diff --git a/code/game/sound.dm b/code/game/sound.dm index d3f47aff82..0fe756eca5 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -25,7 +25,7 @@ var/list/page_sound = list('sound/effects/pageturn1.ogg', 'sound/effects/pagetur var/mob/M = P if(!M || !M.client) continue - if(get_dist(M, turf_source) <= (world.view + extrarange) * 6) + if(get_dist(M, turf_source) <= (world.view + extrarange) * 3) var/turf/T = get_turf(M) if(T && T.z == turf_source.z) M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff) @@ -52,7 +52,7 @@ var/const/SURROUND_CAP = 255 if(isturf(turf_source)) // 3D sounds, the technology is here! var/turf/T = get_turf(src) - S.volume -= get_dist(T, turf_source) * 0.5 + S.volume -= get_dist(T, turf_source) * 0.75 if (S.volume < 0) S.volume = 0 var/dx = turf_source.x - T.x // Hearing from the right/left