Merge pull request #3622 from Rykka-Stormheart/shep-dev-trait-tweaks

[WIP] Trait Tweaks - Heavyweight Changes + Stubborn trait, etc
This commit is contained in:
Razgriz
2022-02-13 01:09:54 -07:00
committed by GitHub
7 changed files with 64 additions and 19 deletions
@@ -302,6 +302,32 @@
halloss = 0
else
..()
/mob/living/carbon/human/Stun(var/amount)
if(amount > 0) //only multiply it by the mod if it's positive, or else it takes longer to fade too!
amount = amount*species.stun_mod
..(amount)
/mob/living/carbon/human/SetStunned(var/amount)
..()
/mob/living/carbon/human/AdjustStunned(var/amount)
if(amount > 0) // Only multiply it if positive.
amount = amount*species.stun_mod
..(amount)
/mob/living/carbon/human/Weaken(var/amount)
if(amount > 0) //only multiply it by the mod if it's positive, or else it takes longer to fade too!
amount = amount*species.weaken_mod
..(amount)
/mob/living/carbon/human/SetWeakened(var/amount)
..()
/mob/living/carbon/human/AdjustWeakened(var/amount)
if(amount > 0) // Only multiply it if positive.
amount = amount*species.weaken_mod
..(amount)
/mob/living/carbon/human/getToxLoss()
if(species.flags & NO_POISON)
@@ -109,6 +109,9 @@
var/chemOD_mod = 1 // Damage modifier for overdose; higher = more damage from ODs
var/alcohol_mod = 1 // Multiplier to alcohol strength; 0.5 = half, 0 = no effect at all, 2 = double, etc.
var/pain_mod = 1 // Multiplier to pain effects; 0.5 = half, 0 = no effect (equal to NO_PAIN, really), 2 = double, etc.
var/stun_mod = 1 // Multiplier to stun effects; 0.5 = half, - = no effect (immune), 2 = double, etc.
var/weaken_mod = 1 // Multiplier to weakness effects; 0.5 = half, - = no effect (immune), 2 = double, etc.
// Stuns + Weakens will be rounded to the nearest whole #. If you set 0.5 mod, on a base stun of 3, the return will be 1.5, which rounds to 1. Be careful.
var/spice_mod = 1 // Multiplier to spice/capsaicin/frostoil effects; 0.5 = half, 0 = no effect (immunity), 2 = double, etc.
var/trauma_mod = 1 // Affects traumatic shock (how fast pain crit happens). 0 = no effect (immunity to pain crit), 2 = double etc.Overriden by "can_feel_pain" var
// set below is EMP interactivity for nonsynth carbons
@@ -103,14 +103,14 @@
/datum/trait/negative/pain_intolerance_basic
name = "Pain Intolerant"
desc = "You are frail and sensitive to pain. You experience 25% more pain from all sources."
cost = -1
var_changes = list("pain_mod" = 1.25)
cost = -2
var_changes = list("pain_mod" = 1.2) // CHOMPEdit: Makes this exact opposite of Pain Tolerance Basic.
/datum/trait/negative/pain_intolerance_advanced
name = "High Pain Intolerance"
desc = "You are highly sensitive to all sources of pain, and experience 50% more pain."
cost = -2
var_changes = list("pain_mod" = 1.5) //this makes you extremely vulnerable to most sources of pain, a stunbaton bop or shotgun beanbag will do around 90 agony, almost enough to drop you in one hit
cost = -3
var_changes = list("pain_mod" = 1.5) //this makes you extremely vulnerable to most sources of pain, a stunbaton bop or shotgun beanbag will do around 90 agony, almost enough to drop you in one hit. CHOMPEdit: This really should cost more if it's this bad.
//YW ADDITIONS END
/datum/trait/negative/conductive
@@ -40,3 +40,27 @@
cost = 0
var_changes = list("metabolic_rate" = 2, "hunger_factor" = 1.6, "metabolism" = 0.012) //2x metabolism speed, 32x hunger speed
custom_only = FALSE
/datum/trait/neutral/big_mouth
name = "Big mouth"
desc = "It takes half as many bites to finish food as it does for most people."
cost = 0
var_changes = list("bite_mod" = 2)
custom_only = FALSE
/datum/trait/neutral/big_mouth_extreme
name = "Giant mouth"
desc = "It takes a quarter as many bites to finish food as it does for most people."
cost = 0
var_changes = list("bite_mod" = 4)
custom_only = FALSE
/datum/trait/neutral/stubborn
name = "Stubborn"
desc = "You are harder to move out of the way due to your sturdiness, frame, or just sheer stubbornness, and neither players nor mobs can trade places with you or bump you out of the way."
cost = 0
custom_only = FALSE
/datum/trait/neutral/stubborn/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..()
H.mob_bump_flag = HEAVY
@@ -78,12 +78,13 @@
/datum/trait/positive/heavyweight
name = "Heavyweight"
desc = "You are more heavyweight or otherwise more sturdy than most species, and as such, it's much more difficult to move you."
desc = "You are more heavyweight or otherwise more sturdy than most species, and as such, more resistant to knockdown effects and stuns. Stuns are only half as effective on you."
cost = 2
var_changes = list("stun_mod" = 0.75, "weaken_mod" = 0.75) // Stuns are 75% as effective - a stun of 3 seconds will be 2 seconds after rounding. Set to 0.75 to make a 3 second stun 2 seconds.(Weaken is used alongside stun to prevent aiming.)
/datum/trait/positive/heavyweight/apply(var/datum/species/S,var/mob/living/carbon/human/H)
..()
H.mob_bump_flag = HEAVY
H.mob_size = MOB_LARGE
/datum/trait/positive/table_passer
name = "Table passer"
@@ -94,25 +95,12 @@
..()
H.pass_flags = PASSTABLE
/datum/trait/positive/big_mouth
name = "Big mouth"
desc = "It takes half as many bites to finish food as it does for most people."
cost = 0 //This doesn't deserve a cost.
var_changes = list("bite_mod" = 2)
/datum/trait/positive/grappling_expert
name = "Grappling expert"
desc = "Your grabs are much harder to escape from, and you are better at escaping from other's grabs!"
cost = 3
var_changes = list("grab_resist_divisor_victims" = 1.5, "grab_resist_divisor_self" = 0.5, "grab_power_victims" = -1, "grab_power_self" = 1)
/datum/trait/positive/big_mouth_extreme
name = "Giant mouth"
desc = "It takes a quarter as many bites to finish food as it does for most people."
cost = 0 //This also doesn't deserve a cost.
var_changes = list("bite_mod" = 4)
/datum/trait/positive/absorbent
name = "Absorbent"
desc = "You are able to clean messes just by walking over them, and gain nutrition from doing so!"
@@ -36,3 +36,5 @@
L.throw_at(get_edge_target_turf(L, throw_dir), throw_dist, 1, src)
else
to_chat(L, span("warning", "\The [src] punches you with incredible force, but you remain in place."))
visible_message(span("danger", "\The [src] slams it's mechanized fist into \the [L] with incredible force, to no visible effect!")) // CHOMPEdit: Mechpunch visible/audible feedback for *resisting* the punch.
playsound(src, "punch", 50, 1) // CHOMPEdit: Mechpunch visible/audible feedback for *resisting* the punch.
@@ -417,6 +417,8 @@
L.throw_at(get_edge_target_turf(L, throwdir), 3, 1, src)
else
to_chat(L, span("warning", "\The [src] hits you with incredible force, but you remain in place."))
visible_message(span("danger", "\The [src] hits \the [L] with incredible force, to no visible effect!")) // CHOMPEdit: Visible/audible feedback for *resisting* the slam.
playsound(src, "punch", 50, 1) // CHOMPEdit: Visible/audible feedback for *resisting* the slam.
/mob/living/simple_mob/slime/xenobio/amber