diff --git a/code/game/sound.dm b/code/game/sound.dm index 422670c2da..25e693a91c 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -65,7 +65,8 @@ var/const/FALLOFF_SOUNDS = 0.5 var/turf/T = get_turf(src) S.volume -= get_dist(T, turf_source) * 2 //multiplicative falloff to add on top of natural audio falloff. var/datum/gas_mixture/environment = T.return_air() - S.volume -= environment.return_pressure()/100 + 1 + if(get_dist(T, turf_source) > 2) + S.volume -= environment.return_pressure()/100 + 1 if (S.volume < 0) S.volume = 0 var/dx = turf_source.x - T.x // Hearing from the right/left