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Merge pull request #10231 from GinjaNinja32/spanclassbalance
Fixes <span class='class>, makes Travis check it
This commit is contained in:
@@ -107,7 +107,7 @@ proc/populate_ghost_traps()
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ghost_trap_role = "Plant"
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/datum/ghosttrap/plant/welcome_candidate(var/mob/target)
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target << "<span class='alium><B>You awaken slowly, stirring into sluggish motion as the air caresses you.</B></span>"
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target << "<span class='alium'><B>You awaken slowly, stirring into sluggish motion as the air caresses you.</B></span>"
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// This is a hack, replace with some kind of species blurb proc.
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if(istype(target,/mob/living/carbon/alien/diona))
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target << "<B>You are \a [target], one of a race of drifting interstellar plantlike creatures that sometimes share their seeds with human traders.</B>"
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@@ -445,7 +445,7 @@
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else if(exhaled_pp > safe_exhaled_max * 0.7)
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if (!co2_alert || prob(1))
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var/word = pick("dizzy","short of breath","faint","momentarily confused")
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src << "<span class='warning>You feel [word].</span>"
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src << "<span class='warning'>You feel [word].</span>"
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//scale linearly from 0 to 1 between safe_exhaled_max and safe_exhaled_max*0.7
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var/ratio = 1.0 - (safe_exhaled_max - exhaled_pp)/(safe_exhaled_max*0.3)
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@@ -459,7 +459,7 @@
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else if(exhaled_pp > safe_exhaled_max * 0.6)
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if (prob(0.3))
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var/word = pick("a little dizzy","short of breath")
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src << "<span class='warning>You feel [word].</span>"
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src << "<span class='warning'>You feel [word].</span>"
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else
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co2_alert = 0
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@@ -787,7 +787,7 @@ default behaviour is:
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inertia_dir = 1
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else if(y >= world.maxy -TRANSITIONEDGE)
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inertia_dir = 2
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src << "<span class='warning>Something you are carrying is preventing you from leaving.</span>"
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src << "<span class='warning'>Something you are carrying is preventing you from leaving.</span>"
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return
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..()
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@@ -305,7 +305,7 @@
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purge = 3
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adjustBruteLoss(damage)
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else
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usr << "<span class='danger>This weapon is ineffective, it does no damage.</span>"
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usr << "<span class='danger'>This weapon is ineffective, it does no damage.</span>"
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visible_message("<span class='danger'>\The [src] has been attacked with \the [O] by [user].</span>")
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user.do_attack_animation(src)
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@@ -45,7 +45,7 @@ How they spawn stuff is decided by behaviour vars, which are explained below
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var/atom/summoned_object
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if(ispath(summoned_object_type,/turf))
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if(istype(get_turf(user),/turf/simulated/shuttle) || istype(spawn_place, /turf/simulated/shuttle))
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user << "<span class='warning>You can't build things on shuttles!</span>"
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user << "<span class='warning'>You can't build things on shuttles!</span>"
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continue
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spawn_place.ChangeTurf(summoned_object_type)
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summoned_object = spawn_place
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