Merge pull request #9838 from mwerezak/stunrevolver

Assorted small dev-freeze tweaks, stunrevolver fix
This commit is contained in:
Zuhayr
2015-06-21 01:16:58 +09:30
11 changed files with 15 additions and 16 deletions

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@@ -129,6 +129,6 @@
return return
/turf/simulated/wall/proc/can_join_with(var/turf/simulated/wall/W) /turf/simulated/wall/proc/can_join_with(var/turf/simulated/wall/W)
if(material && W.material && material.name == W.material.name) if(material && W.material && material.icon_base == W.material.icon_base)
return 1 return 1
return 0 return 0

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@@ -926,7 +926,7 @@ var/global/list/damage_icon_parts = list()
tail_overlay = set_tail_state(t_state) tail_overlay = set_tail_state(t_state)
if(tail_overlay) if(tail_overlay)
spawn(15) spawn(20)
//check that the animation hasn't changed in the meantime //check that the animation hasn't changed in the meantime
if(overlays_standing[TAIL_LAYER] == tail_overlay && tail_overlay.icon_state == t_state) if(overlays_standing[TAIL_LAYER] == tail_overlay && tail_overlay.icon_state == t_state)
animate_tail_stop() animate_tail_stop()

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@@ -3,14 +3,14 @@
//drop && roll //drop && roll
if(on_fire) if(on_fire)
fire_stacks -= 2 fire_stacks -= 1.2
Weaken(5) Weaken(3)
spin(52,2) spin(32,2)
visible_message( visible_message(
"<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>", "<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>",
"<span class='notice'>You stop, drop, and roll!</span>" "<span class='notice'>You stop, drop, and roll!</span>"
) )
sleep(50) sleep(30)
if(fire_stacks <= 0) if(fire_stacks <= 0)
visible_message( visible_message(
"<span class='danger'>[src] has successfully extinguished themselves!</span>", "<span class='danger'>[src] has successfully extinguished themselves!</span>",

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@@ -108,7 +108,7 @@
icon_state = "syndicateranged" icon_state = "syndicateranged"
icon_living = "syndicateranged" icon_living = "syndicateranged"
casingtype = /obj/item/ammo_casing/a12mm casingtype = /obj/item/ammo_casing/a12mm
projectilesound = 'sound/weapons/Gunshot_smg.ogg' projectilesound = 'sound/weapons/Gunshot_light.ogg'
projectiletype = /obj/item/projectile/bullet/pistol/medium projectiletype = /obj/item/projectile/bullet/pistol/medium
weapon1 = /obj/item/weapon/gun/projectile/automatic/c20r weapon1 = /obj/item/weapon/gun/projectile/automatic/c20r

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@@ -25,7 +25,7 @@
item_state = "stunrevolver" item_state = "stunrevolver"
fire_sound = 'sound/weapons/Gunshot.ogg' fire_sound = 'sound/weapons/Gunshot.ogg'
origin_tech = "combat=3;materials=3;powerstorage=2" origin_tech = "combat=3;materials=3;powerstorage=2"
projectile_type = /obj/item/projectile/energy/electrode/stunshot projectile_type = /obj/item/projectile/energy/electrode
max_shots = 8 max_shots = 8

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@@ -38,7 +38,7 @@
caliber = "12mm" caliber = "12mm"
origin_tech = "combat=5;materials=2;syndicate=8" origin_tech = "combat=5;materials=2;syndicate=8"
slot_flags = SLOT_BELT|SLOT_BACK slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/Gunshot_smg.ogg' fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a12mm magazine_type = /obj/item/ammo_magazine/a12mm
auto_eject = 1 auto_eject = 1
@@ -86,7 +86,7 @@
origin_tech = "combat=5;materials=2" origin_tech = "combat=5;materials=2"
slot_flags = SLOT_BELT slot_flags = SLOT_BELT
ammo_type = "/obj/item/ammo_casing/c9mmr" ammo_type = "/obj/item/ammo_casing/c9mmr"
fire_sound = 'sound/weapons/Gunshot_smg.ogg' fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
@@ -182,7 +182,7 @@
origin_tech = "combat=6;materials=1;syndicate=2" origin_tech = "combat=6;materials=1;syndicate=2"
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
ammo_type = "/obj/item/ammo_casing/a762" ammo_type = "/obj/item/ammo_casing/a762"
fire_sound = 'sound/weapons/Gunshot_smg.ogg' fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a762 magazine_type = /obj/item/ammo_magazine/a762

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@@ -5,6 +5,7 @@
icon_state = "colt" icon_state = "colt"
caliber = ".45" caliber = ".45"
origin_tech = "combat=2;materials=2" origin_tech = "combat=2;materials=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE load_method = MAGAZINE
/obj/item/weapon/gun/projectile/colt/detective /obj/item/weapon/gun/projectile/colt/detective
@@ -36,6 +37,7 @@
magazine_type = /obj/item/ammo_magazine/c45m/rubber magazine_type = /obj/item/ammo_magazine/c45m/rubber
caliber = ".45" caliber = ".45"
origin_tech = "combat=2;materials=2" origin_tech = "combat=2;materials=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE load_method = MAGAZINE
/obj/item/weapon/gun/projectile/sec/flash /obj/item/weapon/gun/projectile/sec/flash
@@ -112,6 +114,7 @@
caliber = "9mm" caliber = "9mm"
silenced = 0 silenced = 0
origin_tech = "combat=2;materials=2;syndicate=2" origin_tech = "combat=2;materials=2;syndicate=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mm magazine_type = /obj/item/ammo_magazine/mc9mm

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@@ -22,6 +22,7 @@
max_shells = 6 max_shells = 6
caliber = "38" caliber = "38"
origin_tech = "combat=2;materials=2" origin_tech = "combat=2;materials=2"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
ammo_type = /obj/item/ammo_casing/c38 ammo_type = /obj/item/ammo_casing/c38
/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun() /obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()

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@@ -44,11 +44,6 @@
name = "electrode" name = "electrode"
icon_state = "spark" icon_state = "spark"
nodamage = 1 nodamage = 1
/*
stun = 10
weaken = 10
stutter = 10
*/
taser_effect = 1 taser_effect = 1
agony = 40 agony = 40
damage_type = HALLOSS damage_type = HALLOSS

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