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Fixed projectiles going into disposals.
Made the rapid syringe gun a subtype of the syringe gun, and reduced it's capacity to four syringes. Fixed the examine bug on syringe guns. Added a new sprite for the regular syringe gun. Added a new door for research. It's also used in robotics. Updated the air injector sprite. Fixed some pepperspray spelling errors. ~~REMOVED~~: the energy crossbow and chemsprayer from R&D. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3138 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1268,7 +1268,7 @@ datum
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materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
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build_path = "/obj/item/weapon/gun/energy/decloner"
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locked = 1
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/*
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chemsprayer
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name = "Chem Sprayer"
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desc = "An advanced chem spraying device."
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@@ -1278,7 +1278,7 @@ datum
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materials = list("$metal" = 5000, "$glass" = 1000)
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reliability_base = 100
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build_path = "/obj/item/weapon/chemsprayer"
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*/
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rapidsyringe
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name = "Rapid Syringe Gun"
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desc = "A gun that fires many syringes."
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@@ -1286,8 +1286,8 @@ datum
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req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1000)
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build_path = "/obj/item/weapon/gun/rapidsyringe"
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build_path = "/obj/item/weapon/gun/syringe/rapidsyringe"
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/*
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largecrossbow
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name = "Energy Crossbow"
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desc = "A weapon favoured by syndicate infiltration teams."
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@@ -1296,7 +1296,7 @@ datum
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
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build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow"
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*/
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temp_gun
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name = "Temperature Gun"
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desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
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