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[MIRROR] Fixes swarm enemies behaving like walls when dead (#10356)
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -50,7 +50,7 @@
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if(isanimal(bound_mob))
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. += span_notice("[bound_mob.health / bound_mob.maxHealth * 100]%")
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if(bound_mob.ooc_notes)
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. += span_deptradio("OOC Notes:") + " <a href='byond://?src=\ref[bound_mob];ooc_notes=1'>\[View\]</a> - <a href='byond://?src=\ref[src];print_ooc_notes_to_chat=1'>\[Print\]</a>"
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. += span_deptradio("OOC Notes:") + " <a href='byond://?src=\ref[bound_mob];ooc_notes=1'>\[View\]</a> - <a href='byond://?src=\ref[src];print_ooc_notes_chat=1'>\[Print\]</a>"
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. += span_deptradio("<a href='byond://?src=\ref[bound_mob];vore_prefs=1'>\[Mechanical Vore Preferences\]</a>")
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//Command! This lets the owner toggle hostile on AI controlled mobs, or send a silent command message to your bound mob, wherever they may be.
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