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The AI eye now has a sprite.
Also defines new (see_)invisibility levels for the AI eye, to ensure that cultists visiting the other side cannot suddenly see it while still allowing observers to. Uses a black and white version of the face hologram as placeholder.
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@@ -26,7 +26,7 @@
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/mob/dead/observer/New(mob/body)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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see_in_dark = 100
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verbs += /mob/dead/observer/proc/dead_tele
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@@ -409,7 +409,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set category = "Ghost"
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if (see_invisible == SEE_INVISIBLE_OBSERVER_NOLIGHTING)
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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else
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see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
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