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https://github.com/CHOMPStation2/CHOMPStation2.git
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Renamed twohanded weapons, collapsed bats.
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@@ -687,7 +687,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
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var/obj/item/weapon/material/twohanded/fireaxe/fire_axe = new(M)
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M.equip_to_slot_or_del(fire_axe, slot_r_hand)
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if("masked killer")
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@@ -702,7 +702,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/material/knife(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
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var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
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var/obj/item/weapon/material/twohanded/fireaxe/fire_axe = new(M)
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M.equip_to_slot_or_del(fire_axe, slot_r_hand)
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for(var/obj/item/carried_item in M.contents)
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@@ -132,7 +132,7 @@
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/mob/living/carbon/proc/swap_hand()
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var/obj/item/item_in_hand = src.get_active_hand()
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if(item_in_hand) //this segment checks if the item in your hand is twohanded.
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if(istype(item_in_hand,/obj/item/weapon/twohanded))
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if(istype(item_in_hand,/obj/item/weapon/material/twohanded))
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if(item_in_hand:wielded == 1)
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usr << "<span class='warning'>Your other hand is too busy holding the [item_in_hand.name]</span>"
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return
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@@ -452,17 +452,17 @@
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Stun(stun_duration)
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Weaken(Floor(stun_duration/2))
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return 1
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/mob/living/carbon/proc/add_chemical_effect(var/effect, var/magnitude = 1)
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if(effect in chem_effects)
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chem_effects[effect] += magnitude
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else
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chem_effects[effect] = magnitude
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chem_effects[effect] = magnitude
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/mob/living/carbon/get_default_language()
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if(default_language)
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return default_language
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if(!species)
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return null
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return species.default_language ? all_languages[species.default_language] : null
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return species.default_language ? all_languages[species.default_language] : null
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