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Merge pull request #570 from MisterGrimm/Moronfixing
Fixing the work of a moron.
This commit is contained in:
@@ -9,9 +9,9 @@
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var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
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var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
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var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \
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it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \
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Set to -1 to force the submap to always be made.
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var/cost = null /*The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until
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it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc.
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Set to -1 to force the submap to always be made. */
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var/allow_duplicates = FALSE // If false, only one map template will be spawned by the game. Doesn't affect admins spawning then manually.
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var/discard_prob = 0 // If non-zero, there is a chance that the map seeding algorithm will skip this template when selecting potential templates to use.
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@@ -88,9 +88,9 @@
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hitsound_wall = 'sound/weapons/effects/searwall.ogg'
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// Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it.
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// Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and \
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// the projectiles have an AoE component, where as backline hivebots do not.
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/* Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it.
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Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and
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the projectiles have an AoE component, where as backline hivebots do not. */
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/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline
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name = "backline hivebot"
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desc = "A robot that can fire short-ranged projectiles over their allies."
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@@ -431,15 +431,15 @@
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// HEART SURGERY //
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//////////////////////////////////////////////////////////////////
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// To be finished after some tests.
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// /datum/surgery_step/ribcage/heart/cut
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// allowed_tools = list(
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// /obj/item/weapon/surgical/scalpel = 100, \
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// /obj/item/weapon/material/knife = 75, \
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// /obj/item/weapon/material/shard = 50, \
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// )
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/* /datum/surgery_step/ribcage/heart/cut
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allowed_tools = list(
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/obj/item/weapon/surgical/scalpel = 100,
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/obj/item/weapon/material/knife = 75,
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/obj/item/weapon/material/shard = 50,
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)
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// min_duration = 30
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// max_duration = 40
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min_duration = 30
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max_duration = 40
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// /datum/surgery_step/ribcage/heart/cut/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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// return ..() && target.op_stage.ribcage == 2
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/datum/surgery_step/ribcage/heart/cut/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target.op_stage.ribcage == 2 */
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