-Gave Roboticists morgue access. As a job that handles corpses frequently I felt that this would be for the best.

-Removed Virologist's unneeded morgue access.

Map changes:
-Robotics has body bags now
-Moved some cameras around in and near the bridge. The bridge should no longer be the most annoying place to navigate as AI
-More cameras moved out of maint.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3674 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
ericgfwong@hotmail.com
2012-05-26 04:44:20 +00:00
parent 11a3b7e26d
commit fa11193c60
2 changed files with 9148 additions and 9143 deletions

View File

@@ -228,7 +228,7 @@
if("Chef")
return list(access_kitchen, access_morgue)
if("Roboticist")
return list(access_robotics, access_tech_storage)
return list(access_robotics, access_tech_storage, access_morgue) //As a job that handles so many corpses, it makes sense for them to have morgue access.
if("Cargo Technician")
return list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
if("Shaft Miner")
@@ -246,7 +246,7 @@
access_research, access_robotics, access_xenobiology,
access_RC_announce, access_keycard_auth, access_tcomsat)
if("Virologist")
return list(access_medical, access_morgue, access_virology)
return list(access_medical, access_virology)
if("Chief Medical Officer")
return list(access_medical, access_morgue, access_genetics, access_heads,
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,