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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Update for game masters:
-Right click commands "Make robot/alien/ai/monkey" moved to "edit player" screen. -Right click commands "Make traitor/cultist/changeling/etc" moved to "edit mind" screen. -- note: currently the only way to humanize monkey is to use "edit mind" screen. -Added right click commands showing "edit player" and "edit memory" screens. In light of an incoming tournament on ss13.ru I have added "Select equipment" right click command. It allows to instantly dress mob as you wish. Coders, feel free to add more dress packs, like "centcom inspector", "space pirate" and so on. A strange command "list_occ" now called "List free slots" and shows unoccupied jobs. Added golden cup, sprite belongs to Farart. You can now take a power cell from charger even if there is no power. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1724 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -191,7 +191,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M:Alienize()
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else
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alert("Invalid mob")
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/*
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/client/proc/cmd_admin_monkeyize(var/mob/M in world)
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set category = "Fun"
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set name = "Make Monkey"
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@@ -223,7 +223,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.mind.special_role = "Changeling"
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else
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alert("Invalid mob")
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*/
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/*
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/client/proc/cmd_admin_abominize(var/mob/M in world)
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set category = null
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@@ -236,11 +236,12 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has made [M.key] an abomination.")
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/*
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spawn(10)
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M.make_abomination()
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*/
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// spawn(10)
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// M.make_abomination()
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*/
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/*
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/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
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set category = "Fun"
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set name = "Make Cultist"
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@@ -279,6 +280,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.mind.special_role = "Cultist"
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ticker.mode.cult += M.mind
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src << "Made [M] a cultist."
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*/
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/client/proc/cmd_debug_del_all()
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set category = "Debug"
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@@ -323,3 +325,93 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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alert("Invalid ID card")
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in world)
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set category = "Fun"
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set name = "Select equipment"
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if(!ishuman(M))
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alert("Invalid mob")
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return
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//log_admin("[key_name(src)] has alienized [M.key].")
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var/list/dresspacks = list(
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"strip",
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"tournament standard",
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"tournament gangster",
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"tournament chef",
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"tournament janitor",
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)
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var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
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if (isnull(dresscode))
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return
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for (var/obj/item/I in M)
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if (istype(I, /obj/item/weapon/implant))
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continue
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del(I)
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switch(dresscode)
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if ("strip")
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//do nothing
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if ("tournament standard") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
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M.equip_if_possible(new /obj/item/clothing/under/color/blue(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/black(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/suit/armor/vest(M), M.slot_wear_suit)
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M.equip_if_possible(new /obj/item/clothing/head/helmet/thunderdome(M), M.slot_head)
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M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(M), M.slot_r_hand)
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M.equip_if_possible(new /obj/item/weapon/kitchenknife(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/weapon/smokebomb(M), M.slot_r_store)
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if ("tournament gangster") //gangster are supposed to fight each other. --rastaf0
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M.equip_if_possible(new /obj/item/clothing/under/det(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/black(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/suit/det_suit(M), M.slot_wear_suit)
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M.equip_if_possible(new /obj/item/clothing/glasses/thermal/monocle(M), M.slot_glasses)
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M.equip_if_possible(new /obj/item/clothing/head/det_hat(M), M.slot_head)
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M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/gun/projectile(M), M.slot_r_hand)
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M.equip_if_possible(new /obj/item/ammo_magazine(M), M.slot_l_store)
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if ("tournament chef") //Steven Seagal FTW
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M.equip_if_possible(new /obj/item/clothing/under/rank/chef(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/suit/chef(M), M.slot_wear_suit)
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M.equip_if_possible(new /obj/item/clothing/shoes/black(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/head/chefhat(M), M.slot_head)
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M.equip_if_possible(new /obj/item/weapon/kitchen/rollingpin(M), M.slot_r_hand)
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M.equip_if_possible(new /obj/item/weapon/kitchenknife(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/weapon/kitchenknife(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/kitchenknife(M), M.slot_s_store)
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if ("tournament janitor")
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M.equip_if_possible(new /obj/item/clothing/under/rank/janitor(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/black(M), M.slot_shoes)
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var/obj/item/weapon/storage/backpack/backpack = new(M)
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for(var/obj/item/I in backpack)
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del(I)
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M.equip_if_possible(backpack, M.slot_back)
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M.equip_if_possible(new /obj/item/weapon/mop(M), M.slot_r_hand)
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var/obj/item/weapon/reagent_containers/glass/bucket/bucket = new(M)
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bucket.reagents.add_reagent("water", 70)
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M.equip_if_possible(bucket, M.slot_l_hand)
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M.equip_if_possible(new /obj/item/weapon/chem_grenade/cleaner(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/chem_grenade/cleaner(M), M.slot_l_store)
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M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
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M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
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M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
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M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
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M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
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M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
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M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
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var/obj/mopbucket/mopbucket = new(M.loc)
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mopbucket.reagents.add_reagent("water", 100)
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M.update_clothing()
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return
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