//drop && roll
if(on_fire)
fire_stacks -= 2
Weaken(5)
spin(52,2)
fire_stacks -= 1.2
Weaken(3)
spin(32,2)
visible_message(
"<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>",
"<span class='notice'>You stop, drop, and roll!</span>"
)
sleep(50)
sleep(30)
if(fire_stacks <= 0)
visible_message(
"<span class='danger'>[src] has successfully extinguished themselves!</span>",

View File

@@ -108,7 +108,7 @@
icon_state = "syndicateranged"
icon_living = "syndicateranged"
casingtype = /obj/item/ammo_casing/a12mm
projectilesound = 'sound/weapons/Gunshot_smg.ogg'
projectilesound = 'sound/weapons/Gunshot_light.ogg'
projectiletype = /obj/item/projectile/bullet/pistol/medium
weapon1 = /obj/item/weapon/gun/projectile/automatic/c20r

View File

@@ -25,7 +25,7 @@
item_state = "stunrevolver"
fire_sound = 'sound/weapons/Gunshot.ogg'
origin_tech = "combat=3;materials=3;powerstorage=2"
projectile_type = /obj/item/projectile/energy/electrode/stunshot
projectile_type = /obj/item/projectile/energy/electrode
max_shots = 8

View File

@@ -38,7 +38,7 @@
caliber = "12mm"
origin_tech = "combat=5;materials=2;syndicate=8"
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a12mm
auto_eject = 1
@@ -86,7 +86,7 @@
origin_tech = "combat=5;materials=2"
slot_flags = SLOT_BELT
ammo_type = "/obj/item/ammo_casing/c9mmr"
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
@@ -182,7 +182,7 @@
origin_tech = "combat=6;materials=1;syndicate=2"
slot_flags = SLOT_BACK
ammo_type = "/obj/item/ammo_casing/a762"
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a762

View File

@@ -5,6 +5,7 @@
icon_state = "colt"
caliber = ".45"
origin_tech = "combat=2;materials=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
/obj/item/weapon/gun/projectile/colt/detective
@@ -36,6 +37,7 @@
magazine_type = /obj/item/ammo_magazine/c45m/rubber
caliber = ".45"
origin_tech = "combat=2;materials=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
/obj/item/weapon/gun/projectile/sec/flash
@@ -112,6 +114,7 @@
caliber = "9mm"
silenced = 0
origin_tech = "combat=2;materials=2;syndicate=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mm

View File

@@ -22,6 +22,7 @@
max_shells = 6
caliber = "38"
origin_tech = "combat=2;materials=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
ammo_type = /obj/item/ammo_casing/c38
/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()

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@@ -44,11 +44,6 @@
name = "electrode"
icon_state = "spark"
nodamage = 1
/*
stun = 10
weaken = 10
stutter = 10
*/
taser_effect = 1
agony = 40
damage_type = HALLOSS