diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index f0e87cc93a..a826f6e002 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -399,7 +399,7 @@ var/list/mob/living/forced_ambiance_list = new L << chosen_ambiance else L << sound(null, channel = CHANNEL_AMBIENCE_FORCED) - else if(src.ambience.len) + else if(src.ambience && src.ambience.len) var/ambience_odds = L?.client.prefs.ambience_chance if(prob(ambience_odds) && (world.time >= L.client.time_last_ambience_played + 1 MINUTE)) var/sound = pick(ambience)