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Hostile mobs break windows in reasonable order
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@@ -193,6 +193,10 @@
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/mob/living/simple_animal/hostile/proc/DestroySurroundings()
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/mob/living/simple_animal/hostile/proc/DestroySurroundings()
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if(prob(break_stuff_probability))
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if(prob(break_stuff_probability))
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for(var/dir in cardinal) // North, South, East, West
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for(var/dir in cardinal) // North, South, East, West
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for(var/obj/structure/window/obstacle in get_step(src, dir))
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if(obstacle.dir == reverse_dir[dir]) // So that windows get smashed in the right order
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obstacle.attack_animal(src)
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return
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var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
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var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
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if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
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if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
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obstacle.attack_animal(src)
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obstacle.attack_animal(src)
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