Added diona gestalt preset.

This commit is contained in:
Zuhayr
2015-08-04 18:53:50 +09:30
parent 15d20d0801
commit f6df7df714
11 changed files with 202 additions and 7 deletions

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@@ -1502,6 +1502,7 @@
#include "code\modules\random_map\random_map_verbs.dm"
#include "code\modules\random_map\automata\automata.dm"
#include "code\modules\random_map\automata\caves.dm"
#include "code\modules\random_map\automata\diona.dm"
#include "code\modules\random_map\building\building.dm"
#include "code\modules\random_map\drop\droppod.dm"
#include "code\modules\random_map\drop\droppod_doors.dm"

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@@ -50,7 +50,7 @@
user << "<span class='warning'>This device must be placed over an exposed cable.</span>"
return
anchored = !anchored
user.visible_message("<span class='notice'>\The [user] [anchored ? "secures" : "unsecures"] \the [src].")
user.visible_message("<span class='notice'>\The [user] [anchored ? "secures" : "unsecures"] \the [src].</span>")
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
return
return ..()

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@@ -1,3 +1,10 @@
/turf/simulated/floor/diona
name = "biomass flooring"
icon_state = "diona"
/turf/simulated/floor/diona/attackby()
return
/turf/simulated/floor/airless
icon_state = "floor"
name = "airless floor"

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@@ -326,6 +326,20 @@ var/list/name_to_material
icon_reinf = "reinf_over"
icon_colour = "#666666"
/material/diona
name = "biomass"
icon_colour = null
stack_type = null
integrity = 600
icon_base = "diona"
icon_reinf = "noreinf"
/material/diona/place_dismantled_product()
return
/material/diona/place_dismantled_girder(var/turf/target)
spawn_diona_nymph(target)
/material/steel/holographic
name = "holo" + DEFAULT_WALL_MATERIAL
display_name = DEFAULT_WALL_MATERIAL

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@@ -1,5 +1,5 @@
/proc/spawn_diona_nymph_from_organ(var/obj/item/organ/organ)
if(!istype(organ))
/proc/spawn_diona_nymph(var/turf/target)
if(!istype(target))
return 0
//This is a terrible hack and I should be ashamed.
@@ -8,7 +8,7 @@
return 0
spawn(1) // So it has time to be thrown about by the gib() proc.
var/mob/living/carbon/alien/diona/D = new(get_turf(organ))
var/mob/living/carbon/alien/diona/D = new(target)
var/datum/ghosttrap/plant/P = get_ghost_trap("living plant")
P.request_player(D, "A diona nymph has split off from its gestalt. ")
spawn(60)
@@ -144,7 +144,7 @@
..()
if(!istype(H) || !H.organs || !H.organs.len)
H.death()
if(prob(50) && spawn_diona_nymph_from_organ(src))
if(prob(50) && spawn_diona_nymph(get_turf(src)))
qdel(src)
/obj/item/organ/diona/process()
@@ -185,7 +185,7 @@
..()
if(!istype(H) || !H.organs || !H.organs.len)
H.death()
if(prob(50) && spawn_diona_nymph_from_organ(src))
if(prob(50) && spawn_diona_nymph(get_turf(src)))
qdel(src)
// These are different to the standard diona organs as they have a purpose in other

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@@ -0,0 +1,172 @@
/turf/simulated/wall/diona/New(var/newloc)
..(newloc,"biomass")
/turf/simulated/wall/diona/attack_generic(var/mob/user, var/damage, var/attack_message)
if(istype(user, /mob/living/carbon/alien/diona))
if(can_open == WALL_OPENING)
return
can_open = WALL_CAN_OPEN
user.visible_message("<span class='alium'>\The [user] strokes its feelers against \the [src] and the biomass [density ? "moves aside" : "closes up"].</span>")
toggle_open(user)
sleep(15)
if(can_open == WALL_CAN_OPEN) can_open = 0
else
return ..(user, damage, attack_message)
/obj/structure/diona
icon = 'icons/obj/diona.dmi'
anchored = 1
density = 1
opacity = 0
layer = TURF_LAYER + 0.01
/obj/structure/diona/vines
name = "alien vines"
desc = "Thick, heavy vines of some sort."
icon_state = "vines3"
var/growth = 0
/obj/structure/diona/vines/proc/spread()
var/turf/origin = get_turf(src)
for(var/turf/T in range(src,2))
if(T.density || T == origin || istype(T, /turf/space))
continue
var/new_growth = 1
switch(get_dist(origin,T))
if(0)
new_growth = 3
if(1)
new_growth = 2
var/obj/structure/diona/vines/existing = locate() in T
if(!istype(existing)) existing = PoolOrNew(/obj/structure/diona/vines, T)
if(existing.growth < new_growth)
existing.growth = new_growth
existing.update_icon()
/obj/structure/diona/vines/update_icon()
icon_state = "vines[growth]"
/obj/structure/diona/bulb
name = "glow bulb"
desc = "A glowing bulb of some sort."
icon_state = "glowbulb"
/obj/structure/diona/bulb/New(var/newloc)
..()
set_light(3,3,"#557733")
/datum/random_map/automata/diona
iterations = 3
descriptor = "diona gestalt"
limit_x = 32
limit_y = 32
wall_type = /turf/simulated/wall/diona
floor_type = /turf/simulated/floor/diona
// This is disgusting.
/datum/random_map/automata/diona/proc/search_neighbors_for(var/search_val, var/x, var/y)
var/current_cell = get_map_cell(x-1,y-1)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x-1,y)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x-1,y+1)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x,y-1)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x,y+1)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x+1,y-1)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x+1,y)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x+1,y+1)
if(current_cell && map[current_cell] == search_val) return 1
return 0
/datum/random_map/automata/diona/cleanup()
// Hollow out the interior spaces.
for(var/x = 1, x <= limit_x, x++)
for(var/y = 1, y <= limit_y, y++)
var/current_cell = get_map_cell(x,y)
if(!current_cell) continue
if(map[current_cell] == WALL_CHAR)
if(!search_neighbors_for(FLOOR_CHAR,x,y) && !search_neighbors_for(DOOR_CHAR,x,y) && !(x == 1 || y == 1 || x == limit_x || y == limit_y))
map[current_cell] = EMPTY_CHAR
// Prune exposed floor turfs away from the edges.
var/changed = 1
while(changed)
for(var/x = 1, x <= limit_x, x++)
for(var/y = 1, y <= limit_y, y++)
changed = 0
var/current_cell = get_map_cell(x,y)
if(!current_cell) continue
if(map[current_cell] == EMPTY_CHAR)
if((search_neighbors_for(FLOOR_CHAR,x,y)) || (x == 1 || y == 1 || x == limit_x || y == limit_y))
map[current_cell] = FLOOR_CHAR
changed = 1
// Count and track the floors.
var/list/floor_turfs = list()
for(var/x = 1, x <= limit_x, x++)
for(var/y = 1, y <= limit_y, y++)
var/current_cell = get_map_cell(x,y)
if(!current_cell) continue
if(map[current_cell] == EMPTY_CHAR)
floor_turfs |= current_cell
// Add vine decals.
for(var/x = 1, x <= limit_x, x++)
for(var/y = 1, y <= limit_y, y++)
var/current_cell = get_map_cell(x,y)
if(!current_cell || map[current_cell] != EMPTY_CHAR) continue
if(search_neighbors_for(WALL_CHAR,x,y))
map[current_cell] = DOOR_CHAR
// Add bulbs and doona nymphs.
if(floor_turfs.len)
var/bulb_count = rand(round(floor_turfs.len/10),round(floor_turfs.len/8))
while(floor_turfs.len && bulb_count)
var/cell = pick(floor_turfs)
floor_turfs -= cell
map[cell] = ARTIFACT_CHAR
bulb_count--
if(floor_turfs.len)
var/nymph_count = rand(round(floor_turfs.len/10),round(floor_turfs.len/8))
while(floor_turfs.len && nymph_count)
var/cell = pick(floor_turfs)
floor_turfs -= cell
map[cell] = MONSTER_CHAR
nymph_count--
return
/datum/random_map/automata/diona/get_appropriate_path(var/value)
switch(value)
if(EMPTY_CHAR, DOOR_CHAR, MONSTER_CHAR, ARTIFACT_CHAR)
return floor_type
if(WALL_CHAR)
return wall_type
/datum/random_map/automata/diona/get_additional_spawns(var/value, var/turf/T)
if(value != FLOOR_CHAR)
for(var/thing in T)
if(istype(thing, /atom))
var/atom/A = thing
if(A.simulated)
continue
qdel(thing)
switch(value)
if(ARTIFACT_CHAR)
PoolOrNew(/obj/structure/diona/bulb,T)
if(MONSTER_CHAR)
spawn_diona_nymph(T)
if(DOOR_CHAR)
var/obj/structure/diona/vines/V = PoolOrNew(/obj/structure/diona/vines,T)
V.growth = 3
V.update_icon()
spawn(1)
V.spread()

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@@ -307,7 +307,7 @@
if(material)
for(var/i = 1 to 4)
I = image(icon, "[material.icon_base]_[connections[i]]", dir = 1<<(i-1))
I.color = material.icon_colour
if(material.icon_colour) I.color = material.icon_colour
I.alpha = 255 * material.opacity
overlays += I

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@@ -2,4 +2,5 @@ author: Zuhayr
delete-after: True
changes:
- rscadd: "Added ballistic supply drop pods."
- rscadd: "Added diona gestalt random map template."
- tweak: "Swapped the singularity beacon out for a hacked supply beacon."

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