From f6c3fbcb5f2def3b60dba3cedc5fcea99911454c Mon Sep 17 00:00:00 2001 From: Seris02 Date: Sat, 17 Dec 2022 21:35:36 +0800 Subject: [PATCH] woops forgot to delete screenshot helper code --- .../mob/new_player/sprite_accessories_taur.dm | 246 ------------------ 1 file changed, 246 deletions(-) diff --git a/modular_chomp/code/modules/mob/new_player/sprite_accessories_taur.dm b/modular_chomp/code/modules/mob/new_player/sprite_accessories_taur.dm index a708d02ea3..6f4e40f9dc 100644 --- a/modular_chomp/code/modules/mob/new_player/sprite_accessories_taur.dm +++ b/modular_chomp/code/modules/mob/new_player/sprite_accessories_taur.dm @@ -48,249 +48,3 @@ name = "Fat Sect Drone (Taur)" icon_state = "fatsectdrone" extra_overlay = "fatsectdrone_markings" - -/obj/item/weapon/pen/debughelper - name = "debug pen" - -/obj/item/weapon/pen/debugpen/attack_self(var/mob/user) - if (user.client) - var/mob/living/pred = user.client.spawn_character_debug() - if (istype(pred)) - inbelly_spawn_debug(user.client, pred, FALSE) - - -/client/proc/spawn_character_debug() - var/client/picked_client = src - if(!istype(picked_client)) - return - - //I frontload all the questions so we don't have a half-done process while you're reading. - var/location = "Right Here" - if(location == "Cancel" || !location) - return - - var/announce = "No" - if(announce == "Cancel") - return - else if(announce == "Yes") //Too bad buttons can't just have 1/0 values and different display strings - announce = 1 - else - announce = 0 - - var/inhabit = "No" - if(inhabit == "Cancel") - return - else if(inhabit == "Yes") - inhabit = 1 - else - inhabit = 0 - - //Name matching is ugly but mind doesn't persist to look at. - var/charjob - var/records - var/datum/data/record/record_found - record_found = find_general_record("name",picked_client.prefs.real_name) - - //Found their record, they were spawned previously - if(record_found) - var/samejob = "Yes" - if(samejob == "Yes") - charjob = record_found.fields["real_rank"] - else if(samejob == USELESS_JOB) //VOREStation Edit - Visitor not Assistant - charjob = USELESS_JOB //VOREStation Edit - Visitor not Assistant - else - records = "No" - if(records == "Cancel") - return - if(records == "Yes") - records = 1 - else - records = 0 - - //Well you're not reloading their job or they never had one. - if(!charjob) - var/pickjob = "-No Job-" - if(!pickjob) - return - if(pickjob != "-No Job-") - charjob = pickjob - - //If you've picked a job by now, you can equip them. - var/equipment - if(charjob) - equipment = "No" - if(equipment == "Cancel") - return - else if(equipment == "Yes") - equipment = 1 - else - equipment = 0 - - //For logging later - var/admin = key_name_admin(src) - var/player_key = picked_client.key - //VOREStation Add - Needed for persistence - var/picked_ckey = picked_client.ckey - var/picked_slot = picked_client.prefs.default_slot - //VOREStation Add End - - var/mob/living/carbon/human/new_character - var/spawnloc - var/showy - - //Where did you want to spawn them? - switch(location) - if("Right Here") //Spawn them on your turf - spawnloc = get_turf(src.mob) - showy = "No" - if(showy == "Cancel") - return - if(showy == "Drop Pod") - showy = tgui_alert(src,"Destructive drop pods cause damage in a 3x3 and may break turfs. Polite drop pods lightly damage the turfs but won't break through.", "Drop Pod", list("Polite", "Destructive", "Cancel")) // reusing var - if(showy == "Cancel") - return - - if("Arrivals") //Spawn them at a latejoin spawnpoint - spawnloc = pick(latejoin) - - else //I have no idea how you're here - to_chat(src, "Invalid spawn location choice.") - return - - //Did we actually get a loc to spawn them? - if(!spawnloc) - to_chat(src, "Couldn't get valid spawn location.") - return - - new_character = new(spawnloc) - - if(showy == "Telesparks") - anim(spawnloc,new_character,'icons/mob/mob.dmi',,"phasein",,new_character.dir) - playsound(spawnloc, "sparks", 50, 1) - var/datum/effect/effect/system/spark_spread/spk = new(new_character) - spk.set_up(5, 0, new_character) - spk.attach(new_character) - spk.start() - - //We were able to spawn them, right? - if(!new_character) - to_chat(src, "Something went wrong and spawning failed.") - return - - //Write the appearance and whatnot out to the character - picked_client.prefs.copy_to(new_character) - if(new_character.dna) - new_character.dna.ResetUIFrom(new_character) - new_character.sync_organ_dna() - if(inhabit) - new_character.key = player_key - //Were they any particular special role? If so, copy. - if(new_character.mind) - var/datum/antagonist/antag_data = get_antag_data(new_character.mind.special_role) - if(antag_data) - antag_data.add_antagonist(new_character.mind) - antag_data.place_mob(new_character) - - //VOREStation Add - Required for persistence - if(new_character.mind) - new_character.mind.loaded_from_ckey = picked_ckey - new_character.mind.loaded_from_slot = picked_slot - //VOREStation Add End - - for(var/lang in picked_client.prefs.alternate_languages) - var/datum/language/chosen_language = GLOB.all_languages[lang] - if(chosen_language) - if(is_lang_whitelisted(src,chosen_language) || (new_character.species && (chosen_language.name in new_character.species.secondary_langs))) - new_character.add_language(lang) - - //If desired, apply equipment. - if(equipment) - if(charjob) - job_master.EquipRank(new_character, charjob, 1, announce) - if(new_character.mind) - new_character.mind.assigned_role = charjob - new_character.mind.role_alt_title = job_master.GetPlayerAltTitle(new_character, charjob) - equip_custom_items(new_character) //CHOMPEdit readded to enable custom_item.txt - - //If desired, add records. - if(records) - data_core.manifest_inject(new_character) - - //A redraw for good measure - new_character.regenerate_icons() - - new_character.update_transform() //VOREStation Edit - - //If we're announcing their arrival - if(announce) - AnnounceArrival(new_character, new_character.mind.assigned_role, "Common", new_character.z) - - log_admin("[admin] has spawned [player_key]'s character [new_character.real_name].") - message_admins("[admin] has spawned [player_key]'s character [new_character.real_name].", 1) - - - - feedback_add_details("admin_verb","RSPCH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - - // Drop pods - if(showy == "Polite") - var/turf/T = get_turf(new_character) - new /obj/structure/drop_pod/polite(T, new_character) - to_chat(new_character, "Please wait for your arrival.") - else if(showy == "Destructive") - var/turf/T = get_turf(new_character) - new /obj/structure/drop_pod(T, new_character) - to_chat(new_character, "Please wait for your arrival.") - else - to_chat(new_character, "You have been fully spawned. Enjoy the game.") - - return new_character - - -/proc/inbelly_spawn_debug(client/prey, mob/living/pred, var/absorbed = FALSE) - var/obj/belly/target_belly = pick(pred.vore_organs) - // All this is basically admin late spawn-in, but skipping all parts related to records and equipment and with predteremined location - var/player_key = prey.key - var/picked_ckey = prey.ckey - var/picked_slot = prey.prefs.default_slot - var/mob/living/carbon/human/new_character - - new_character = new(null) // Spawn them in nullspace first. Can't have "Defaultname Defaultnameson slides into your Stomach". - - if(!new_character) - return - - prey.prefs.copy_to(new_character) - if(new_character.dna) - new_character.dna.ResetUIFrom(new_character) - new_character.sync_organ_dna() - if(new_character.mind) - var/datum/antagonist/antag_data = get_antag_data(new_character.mind.special_role) - if(antag_data) - antag_data.add_antagonist(new_character.mind) - antag_data.place_mob(new_character) - - for(var/lang in prey.prefs.alternate_languages) - var/datum/language/chosen_language = GLOB.all_languages[lang] - if(chosen_language) - if(is_lang_whitelisted(prey,chosen_language) || (new_character.species && (chosen_language.name in new_character.species.secondary_langs))) - new_character.add_language(lang) - for(var/key in prey.prefs.language_custom_keys) - if(prey.prefs.language_custom_keys[key]) - var/datum/language/keylang = GLOB.all_languages[prey.prefs.language_custom_keys[key]] - if(keylang) - new_character.language_keys[key] = keylang - - new_character.regenerate_icons() - - new_character.update_transform() - - new_character.forceMove(target_belly) // Now that they're all setup and configured, send them to their destination. - - if(absorbed) - target_belly.absorb_living(new_character) // Glorp. - - log_admin("[prey] (as [new_character.real_name] has spawned inside one of [pred]'s bellies.") // Log it. Avoid abuse. - message_admins("[prey] (as [new_character.real_name] has spawned inside one of [pred]'s bellies.", 1) - - return new_character // incase its ever needed \ No newline at end of file