diff --git a/code/__defines/_planes+layers.dm b/code/__defines/_planes+layers.dm
index 3bee841881..c54fbe93cc 100644
--- a/code/__defines/_planes+layers.dm
+++ b/code/__defines/_planes+layers.dm
@@ -145,6 +145,7 @@ What is the naming convention for planes or layers?
#define LAYER_HUD_ITEM 3 //Things sitting on HUD items (largely irrelevant because PLANE_PLAYER_HUD_ITEMS)
#define LAYER_HUD_ABOVE 4 //Things that reside above items (highlights)
#define PLANE_PLAYER_HUD_ITEMS 96 //Separate layer with which to apply colorblindness
+#define PLANE_PLAYER_HUD_ABOVE 97 //Things above the player hud
#define PLANE_ADMIN3 99 //Purely for shenanigans (above HUD)
diff --git a/code/__defines/misc.dm b/code/__defines/misc.dm
index 7f9128a64f..e59d3765dc 100644
--- a/code/__defines/misc.dm
+++ b/code/__defines/misc.dm
@@ -351,3 +351,8 @@ var/global/list/##LIST_NAME = list();\
#define RAD_LEVEL_MODERATE 10
#define RAD_LEVEL_HIGH 25
#define RAD_LEVEL_VERY_HIGH 50
+
+//https://secure.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
+#define MOUSE_OPACITY_TRANSPARENT 0
+#define MOUSE_OPACITY_ICON 1
+#define MOUSE_OPACITY_OPAQUE 2
diff --git a/code/_helpers/_lists.dm b/code/_helpers/_lists.dm
index 5e322e1928..1eb8ac5456 100644
--- a/code/_helpers/_lists.dm
+++ b/code/_helpers/_lists.dm
@@ -758,3 +758,8 @@ proc/dd_sortedTextList(list/incoming)
. |= i
#define listequal(A, B) (A.len == B.len && !length(A^B))
+
+/proc/popleft(list/L)
+ if(L.len)
+ . = L[1]
+ L.Cut(1,2)
diff --git a/code/_onclick/hud/radial.dm b/code/_onclick/hud/radial.dm
new file mode 100644
index 0000000000..e83e5d732c
--- /dev/null
+++ b/code/_onclick/hud/radial.dm
@@ -0,0 +1,313 @@
+#define NEXT_PAGE_ID "__next__"
+#define DEFAULT_CHECK_DELAY 20
+
+GLOBAL_LIST_EMPTY(radial_menus)
+
+// Ported from TG
+
+/obj/screen/radial
+ icon = 'icons/mob/radial.dmi'
+ layer = LAYER_HUD_ABOVE
+ plane = PLANE_PLAYER_HUD_ABOVE
+ var/datum/radial_menu/parent
+
+/obj/screen/radial/slice
+ icon_state = "radial_slice"
+ var/choice
+ var/next_page = FALSE
+ var/tooltips = FALSE
+
+/obj/screen/radial/slice/MouseEntered(location, control, params)
+ . = ..()
+ icon_state = "radial_slice_focus"
+ if(tooltips)
+ openToolTip(usr, src, params, title = name)
+
+/obj/screen/radial/slice/MouseExited(location, control, params)
+ . = ..()
+ icon_state = "radial_slice"
+ if(tooltips)
+ closeToolTip(usr)
+
+/obj/screen/radial/slice/Click(location, control, params)
+ if(usr.client == parent.current_user)
+ if(next_page)
+ parent.next_page()
+ else
+ parent.element_chosen(choice,usr)
+
+/obj/screen/radial/center
+ name = "Close Menu"
+ icon_state = "radial_center"
+
+/obj/screen/radial/center/MouseEntered(location, control, params)
+ . = ..()
+ icon_state = "radial_center_focus"
+
+/obj/screen/radial/center/MouseExited(location, control, params)
+ . = ..()
+ icon_state = "radial_center"
+
+/obj/screen/radial/center/Click(location, control, params)
+ if(usr.client == parent.current_user)
+ parent.finished = TRUE
+
+/datum/radial_menu
+ var/list/choices = list() //List of choice id's
+ var/list/choices_icons = list() //choice_id -> icon
+ var/list/choices_values = list() //choice_id -> choice
+ var/list/page_data = list() //list of choices per page
+
+
+ var/selected_choice
+ var/list/obj/screen/elements = list()
+ var/obj/screen/radial/center/close_button
+ var/client/current_user
+ var/atom/anchor
+ var/image/menu_holder
+ var/finished = FALSE
+ var/datum/callback/custom_check_callback
+ var/next_check = 0
+ var/check_delay = DEFAULT_CHECK_DELAY
+
+ var/radius = 32
+ var/starting_angle = 0
+ var/ending_angle = 360
+ var/zone = 360
+ var/min_angle = 45 //Defaults are setup for this value, if you want to make the menu more dense these will need changes.
+ var/max_elements
+ var/pages = 1
+ var/current_page = 1
+
+ var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
+ var/py_shift = 0
+ var/entry_animation = TRUE
+
+//If we swap to vis_contens inventory these will need a redo
+/datum/radial_menu/proc/check_screen_border(mob/user)
+ var/atom/movable/AM = anchor
+ if(!istype(AM) || !AM.screen_loc)
+ return
+ if(AM in user.client.screen)
+ if(hudfix_method)
+ anchor = user
+ else
+ py_shift = 32
+ restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
+
+//Sets defaults
+//These assume 45 deg min_angle
+/datum/radial_menu/proc/restrict_to_dir(dir)
+ switch(dir)
+ if(NORTH)
+ starting_angle = 270
+ ending_angle = 135
+ if(SOUTH)
+ starting_angle = 90
+ ending_angle = 315
+ if(EAST)
+ starting_angle = 0
+ ending_angle = 225
+ if(WEST)
+ starting_angle = 180
+ ending_angle = 45
+
+/datum/radial_menu/proc/setup_menu(use_tooltips)
+ if(ending_angle > starting_angle)
+ zone = ending_angle - starting_angle
+ else
+ zone = 360 - starting_angle + ending_angle
+
+ max_elements = round(zone / min_angle)
+ var/paged = max_elements < choices.len
+ if(elements.len < max_elements)
+ var/elements_to_add = max_elements - elements.len
+ for(var/i in 1 to elements_to_add) //Create all elements
+ var/obj/screen/radial/slice/new_element = new /obj/screen/radial/slice
+ new_element.tooltips = use_tooltips
+ new_element.parent = src
+ elements += new_element
+
+ var/page = 1
+ page_data = list(null)
+ var/list/current = list()
+ var/list/choices_left = choices.Copy()
+ while(choices_left.len)
+ if(current.len == max_elements)
+ page_data[page] = current
+ page++
+ page_data.len++
+ current = list()
+ if(paged && current.len == max_elements - 1)
+ current += NEXT_PAGE_ID
+ continue
+ else
+ current += popleft(choices_left)
+ if(paged && current.len < max_elements)
+ current += NEXT_PAGE_ID
+
+ page_data[page] = current
+ pages = page
+ current_page = 1
+ update_screen_objects(anim = entry_animation)
+
+/datum/radial_menu/proc/update_screen_objects(anim = FALSE)
+ var/list/page_choices = page_data[current_page]
+ var/angle_per_element = round(zone / page_choices.len)
+ for(var/i in 1 to elements.len)
+ var/obj/screen/radial/E = elements[i]
+ var/angle = WRAP(starting_angle + (i - 1) * angle_per_element,0,360)
+ if(i > page_choices.len)
+ HideElement(E)
+ else
+ SetElement(E,page_choices[i],angle,anim = anim,anim_order = i)
+
+/datum/radial_menu/proc/HideElement(obj/screen/radial/slice/E)
+ E.cut_overlays()
+ E.alpha = 0
+ E.name = "None"
+ E.maptext = null
+ E.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
+ E.choice = null
+ E.next_page = FALSE
+
+/datum/radial_menu/proc/SetElement(obj/screen/radial/slice/E,choice_id,angle,anim,anim_order)
+ //Position
+ var/py = round(cos(angle) * radius) + py_shift
+ var/px = round(sin(angle) * radius)
+ if(anim)
+ var/timing = anim_order * 0.5
+ var/matrix/starting = matrix()
+ starting.Scale(0.1,0.1)
+ E.transform = starting
+ var/matrix/TM = matrix()
+ animate(E,pixel_x = px,pixel_y = py, transform = TM, time = timing)
+ else
+ E.pixel_y = py
+ E.pixel_x = px
+
+ //Visuals
+ E.alpha = 255
+ E.mouse_opacity = MOUSE_OPACITY_ICON
+ E.cut_overlays()
+ if(choice_id == NEXT_PAGE_ID)
+ E.name = "Next Page"
+ E.next_page = TRUE
+ E.add_overlay("radial_next")
+ else
+ if(istext(choices_values[choice_id]))
+ E.name = choices_values[choice_id]
+ else
+ var/atom/movable/AM = choices_values[choice_id] //Movables only
+ E.name = AM.name
+ E.choice = choice_id
+ E.maptext = null
+ E.next_page = FALSE
+ if(choices_icons[choice_id])
+ E.add_overlay(choices_icons[choice_id])
+
+/datum/radial_menu/New()
+ close_button = new
+ close_button.parent = src
+
+/datum/radial_menu/proc/Reset()
+ choices.Cut()
+ choices_icons.Cut()
+ choices_values.Cut()
+ current_page = 1
+
+/datum/radial_menu/proc/element_chosen(choice_id,mob/user)
+ selected_choice = choices_values[choice_id]
+
+/datum/radial_menu/proc/get_next_id()
+ return "c_[choices.len]"
+
+/datum/radial_menu/proc/set_choices(list/new_choices, use_tooltips)
+ if(choices.len)
+ Reset()
+ for(var/E in new_choices)
+ var/id = get_next_id()
+ choices += id
+ choices_values[id] = E
+ if(new_choices[E])
+ var/I = extract_image(new_choices[E])
+ if(I)
+ choices_icons[id] = I
+ setup_menu(use_tooltips)
+
+
+/datum/radial_menu/proc/extract_image(E)
+ var/mutable_appearance/MA = new /mutable_appearance(E)
+ if(MA)
+ MA.layer = LAYER_HUD_ABOVE
+ MA.appearance_flags |= RESET_TRANSFORM
+ return MA
+
+
+/datum/radial_menu/proc/next_page()
+ if(pages > 1)
+ current_page = WRAP(current_page + 1,1,pages+1)
+ update_screen_objects()
+
+/datum/radial_menu/proc/show_to(mob/M)
+ if(current_user)
+ hide()
+ if(!M.client || !anchor)
+ return
+ current_user = M.client
+ //Blank
+ menu_holder = image(icon='icons/effects/effects.dmi',loc=anchor,icon_state="nothing",layer = LAYER_HUD_ABOVE)
+ menu_holder.appearance_flags |= KEEP_APART
+ menu_holder.vis_contents += elements + close_button
+ current_user.images += menu_holder
+
+/datum/radial_menu/proc/hide()
+ if(current_user)
+ current_user.images -= menu_holder
+
+/datum/radial_menu/proc/wait(atom/user, atom/anchor, require_near = FALSE)
+ while (current_user && !finished && !selected_choice)
+ if(require_near && !in_range(anchor, user))
+ return
+ if(custom_check_callback && next_check < world.time)
+ if(!custom_check_callback.Invoke())
+ return
+ else
+ next_check = world.time + check_delay
+ stoplag(1)
+
+/datum/radial_menu/Destroy()
+ Reset()
+ hide()
+ QDEL_NULL(custom_check_callback)
+ . = ..()
+
+/*
+ Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
+ Choices should be a list where list keys are movables or text used for element names and return value
+ and list values are movables/icons/images used for element icons
+*/
+/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE)
+ if(!user || !anchor || !length(choices))
+ return
+ if(!uniqueid)
+ uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
+
+ if(GLOB.radial_menus[uniqueid])
+ return
+
+ var/datum/radial_menu/menu = new
+ GLOB.radial_menus[uniqueid] = menu
+ if(radius)
+ menu.radius = radius
+ if(istype(custom_check))
+ menu.custom_check_callback = custom_check
+ menu.anchor = anchor
+ menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
+ menu.set_choices(choices, tooltips)
+ menu.show_to(user)
+ menu.wait(user, anchor, require_near)
+ var/answer = menu.selected_choice
+ QDEL_NULL(menu)
+ GLOB.radial_menus -= uniqueid
+ return answer
\ No newline at end of file
diff --git a/code/_onclick/hud/radial_persistent.dm b/code/_onclick/hud/radial_persistent.dm
new file mode 100644
index 0000000000..feaf17c1b2
--- /dev/null
+++ b/code/_onclick/hud/radial_persistent.dm
@@ -0,0 +1,75 @@
+/*
+ A derivative of radial menu which persists onscreen until closed and invokes a callback each time an element is clicked
+*/
+
+/obj/screen/radial/persistent/center
+ name = "Close Menu"
+ icon_state = "radial_center"
+
+/obj/screen/radial/persistent/center/Click(location, control, params)
+ if(usr.client == parent.current_user)
+ parent.element_chosen(null,usr)
+
+/obj/screen/radial/persistent/center/MouseEntered(location, control, params)
+ . = ..()
+ icon_state = "radial_center_focus"
+
+/obj/screen/radial/persistent/center/MouseExited(location, control, params)
+ . = ..()
+ icon_state = "radial_center"
+
+
+
+/datum/radial_menu/persistent
+ var/uniqueid
+ var/datum/callback/select_proc_callback
+
+/datum/radial_menu/persistent/New()
+ close_button = new /obj/screen/radial/persistent/center
+ close_button.parent = src
+
+
+/datum/radial_menu/persistent/element_chosen(choice_id,mob/user)
+ select_proc_callback.Invoke(choices_values[choice_id])
+
+
+/datum/radial_menu/persistent/proc/change_choices(list/newchoices, tooltips)
+ if(!newchoices.len)
+ return
+ Reset()
+ set_choices(newchoices,tooltips)
+
+/datum/radial_menu/persistent/Destroy()
+ QDEL_NULL(select_proc_callback)
+ GLOB.radial_menus -= uniqueid
+ Reset()
+ hide()
+ . = ..()
+
+/*
+ Creates a persistent radial menu and shows it to the user, anchored to anchor (or user if the anchor is currently in users screen).
+ Choices should be a list where list keys are movables or text used for element names and return value
+ and list values are movables/icons/images used for element icons
+ Select_proc is the proc to be called each time an element on the menu is clicked, and should accept the chosen element as its final argument
+ Clicking the center button will return a choice of null
+*/
+/proc/show_radial_menu_persistent(mob/user, atom/anchor, list/choices, datum/callback/select_proc, uniqueid, radius, tooltips = FALSE)
+ if(!user || !anchor || !length(choices) || !select_proc)
+ return
+ if(!uniqueid)
+ uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
+
+ if(GLOB.radial_menus[uniqueid])
+ return
+
+ var/datum/radial_menu/persistent/menu = new
+ menu.uniqueid = uniqueid
+ GLOB.radial_menus[uniqueid] = menu
+ if(radius)
+ menu.radius = radius
+ menu.select_proc_callback = select_proc
+ menu.anchor = anchor
+ menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
+ menu.set_choices(choices, tooltips)
+ menu.show_to(user)
+ return menu
diff --git a/code/game/objects/items/bells.dm b/code/game/objects/items/bells.dm
new file mode 100644
index 0000000000..43046d22b7
--- /dev/null
+++ b/code/game/objects/items/bells.dm
@@ -0,0 +1,90 @@
+/obj/item/weapon/deskbell
+ name = "desk bell"
+ desc = "An annoying bell. Ring for service."
+ icon = 'icons/obj/items.dmi'
+ icon_state = "deskbell"
+ force = 2
+ throwforce = 2
+ w_class = 2.0
+ var/broken
+ attack_verb = list("annoyed")
+ var/static/radial_examine = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_examine")
+ var/static/radial_use = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_use")
+
+/obj/item/weapon/deskbell/examine(mob/user)
+ ..()
+ if(broken)
+ to_chat(user,"It looks damaged, the ringer is stuck firmly inside.")
+
+/obj/item/weapon/deskbell/attack(mob/target as mob, mob/living/user as mob)
+ if(!broken)
+ playsound(user.loc, 'sound/effects/deskbell.ogg', 50, 1)
+ ..()
+
+/obj/item/weapon/deskbell/attack_hand(mob/user)
+
+ //This defines the radials and what call we're assiging to them.
+ var/list/options = list()
+ options["examine"] = radial_examine
+ if(!broken)
+ options["use"] = radial_use
+
+
+ // Just an example, if the bell had no options, due to conditionals, nothing would happen here.
+ if(length(options) < 1)
+ return
+
+ // Right, if there's only one available radial...
+ // For example, say, the bell's broken so you can only examine, it just does that (doesn't show radial)..
+ var/list/choice = list()
+ if(length(options) == 1)
+ for(var/key in options)
+ choice = key
+ else
+ // If we have other options, it will show the radial menu for the player to decide.
+ choice = show_radial_menu(user, src, options, require_near = !issilicon(user))
+
+ // Once the player has decided their option, choose the behaviour that will happen under said option.
+ switch(choice)
+ if("examine")
+ examine(user)
+
+ if("use")
+ if(check_ability(user))
+ ring(user)
+ add_fingerprint(user)
+
+/obj/item/weapon/deskbell/proc/ring(mob/user)
+ if(user.a_intent == "harm")
+ playsound(user.loc, 'sound/effects/deskbell_rude.ogg', 50, 1)
+ to_chat(user,"You hammer [src] rudely!")
+ if (prob(2))
+ break_bell(user)
+ else
+ playsound(user.loc, 'sound/effects/deskbell.ogg', 50, 1)
+ to_chat(user,"You gracefully ring [src].")
+
+/obj/item/weapon/deskbell/proc/check_ability(mob/user)
+ if (ishuman(user))
+ var/mob/living/carbon/human/H = user
+ var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
+ if (H.hand)
+ temp = H.organs_by_name["l_hand"]
+ if(temp && !temp.is_usable())
+ to_chat(H,"You try to move your [temp.name], but cannot!")
+ return 0
+ return 1
+ else
+ to_chat(user,"You are not able to ring [src].")
+ return 0
+
+/obj/item/weapon/deskbell/attackby(obj/item/i, mob/user, params)
+ if(!istype(i))
+ return
+ if(!broken)
+ ring(user)
+
+
+/obj/item/weapon/deskbell/proc/break_bell(mob/user)
+ to_chat(user,"The ringing abruptly stops as [src]'s ringer gets jammed inside!")
+ broken = 1
diff --git a/code/modules/materials/material_recipes.dm b/code/modules/materials/material_recipes.dm
index 721b54826e..f45adba787 100644
--- a/code/modules/materials/material_recipes.dm
+++ b/code/modules/materials/material_recipes.dm
@@ -14,6 +14,7 @@
recipes += new/datum/stack_recipe("[display_name] grave marker", /obj/item/weapon/material/gravemarker, 5, time = 50, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]")
recipes += new/datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]")
+ recipes += new/datum/stack_recipe("[display_name] deskbell", /obj/item/weapon/deskbell, 1, on_floor = 1, supplied_material = "[name]")
if(integrity>=50)
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
diff --git a/icons/mob/radial.dmi b/icons/mob/radial.dmi
new file mode 100644
index 0000000000..cfdd0e549a
Binary files /dev/null and b/icons/mob/radial.dmi differ
diff --git a/icons/obj/items.dmi b/icons/obj/items.dmi
index d2d986c205..e3de287a99 100644
Binary files a/icons/obj/items.dmi and b/icons/obj/items.dmi differ
diff --git a/sound/effects/deskbell.ogg b/sound/effects/deskbell.ogg
new file mode 100644
index 0000000000..ef40794cf4
Binary files /dev/null and b/sound/effects/deskbell.ogg differ
diff --git a/sound/effects/deskbell_rude.ogg b/sound/effects/deskbell_rude.ogg
new file mode 100644
index 0000000000..1698a15fb7
Binary files /dev/null and b/sound/effects/deskbell_rude.ogg differ
diff --git a/vorestation.dme b/vorestation.dme
index c5890a560a..bc9be432fc 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -142,6 +142,8 @@
#include "code\_onclick\hud\human.dm"
#include "code\_onclick\hud\movable_screen_objects.dm"
#include "code\_onclick\hud\other_mobs.dm"
+#include "code\_onclick\hud\radial.dm"
+#include "code\_onclick\hud\radial_persistent.dm"
#include "code\_onclick\hud\robot.dm"
#include "code\_onclick\hud\robot_vr.dm"
#include "code\_onclick\hud\screen_objects.dm"
@@ -933,6 +935,7 @@
#include "code\game\objects\effects\temporary_visuals\projectiles\tracer.dm"
#include "code\game\objects\items\antag_spawners.dm"
#include "code\game\objects\items\apc_frame.dm"
+#include "code\game\objects\items\bells.dm"
#include "code\game\objects\items\blueprints.dm"
#include "code\game\objects\items\bodybag.dm"
#include "code\game\objects\items\contraband.dm"