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Update grubinfestation_vr.dm
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@@ -11,12 +11,12 @@
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spawncount = rand(2 * severity, 6 * severity)
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
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//CHOMPEdit: Added a couple areas to the exclusion. Also made this actually work. Also make it ugly af because apparently it doesn't like looking at subtypes so I gotta get specific?
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//CHOMPEdit: Added a couple areas to the exclusion. Also made this actually work.
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var/in_area = get_area(temp_vent)
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if(istype(in_area, /area/crew_quarters/sleep/vistor_room_1) || istype(in_area, /area/crew_quarters/sleep/vistor_room_2) || istype(in_area, /area/crew_quarters/sleep/vistor_room_3) || istype(in_area, /area/crew_quarters/sleep/vistor_room_4) || istype(in_area, /area/crew_quarters/sleep/vistor_room_5) || istype(in_area, /area/crew_quarters/sleep/vistor_room_6) || istype(in_area, /area/crew_quarters/sleep/vistor_room_7) || istype(in_area, /area/crew_quarters/sleep/vistor_room_8) || istype(in_area, /area/crew_quarters/sleep/vistor_room_9) || istype(in_area, /area/crew_quarters/sleep/vistor_room_10) || istype(in_area, /area/crew_quarters/sleep/vistor_room_11) || istype(in_area, /area/crew_quarters/sleep/vistor_room_12) || istype(in_area, /area/crew_quarters/sleep/vistor_room_13) || istype(in_area, /area/crew_quarters/sleep/vistor_room_14) || istype(in_area, /area/hallway/secondary/entry/D1) || istype(in_area, /area/hallway/secondary/entry/D2) || istype(in_area, /area/hallway/secondary/entry/D3))
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if(istype(in_area, /area/crew_quarters/sleep) || istype(in_area, /area/hallway/secondary/entry) || istype(in_area, /area/hallway/primary/seconddeck/dockhallway))
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continue
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if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in using_map.station_levels)
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if(temp_vent.network.normal_members.len > 50)
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if(temp_vent.network.normal_members.len > 10) //CHOMP Edit: Most our networks are 40. SM is 4 and toxins is 2. This needed to change in order to spawn.
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vents += temp_vent
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/datum/event/grub_infestation/announce()
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