The cake, Serg event. (#120)

Adds items for an event, Made by Shadowfire117 and Ketrai
This commit is contained in:
Sharkmare
2020-01-11 00:20:57 +01:00
committed by GitHub
parent de0e6abf07
commit f568be89d9
9 changed files with 676 additions and 9 deletions
+613
View File
@@ -0,0 +1,613 @@
//The collection of everything 'cake' related
// adjust recipes, make ingredients mobs
/datum/recipe/thecake_firstlayer
reagents = list("flour" = 500,"milk" = 200, "sugar" = 200, "egg" = 100)
fruit = list("icechili" = 30, "plastellium" = 15)
items = list(
/obj/item/stack/material/silver,
/obj/item/stack/material/silver,
/obj/item/stack/material/silver,
/obj/item/stack/material/silver,
/obj/item/stack/material/silver,
/obj/item/slime_extract/grey,
/obj/item/slime_extract/grey,
/obj/item/slime_extract/grey,
/obj/item/slime_extract/grey,
/obj/item/slime_extract/grey,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat
)
result = /obj/structure/thecake
/datum/recipe/thecake_secondlayer
reagents = list("flour" = 400, "milk" = 200, "sugar" = 100, "cryoxadone" = 200, "frostoil" = 100)
fruit = list("vanilla" = 30, "icelettuce" = 15)
items = list(
/obj/item/stack/material/glass/phoronglass,
/obj/item/stack/material/glass/phoronglass,
/obj/item/stack/material/glass/phoronglass,
/obj/item/stack/material/glass/phoronglass,
/obj/item/stack/material/glass/phoronglass,
/obj/item/organ/internal/eyes,
/obj/item/organ/internal/eyes,
/obj/item/organ/internal/eyes,
/obj/item/organ/internal/eyes,
/obj/item/organ/internal/eyes,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond
)
result = /obj/item/weapon/thecake_layertwo
/datum/recipe/thecake_thirdlayer
reagents = list("flour" = 300, "singulo" = 300, "atomicbomb" = 150, "threemileisland" = 150, "manhattan_proj" = 100)
fruit = list("glowberries" = 30, "glowshrooms" = 15)
items = list(
/obj/item/stack/material/uranium,
/obj/item/stack/material/uranium,
/obj/item/stack/material/uranium,
/obj/item/stack/material/uranium,
/obj/item/stack/material/uranium,
/obj/item/slime_extract/green,
/obj/item/slime_extract/green,
/obj/item/slime_extract/green,
/obj/item/slime_extract/green,
/obj/item/slime_extract/green,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat
)
result = /obj/item/weapon/thecake_layerthree
/datum/recipe/thecake_fourthlayer
reagents = list("flour" = 400, "holymary" = 100, "angelskiss" = 100, "goldschlager" = 100, "gold" = 300)
fruit = list("ambrosiadeus" = 30, "goldapple" = 15)
items = list(
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/organ/internal/heart,
/obj/item/organ/internal/heart,
/obj/item/organ/internal/heart,
/obj/item/organ/internal/heart,
/obj/item/organ/internal/heart,
/obj/item/weapon/reagent_containers/food/snacks/appletart,
/obj/item/weapon/reagent_containers/food/snacks/appletart,
/obj/item/weapon/reagent_containers/food/snacks/appletart,
/obj/item/weapon/reagent_containers/food/snacks/appletart,
/obj/item/weapon/reagent_containers/food/snacks/appletart
)
result = /obj/item/weapon/thecake_layerfour
/datum/recipe/thecake_fifthlayer
reagents = list("deathbell" = 1000)
fruit = list("libertycap" = 10, "deathnettle" = 10, "destroyingangel" = 10)
items = list(
/obj/item/stack/material/platinum,
/obj/item/stack/material/platinum,
/obj/item/stack/material/platinum,
/obj/item/stack/material/platinum,
/obj/item/stack/material/platinum,
/obj/item/slime_extract/emerald,
/obj/item/slime_extract/emerald,
/obj/item/slime_extract/emerald,
/obj/item/slime_extract/emerald,
/obj/item/slime_extract/emerald,
/obj/item/weapon/reagent_containers/food/snacks/xenomeat,
/obj/item/weapon/reagent_containers/food/snacks/xenomeat,
/obj/item/weapon/reagent_containers/food/snacks/xenomeat,
/obj/item/weapon/reagent_containers/food/snacks/xenomeat,
/obj/item/weapon/reagent_containers/food/snacks/xenomeat
)
result = /obj/item/weapon/thecake_layerfive
/obj/structure/thecake
name = "An unfinished cake"
desc = "A single layer of tasty delicious cake goodness, but it feels very incomplete..."
icon = 'icons/obj/64x64.dmi'
icon_state = "thecake_onelayer"
pixel_x = -16
var/edible = 0
var/stage = 1
var/slices = 5
var/maxslices = 5
var/regentime = 2000
var/interval = 0
/obj/structure/thecake/proc/HasSliceMissing()
..()
if(slices < maxslices)
if(interval >= regentime)
interval = 0
slices++
HasSliceMissing()
else
interval++
HasSliceMissing()
else
return
/obj/item/weapon/thecake_layertwo
name = "A layer of cake"
desc = "a layer of cake, you can see your own reflection in it."
icon = 'icons/obj/food_ch.dmi'
icon_state = "thecake_layertwo"
/obj/item/weapon/thecake_layerthree
desc = "a layer of cake, it bathes you in a soft green glowth and warmth."
icon = 'icons/obj/food_ch.dmi'
icon_state = "thecake_layerthree"
/obj/item/weapon/thecake_layerfour
name = "A layer of cake"
desc = "a layer of cake, its of so high karat that even the lightest touch leaves a dent in it."
icon = 'icons/obj/food_ch.dmi'
icon_state = "thecake_layerfour"
/obj/item/weapon/thecake_layerfive
name = "A layer of cake"
desc = "a layer of cake, whatever this strange metal thats used in it is, it seems to drawn in light and reflect it back in a different shade."
icon = 'icons/obj/food_ch.dmi'
icon_state = "thecake_layerfive"
/obj/item/weapon/thecake_singulocherry
name = "A stable singularity cherry"
desc = "It's a tiny singularity, but it doesnt draw in everything around it, touching it feels strange, like your touching nothingness...That feels at the same time like touching a cherry."
icon = 'icons/obj/food_ch.dmi'
icon_state = "singulocherry"
/obj/item/weapon/reagent_containers/food/snacks/thecakeslice
name = "The Infinity Cake Slice"
desc = "A slice from The Infinity Cake, sadly the slice itself isnt infinite..."
icon = 'icons/obj/food_ch.dmi'
icon_state = "thecakeslice"
center_of_mass = list("x"=16, "y"=10)
nutriment_desc = list("cake" = 10, "sweetness" = 10, "singularity?" = 1)
nutriment_amt = 5
//Add some randomized effect possibly, to make the slices special - Jack
/obj/structure/thecake/attackby(var/obj/item/weapon/W, var/mob/living/user)
if(istype(W,/obj/item/weapon/material/knife))
if(edible == 1)
HasSliceMissing()
if(slices <= 0)
user << "The cake hums away quietly as the singulo powered goodness slowly recovers the large amount of lost mass, best to give it a moment before cutting another slice."
return
else
user << "You cut a slice of the cake. The slice looks like the cake was just baked, and you can see before your eyes as the spot where you cut the slice slowly regenerates!"
slices = slices - 1
new /obj/item/weapon/reagent_containers/food/snacks/thecakeslice(src.loc)
else
to_chat(user, "<span class='notice'>It looks so good... But it feels so wrong to eat it before it's finished...</span>")
return
if(istype(W,/obj/item/weapon/thecake_layertwo))
if(stage == 1)
user << "You add a second layer to the cake, nice."
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "thecake_twolayers"
stage = 2
else if(stage == 6)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/thecake_layerthree))
if(stage == 2)
user << "You add a third layer to the cake, sweet~"
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "thecake_threelayers"
stage = 3
else if(stage == 6)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/thecake_layerfour))
if(stage == 3)
user << "You add a fourth layer to the cake, it's almost done!"
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "thecake_fourlayers"
stage = 4
else if(stage == 6)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/thecake_layerfive))
if(stage == 4)
user << "You add a fifth layer to the cake, it's finished!"
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "thecake_fivelayers"
stage = 5
spawn(5 SECONDS)
user << "...But it feels like...It's missing something?"
else if(stage == 6)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/thecake_singulocherry))
if(stage == 5)
user << "Finally! The cherry on the top, the almighty infinity cake is complete!"
qdel(W)
name = "The Infinity Cake!"
desc = "its The Infinity Cake! This huge imposing cake made by immense efforts and resources stands tall in you, radiating a menacing aura of frosty goodness and diabetes for those not wary of it's infinite might!"
icon_state = "thecake_finished"
stage = 6
edible = 1
//Maybe fireworks going off? Confetti spawn? - Jack
else if(stage == 6)
user << "The cake is already done!"
else
user << "I don't think this goes on the cake...At least not yet?"
// Chaos cake
/datum/recipe/chaoscake_layerone
reagents = list("flour" = 500,"milk" = 200, "sugar" = 200, "egg" = 100)
fruit = list("icechili" = 30, "plastellium" = 15)
items = list(
/obj/item/stack/material/silver,
/obj/item/stack/material/silver,
/obj/item/stack/material/silver,
/obj/item/stack/material/silver,
/obj/item/slime_extract/grey,
/obj/item/slime_extract/grey,
/obj/item/slime_extract/grey,
/obj/item/slime_extract/grey,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat
)
result = /obj/structure/chaoscake
/datum/recipe/chaoscake_layertwo
reagents = list("flour" = 400, "milk" = 200, "sugar" = 100, "cryoxadone" = 200, "frostoil" = 100)
fruit = list("vanilla" = 30, "icelettuce" = 15)
items = list(
/obj/item/stack/material/glass/phoronglass,
/obj/item/stack/material/glass/phoronglass,
/obj/item/stack/material/glass/phoronglass,
/obj/item/stack/material/glass/phoronglass,
/obj/item/organ/internal/eyes,
/obj/item/organ/internal/eyes,
/obj/item/organ/internal/eyes,
/obj/item/organ/internal/eyes,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond
)
result = /obj/item/weapon/chaoscake_layertwo
/datum/recipe/chaoscake_layerthree
reagents = list("flour" = 300, "singulo" = 300, "atomicbomb" = 150, "threemileisland" = 150, "manhattan_proj" = 100)
fruit = list("glowberries" = 30, "glowshrooms" = 15)
items = list(
/obj/item/stack/material/uranium,
/obj/item/stack/material/uranium,
/obj/item/stack/material/uranium,
/obj/item/stack/material/uranium,
/obj/item/stack/material/uranium,
/obj/item/slime_extract/green,
/obj/item/slime_extract/green,
/obj/item/slime_extract/green,
/obj/item/slime_extract/green,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat,
/obj/item/weapon/reagent_containers/food/snacks/carpmeat
)
result = /obj/item/weapon/chaoscake_layerthree
/datum/recipe/chaoscake_layerfour
reagents = list("flour" = 400, "holymary" = 100, "angelskiss" = 100, "goldschlager" = 100, "gold" = 300)
fruit = list("ambrosiadeus" = 30, "goldapple" = 15)
items = list(
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/organ/internal/heart,
/obj/item/organ/internal/heart,
/obj/item/organ/internal/heart,
/obj/item/organ/internal/heart,
/obj/item/weapon/reagent_containers/food/snacks/appletart,
/obj/item/weapon/reagent_containers/food/snacks/appletart,
/obj/item/weapon/reagent_containers/food/snacks/appletart,
/obj/item/weapon/reagent_containers/food/snacks/appletart
)
result = /obj/item/weapon/chaoscake_layerfour
/datum/recipe/chaoscake_layerfive
reagents = list("deathbell" = 1000)
fruit = list("libertycap" = 10, "deathnettle" = 10, "destroyingangel" = 10)
items = list(
/obj/item/stack/material/platinum,
/obj/item/stack/material/platinum,
/obj/item/stack/material/platinum,
/obj/item/stack/material/platinum,
/obj/item/slime_extract/emerald,
/obj/item/slime_extract/emerald,
/obj/item/slime_extract/emerald,
/obj/item/slime_extract/emerald,
/obj/item/weapon/reagent_containers/food/snacks/xenomeat,
/obj/item/weapon/reagent_containers/food/snacks/xenomeat,
/obj/item/weapon/reagent_containers/food/snacks/xenomeat,
/obj/item/weapon/reagent_containers/food/snacks/xenomeat
)
result = /obj/item/weapon/chaoscake_layerfive
/datum/recipe/chaoscake_layersix
reagents = list()
fruit = list("potato" = 5)
items = list()
result = /obj/item/weapon/chaoscake_layersix
/datum/recipe/chaoscake_layerseven
reagents = list()
fruit = list("tomato" = 5)
items = list()
result = /obj/item/weapon/chaoscake_layerseven
/datum/recipe/chaoscake_layereight
reagents = list()
fruit = list("cabbage" = 5)
items = list()
result = /obj/item/weapon/chaoscake_layereight
/datum/recipe/chaoscake_layernine
reagents = list()
fruit = list("mushroom" = 5)
items = list()
result = /obj/item/weapon/chaoscake_layernine
/obj/structure/chaoscake
name = "An unfinished cake"
desc = "A single layer of tasty delicious cake goodness, but it feels very incomplete..."
icon = 'icons/obj/64x64.dmi'
icon_state = "chaoscake_unfinished-1"
pixel_x = -16
var/edible = 0
var/stage = 1
var/slices = 6
var/maxslices = 6
var/regentime = 2000
var/interval = 0
/obj/structure/chaoscake/proc/HasSliceMissing()
..()
if(slices < maxslices)
if(interval >= regentime)
interval = 0
slices++
HasSliceMissing()
else
interval++
HasSliceMissing()
else
return
/*
/obj/item/weapon/chaoscake_layerone
name = "A layer of cake"
desc = "a layer of cake, you can see the cherry paste ooze."
icon = 'icons/obj/food_ch.dmi'
icon_state = "chaoscake_layer-1"
*/
/obj/item/weapon/chaoscake_layertwo
desc = "a layer of cake, it is made out of colourful cream."
icon = 'icons/obj/food_ch.dmi'
icon_state = "chaoscake_layer-2"
/obj/item/weapon/chaoscake_layerthree
name = "A layer of cake"
desc = "a layer of cake, glazed in purple."
icon = 'icons/obj/food_ch.dmi'
icon_state = "chaoscake_layer-3"
/obj/item/weapon/chaoscake_layerfour
name = "A layer of cake"
desc = "a layer of cake, reminding you of a colouring book."
icon = 'icons/obj/food_ch.dmi'
icon_state = "chaoscake_layer-4"
/obj/item/weapon/chaoscake_layerfive
name = "A layer of cake"
desc = "A layer of cake, smells like blood."
icon = 'icons/obj/food_ch.dmi'
icon_state = "chaoscake_layer-5"
/obj/item/weapon/chaoscake_layersix
name = "A layer of cake"
desc = "A layer of cake, featuring colourful sprinkles."
icon = 'icons/obj/food_ch.dmi'
icon_state = "chaoscake_layer-6"
/obj/item/weapon/chaoscake_layerseven
name = "A layer of cake"
desc = "A triplet of evil cake parts."
icon = 'icons/obj/food_ch.dmi'
icon_state = "chaoscake_layer-7"
/obj/item/weapon/chaoscake_layereight
name = "A layer of cake"
desc = "A triplet of good cake parts."
icon = 'icons/obj/food_ch.dmi'
icon_state = "chaoscake_layer-8"
/obj/item/weapon/chaoscake_layernine
name = "A coin of balance"
desc = "A very peculiar coin, it seems to stabilise the air around it."
icon = 'icons/obj/food_ch.dmi'
icon_state = "chaoscake_layer-9"
/obj/item/weapon/reagent_containers/food/snacks/chaoscakeslice
name = "The Chaos Cake Slice"
desc = "A slice from The Chaos Cake, it pulses weirdly, as if angry to be seperated from the whole"
icon = 'icons/obj/food_ch.dmi'
icon_state = "chaoscake_slice-1"
center_of_mass = list("x"=16, "y"=10)
nutriment_desc = list("cake" = 10, "sweetness" = 10, "order and entrophy?" = 1)
nutriment_amt = 5
/obj/item/weapon/reagent_containers/food/snacks/chaoscakeslice/Initialize()
var/i = rand(1,6)
icon_state = "chaoscake_slice-[i]"
/obj/structure/chaoscake/attackby(var/obj/item/weapon/W, var/mob/living/user)
if(istype(W,/obj/item/weapon/material/knife))
if(edible == 1)
HasSliceMissing()
if(slices <= 0)
user << "The cake hums away quietly as the chaos powered goodness slowly recovers the large amount of lost mass, best to give it a moment before cutting another slice."
return
else
user << "You cut a slice of the cake. The slice looks like the cake was just baked, and you can see before your eyes as the spot where you cut the slice slowly regenerates!"
slices = slices - 1
icon_state = "chaoscake-[slices]"
new /obj/item/weapon/reagent_containers/food/snacks/chaoscakeslice(src.loc)
else
to_chat(user, "<span class='notice'>It looks so good... But it feels so wrong to eat it before it's finished...</span>")
return
if(istype(W,/obj/item/weapon/chaoscake_layertwo))
if(stage == 1)
user << "You add a second layer to the cake, nice."
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "chaoscake_unfinished-2"
stage = 2
else if(stage == 9)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/chaoscake_layerthree))
if(stage == 2)
user << "You add a third layer to the cake, sweet~"
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "chaoscake_unfinished-3"
stage = 3
else if(stage == 9)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/chaoscake_layerfour))
if(stage == 3)
user << "You add a fourth layer to the cake, it's almost done!"
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "chaoscake_unfinished-4"
stage = 4
else if(stage == 9)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/chaoscake_layerfive))
if(stage == 4)
user << "You add a fifth layer to the cake, it's finished!"
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "chaoscake_unfinished-5"
stage = 5
spawn(5 SECONDS)
user << "...But it feels like...It's missing something?"
else if(stage == 9)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/chaoscake_layersix))
if(stage == 5)
user << "You add a fifth layer to the cake, it's finished!"
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "chaoscake_unfinished-6"
stage = 6
spawn(5 SECONDS)
user << "...But it feels like...It's missing something?"
else if(stage == 9)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/chaoscake_layerseven))
if(stage == 6)
user << "You add a fifth layer to the cake, it's finished!"
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "chaoscake_unfinished-7"
stage = 7
spawn(5 SECONDS)
user << "...But it feels like...It's missing something?"
else if(stage == 9)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/chaoscake_layereight))
if(stage == 7)
user << "You add a fifth layer to the cake, it's finished!"
qdel(W)
desc = "Two layer of tasty delicious cake goodness, but it feels pretty incomplete..."
icon_state = "chaoscake_unfinished-8"
stage = 8
spawn(5 SECONDS)
user << "...But it feels like...It's missing something?"
else if(stage == 9)
user << "The cake is already done!"
else
user << "Hmm, doesnt seem like this layer is supposed to be added there?"
if(istype(W,/obj/item/weapon/chaoscake_layernine))
if(stage == 8)
user << "Finally! The coin on the top, the almighty chaos cake is complete!"
qdel(W)
name = "The Chaos Cake!"
desc = "its The Chaos Cake! This odd cake seems to be a careful balance between good and evil, order and entrophy. Take care not to destroy the equilibrium!"
icon_state = "chaoscake-1"
stage = 9
edible = 1
else if(stage == 9)
user << "The cake is already done!"
else
user << "I don't think this goes on the cake...At least not yet?"
+39 -9
View File
@@ -12,6 +12,8 @@
var/operating = 0 // Is it on?
var/dirty = 0 // = {0..100} Does it need cleaning?
var/broken = 0 // ={0,1,2} How broken is it???
var/circuit_item_capacity = 1 //how many items does the circuit add to max number of items
var/item_level = 0 //CHOMP - items microwave can handle, 0 foodstuff, 1 materials - Jack
var/global/list/datum/recipe/available_recipes // List of the recipes you can use
var/global/list/acceptable_items // List of the items you can put in
var/global/list/acceptable_reagents // List of the reagents you can put in
@@ -122,7 +124,7 @@
to_chat(user, "<span class='warning'>It's dirty!</span>")
return 1
else if(is_type_in_list(O,acceptable_items))
if (contents.len>=(max_n_of_items + component_parts.len + 1)) //Adds component_parts to the maximum number of items. The 1 is from the circuit
if (contents.len>=(max_n_of_items + component_parts.len + circuit_item_capacity)) //Adds component_parts to the maximum number of items.
to_chat(user, "<span class='warning'>This [src] is full of ingredients, you cannot put more.</span>")
return 1
if(istype(O, /obj/item/stack) && O:get_amount() > 1) // This is bad, but I can't think of how to change it
@@ -306,14 +308,26 @@
sleep(5) //VOREStation Edit - Quicker Microwaves
return 1
/obj/machinery/microwave/proc/has_extra_item()
for (var/obj/O in ((contents - component_parts) - circuit))
if ( \
!istype(O,/obj/item/weapon/reagent_containers/food) && \
!istype(O, /obj/item/weapon/grown) \
)
return 1
return 0
/obj/machinery/microwave/proc/has_extra_item() //CHOMP - coded to have different microwaves be able to handle different items - Jack
if(item_level == 0)
for (var/obj/O in ((contents - component_parts) - circuit))
if ( \
!istype(O,/obj/item/weapon/reagent_containers/food) && \
!istype(O, /obj/item/weapon/grown) \
)
return 1
return 0
if(item_level == 1)
for (var/obj/O in ((contents - component_parts) - circuit))
if ( \
!istype(O, /obj/item/weapon/reagent_containers/food) && \
!istype(O, /obj/item/weapon/grown) && \
!istype(O, /obj/item/slime_extract) && \
!istype(O, /obj/item/organ) && \
!istype(O, /obj/item/stack/material) \
)
return 1
return 0
/obj/machinery/microwave/proc/start()
src.visible_message("<span class='notice'>The microwave turns on.</span>", "<span class='notice'>You hear a microwave.</span>")
@@ -394,3 +408,19 @@
if ("dispose")
dispose()
return
/***********************************
* CHOMP advanced microwave
************************************/
/obj/machinery/microwave/advanced
name = "deluxe microwave"
icon = 'icons/obj/machines/machinery_ch.dmi'
circuit = /obj/item/weapon/circuitboard/microwave/advanced
circuit_item_capacity = 100
item_level = 1
/obj/machinery/microwave/advanced/Initialize()
..()
reagents.maximum_volume = 1000
+6
View File
@@ -61,6 +61,7 @@
name = "glowberries"
seed_name = "glowberry"
display_name = "glowberry bush"
kitchen_tag = "glowberries"
mutants = null
chems = list("nutriment" = list(1,10), "uranium" = list(3,5))
@@ -206,6 +207,7 @@
name = "bluespacetomato"
seed_name = "bluespace tomato"
display_name = "bluespace tomato plant"
kitchen_tag = "bluespacetomato"
mutants = null
chems = list("nutriment" = list(1,20), "singulo" = list(10,5))
@@ -406,6 +408,7 @@
name = "libertycap"
seed_name = "liberty cap"
display_name = "liberty cap mushrooms"
kitchen_tag = "libertycap"
mutants = null
chems = list("nutriment" = list(1), "stoxin" = list(3,3), "space_drugs" = list(1,25))
@@ -440,6 +443,7 @@
name = "destroyingangel"
seed_name = "destroying angel"
display_name = "destroying angel mushrooms"
kitchen_tag = "destroyingangel"
mutants = null
chems = list("nutriment" = list(1,50), "amatoxin" = list(13,3), "psilocybin" = list(1,25))
@@ -473,6 +477,7 @@
name = "glowshroom"
seed_name = "glowshroom"
display_name = "glowshrooms"
kitchen_tag = "glowshrooms"
mutants = null
chems = list("radium" = list(1,20))
@@ -493,6 +498,7 @@
name = "plastic"
seed_name = "plastellium"
display_name = "plastellium"
kitchen_tag = "plastellium"
mutants = null
chems = list("plasticide" = list(1,10))
@@ -0,0 +1,6 @@
/datum/design/circuit/microwave/advanced
name = "deluxe microwave"
id = "deluxe microwave"
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 5, TECH_BLUESPACE = 4)
build_path = /obj/item/weapon/circuitboard/microwave/advanced
sort_string = "MAAAC"