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https://github.com/CHOMPStation2/CHOMPStation2.git
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powder that makes you say yes
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@@ -22,15 +22,10 @@
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if(istype(in_area, /area/crew_quarters/sleep) || istype(in_area, /area/hallway/secondary/entry))
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if(istype(in_area, /area/crew_quarters/sleep) || istype(in_area, /area/hallway/secondary/entry))
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continue
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continue
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if(!temp_vent.welded && temp_vent.network && (temp_vent.loc.z in using_map.station_levels))
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if(!temp_vent.welded && temp_vent.network && (temp_vent.loc.z in using_map.station_levels))
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<<<<<<< HEAD
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if(temp_vent.network.normal_members.len > 10) //CHOMP Edit: Most our networks are 40. SM is 4 and toxins is 2. This needed to change to 10 from 50 in order for spawns to work.
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if(temp_vent.network.normal_members.len > 10) //CHOMP Edit: Most our networks are 40. SM is 4 and toxins is 2. This needed to change in order to spawn.
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vents += temp_vent
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=======
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if(temp_vent.network.normal_members.len > 50)
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var/area/A = get_area(temp_vent)
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var/area/A = get_area(temp_vent)
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if(!(A.forbid_events))
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if(!(A.forbid_events))
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vents += temp_vent
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vents += temp_vent
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>>>>>>> eb06a4b9e2... Merge pull request #13220 from Heroman3003/forbid-events
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while((spawncount >= 1) && vents.len)
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while((spawncount >= 1) && vents.len)
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var/obj/vent = pick(vents)
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var/obj/vent = pick(vents)
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