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Renamed twohanded weapons, collapsed bats.
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@@ -687,7 +687,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
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var/obj/item/weapon/material/twohanded/fireaxe/fire_axe = new(M)
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M.equip_to_slot_or_del(fire_axe, slot_r_hand)
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if("masked killer")
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@@ -702,7 +702,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/weapon/material/knife(M), slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
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var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
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var/obj/item/weapon/material/twohanded/fireaxe/fire_axe = new(M)
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M.equip_to_slot_or_del(fire_axe, slot_r_hand)
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for(var/obj/item/carried_item in M.contents)
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