diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 45f8ce8fb3..976ef9e3e6 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -391,6 +391,10 @@ BLIND // can't see anything //Under clothing /obj/item/clothing/under icon = 'icons/obj/clothing/uniforms.dmi' + item_icons = list( + slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi', + slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi', + ) name = "under" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS permeability_coefficient = 0.90 @@ -408,12 +412,22 @@ BLIND // can't see anything var/displays_id = 1 var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi') - var/item_color //temporary until item_state override is implemented + + //convenience var for defining the icon state for the overlay used when the clothing is worn. + //Also used by rolling/unrolling. + var/worn_state = null /obj/item/clothing/under/New() + if(worn_state) + if(!item_state_slots) + item_state_slots = list() + item_state_slots[slot_w_uniform_str] = worn_state + else + worn_state = icon_state + //autodetect rollability if(rolled_down < 0) - if((initial(item_color) + "_d_s") in icon_states('icons/mob/uniform.dmi')) + if((worn_state + "_d_s") in icon_states('icons/mob/uniform.dmi')) rolled_down = 0 /obj/item/clothing/under/update_clothing_icon() @@ -563,10 +577,10 @@ BLIND // can't see anything rolled_down = !rolled_down if(rolled_down) body_parts_covered &= LOWER_TORSO|LEGS|FEET - item_color = "[initial(item_color)]_d" + item_state_slots[slot_w_uniform_str] = "[worn_state]_d" else body_parts_covered = initial(body_parts_covered) - item_color = initial(item_color) + item_state_slots[slot_w_uniform_str] = "[worn_state]" update_clothing_icon() /obj/item/clothing/under/proc/remove_accessory(mob/user, obj/item/clothing/accessory/A) diff --git a/code/modules/clothing/under/chameleon.dm b/code/modules/clothing/under/chameleon.dm index bfef111a3a..4de31fb6e3 100644 --- a/code/modules/clothing/under/chameleon.dm +++ b/code/modules/clothing/under/chameleon.dm @@ -7,7 +7,7 @@ name = "black jumpsuit" icon_state = "black" item_state = "bl_suit" - item_color = "black" + worn_state = "black" desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist." origin_tech = "syndicate=3" var/list/clothing_choices = list() @@ -24,7 +24,7 @@ name = "psychedelic" desc = "Groovy!" icon_state = "psyche" - item_color = "psyche" + item_state_slots[slot_w_uniform_str] = "psyche" update_icon() update_clothing_icon() @@ -46,7 +46,8 @@ name = A.name icon_state = A.icon_state item_state = A.item_state - item_color = A.item_color + item_state_slots = A.item_state_slots + worn_state = A.worn_state body_parts_covered = A.body_parts_covered update_clothing_icon() //so our overlays update. diff --git a/code/modules/clothing/under/color.dm b/code/modules/clothing/under/color.dm index 483974f7a2..725f51b1ef 100644 --- a/code/modules/clothing/under/color.dm +++ b/code/modules/clothing/under/color.dm @@ -2,39 +2,39 @@ name = "black jumpsuit" icon_state = "black" item_state = "bl_suit" - item_color = "black" + worn_state = "black" /obj/item/clothing/under/color/blackf name = "feminine black jumpsuit" desc = "It's very smart and in a ladies-size!" icon_state = "black" item_state = "bl_suit" - item_color = "blackf" + worn_state = "blackf" /obj/item/clothing/under/color/blue name = "blue jumpsuit" icon_state = "blue" item_state = "b_suit" - item_color = "blue" + worn_state = "blue" /obj/item/clothing/under/color/green name = "green jumpsuit" icon_state = "green" item_state = "g_suit" - item_color = "green" + worn_state = "green" /obj/item/clothing/under/color/grey name = "grey jumpsuit" icon_state = "grey" item_state = "gy_suit" - item_color = "grey" + worn_state = "grey" /obj/item/clothing/under/color/orange name = "orange jumpsuit" desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position." icon_state = "orange" item_state = "o_suit" - item_color = "orange" + worn_state = "orange" has_sensor = 2 sensor_mode = 3 @@ -42,101 +42,106 @@ name = "pink jumpsuit" icon_state = "pink" item_state = "p_suit" - item_color = "pink" + worn_state = "pink" /obj/item/clothing/under/color/red name = "red jumpsuit" icon_state = "red" item_state = "r_suit" - item_color = "red" + worn_state = "red" /obj/item/clothing/under/color/white name = "white jumpsuit" icon_state = "white" item_state = "w_suit" - item_color = "white" + worn_state = "white" /obj/item/clothing/under/color/yellow name = "yellow jumpsuit" icon_state = "yellow" item_state = "y_suit" - item_color = "yellow" + worn_state = "yellow" /obj/item/clothing/under/psyche name = "psychedelic jumpsuit" desc = "Groovy!" icon_state = "psyche" - item_color = "psyche" + item_state = "psyche" + worn_state = "psyche" /obj/item/clothing/under/lightblue name = "lightblue jumpsuit" desc = "lightblue" icon_state = "lightblue" - item_color = "lightblue" + item_state = "b_suit" + worn_state = "lightblue" /obj/item/clothing/under/aqua name = "aqua jumpsuit" desc = "aqua" icon_state = "aqua" - item_color = "aqua" + item_state = "b_suit" + worn_state = "aqua" /obj/item/clothing/under/purple name = "purple jumpsuit" desc = "purple" icon_state = "purple" item_state = "p_suit" - item_color = "purple" + worn_state = "purple" /obj/item/clothing/under/lightpurple name = "lightpurple jumpsuit" desc = "lightpurple" icon_state = "lightpurple" - item_color = "lightpurple" + item_state = "p_suit" + worn_state = "lightpurple" /obj/item/clothing/under/lightgreen name = "lightgreen jumpsuit" desc = "lightgreen" icon_state = "lightgreen" - item_color = "lightgreen" - -/obj/item/clothing/under/lightblue - name = "lightblue jumpsuit" - desc = "lightblue" - icon_state = "lightblue" - item_color = "lightblue" + item_state = "g_suit" + worn_state = "lightgreen" /obj/item/clothing/under/lightbrown name = "lightbrown jumpsuit" desc = "lightbrown" icon_state = "lightbrown" - item_color = "lightbrown" + item_state = "lb_suit" + worn_state = "lightbrown" /obj/item/clothing/under/brown name = "brown jumpsuit" desc = "brown" icon_state = "brown" - item_color = "brown" + item_state = "lb_suit" + worn_state = "brown" /obj/item/clothing/under/yellowgreen name = "yellowgreen jumpsuit" desc = "yellowgreen" icon_state = "yellowgreen" - item_color = "yellowgreen" + item_state = "y_suit" + worn_state = "yellowgreen" /obj/item/clothing/under/darkblue name = "darkblue jumpsuit" desc = "darkblue" icon_state = "darkblue" - item_color = "darkblue" + item_state = "b_suit" + worn_state = "darkblue" /obj/item/clothing/under/lightred name = "lightred jumpsuit" desc = "lightred" icon_state = "lightred" - item_color = "lightred" + item_state = "r_suit" + worn_state = "lightred" /obj/item/clothing/under/darkred name = "darkred jumpsuit" desc = "darkred" icon_state = "darkred" - item_color = "darkred" + item_state = "r_suit" + worn_state = "darkred" diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm index 9ac511b4f7..37f7a74c96 100644 --- a/code/modules/clothing/under/jobs/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian.dm @@ -5,15 +5,15 @@ name = "bartender's uniform" icon_state = "ba_suit" item_state = "ba_suit" - item_color = "ba_suit" + worn_state = "ba_suit" /obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define. desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." name = "captain's jumpsuit" icon_state = "captain" - item_state = "caparmor" - item_color = "captain" + item_state = "b_suit" + worn_state = "captain" /obj/item/clothing/under/rank/cargo @@ -21,7 +21,7 @@ desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." icon_state = "qm" item_state = "lb_suit" - item_color = "qm" + worn_state = "qm" /obj/item/clothing/under/rank/cargotech @@ -29,7 +29,7 @@ desc = "Shooooorts! They're comfy and easy to wear!" icon_state = "cargotech" item_state = "lb_suit" - item_color = "cargo" + worn_state = "cargo" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS @@ -38,14 +38,15 @@ name = "chaplain's jumpsuit" icon_state = "chaplain" item_state = "bl_suit" - item_color = "chapblack" + worn_state = "chapblack" /obj/item/clothing/under/rank/chef desc = "It's an apron which is given only to the most hardcore chefs in space." name = "chef's uniform" icon_state = "chef" - item_color = "chef" + item_state = "w_suit" + worn_state = "chef" /obj/item/clothing/under/rank/clown @@ -53,7 +54,7 @@ desc = "'HONK!'" icon_state = "clown" item_state = "clown" - item_color = "clown" + worn_state = "clown" /obj/item/clothing/under/rank/head_of_personnel @@ -61,14 +62,14 @@ name = "head of personnel's jumpsuit" icon_state = "hop" item_state = "b_suit" - item_color = "hop" + worn_state = "hop" /obj/item/clothing/under/rank/head_of_personnel_whimsy desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does." name = "head of personnel's suit" icon_state = "hopwhimsy" - item_state = "hopwhimsy" - item_color = "hopwhimsy" + item_state = "b_suit" + worn_state = "hopwhimsy" /obj/item/clothing/under/rank/hydroponics @@ -76,7 +77,7 @@ name = "botanist's jumpsuit" icon_state = "hydroponics" item_state = "g_suit" - item_color = "hydroponics" + worn_state = "hydroponics" permeability_coefficient = 0.50 @@ -84,15 +85,16 @@ desc = "The plain, professional attire of an Internal Affairs Agent. The collar is immaculately starched." name = "Internal Affairs uniform" icon_state = "internalaffairs" - item_state = "internalaffairs" - item_color = "internalaffairs" + item_state = "ba_suit" + worn_state = "internalaffairs" /obj/item/clothing/under/rank/janitor desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." name = "janitor's jumpsuit" icon_state = "janitor" - item_color = "janitor" + worn_state = "janitor" + item_state = "janitor" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -105,69 +107,69 @@ name = "black Lawyer suit" icon_state = "lawyer_black" item_state = "lawyer_black" - item_color = "lawyer_black" + worn_state = "lawyer_black" /obj/item/clothing/under/lawyer/female name = "black Lawyer suit" icon_state = "black_suit_fem" - item_state = "black_suit_fem" - item_color = "black_suit_fem" + item_state = "lawyer_black" + worn_state = "black_suit_fem" /obj/item/clothing/under/lawyer/red name = "red Lawyer suit" icon_state = "lawyer_red" item_state = "lawyer_red" - item_color = "lawyer_red" + worn_state = "lawyer_red" /obj/item/clothing/under/lawyer/blue name = "blue Lawyer suit" icon_state = "lawyer_blue" item_state = "lawyer_blue" - item_color = "lawyer_blue" + worn_state = "lawyer_blue" /obj/item/clothing/under/lawyer/bluesuit name = "Blue Suit" desc = "A classy suit and tie" icon_state = "bluesuit" - item_state = "bluesuit" - item_color = "bluesuit" + item_state = "ba_suit" + worn_state = "bluesuit" /obj/item/clothing/under/lawyer/purpsuit name = "Purple Suit" icon_state = "lawyer_purp" - item_state = "lawyer_purp" - item_color = "lawyer_purp" + item_state = "ba_suit" + worn_state = "lawyer_purp" /obj/item/clothing/under/lawyer/oldman name = "Old Man's Suit" desc = "A classic suit for the older gentleman with built in back support." icon_state = "oldman" - item_state = "oldman" - item_color = "oldman" + item_state = "johnny" + worn_state = "oldman" /obj/item/clothing/under/librarian name = "sensible suit" desc = "It's very... sensible." icon_state = "red_suit" - item_state = "red_suit" - item_color = "red_suit" + item_state = "lawyer_red" + worn_state = "red_suit" /obj/item/clothing/under/mime name = "mime's outfit" desc = "It's not very colourful." icon_state = "mime" - item_state = "mime" - item_color = "mime" + item_state = "ba_suit" + worn_state = "mime" /obj/item/clothing/under/rank/miner desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty." name = "shaft miner's jumpsuit" icon_state = "miner" - item_state = "miner" - item_color = "miner" + item_state = "lb_suit" + worn_state = "miner" diff --git a/code/modules/clothing/under/jobs/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm index 0b8cebe57a..8be9807e1f 100644 --- a/code/modules/clothing/under/jobs/engineering.dm +++ b/code/modules/clothing/under/jobs/engineering.dm @@ -4,7 +4,7 @@ name = "chief engineer's jumpsuit" icon_state = "chiefengineer" item_state = "g_suit" - item_color = "chief" + worn_state = "chief" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) /obj/item/clothing/under/rank/atmospheric_technician @@ -12,19 +12,19 @@ name = "atmospheric technician's jumpsuit" icon_state = "atmos" item_state = "atmos_suit" - item_color = "atmos" + worn_state = "atmos" /obj/item/clothing/under/rank/engineer desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding." name = "engineer's jumpsuit" icon_state = "engine" item_state = "engi_suit" - item_color = "engine" + worn_state = "engine" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10) /obj/item/clothing/under/rank/roboticist desc = "It's a slimming black with reinforced seams; great for industrial work." name = "roboticist's jumpsuit" icon_state = "robotics" - item_state = "robotics" - item_color = "robotics" \ No newline at end of file + item_state = "bl_suit" + worn_state = "robotics" \ No newline at end of file diff --git a/code/modules/clothing/under/jobs/medsci.dm b/code/modules/clothing/under/jobs/medsci.dm index b1554dd02a..10e6b05518 100644 --- a/code/modules/clothing/under/jobs/medsci.dm +++ b/code/modules/clothing/under/jobs/medsci.dm @@ -5,23 +5,24 @@ desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants." name = "research director's jumpsuit" icon_state = "director" - item_state = "g_suit" - item_color = "director" + item_state = "lb_suit" + worn_state = "director" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/research_director/rdalt desc = "A dress suit and slacks stained with hard work and dedication to science. Perhaps other things as well, but mostly hard work and dedication." name = "head researcher uniform" icon_state = "rdalt" - item_state = "rdalt" - item_color = "rdalt" + item_state = "lb_suit" + worn_state = "rdalt" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) /obj/item/clothing/under/rank/research_director/dress_rd name = "research director dress uniform" desc = "Feminine fashion for the style concious RD. Its fabric provides minor protection from biological contaminants." icon_state = "dress_rd" - item_color = "dress_rd" + item_state = "lb_suit" + worn_state = "dress_rd" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS @@ -30,7 +31,7 @@ name = "scientist's jumpsuit" icon_state = "science" item_state = "w_suit" - item_color = "sciencewhite" + worn_state = "sciencewhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) @@ -40,7 +41,7 @@ name = "chemist's jumpsuit" icon_state = "chemistry" item_state = "w_suit" - item_color = "chemistrywhite" + worn_state = "chemistrywhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -52,7 +53,7 @@ name = "chief medical officer's jumpsuit" icon_state = "cmo" item_state = "w_suit" - item_color = "cmo" + worn_state = "cmo" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -61,7 +62,7 @@ name = "geneticist's jumpsuit" icon_state = "genetics" item_state = "w_suit" - item_color = "geneticswhite" + worn_state = "geneticswhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -70,7 +71,7 @@ name = "virologist's jumpsuit" icon_state = "virology" item_state = "w_suit" - item_color = "virologywhite" + worn_state = "virologywhite" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -79,7 +80,7 @@ name = "nurse's suit" icon_state = "nursesuit" item_state = "nursesuit" - item_color = "nursesuit" + worn_state = "nursesuit" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) body_parts_covered = UPPER_TORSO|LOWER_TORSO @@ -88,18 +89,18 @@ desc = "A dress commonly worn by the nursing staff in the medical department." name = "nurse's dress" icon_state = "nurse" - item_state = "nurse" - item_color = "nurse" + item_state = "nursesuit" + worn_state = "nurse" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/rank/orderly - desc = "A white suit to be worn by orderly people who love orderly things." + desc = "A white suit to be worn by medical attendants." name = "orderly's uniform" icon_state = "orderly" - item_state = "orderly" - item_color = "orderly" + item_state = "nursesuit" + worn_state = "orderly" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -108,7 +109,7 @@ name = "medical doctor's jumpsuit" icon_state = "medical" item_state = "w_suit" - item_color = "medical" + worn_state = "medical" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -116,39 +117,43 @@ name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." icon_state = "scrubsblue" - item_color = "scrubsblue" + item_state = "b_suit" + worn_state = "scrubsblue" /obj/item/clothing/under/rank/medical/green name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." icon_state = "scrubsgreen" - item_color = "scrubsgreen" + item_state = "g_suit" + worn_state = "scrubsgreen" /obj/item/clothing/under/rank/medical/purple name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." icon_state = "scrubspurple" - item_color = "scrubspurple" + item_state = "p_suit" + worn_state = "scrubspurple" /obj/item/clothing/under/rank/medical/black name = "medical scrubs" desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in black." icon_state = "scrubsblack" - item_color = "scrubsblack" + item_state = "bl_suit" + worn_state = "scrubsblack" /obj/item/clothing/under/rank/psych desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist." name = "psychiatrist's jumpsuit" icon_state = "psych" item_state = "w_suit" - item_color = "psych" + worn_state = "psych" /obj/item/clothing/under/rank/psych/turtleneck desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist." name = "psychologist's turtleneck" icon_state = "psychturtle" item_state = "b_suit" - item_color = "psychturtle" + worn_state = "psychturtle" /* @@ -159,7 +164,7 @@ name = "geneticist's jumpsuit" icon_state = "genetics_new" item_state = "w_suit" - item_color = "genetics_new" + worn_state = "genetics_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -168,7 +173,7 @@ name = "chemist's jumpsuit" icon_state = "chemist_new" item_state = "w_suit" - item_color = "chemist_new" + worn_state = "chemist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) @@ -177,7 +182,7 @@ name = "scientist's jumpsuit" icon_state = "scientist_new" item_state = "w_suit" - item_color = "scientist_new" + worn_state = "scientist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) @@ -186,6 +191,6 @@ name = "virologist's jumpsuit" icon_state = "virologist_new" item_state = "w_suit" - item_color = "virologist_new" + worn_state = "virologist_new" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) \ No newline at end of file diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index 51464410a8..003e8ba048 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -13,7 +13,7 @@ name = "warden's jumpsuit" icon_state = "warden" item_state = "r_suit" - item_color = "warden" + worn_state = "warden" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 @@ -22,7 +22,7 @@ desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." icon_state = "security" item_state = "r_suit" - item_color = "secred" + worn_state = "secred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 @@ -30,8 +30,8 @@ name = "dispatcher's uniform" desc = "A dress shirt and khakis with a security patch sewn on." icon_state = "dispatch" - item_state = "dispatch" - item_color = "dispatch" + //item_state = "dispatch" + worn_state = "dispatch" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS siemens_coefficient = 0.9 @@ -41,26 +41,26 @@ desc = "It's made of a slightly sturdier material, to allow for robust protection." icon_state = "redshirt2" item_state = "r_suit" - item_color = "redshirt2" + worn_state = "redshirt2" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 /obj/item/clothing/under/rank/security/corp icon_state = "sec_corporate" - item_state = "sec_corporate" - item_color = "sec_corporate" + //item_state = "sec_corporate" + worn_state = "sec_corporate" /obj/item/clothing/under/rank/warden/corp icon_state = "warden_corporate" - item_state = "warden_corporate" - item_color = "warden_corporate" + //item_state = "warden_corporate" + worn_state = "warden_corporate" /obj/item/clothing/under/tactical name = "tactical jumpsuit" desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." icon_state = "swatunder" - item_state = "swatunder" - item_color = "swatunder" + //item_state = "swatunder" + worn_state = "swatunder" armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 @@ -72,23 +72,24 @@ desc = "Someone who wears this means business." icon_state = "detective" item_state = "det" - item_color = "detective" + worn_state = "detective" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 /obj/item/clothing/under/det/black icon_state = "detective2" - item_color = "detective2" + worn_state = "detective2" + item_state = "sl_suit" /obj/item/clothing/under/det/slob icon_state = "polsuit" - item_color = "polsuit" + worn_state = "polsuit" /obj/item/clothing/under/det/slob/verb/rollup() set name = "Roll suit sleeves" set category = "Object" set src in usr - item_color = item_color == "polsuit" ? "polsuit_rolled" : "polsuit" + worn_state = worn_state == "polsuit" ? "polsuit_rolled" : "polsuit" if (ishuman(loc)) var/mob/living/carbon/human/H = loc H.update_inv_w_uniform(1) @@ -114,14 +115,14 @@ name = "head of security's jumpsuit" icon_state = "hos" item_state = "r_suit" - item_color = "hosred" + worn_state = "hosred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.8 /obj/item/clothing/under/rank/head_of_security/corp icon_state = "hos_corporate" - item_state = "hos_corporate" - item_color = "hos_corporate" + //item_state = "hos_corporate" + worn_state = "hos_corporate" /obj/item/clothing/head/helmet/HoS name = "Head of Security Hat" @@ -157,7 +158,7 @@ name = "head of security's jumpsuit" icon_state = "jensen" item_state = "jensen" - item_color = "jensen" + worn_state = "jensen" siemens_coefficient = 0.6 /obj/item/clothing/suit/armor/hos/jensen @@ -177,19 +178,19 @@ name = "security officer's uniform" desc = "The latest in fashionable security outfits." icon_state = "officerblueclothes" - item_state = "officerblueclothes" - item_color = "officerblueclothes" + item_state = "ba_suit" + worn_state = "officerblueclothes" /obj/item/clothing/under/rank/head_of_security/navyblue desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security." name = "head of security's uniform" icon_state = "hosblueclothes" - item_state = "hosblueclothes" - item_color = "hosblueclothes" + item_state = "ba_suit" + worn_state = "hosblueclothes" /obj/item/clothing/under/rank/warden/navyblue desc = "The insignia on this uniform tells you that this uniform belongs to the Warden." name = "warden's uniform" icon_state = "wardenblueclothes" - item_state = "wardenblueclothes" - item_color = "wardenblueclothes" + item_state = "ba_suit" + worn_state = "wardenblueclothes" diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 09a187018c..351f95664c 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -2,56 +2,57 @@ name = "red pj's" desc = "Sleepwear." icon_state = "red_pyjamas" - item_color = "red_pyjamas" + worn_state = "red_pyjamas" item_state = "w_suit" /obj/item/clothing/under/pj/blue name = "blue pj's" desc = "Sleepwear." icon_state = "blue_pyjamas" - item_color = "blue_pyjamas" + worn_state = "blue_pyjamas" item_state = "w_suit" /obj/item/clothing/under/captain_fly name = "rogue's uniform" desc = "For the man who doesn't care because he's still free." icon_state = "captain_fly" - item_state = "captain_fly" - item_color = "captain_fly" + item_state = "r_suit" + worn_state = "captain_fly" /obj/item/clothing/under/scratch name = "white suit" desc = "A white suit, suitable for an excellent host" icon_state = "scratch" item_state = "scratch" - item_color = "scratch" + worn_state = "scratch" /obj/item/clothing/under/sl_suit desc = "It's a very amish looking suit." name = "amish suit" icon_state = "sl_suit" - item_color = "sl_suit" + worn_state = "sl_suit" + item_state = "sl_suit" /obj/item/clothing/under/waiter name = "waiter's outfit" desc = "It's a very smart uniform with a special pocket for tip." icon_state = "waiter" item_state = "waiter" - item_color = "waiter" + worn_state = "waiter" /obj/item/clothing/under/rank/mailman name = "mailman's jumpsuit" desc = "'Special delivery!'" icon_state = "mailman" item_state = "b_suit" - item_color = "mailman" + worn_state = "mailman" /obj/item/clothing/under/sexyclown name = "sexy-clown suit" desc = "It makes you look HONKable!" icon_state = "sexyclown" - item_state = "sexyclown" - item_color = "sexyclown" + item_state = "clown" + worn_state = "sexyclown" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/rank/vice @@ -59,31 +60,31 @@ desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision." icon_state = "vice" item_state = "gy_suit" - item_color = "vice" - + worn_state = "vice" +//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks. /obj/item/clothing/under/rank/centcom - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Ensign.\"" - name = "\improper NanoTrasen Navy Uniform" + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain.\"" + name = "\improper NanoTrasen Officer's Dress Uniform" icon_state = "officer" - item_state = "g_suit" - item_color = "officer" + item_state = "lawyer_black" + worn_state = "officer" displays_id = 0 /obj/item/clothing/under/rank/centcom_officer - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant Commander.\"" - name = "\improper NanoTrasen Officers Uniform" + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Admiral.\"" + name = "\improper NanoTrasen Officer's Dress Uniform" icon_state = "officer" - item_state = "g_suit" - item_color = "officer" + item_state = "lawyer_black" + worn_state = "officer" displays_id = 0 /obj/item/clothing/under/rank/centcom_captain - desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain.\"" - name = "\improper NanoTrasen Captains Uniform" + desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Admiral-Executive.\"" + name = "\improper NanoTrasen Officer's Dress Uniform" icon_state = "centcom" - item_state = "dg_suit" - item_color = "centcom" + item_state = "lawyer_black" + worn_state = "centcom" displays_id = 0 /obj/item/clothing/under/ert @@ -91,14 +92,14 @@ desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants. It looks very tactical." icon_state = "ert_uniform" item_state = "bl_suit" - item_color = "ert_uniform" + worn_state = "ert_uniform" /obj/item/clothing/under/space name = "\improper NASA jumpsuit" desc = "It has a NASA logo on it and is made of space-proofed materials." icon_state = "black" item_state = "bl_suit" - item_color = "black" + worn_state = "black" w_class = 4//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 @@ -110,7 +111,7 @@ name = "administrative cybernetic jumpsuit" icon_state = "syndicate" item_state = "bl_suit" - item_color = "syndicate" + worn_state = "syndicate" desc = "it's a cybernetically enhanced jumpsuit used for administrative duties." gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 @@ -124,97 +125,100 @@ name = "owl uniform" desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!" icon_state = "owl" - item_color = "owl" + worn_state = "owl" + item_state = "owl" /obj/item/clothing/under/johnny name = "johnny~~ jumpsuit" desc = "Johnny~~" icon_state = "johnny" - item_color = "johnny" + worn_state = "johnny" + item_state = "johnny" /obj/item/clothing/under/rainbow name = "rainbow" desc = "rainbow" icon_state = "rainbow" item_state = "rainbow" - item_color = "rainbow" + worn_state = "rainbow" /obj/item/clothing/under/cloud name = "cloud" desc = "cloud" icon_state = "cloud" - item_color = "cloud" + worn_state = "cloud" /obj/item/clothing/under/psysuit name = "dark undersuit" desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm." icon_state = "psysuit" - item_state = "psysuit" - item_color = "psysuit" + item_state = "bl_suit" + worn_state = "psysuit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /obj/item/clothing/under/gentlesuit name = "gentlemans suit" desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper." icon_state = "gentlesuit" - item_state = "gentlesuit" - item_color = "gentlesuit" + item_state = "gy_suit" + worn_state = "gentlesuit" /obj/item/clothing/under/gimmick/rank/captain/suit name = "captain's suit" desc = "A green suit and yellow necktie. Exemplifies authority." icon_state = "green_suit" item_state = "dg_suit" - item_color = "green_suit" + worn_state = "green_suit" /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit name = "head of personnel's suit" desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble." icon_state = "teal_suit" item_state = "g_suit" - item_color = "teal_suit" + worn_state = "teal_suit" /obj/item/clothing/under/suit_jacket name = "black suit" desc = "A black suit and red tie. Very formal." icon_state = "black_suit" item_state = "bl_suit" - item_color = "black_suit" + worn_state = "black_suit" /obj/item/clothing/under/suit_jacket/really_black name = "executive suit" desc = "A formal black suit and red tie, intended for the station's finest." icon_state = "really_black_suit" - item_state = "bl_suit" - item_color = "black_suit" + item_state = "jensensuit" + worn_state = "black_suit" /obj/item/clothing/under/suit_jacket/female name = "executive suit" desc = "A formal trouser suit for women, intended for the station's finest." icon_state = "black_suit_fem" - item_state = "black_suit_fem" - item_color = "black_suit_fem" + item_state = "lawyer_black" + worn_state = "black_suit_fem" /obj/item/clothing/under/suit_jacket/red name = "red suit" desc = "A red suit and blue tie. Somewhat formal." icon_state = "red_suit" item_state = "r_suit" - item_color = "red_suit" + worn_state = "red_suit" /obj/item/clothing/under/blackskirt name = "black skirt" desc = "A black skirt, very fancy!" icon_state = "blackskirt" - item_color = "blackskirt" + item_state = "bl_suit" + worn_state = "blackskirt" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/schoolgirl name = "schoolgirl uniform" desc = "It's just like one of my Japanese animes!" icon_state = "schoolgirl" - item_state = "schoolgirl" - item_color = "schoolgirl" + item_state = "b_suit" + worn_state = "schoolgirl" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/overalls @@ -222,133 +226,144 @@ desc = "A set of durable overalls for getting the job done." icon_state = "overalls" item_state = "lb_suit" - item_color = "overalls" + worn_state = "overalls" /obj/item/clothing/under/pirate name = "pirate outfit" desc = "Yarr." icon_state = "pirate" - item_state = "pirate" - item_color = "pirate" + item_state = "sl_suit" + worn_state = "pirate" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/soviet name = "soviet uniform" desc = "For the Motherland!" icon_state = "soviet" - item_state = "soviet" - item_color = "soviet" + item_state = "gy_suit" + worn_state = "soviet" /obj/item/clothing/under/redcoat name = "redcoat uniform" desc = "Looks old." icon_state = "redcoat" - item_state = "redcoat" - item_color = "redcoat" + item_state = "r_suit" + worn_state = "redcoat" /obj/item/clothing/under/kilt name = "kilt" desc = "Includes shoes and plaid" icon_state = "kilt" item_state = "kilt" - item_color = "kilt" + worn_state = "kilt" body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET /obj/item/clothing/under/sexymime name = "sexy mime outfit" desc = "The only time when you DON'T enjoy looking at someone's rack." icon_state = "sexymime" - item_state = "sexymime" - item_color = "sexymime" + item_state = "w_suit" + worn_state = "sexymime" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/gladiator name = "gladiator uniform" desc = "Are you not entertained? Is that not why you are here?" icon_state = "gladiator" - item_state = "gladiator" - item_color = "gladiator" + item_state = "o_suit" + worn_state = "gladiator" body_parts_covered = LOWER_TORSO //dress -/obj/item/clothing/under/dress/ +/obj/item/clothing/under/dress body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/dress/dress_fire name = "flame dress" desc = "A small black dress with blue flames print on it." icon_state = "dress_fire" - item_color = "dress_fire" + item_state = "bl_suit" + worn_state = "dress_fire" /obj/item/clothing/under/dress/dress_green name = "green dress" desc = "A simple, tight fitting green dress." icon_state = "dress_green" - item_color = "dress_green" + item_state = "g_suit" + worn_state = "dress_green" /obj/item/clothing/under/dress/dress_orange name = "orange dress" desc = "A fancy orange gown for those who like to show leg." icon_state = "dress_orange" - item_color = "dress_orange" + item_state = "y_suit" + worn_state = "dress_orange" /obj/item/clothing/under/dress/dress_pink name = "pink dress" desc = "A simple, tight fitting pink dress." icon_state = "dress_pink" - item_color = "dress_pink" + item_state = "p_suit" + worn_state = "dress_pink" /obj/item/clothing/under/dress/dress_yellow name = "yellow dress" desc = "A flirty, little yellow dress." icon_state = "dress_yellow" - item_color = "dress_yellow" + item_state = "y_suit" + worn_state = "dress_yellow" /obj/item/clothing/under/dress/dress_saloon name = "saloon girl dress" desc = "A old western inspired gown for the girl who likes to drink." icon_state = "dress_saloon" - item_color = "dress_saloon" + item_state = "p_suit" + worn_state = "dress_saloon" /obj/item/clothing/under/dress/dress_cap name = "captain's dress uniform" desc = "Feminine fashion for the style concious captain." icon_state = "dress_cap" - item_color = "dress_cap" + item_state = "b_suit" + worn_state = "dress_cap" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/dress/dress_hop name = "head of personnel dress uniform" desc = "Feminine fashion for the style concious HoP." icon_state = "dress_hop" - item_color = "dress_hop" + item_state = "b_suit" + worn_state = "dress_hop" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/dress/dress_hr name = "human resources director uniform" desc = "Superior class for the nosy H.R. Director." icon_state = "huresource" - item_color = "huresource" + item_state = "y_suit" + worn_state = "huresource" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/under/dress/plaid_blue name = "blue plaid skirt" desc = "A preppy blue skirt with a white blouse." icon_state = "plaid_blue" - item_color = "plaid_blue" + worn_state = "plaid_blue" /obj/item/clothing/under/dress/plaid_red name = "red plaid skirt" desc = "A preppy red skirt with a white blouse." icon_state = "plaid_red" - item_color = "plaid_red" + item_state = "kilt" + worn_state = "plaid_red" /obj/item/clothing/under/dress/plaid_purple name = "blue purple skirt" desc = "A preppy purple skirt with a white blouse." icon_state = "plaid_purple" - item_color = "plaid_purple" + item_state = "kilt" + worn_state = "plaid_purple" //wedding stuff /obj/item/clothing/under/wedding/ @@ -358,35 +373,40 @@ name = "orange wedding dress" desc = "A big and puffy orange dress." icon_state = "bride_orange" - item_color = "bride_orange" + item_state = "y_suit" + worn_state = "bride_orange" flags_inv = HIDESHOES /obj/item/clothing/under/wedding/bride_purple name = "purple wedding dress" desc = "A big and puffy purple dress." icon_state = "bride_purple" - item_color = "bride_purple" + item_state = "p_suit" + worn_state = "bride_purple" flags_inv = HIDESHOES /obj/item/clothing/under/wedding/bride_blue name = "blue wedding dress" desc = "A big and puffy blue dress." icon_state = "bride_blue" - item_color = "bride_blue" + item_state = "b_suit" + worn_state = "bride_blue" flags_inv = HIDESHOES /obj/item/clothing/under/wedding/bride_red name = "red wedding dress" desc = "A big and puffy red dress." icon_state = "bride_red" - item_color = "bride_red" + item_state = "r_suit" + worn_state = "bride_red" flags_inv = HIDESHOES /obj/item/clothing/under/wedding/bride_white name = "silky wedding dress" desc = "A white wedding gown made from the finest silk." icon_state = "bride_white" - item_color = "bride_white" + item_state = "nursesuit" + worn_state = "bride_white" flags_inv = HIDESHOES body_parts_covered = UPPER_TORSO|LOWER_TORSO @@ -394,8 +414,8 @@ name = "sundress" desc = "Makes you want to frolic in a field of daisies." icon_state = "sundress" - item_state = "sundress" - item_color = "sundress" + item_state = "bl_suit" + worn_state = "sundress" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/sundress_white @@ -403,92 +423,92 @@ desc = "A white sundress decorated with purple lilies." icon_state = "sundress_white" item_state = "sundress_white" - item_color = "sundress_white" + worn_state = "sundress_white" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/blackjumpskirt name = "black jumpskirt" desc = "A black jumpskirt, Sol size 0." icon_state = "blackjumpskirt" - item_state = "blackjumpskirt" - item_color = "blackjumpskirt" + item_state = "bl_suit" + worn_state = "blackjumpskirt" /obj/item/clothing/under/captainformal name = "captain's formal uniform" desc = "A captain's formal-wear, for special occasions." icon_state = "captain_formal" - item_state = "by_suit" - item_color = "captain_formal" + item_state = "b_suit" + worn_state = "captain_formal" /obj/item/clothing/under/hosformalmale name = "head of security's formal uniform" desc = "A male head of security's formal-wear, for special occasions." icon_state = "hos_formal_male" item_state = "r_suit" - item_color = "hos_formal_male" + worn_state = "hos_formal_male" /obj/item/clothing/under/hosformalfem name = "head of security's formal uniform" desc = "A female head of security's formal-wear, for special occasions." icon_state = "hos_formal_fem" item_state = "r_suit" - item_color = "hos_formal_fem" + worn_state = "hos_formal_fem" /obj/item/clothing/under/assistantformal name = "assistant's formal uniform" desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown." icon_state = "assistant_formal" item_state = "gy_suit" - item_color = "assistant_formal" + worn_state = "assistant_formal" /obj/item/clothing/under/suit_jacket/charcoal name = "charcoal suit" desc = "A charcoal suit and red tie. Very professional." icon_state = "charcoal_suit" - item_state = "charcoal_suit" - item_color = "charcoal_suit" + item_state = "bl_suit" + worn_state = "charcoal_suit" /obj/item/clothing/under/suit_jacket/navy name = "navy suit" desc = "A navy suit and red tie, intended for the station's finest." icon_state = "navy_suit" - item_state = "navy_suit" - item_color = "navy_suit" + item_state = "bl_suit" + worn_state = "navy_suit" /obj/item/clothing/under/suit_jacket/burgundy name = "burgundy suit" desc = "A burgundy suit and black tie. Somewhat formal." icon_state = "burgundy_suit" - item_state = "burgundy_suit" - item_color = "burgundy_suit" + item_state = "r_suit" + worn_state = "burgundy_suit" /obj/item/clothing/under/suit_jacket/checkered name = "checkered suit" desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?" icon_state = "checkered_suit" - item_state = "checkered_suit" - item_color = "checkered_suit" + item_state = "gy_suit" + worn_state = "checkered_suit" /obj/item/clothing/under/suit_jacket/tan name = "tan suit" desc = "A tan suit with a yellow tie. Smart, but casual." icon_state = "tan_suit" - item_state = "tan_suit" - item_color = "tan_suit" + item_state = "lb_suit" + worn_state = "tan_suit" /obj/item/clothing/under/serviceoveralls name = "workman outfit" desc = "The very image of a working man. Not that you're probably doing work." icon_state = "mechanic" - item_state = "mechanic" - item_color = "mechanic" + item_state = "lb_suit" + worn_state = "mechanic" /obj/item/clothing/under/cheongsam name = "white cheongsam" desc = "It is a white cheongsam dress." icon_state = "mai_yang" item_state = "mai_yang" - item_color = "mai_yang" + worn_state = "mai_yang" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/blazer @@ -496,4 +516,4 @@ desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie." icon_state = "blue_blazer" item_state = "blue_blazer" - item_color = "blue_blazer" + worn_state = "blue_blazer" diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm index 494cb5e72a..aa90f073dc 100644 --- a/code/modules/clothing/under/shorts.dm +++ b/code/modules/clothing/under/shorts.dm @@ -7,24 +7,24 @@ /obj/item/clothing/under/shorts/red name = "red athletic shorts" icon_state = "redshorts" - item_color = "redshorts" + worn_state = "redshorts" /obj/item/clothing/under/shorts/green name = "green athletic shorts" icon_state = "greenshorts" - item_color = "greenshorts" + worn_state = "greenshorts" /obj/item/clothing/under/shorts/blue name = "blue athletic shorts" icon_state = "blueshorts" - item_color = "blueshorts" + worn_state = "blueshorts" /obj/item/clothing/under/shorts/black name = "black athletic shorts" icon_state = "blackshorts" - item_color = "blackshorts" + worn_state = "blackshorts" /obj/item/clothing/under/shorts/grey name = "grey athletic shorts" icon_state = "greyshorts" - item_color = "greyshorts" + worn_state = "greyshorts" diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index 80f09004f0..f4111e1bbb 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -3,7 +3,7 @@ desc = "It's some non-descript, slightly suspicious looking, civilian clothing." icon_state = "syndicate" item_state = "bl_suit" - item_color = "syndicate" + worn_state = "syndicate" has_sensor = 0 armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 @@ -16,7 +16,7 @@ desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." icon_state = "tactifool" item_state = "bl_suit" - item_color = "tactifool" + worn_state = "tactifool" siemens_coefficient = 1 diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index 228e33e575..872e63e2d9 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -528,7 +528,7 @@ var/new_suit_desc // Sets suit desc. var/helmet_icon // Sets helmet icon_state and item_state. var/suit_icon // Sets suit icon_state and item_state. - var/helmet_color // Sets item_color. + var/helmet_color // Sets worn_state. var/uses = 2 // Uses before the kit deletes itself. var/new_light_overlay @@ -941,8 +941,8 @@ desc = "A uniform jacket, its buttons polished to a shine, coupled with a dark pair of trousers. 'Hachert' is embroidered upon the jacket�s shoulder bar." icon = 'icons/obj/custom_items.dmi' icon_state = "milohachert" - item_state = "milohachert" - item_color = "milohachert" + item_state = "gy_suit" + worn_state = "milohachert" /obj/item/clothing/under/fluff/kaine_kalim_2 @@ -950,24 +950,24 @@ desc = "An unusually sterile and pressed uniform. It seems to have a string of vials crossing the chest." icon = 'icons/obj/custom_items.dmi' icon_state = "kaineuniform" - item_state = "kaineuniform" - item_color = "kaineuniform" + item_state = "w_suit" + worn_state = "kaineuniform" /obj/item/clothing/under/fluff/jumpsuitdown //searif: Yuki Matsuda name = "rolled down jumpsuit" desc = "A rolled down jumpsuit. Great for mechanics." icon = 'icons/obj/custom_items.dmi' icon_state = "jumpsuitdown" - item_state = "jumpsuitdown" - item_color = "jumpsuitdown" + item_state = "gy_suit" + worn_state = "jumpsuitdown" /obj/item/clothing/under/fluff/lilith_vinous_1 //slyhidden: Lilith Vinous name = "casual security uniform" desc = "A less formal version of the traditional dark red Security uniform. It has the top button undone, rolled up sleeves and different belt." icon = 'icons/obj/custom_items.dmi' icon_state = "lilith_uniform" - item_state = "lilith_uniform" - item_color = "lilith_uniform" + item_state = "r_suit" + worn_state = "lilith_uniform" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/fluff/ana_issek_1 //suethecake: Ana Issek @@ -975,8 +975,8 @@ desc = "A silken blouse paired with dark-colored slacks. It has the words 'Chief Investigator' embroidered into the shoulder bar." icon = 'icons/obj/custom_items.dmi' icon_state = "ana_uniform" - item_state = "ana_uniform" - item_color = "ana_uniform" + item_state = "r_suit" + worn_state = "ana_uniform" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/under/fluff/olddressuniform //desiderium: Momiji Inubashiri @@ -984,15 +984,16 @@ desc = "A retired Station Head of Staff uniform, phased out twenty years ago for the newer jumpsuit design, but still acceptable dress. Lovingly maintained." icon = 'icons/obj/custom_items.dmi' icon_state = "olddressuniform" - item_state = "olddressuniform" - item_color = "olddressuniform" + item_state = "b_suit" + worn_state = "olddressuniform" /obj/item/clothing/under/rank/security/fluff/jeremy_wolf_1 //whitewolf41: Jeremy Wolf name = "worn officer's uniform" desc = "An old red security jumpsuit. Seems to have some slight modifications." icon = 'icons/obj/custom_items.dmi' icon_state = "jeremy_wolf_1" - item_color = "jeremy_wolf_1" + item_state = "r_suit" + worn_state = "jeremy_wolf_1" //////////////////// PRC Uniform - Ronan Harper - Raptor1628 /////////////////// @@ -1002,7 +1003,7 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "harper_uniform" item_state = "jensensuit" - item_color = "harper_uniform" + worn_state = "harper_uniform" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS //////////////////// Corporate Cap - Robert Mason - Masterrbc //////////////////// @@ -1016,8 +1017,8 @@ desc = "A nicely tailored purple dress made for the taller woman." icon = 'icons/obj/custom_items.dmi' icon_state = "tian_dress" - item_state = "tian_dress" - item_color = "tian_dress" + item_state = "r_suit" + worn_state = "tian_dress" body_parts_covered = UPPER_TORSO|LOWER_TORSO /obj/item/clothing/under/rank/bartender/fluff/classy //searif: Ara Al-Jazari @@ -1025,32 +1026,32 @@ desc = "A prim and proper uniform that looks very similar to a bartender's, the only differences being a red tie, waistcoat and a rag hanging out of the back pocket." icon = 'icons/obj/custom_items.dmi' icon_state = "ara_bar_uniform" - item_state = "ara_bar_uniform" - item_color = "ara_bar_uniform" + item_state = "ba_suit" + worn_state = "ara_bar_uniform" /obj/item/clothing/under/fluff/callum_suit //roaper: Callum Leamus name = "knockoff suit" desc = "A knockoff of a suit commonly worn by the upper class." icon = 'icons/obj/custom_items.dmi' icon_state = "callum_suit" - item_state = "callum_suit" - item_color = "callum_suit" + item_state = "ba_suit" + worn_state = "callum_suit" /obj/item/clothing/under/fluff/solara_light_1 //bluefishie: Solara Born-In-Light name = "Elaborate Purple Dress" desc = "An expertly tailored dress, made out of fine fabrics. The interwoven necklace appears to be made out of gold, with three complicated symbols engraved in the front." icon = 'icons/obj/custom_items.dmi' icon_state = "solara_dress" - item_state = "solara_dress" - item_color = "solara_dress" + item_state = "p_suit" + worn_state = "solara_dress" /obj/item/clothing/under/rank/nursesuit/fluff/sasha name = "RN Uniform" desc = "A nurse's uniform that is dark blue and gold. It looks like it's been tailored for a short person." icon = 'icons/obj/custom_items.dmi' icon_state = "sasha" - item_state = "sasha" - item_color = "sasha" + item_state = "b_suit" + worn_state = "sasha" /////// NT-SID Suit //Zuhayr: Jane Doe @@ -1060,8 +1061,8 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "jane_sid_suit" - item_state = "jane_sid_suit" - item_color = "jane_sid_suit" + item_state = "o_suit" + worn_state = "jane_sid_suit" has_sensor = 2 sensor_mode = 3 @@ -1075,14 +1076,13 @@ return 0 if(src.icon_state == "jane_sid_suit_down") - src.item_color = "jane_sid_suit" + src.icon_state = "jane_sid_suit" usr << "You zip up the [src]." else - src.item_color = "jane_sid_suit_down" + src.icon_state = "jane_sid_suit_down" usr << "You unzip and roll down the [src]." - src.icon_state = "[item_color]" - src.item_state = "[item_color]" + src.item_state_slots[slot_w_uniform_str] = "[src.icon_state]" update_clothing_icon() ////// Wyatt's Ex-Commander Jumpsuit - RawrTaicho @@ -1092,8 +1092,8 @@ desc = "A standard Central Command Engineering Commander jumpsuit tailored to fight the wearer tightly. It has a Medal of Service pinned onto the left side of it." icon = 'icons/obj/custom_items.dmi' icon_state = "wyatt_uniform" - item_state = "wyatt_uniform" - item_color = "wyatt_uniform" + //item_state = "wyatt_uniform" + worn_state = "wyatt_uniform" ////// Black Dress - Lillian Amsel - PapaDrow /obj/item/clothing/under/fluff/lillian_amsel_1 @@ -1101,8 +1101,8 @@ desc = "A knee-length, dark gray and black dress made of a soft, velvety material." icon = 'icons/obj/custom_items.dmi' icon_state = "lillian_dress" - item_state = "lillian_dress" - item_color = "lillian_dress" + //item_state = "lillian_dress" + worn_state = "lillian_dress" body_parts_covered = UPPER_TORSO|LOWER_TORSO ////// Tailored Security Uniform - Parker Eliza - MrSnapwalk @@ -1112,8 +1112,8 @@ desc = "A red uniform shirt (tailored for easy access to the shoulder joint) and black cargo pants, paired with a set of somewhat bulky white casings for robotic limbs. The arms have a small label on the inner elbow, which reads \"Bishop Corporation Cybernetic Solutions\"." icon = 'icons/obj/custom_items.dmi' icon_state = "parker_eliza" - item_state = "parker_eliza" - item_color = "parker_eliza" + //item_state = "parker_eliza" + worn_state = "parker_eliza" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS ////// Bishop "GOLEM" V2200 Industrial Limb Augments - Parker Eliza - MrSnapwalk @@ -1126,6 +1126,7 @@ item_state = "parker_eliza_arms" + ////////////// Accessories ///// //////////////////// Blood Red Pendant - Mewth - Mu'taz Radi //////////////// @@ -1175,7 +1176,7 @@ name = "painted mask" desc = "A ghoulish mask with a stylized painting of a flame over the left eye, and a painted tear stream coming from the right eye." icon = 'icons/obj/custom_items.dmi' - item_state = "cicero" + //item_state = "cicero" icon_state = "cicero" body_parts_covered = FACE|EYES @@ -1299,7 +1300,7 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "medical_short" item_state = "medical_short" - item_color = "medical_short" + worn_state = "medical_short" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS /obj/item/clothing/suit/storage/labcoat/fluff/red @@ -1328,7 +1329,7 @@ desc = "A meticulously clean police uniform belonging to Precinct 31, Outer Light Colony. The word \"RETIRED\" is engraved tastefully and professionally in the badge below the number, 501." icon = 'icons/obj/custom_items.dmi' icon_state = "retpoluniform" - item_color = "retpoluniform" + worn_state = "retpoluniform" //////////// Weapons //////////// @@ -1374,7 +1375,7 @@ icon = 'icons/obj/custom_items.dmi' icon_state = "sakura_hokkaido_kimono" item_state = "sakura_hokkaido_kimono" - item_color = "sakura_hokkaido_kimono" + worn_state = "sakura_hokkaido_kimono" ///////////////////////////// Astronovus - Harold's Cane //////////////////////////// diff --git a/code/modules/mob/living/carbon/human/npcs.dm b/code/modules/mob/living/carbon/human/npcs.dm index 290c81723e..b586a197c9 100644 --- a/code/modules/mob/living/carbon/human/npcs.dm +++ b/code/modules/mob/living/carbon/human/npcs.dm @@ -2,7 +2,7 @@ name = "fancy uniform" desc = "It looks like it was tailored for a monkey." icon_state = "punpun" - item_color = "punpun" + worn_state = "punpun" species_restricted = list("Monkey") /mob/living/carbon/human/monkey/punpun/New() diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 6bf75b6834..de2840f8ae 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -457,26 +457,42 @@ var/global/list/damage_icon_parts = list() /mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1) if(w_uniform && istype(w_uniform, /obj/item/clothing/under) ) w_uniform.screen_loc = ui_iclothing - var/t_color = w_uniform:item_color - if(!t_color) t_color = icon_state - var/image/standing = image("icon_state" = "[t_color]_s") + //determine the icon to use + var/icon/under_icon if(w_uniform.icon_override) - standing.icon = w_uniform.icon_override + under_icon = w_uniform.icon_override else if(w_uniform.sprite_sheets && w_uniform.sprite_sheets[species.name]) - standing.icon = w_uniform.sprite_sheets[species.name] + under_icon = w_uniform.sprite_sheets[species.name] + else if(w_uniform.item_icons && w_uniform.item_icons[slot_w_uniform_str]) + under_icon = w_uniform.item_icons[slot_w_uniform_str] else - standing.icon = 'icons/mob/uniform.dmi' + under_icon = INV_W_UNIFORM_DEF_ICON + + //determine state to use + var/under_state + if(w_uniform.item_state_slots && w_uniform.item_state_slots[slot_w_uniform_str]) + under_state = w_uniform.item_state_slots[slot_w_uniform_str] + else if(w_uniform.item_state) + under_state = w_uniform.item_state + else + under_state = w_uniform.icon_state + //need to append _s to the icon state for legacy compatibility + var/image/standing = image(icon = under_icon, icon_state = "[under_state]_s") + + //apply blood overlay if(w_uniform.blood_DNA) - var/image/bloodsies = image("icon" = species.blood_mask, "icon_state" = "uniformblood") + var/image/bloodsies = image(icon = species.blood_mask, icon_state = "uniformblood") bloodsies.color = w_uniform.blood_color standing.overlays += bloodsies - if(w_uniform:accessories.len) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE. - for(var/obj/item/clothing/accessory/A in w_uniform:accessories) + //accessories + var/obj/item/clothing/under/under = w_uniform + if(under.accessories.len) + for(var/obj/item/clothing/accessory/A in under.accessories) var/accessory_state = A.overlay_state? A.overlay_state : A.icon_state - standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[accessory_state]") + standing.overlays += image(icon = INV_ACCESSORIES_DEF_ICON, icon_state = accessory_state) overlays_standing[UNIFORM_LAYER] = standing else @@ -485,8 +501,10 @@ var/global/list/damage_icon_parts = list() // Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY for( var/obj/item/thing in list(r_store, l_store, wear_id, belt) ) if(thing) - remove_from_mob(thing) - if(update_icons) update_icons() + drop_from_inventory(thing) + + if(update_icons) + update_icons() /mob/living/carbon/human/update_inv_wear_id(var/update_icons=1) if(wear_id) @@ -752,6 +770,8 @@ var/global/list/damage_icon_parts = list() overlay_icon = rig.mob_icon else if(back.sprite_sheets && back.sprite_sheets[species.name]) overlay_icon = back.sprite_sheets[species.name] + else if(back.item_icons && (slot_l_hand_str in back.item_icons)) + overlay_icon = back.item_icons[slot_l_hand_str] else overlay_icon = INV_BACK_DEF_ICON diff --git a/code/modules/mob/update_icons.dm b/code/modules/mob/update_icons.dm index 394281c394..33c54cf63b 100644 --- a/code/modules/mob/update_icons.dm +++ b/code/modules/mob/update_icons.dm @@ -5,6 +5,8 @@ #define INV_BACK_DEF_ICON 'icons/mob/back.dmi' #define INV_L_HAND_DEF_ICON 'icons/mob/items/lefthand.dmi' #define INV_R_HAND_DEF_ICON 'icons/mob/items/righthand.dmi' +#define INV_W_UNIFORM_DEF_ICON 'icons/mob/uniform.dmi' +#define INV_ACCESSORIES_DEF_ICON 'icons/mob/ties.dmi' /mob/proc/regenerate_icons() //TODO: phase this out completely if possible diff --git a/code/setup.dm b/code/setup.dm index bfbb223353..1329bd971b 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -257,11 +257,10 @@ // Inventory slot strings. // since numbers cannot be used as associative list keys. +#define slot_back_str "back" #define slot_l_hand_str "slot_l_hand" #define slot_r_hand_str "slot_r_hand" #define slot_w_uniform_str "w_uniform" -#define slot_back_str "back" -#define slot_w_uniform_str "w_uniform" // Bitflags for clothing parts. #define HEAD 1 diff --git a/icons/mob/items/lefthand.dmi b/icons/mob/items/lefthand.dmi index 7f4ea4acb3..ed6383ba7c 100644 Binary files a/icons/mob/items/lefthand.dmi and b/icons/mob/items/lefthand.dmi differ diff --git a/icons/mob/items/lefthand_uniforms.dmi b/icons/mob/items/lefthand_uniforms.dmi new file mode 100644 index 0000000000..a7cb65c90c Binary files /dev/null and b/icons/mob/items/lefthand_uniforms.dmi differ diff --git a/icons/mob/items/righthand.dmi b/icons/mob/items/righthand.dmi index a53ac0d5ad..e7042ca3ad 100644 Binary files a/icons/mob/items/righthand.dmi and b/icons/mob/items/righthand.dmi differ diff --git a/icons/mob/items/righthand_uniforms.dmi b/icons/mob/items/righthand_uniforms.dmi new file mode 100644 index 0000000000..2160f1c5e4 Binary files /dev/null and b/icons/mob/items/righthand_uniforms.dmi differ