Merge pull request #1096 from Neerti/2/28/2016_id_computer_fix

Fixes ID computers.
This commit is contained in:
EmperorJon
2016-02-28 14:45:57 +00:00
3 changed files with 14 additions and 77 deletions

View File

@@ -41,13 +41,13 @@
if(scan)
usr << "You remove \the [scan] from \the [src]."
scan.loc = get_turf(src)
scan.forceMove(get_turf(src))
if(!usr.get_active_hand() && istype(usr,/mob/living/carbon/human))
usr.put_in_hands(scan)
scan = null
else if(modify)
usr << "You remove \the [modify] from \the [src]."
modify.loc = get_turf(src)
modify.forceMove(get_turf(src))
if(!usr.get_active_hand() && istype(usr,/mob/living/carbon/human))
usr.put_in_hands(modify)
modify = null
@@ -60,10 +60,12 @@
return ..()
if(!scan && (access_change_ids in id_card.access) && user.unEquip(id_card))
id_card.loc = src
user.drop_item()
id_card.forceMove(src)
scan = id_card
else if(!modify)
id_card.loc = src
user.drop_item()
id_card.forceMove(src)
modify = id_card
nanomanager.update_uis(src)
@@ -146,34 +148,34 @@
data_core.manifest_modify(modify.registered_name, modify.assignment)
modify.name = text("[modify.registered_name]'s ID Card ([modify.assignment])")
if(ishuman(usr))
modify.loc = usr.loc
modify.forceMove(get_turf(src))
if(!usr.get_active_hand())
usr.put_in_hands(modify)
modify = null
else
modify.loc = loc
modify.forceMove(get_turf(src))
modify = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id) && usr.unEquip(I))
I.loc = src
I.forceMove(src)
modify = I
if ("scan")
if (scan)
if(ishuman(usr))
scan.loc = usr.loc
scan.forceMove(get_turf(src))
if(!usr.get_active_hand())
usr.put_in_hands(scan)
scan = null
else
scan.loc = src.loc
scan.forceMove(get_turf(src))
scan = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
usr.drop_item()
I.loc = src
I.forceMove(src)
scan = I
if("access")

View File

@@ -42,7 +42,8 @@
var/trans = reagents.trans_to_obj(target, amount_per_transfer_from_this)
user << "<span class='notice'>You add [trans] units of the condiment to \the [target].</span>"
else(..())
else
..()
feed_sound(var/mob/user)
playsound(user.loc, 'sound/items/drink.ogg', rand(10, 50), 1)

View File

@@ -5,72 +5,6 @@
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "html"
#define FILE_DIR "html/images"
#define FILE_DIR "icons"
#define FILE_DIR "icons/48x48"
#define FILE_DIR "icons/atmos"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/mecha"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/human_races"
#define FILE_DIR "icons/mob/human_races/cyberlimbs"
#define FILE_DIR "icons/mob/human_races/masks"
#define FILE_DIR "icons/mob/human_races/monkeys"
#define FILE_DIR "icons/mob/human_races/subspecies"
#define FILE_DIR "icons/mob/human_races/xenos"
#define FILE_DIR "icons/mob/items"
#define FILE_DIR "icons/mob/screen"
#define FILE_DIR "icons/mob/species"
#define FILE_DIR "icons/mob/species/seromi"
#define FILE_DIR "icons/mob/species/skrell"
#define FILE_DIR "icons/mob/species/tajaran"
#define FILE_DIR "icons/mob/species/unathi"
#define FILE_DIR "icons/mob/species/vox"
#define FILE_DIR "icons/NTOS"
#define FILE_DIR "icons/NTOS/battery_icons"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/assemblies"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/clothing/species"
#define FILE_DIR "icons/obj/clothing/species/seromi"
#define FILE_DIR "icons/obj/clothing/species/skrell"
#define FILE_DIR "icons/obj/clothing/species/tajaran"
#define FILE_DIR "icons/obj/clothing/species/unathi"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/flora"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/turf/flooring"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "maps"
#define FILE_DIR "maps/overmap"
#define FILE_DIR "maps/overmap/bearcat"
#define FILE_DIR "nano"
#define FILE_DIR "nano/images"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/turret"
#define FILE_DIR "sound/effects/wind"
#define FILE_DIR "sound/hallucinations"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/mecha"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/music"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/Serithi"
#define FILE_DIR "sound/weapons"
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG