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[MIRROR] More surgery tweaks and fixes (#12054)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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co-authored by
Cameron Lennox
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@@ -79,7 +79,6 @@
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outgoing_melee_damage_percent = 0.9 // 10% less melee damage.
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disable_duration_percent = 1.25 // Stuns last 25% longer.
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incoming_healing_percent = 0.9 // -10% to all healing
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slowdown = 0.5 // Slower, by a smidge.
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evasion = -5 // 5% easier to hit.
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accuracy_dispersion = 1 // Inaccurate trait level of tile dispersion.
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@@ -93,16 +92,6 @@
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return ..()
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/datum/modifier/franken_sickness/tick()
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if(holder.stat != DEAD)
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if(ishuman(holder))
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var/mob/living/carbon/human/F = holder
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if(F.can_defib)
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F.can_defib = 0
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/datum/modifier/franken_sickness/on_expire() //Not permanent, but its child is.
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holder.add_modifier(/datum/modifier/franken_recovery, 0)
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/datum/modifier/franken_recovery //When Franken_Sickness expires, this will be permanently applied in its place.
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name = "neural recovery"
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desc = "You feel out of touch, as your central nervous system is still recovering from being repaired."
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