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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixes telecoms
Fixes telecoms, adds mutiny gamemode stuff, still needs fixes before it'll work. Adds old anouncements file, but desk anouncements are not yet functioning. Disabled for now.
This commit is contained in:
132
code/defines/procs/announce_old.dm
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132
code/defines/procs/announce_old.dm
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/var/datum/announcement/priority/priority_announcement = new(do_log = 0)
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/var/datum/announcement/priority/command/command_announcement = new(do_log = 0, do_newscast = 1)
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/datum/announcement
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var/title = "Attention"
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var/announcer = ""
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var/log = 0
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var/sound
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var/newscast = 0
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var/channel_name = "Station Announcements"
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var/announcement_type = "Announcement"
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/datum/announcement/New(var/do_log = 0, var/new_sound = null, var/do_newscast = 0)
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sound = new_sound
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log = do_log
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newscast = do_newscast
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/datum/announcement/priority/New(var/do_log = 1, var/new_sound = sound('sound/misc/notice2.ogg'), var/do_newscast = 0)
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..(do_log, new_sound, do_newscast)
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title = "Priority Announcement"
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announcement_type = "Priority Announcement"
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/datum/announcement/priority/command/New(var/do_log = 1, var/new_sound = sound('sound/misc/notice2.ogg'), var/do_newscast = 0)
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..(do_log, new_sound, do_newscast)
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title = "[command_name()] Update"
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announcement_type = "[command_name()] Update"
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/datum/announcement/priority/security/New(var/do_log = 1, var/new_sound = sound('sound/misc/notice2.ogg'), var/do_newscast = 0)
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..(do_log, new_sound, do_newscast)
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title = "Security Announcement"
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announcement_type = "Security Announcement"
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/datum/announcement/proc/Announce(var/message as text, var/new_title = "", var/new_sound = null, var/do_newscast = newscast)
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if(!message)
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return
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var/tmp/message_title = new_title ? new_title : title
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var/tmp/message_sound = new_sound ? sound(new_sound) : sound
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message_title = html_encode(message_title)
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Message(message, message_title)
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if(do_newscast)
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NewsCast(message, message_title)
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Sound(message_sound)
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Log(message, message_title)
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datum/announcement/proc/Message(message as text, message_title as text)
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player) && !isdeaf(M))
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M << "<h2 class='alert'>[title]</h2>"
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M << "<span class='alert'>[message]</span>"
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if (announcer)
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M << "<span class='alert'> -[html_encode(announcer)]</span>"
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datum/announcement/minor/Message(message as text, message_title as text)
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world << "<b>[message]</b>"
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datum/announcement/priority/Message(message as text, message_title as text)
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world << "<h1 class='alert'>[message_title]</h1>"
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world << "<span class='alert'>[message]</span>"
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if(announcer)
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world << "<span class='alert'> -[html_encode(announcer)]</span>"
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world << "<br>"
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datum/announcement/priority/command/Message(message as text, message_title as text)
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var/command
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command += "<h1 class='alert'>[command_name()] Update</h1>"
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if (message_title)
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command += "<br><h2 class='alert'>[message_title]</h2>"
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command += "<br><span class='alert'>[message]</span><br>"
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command += "<br>"
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player) && !isdeaf(M))
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M << command
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datum/announcement/priority/security/Message(message as text, message_title as text)
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world << "<font size=4 color='red'>[message_title]</font>"
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world << "<font color='red'>[message]</font>"
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datum/announcement/proc/NewsCast(message as text, message_title as text)
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if(!newscast)
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return
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var/datum/news_announcement/news = new
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news.channel_name = channel_name
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news.author = announcer
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news.message = message
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news.message_type = announcement_type
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news.can_be_redacted = 0
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announce_newscaster_news(news)
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datum/announcement/proc/PlaySound(var/message_sound)
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if(!message_sound)
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return
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player) && !isdeaf(M))
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M << message_sound
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datum/announcement/proc/Sound(var/message_sound)
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PlaySound(message_sound)
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datum/announcement/priority/Sound(var/message_sound)
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if(sound)
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world << sound
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datum/announcement/priority/command/Sound(var/message_sound)
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PlaySound(message_sound)
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datum/announcement/proc/Log(message as text, message_title as text)
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if(log)
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log_say("[key_name(usr)] has made \a [announcement_type]: [message_title] - [message] - [announcer]")
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message_admins("[key_name_admin(usr)] has made \a [announcement_type].", 1)
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/proc/GetNameAndAssignmentFromId(var/obj/item/weapon/card/id/I)
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// Format currently matches that of newscaster feeds: Registered Name (Assigned Rank)
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return I.assignment ? "[I.registered_name] ([I.assignment])" : I.registered_name
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/proc/level_seven_announcement()
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command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard \the [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
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/proc/ion_storm_announcement()
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command_announcement.Announce("It has come to our attention that \the [station_name()] passed through an ion storm. Please monitor all electronic equipment for malfunctions.", "Anomaly Alert")
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/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message)
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if (ticker.current_state == GAME_STATE_PLAYING)
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if(character.mind.role_alt_title)
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rank = character.mind.role_alt_title
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AnnounceArrivalSimple(character.real_name, rank, join_message)
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/proc/AnnounceArrivalSimple(var/name, var/rank = "visitor", var/join_message = "will arrive at the station shortly") //VOREStation Edit - Remove shuttle reference
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global_announcer.autosay("[name], [rank], [join_message].", "Arrivals Announcement Computer")
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