This commit is contained in:
Zuhayr
2013-06-22 22:19:52 -07:00
parent 146462cbc6
commit f77d208d04
4 changed files with 60 additions and 23 deletions

View File

@@ -1053,4 +1053,16 @@
set_ready_state(0) set_ready_state(0)
chassis.use_power(energy_drain) chassis.use_power(energy_drain)
do_after_cooldown() do_after_cooldown()
return 1 return 1
/obj/item/weapon/paintkit //Please don't use this for anything, it's a base type for custom mech paintjobs.
name = "mecha customisation kit"
desc = "A generic kit containing all the needed tools and parts to turn a mech into another mech."
icon = 'custom_items.dmi'
icon_state = "royce_kit"
var/new_name = "mech" //What is the variant called?
var/new_desc = "A mech." //How is the new mech described?
var/new_icon = "ripley" //What base icon will the new mech use?
var/removable = null //Can the kit be removed?
var/list/allowed_types = list() //Types of mech that the kit will work on.

View File

@@ -759,6 +759,34 @@
user.visible_message("[user] attaches [W] to [src].", "You attach [W] to [src]") user.visible_message("[user] attaches [W] to [src].", "You attach [W] to [src]")
return return
else if(istype(W, /obj/item/weapon/paintkit))
if(occupant)
user << "You can't customize a mech while someone is piloting it - that would be unsafe!"
return
var/obj/item/weapon/paintkit/P = W
var/found = null
for(var/type in P.allowed_types)
if(type==src.initial_icon)
found = 1
break
if(!found)
user << "That kit isn't meant for use on this class of exosuit."
return
user.visible_message("[user] opens [P] and spends some quality time customising [src].")
src.name = P.new_name
src.desc = P.new_desc
src.initial_icon = P.new_icon
src.reset_icon()
user.drop_item()
del(P)
else else
call((proc_res["dynattackby"]||src), "dynattackby")(W,user) call((proc_res["dynattackby"]||src), "dynattackby")(W,user)
/* /*

View File

@@ -2,6 +2,7 @@
desc = "Autonomous Power Loader Unit. The workhorse of the exosuit world." desc = "Autonomous Power Loader Unit. The workhorse of the exosuit world."
name = "APLU \"Ripley\"" name = "APLU \"Ripley\""
icon_state = "ripley" icon_state = "ripley"
initial_icon = "ripley"
step_in = 6 step_in = 6
max_temperature = 20000 max_temperature = 20000
health = 200 health = 200
@@ -19,6 +20,7 @@
desc = "Standart APLU chassis was refitted with additional thermal protection and cistern." desc = "Standart APLU chassis was refitted with additional thermal protection and cistern."
name = "APLU \"Firefighter\"" name = "APLU \"Firefighter\""
icon_state = "firefighter" icon_state = "firefighter"
initial_icon = "firefighter"
max_temperature = 65000 max_temperature = 65000
health = 250 health = 250
lights_power = 8 lights_power = 8
@@ -107,18 +109,4 @@
T.Entered(A) T.Entered(A)
step_rand(A) step_rand(A)
..() ..()
return return
/obj/mecha/working/ripley/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/fluff/sven_fjeltson_1))//this shit broke ripleys
src.icon_state = "earth"
src.initial_icon = "earth"
src.name = "APLU \"Strike the Earth!\""
src.desc = "Looks like an over worked, under maintained Ripley with some horrific damage."
user << "You pick up your old \"Strike the Earth!\" APLU."
user.drop_item()
del(W)
return
else
..()

View File

@@ -1,4 +1,3 @@
hi
// Add custom items you give to people here, and put their icons in custom_items.dmi // Add custom items you give to people here, and put their icons in custom_items.dmi
// Remember to change 'icon = 'custom_items.dmi'' for items not using /obj/item/fluff as a base // Remember to change 'icon = 'custom_items.dmi'' for items not using /obj/item/fluff as a base
// Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files. // Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files.
@@ -359,19 +358,29 @@ hi
////// Ripley customisation kit - Butchery Royce - MayeDay ////// Ripley customisation kit - Butchery Royce - MayeDay
/obj/item/weapon/fluff/butcher_royce_1 /obj/item/weapon/paintkit/fluff/butcher_royce_1
name = "Ripley customisation kit" name = "Ripley customisation kit"
desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into a Titan's Fist worker mech." desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into a Titan's Fist worker mech."
icon = 'custom_items.dmi' icon = 'custom_items.dmi'
icon_state = "royce_kit" icon_state = "royce_kit"
new_name = "APLU \"Titan's Fist\""
new_desc = "This ordinary mining Ripley has been customized to look like a unit of the Titans Fist."
new_icon = "titan"
allowed_types = list("ripley","firefighter")
////// Ripley customisation kit - Sven Fjeltson - Mordeth221 ////// Ripley customisation kit - Sven Fjeltson - Mordeth221
/obj/item/weapon/fluff/sven_fjeltson_1 /obj/item/weapon/paintkit/fluff/sven_fjeltson_1
name = "Mercenary APLU kit" name = "Mercenary APLU kit"
desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into an old Mercenaries APLU." desc = "A kit containing all the needed tools and parts to turn an APLU Ripley into an old Mercenaries APLU."
icon = 'custom_items.dmi' icon = 'custom_items.dmi'
icon_state = "sven_kit" icon_state = "sven_kit"
new_name = "APLU \"Strike the Earth!\""
new_desc = "Looks like an over worked, under maintained Ripley with some horrific damage."
new_icon = "earth"
allowed_types = list("ripley","firefighter")
////////////////////////////////// //////////////////////////////////
//////////// Clothing //////////// //////////// Clothing ////////////