Fixed projectiles going into disposals.

Made the rapid syringe gun a subtype of the syringe gun, and reduced it's capacity to four syringes.
Fixed the examine bug on syringe guns.
Added a new sprite for the regular syringe gun.

Added a new door for research. It's also used in robotics.

Updated the air injector sprite.

Fixed some pepperspray spelling errors.

~~REMOVED~~: the energy crossbow and chemsprayer from R&D.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3138 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-02-17 15:22:42 +00:00
parent 935c0d67f0
commit f41b5cbabb
12 changed files with 440 additions and 972 deletions

View File

@@ -1268,7 +1268,7 @@ datum
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
build_path = "/obj/item/weapon/gun/energy/decloner"
locked = 1
/*
chemsprayer
name = "Chem Sprayer"
desc = "An advanced chem spraying device."
@@ -1278,7 +1278,7 @@ datum
materials = list("$metal" = 5000, "$glass" = 1000)
reliability_base = 100
build_path = "/obj/item/weapon/chemsprayer"
*/
rapidsyringe
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
@@ -1286,8 +1286,8 @@ datum
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
build_path = "/obj/item/weapon/gun/rapidsyringe"
build_path = "/obj/item/weapon/gun/syringe/rapidsyringe"
/*
largecrossbow
name = "Energy Crossbow"
desc = "A weapon favoured by syndicate infiltration teams."
@@ -1296,7 +1296,7 @@ datum
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow"
*/
temp_gun
name = "Temperature Gun"
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want