diff --git a/code/game/objects/structures/crates_lockers/_closets_appearance_definitions.dm b/code/game/objects/structures/crates_lockers/_closets_appearance_definitions.dm index 84b9f57d5a..f6a0942d36 100644 --- a/code/game/objects/structures/crates_lockers/_closets_appearance_definitions.dm +++ b/code/game/objects/structures/crates_lockers/_closets_appearance_definitions.dm @@ -496,7 +496,7 @@ /decl/closet_appearance/secure_closet/medical/paramedic decals = list( - "lower_holes" + "lower_side_vent" ) extra_decals = list( "medical" = COLOR_BLUE_GRAY, @@ -505,7 +505,7 @@ /decl/closet_appearance/secure_closet/medical/doctor decals = list( - "lower_holes" + "lower_side_vent" ) extra_decals = list( "medical" = COLOR_BLUE_GRAY, diff --git a/code/game/objects/structures/crates_lockers/_closets_appearance_definitions_vr.dm b/code/game/objects/structures/crates_lockers/_closets_appearance_definitions_vr.dm index ca90a937c3..3708e42f52 100644 --- a/code/game/objects/structures/crates_lockers/_closets_appearance_definitions_vr.dm +++ b/code/game/objects/structures/crates_lockers/_closets_appearance_definitions_vr.dm @@ -67,7 +67,7 @@ /decl/closet_appearance/secure_closet/expedition color = COLOR_LIGHT_VIOLET decals = list( - "lower_holes" + "lower_side_vent" ) /decl/closet_appearance/secure_closet/expedition/pilot diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index 60946a94e6..b1b8bf9098 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -198,7 +198,7 @@ /obj/structure/closet/secure_closet/psych - name = "psychiatric closet" + name = "psychiatric cabinet" desc = "Store psychology tools and medicines in here." req_access = list(access_psychiatrist) closet_appearance = /decl/closet_appearance/cabinet/secure