mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
@@ -1,293 +0,0 @@
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/obj/item/weapon/dart_cartridge
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name = "dart cartridge"
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desc = "A rack of hollow darts."
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icon = 'icons/obj/ammo.dmi'
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icon_state = "darts-5"
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item_state = "rcdammo"
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opacity = 0
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density = 0
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anchored = 0.0
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origin_tech = "materials=2"
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var/darts = 5
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/obj/item/weapon/dart_cartridge/update_icon()
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if(!darts)
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icon_state = "darts-0"
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else if(darts > 5)
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icon_state = "darts-5"
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else
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icon_state = "darts-[darts]"
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return 1
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/obj/item/weapon/gun/dartgun
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name = "dart gun"
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desc = "A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances."
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icon_state = "dartgun-empty"
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var/list/beakers = list() //All containers inside the gun.
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var/list/mixing = list() //Containers being used for mixing.
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var/obj/item/weapon/dart_cartridge/cartridge = null //Container of darts.
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var/max_beakers = 3
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var/dart_reagent_amount = 15
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var/container_type = /obj/item/weapon/reagent_containers/glass/beaker
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var/list/starting_chems = null
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/obj/item/weapon/gun/dartgun/update_icon()
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if(!cartridge)
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icon_state = "dartgun-empty"
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return 1
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if(!cartridge.darts)
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icon_state = "dartgun-0"
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else if(cartridge.darts > 5)
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icon_state = "dartgun-5"
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else
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icon_state = "dartgun-[cartridge.darts]"
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return 1
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/obj/item/weapon/gun/dartgun/New()
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..()
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if(starting_chems)
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for(var/chem in starting_chems)
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var/obj/B = new container_type(src)
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B.reagents.add_reagent(chem, 50)
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beakers += B
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cartridge = new /obj/item/weapon/dart_cartridge(src)
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update_icon()
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/obj/item/weapon/gun/dartgun/examine(mob/user)
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update_icon()
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if (!..(user, 2))
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return
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if (beakers.len)
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user << "\blue [src] contains:"
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for(var/obj/item/weapon/reagent_containers/glass/beaker/B in beakers)
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if(B.reagents && B.reagents.reagent_list.len)
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for(var/datum/reagent/R in B.reagents.reagent_list)
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user << "\blue [R.volume] units of [R.name]"
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/obj/item/weapon/gun/dartgun/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/dart_cartridge))
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var/obj/item/weapon/dart_cartridge/D = I
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if(!D.darts)
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user << "\blue [D] is empty."
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return 0
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if(cartridge)
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if(cartridge.darts <= 0)
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src.remove_cartridge()
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else
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user << "\blue There's already a cartridge in [src]."
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return 0
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user.drop_item()
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cartridge = D
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D.loc = src
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user << "\blue You slot [D] into [src]."
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update_icon()
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return
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if(istype(I, /obj/item/weapon/reagent_containers/glass))
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if(!istype(I, container_type))
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user << "\blue [I] doesn't seem to fit into [src]."
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return
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if(beakers.len >= max_beakers)
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user << "\blue [src] already has [max_beakers] beakers in it - another one isn't going to fit!"
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return
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var/obj/item/weapon/reagent_containers/glass/beaker/B = I
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user.drop_item()
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B.loc = src
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beakers += B
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user << "\blue You slot [B] into [src]."
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src.updateUsrDialog()
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/obj/item/weapon/gun/dartgun/can_fire()
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if(!cartridge)
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return 0
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else
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return cartridge.darts
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/obj/item/weapon/gun/dartgun/proc/has_selected_beaker_reagents()
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return 0
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/obj/item/weapon/gun/dartgun/proc/remove_cartridge()
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if(cartridge)
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usr << "\blue You pop the cartridge out of [src]."
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var/obj/item/weapon/dart_cartridge/C = cartridge
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C.loc = get_turf(src)
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C.update_icon()
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cartridge = null
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src.update_icon()
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/obj/item/weapon/gun/dartgun/proc/get_mixed_syringe()
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if (!cartridge)
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return 0
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if(!cartridge.darts)
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return 0
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var/obj/item/weapon/reagent_containers/syringe/dart = new(src)
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if(mixing.len)
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var/mix_amount = dart_reagent_amount/mixing.len
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for(var/obj/item/weapon/reagent_containers/glass/beaker/B in mixing)
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B.reagents.trans_to(dart,mix_amount)
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return dart
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/obj/item/weapon/gun/dartgun/proc/fire_dart(atom/target, mob/user)
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if (locate (/obj/structure/table, src.loc))
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return
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else
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var/turf/trg = get_turf(target)
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var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src))
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var/obj/item/weapon/reagent_containers/syringe/S = get_mixed_syringe()
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if(!S)
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user << "\red There are no darts in [src]!"
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return
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if(!S.reagents)
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user << "\red There are no reagents available!"
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return
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cartridge.darts--
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src.update_icon()
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S.reagents.trans_to(D, S.reagents.total_volume)
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del(S)
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D.icon_state = "syringeproj"
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D.name = "syringe"
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D.flags |= NOREACT
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playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
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for(var/i=0, i<6, i++)
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if(!D) break
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if(D.loc == trg) break
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step_towards(D,trg)
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if(D)
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for(var/mob/living/carbon/M in D.loc)
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if(!istype(M,/mob/living/carbon)) continue
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if(M == user) continue
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//Syringe gun attack logging by Yvarov
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var/R
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if(D.reagents)
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for(var/datum/reagent/A in D.reagents.reagent_list)
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R += A.id + " ("
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R += num2text(A.volume) + "),"
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if (istype(M, /mob))
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M.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>dartgun</b> ([R])"
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user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>dartgun</b> ([R])"
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msg_admin_attack("[user] ([user.ckey]) shot [M] ([M.ckey]) with a dartgun ([R]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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else
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M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>dartgun</b> ([R])"
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msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a <b>dartgun</b> ([R]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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if(D.reagents)
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D.reagents.trans_to(M, 15)
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M << "<span class='danger'>You feel a slight prick.</span>"
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del(D)
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break
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if(D)
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for(var/atom/A in D.loc)
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if(A == user) continue
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if(A.density) del(D)
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sleep(1)
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if (D) spawn(10) del(D)
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return
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/obj/item/weapon/gun/dartgun/afterattack(obj/target, mob/user , flag)
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if(!isturf(target.loc) || target == user) return
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..()
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/obj/item/weapon/gun/dartgun/can_hit(var/mob/living/target as mob, var/mob/living/user as mob)
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return 1
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/obj/item/weapon/gun/dartgun/attack_self(mob/user)
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user.set_machine(src)
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var/dat = "<b>[src] mixing control:</b><br><br>"
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if (beakers.len)
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var/i = 1
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for(var/obj/item/weapon/reagent_containers/glass/beaker/B in beakers)
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dat += "Beaker [i] contains: "
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if(B.reagents && B.reagents.reagent_list.len)
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for(var/datum/reagent/R in B.reagents.reagent_list)
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dat += "<br> [R.volume] units of [R.name], "
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if (check_beaker_mixing(B))
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dat += text("<A href='?src=\ref[src];stop_mix=[i]'><font color='green'>Mixing</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];mix=[i]'><font color='red'>Not mixing</font></A> ")
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else
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dat += "nothing."
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dat += " \[<A href='?src=\ref[src];eject=[i]'>Eject</A>\]<br>"
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i++
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else
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dat += "There are no beakers inserted!<br><br>"
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if(cartridge)
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if(cartridge.darts)
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dat += "The dart cartridge has [cartridge.darts] shots remaining."
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else
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dat += "<font color='red'>The dart cartridge is empty!</font>"
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dat += " \[<A href='?src=\ref[src];eject_cart=1'>Eject</A>\]"
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user << browse(dat, "window=dartgun")
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onclose(user, "dartgun", src)
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/obj/item/weapon/gun/dartgun/proc/check_beaker_mixing(var/obj/item/B)
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if(!mixing || !beakers)
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return 0
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for(var/obj/item/M in mixing)
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if(M == B)
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return 1
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return 0
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/obj/item/weapon/gun/dartgun/Topic(href, href_list)
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src.add_fingerprint(usr)
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if(href_list["stop_mix"])
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var/index = text2num(href_list["stop_mix"])
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if(index <= beakers.len)
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for(var/obj/item/M in mixing)
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if(M == beakers[index])
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mixing -= M
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break
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else if (href_list["mix"])
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var/index = text2num(href_list["mix"])
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if(index <= beakers.len)
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mixing += beakers[index]
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else if (href_list["eject"])
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var/index = text2num(href_list["eject"])
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if(index <= beakers.len)
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if(beakers[index])
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var/obj/item/weapon/reagent_containers/glass/beaker/B = beakers[index]
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usr << "You remove [B] from [src]."
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mixing -= B
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beakers -= B
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B.loc = get_turf(src)
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else if (href_list["eject_cart"])
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remove_cartridge()
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src.updateUsrDialog()
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return
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/obj/item/weapon/gun/dartgun/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)
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if(cartridge)
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spawn(0) fire_dart(target,user)
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else
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usr << "\red [src] is empty."
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/obj/item/weapon/gun/dartgun/vox
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name = "alien dart gun"
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desc = "A small gas-powered dartgun, fitted for nonhuman hands."
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/obj/item/weapon/gun/dartgun/vox/medical
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starting_chems = list("kelotane","bicaridine","anti_toxin")
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/obj/item/weapon/gun/dartgun/vox/raider
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starting_chems = list("space_drugs","stoxin","impedrezene")
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@@ -1,63 +0,0 @@
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/obj/item/weapon/gun/grenadelauncher
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name = "grenade launcher"
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icon = 'icons/obj/gun.dmi'
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icon_state = "riotgun"
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item_state = "riotgun"
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w_class = 4.0
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throw_speed = 2
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throw_range = 10
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force = 5.0
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var/list/grenades = new/list()
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var/max_grenades = 3
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matter = list("metal" = 2000)
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examine(mob/user)
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if(..(user, 2))
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user << "\blue [grenades] / [max_grenades] Grenades."
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attackby(obj/item/I as obj, mob/user as mob)
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if((istype(I, /obj/item/weapon/grenade)))
|
||||
if(grenades.len < max_grenades)
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user.drop_item()
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I.loc = src
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grenades += I
|
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user << "\blue You put the grenade in the grenade launcher."
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user << "\blue [grenades.len] / [max_grenades] Grenades."
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else
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usr << "\red The grenade launcher cannot hold more grenades."
|
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|
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afterattack(obj/target, mob/user , flag)
|
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if (istype(target, /obj/item/weapon/storage/backpack ))
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return
|
||||
|
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else if (locate (/obj/structure/table, src.loc))
|
||||
return
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||||
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else if(target == user)
|
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return
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|
||||
if(grenades.len)
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spawn(0) fire_grenade(target,user)
|
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else
|
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usr << "\red The grenade launcher is empty."
|
||||
|
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proc
|
||||
fire_grenade(atom/target, mob/user)
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red [] fired a grenade!", user), 1)
|
||||
user << "\red You fire the grenade launcher!"
|
||||
var/obj/item/weapon/grenade/chem_grenade/F = grenades[1] //Now with less copypasta!
|
||||
grenades -= F
|
||||
F.loc = user.loc
|
||||
F.throw_at(target, 30, 2, user)
|
||||
message_admins("[key_name_admin(user)] fired a grenade ([F.name]) from a grenade launcher ([src.name]).")
|
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log_game("[key_name_admin(user)] used a grenade ([src.name]).")
|
||||
F.active = 1
|
||||
F.icon_state = initial(icon_state) + "_active"
|
||||
playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(15)
|
||||
F.prime()
|
||||
@@ -337,6 +337,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "banana"
|
||||
item_state = "banana"
|
||||
slot_flags = SLOT_HOLSTER
|
||||
filling_color = "#FCF695"
|
||||
trash = /obj/item/weapon/bananapeel
|
||||
plantname = "banana"
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
w_class = 1
|
||||
sharp = 1
|
||||
var/mode = SYRINGE_DRAW
|
||||
var/image/filling //holds a reference to the current filling overlay
|
||||
|
||||
on_reagent_change()
|
||||
update_icon()
|
||||
@@ -217,7 +218,7 @@
|
||||
item_state = "syringe_[rounded_vol]"
|
||||
|
||||
if(reagents.total_volume)
|
||||
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "syringe10")
|
||||
filling = image('icons/obj/reagentfillings.dmi', src, "syringe10")
|
||||
|
||||
filling.icon_state = "syringe[rounded_vol]"
|
||||
|
||||
@@ -225,7 +226,7 @@
|
||||
overlays += filling
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/proc/syringestab(mob/living/carbon/target as mob, mob/living/carbon/user as mob)
|
||||
proc/syringestab(mob/living/carbon/target as mob, mob/living/carbon/user as mob)
|
||||
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
target.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
@@ -268,13 +269,19 @@
|
||||
src.reagents.reaction(target, INGEST)
|
||||
var/syringestab_amount_transferred = rand(0, (reagents.total_volume - 5)) //nerfed by popular demand
|
||||
src.reagents.trans_to(target, syringestab_amount_transferred)
|
||||
src.break_syringe(target, user)
|
||||
|
||||
proc/break_syringe(mob/living/carbon/target, mob/living/carbon/user)
|
||||
src.desc += " It is broken."
|
||||
src.mode = SYRINGE_BROKEN
|
||||
src.add_blood(target)
|
||||
src.add_fingerprint(usr)
|
||||
if(target)
|
||||
src.add_blood(target)
|
||||
if(user)
|
||||
src.add_fingerprint(user)
|
||||
src.update_icon()
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/ld50_syringe
|
||||
name = "Lethal Injection Syringe"
|
||||
desc = "A syringe used for lethal injections."
|
||||
|
||||
@@ -1,137 +0,0 @@
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/gun/syringe
|
||||
name = "syringe gun"
|
||||
desc = "A spring loaded rifle designed to fit syringes, designed to incapacitate unruly patients from a distance."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "syringegun"
|
||||
item_state = "syringegun"
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 4.0
|
||||
var/list/syringes = new/list()
|
||||
var/max_syringes = 1
|
||||
matter = list("metal" = 2000)
|
||||
|
||||
/obj/item/weapon/gun/syringe/examine(mob/user)
|
||||
if(..(user, 2))
|
||||
user << "\blue [syringes.len] / [max_syringes] syringes."
|
||||
|
||||
/obj/item/weapon/gun/syringe/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/syringe))
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = I
|
||||
if(S.mode != 2)//SYRINGE_BROKEN in syringes.dm
|
||||
if(syringes.len < max_syringes)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
syringes += I
|
||||
user << "\blue You put the syringe in [src]."
|
||||
user << "\blue [syringes.len] / [max_syringes] syringes."
|
||||
else
|
||||
usr << "\red [src] cannot hold more syringes."
|
||||
else
|
||||
usr << "\red This syringe is broken!"
|
||||
|
||||
|
||||
/obj/item/weapon/gun/syringe/afterattack(obj/target, mob/user , flag)
|
||||
if(!isturf(target.loc) || target == user) return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/syringe/can_fire()
|
||||
return syringes.len
|
||||
|
||||
/obj/item/weapon/gun/syringe/can_hit(var/mob/living/target as mob, var/mob/living/user as mob)
|
||||
return 1 //SHOOT AND LET THE GOD GUIDE IT (probably will hit a wall anyway)
|
||||
|
||||
/obj/item/weapon/gun/syringe/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)
|
||||
if(syringes.len)
|
||||
spawn(0) fire_syringe(target,user)
|
||||
else
|
||||
usr << "\red [src] is empty."
|
||||
|
||||
/obj/item/weapon/gun/syringe/proc/fire_syringe(atom/target, mob/user)
|
||||
if (locate (/obj/structure/table, src.loc))
|
||||
return
|
||||
else
|
||||
var/turf/trg = get_turf(target)
|
||||
var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src))
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
|
||||
if((!S) || (!S.reagents)) //ho boy! wot runtimes!
|
||||
return
|
||||
S.reagents.trans_to(D, S.reagents.total_volume)
|
||||
syringes -= S
|
||||
del(S)
|
||||
D.icon_state = "syringeproj"
|
||||
D.name = "syringe"
|
||||
playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1)
|
||||
|
||||
for(var/i=0, i<6, i++)
|
||||
if(!D) break
|
||||
if(D.loc == trg) break
|
||||
step_towards(D,trg)
|
||||
|
||||
if(D)
|
||||
for(var/mob/living/carbon/M in D.loc)
|
||||
if(!istype(M,/mob/living/carbon)) continue
|
||||
if(M == user) continue
|
||||
//Syringe gun attack logging by Yvarov
|
||||
var/R
|
||||
if(D.reagents)
|
||||
for(var/datum/reagent/A in D.reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if (istype(M, /mob))
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
msg_admin_attack("[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
else
|
||||
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
var/mob/living/T
|
||||
if(istype(M,/mob/living))
|
||||
T = M
|
||||
|
||||
M.visible_message("<span class='danger'>[M] is hit by the syringe!</span>")
|
||||
|
||||
if(T && istype(T) && T.can_inject())
|
||||
if(D.reagents)
|
||||
D.reagents.trans_to(M, 15)
|
||||
else
|
||||
M.visible_message("<span class='danger'>The syringe bounces off [M]!</span>")
|
||||
|
||||
del(D)
|
||||
break
|
||||
if(D)
|
||||
for(var/atom/A in D.loc)
|
||||
if(A == user) continue
|
||||
if(A.density) del(D)
|
||||
|
||||
sleep(1)
|
||||
|
||||
if (D) spawn(10) del(D)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/syringe/rapidsyringe
|
||||
name = "rapid syringe gun"
|
||||
desc = "A modification of the syringe gun design, using a rotating cylinder to store up to four syringes."
|
||||
icon_state = "rapidsyringegun"
|
||||
max_syringes = 4
|
||||
|
||||
|
||||
/obj/effect/syringe_gun_dummy
|
||||
name = ""
|
||||
desc = ""
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "null"
|
||||
anchored = 1
|
||||
density = 0
|
||||
|
||||
New()
|
||||
var/datum/reagents/R = new/datum/reagents(15)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
Reference in New Issue
Block a user