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-Gave Roboticists morgue access. As a job that handles corpses frequently I felt that this would be for the best.
-Removed Virologist's unneeded morgue access. Map changes: -Robotics has body bags now -Moved some cameras around in and near the bridge. The bridge should no longer be the most annoying place to navigate as AI -More cameras moved out of maint. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3674 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -228,7 +228,7 @@
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if("Chef")
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return list(access_kitchen, access_morgue)
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if("Roboticist")
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return list(access_robotics, access_tech_storage)
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return list(access_robotics, access_tech_storage, access_morgue) //As a job that handles so many corpses, it makes sense for them to have morgue access.
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if("Cargo Technician")
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return list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
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if("Shaft Miner")
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@@ -246,7 +246,7 @@
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access_research, access_robotics, access_xenobiology,
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access_RC_announce, access_keycard_auth, access_tcomsat)
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if("Virologist")
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return list(access_medical, access_morgue, access_virology)
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return list(access_medical, access_virology)
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if("Chief Medical Officer")
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return list(access_medical, access_morgue, access_genetics, access_heads,
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access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
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