mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
TTV Refactor
Ensures TTV icon update occurs properly and removes the need for sleep() by updating tank Destroy() to account for TTVs. Collects duplicated code into a transfer_valve/remove_tank() proc.
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@@ -99,17 +99,9 @@
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if (src.loc != usr)
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return 0
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if(tank_one && href_list["tankone"])
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split_gases()
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valve_open = 0
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tank_one.loc = get_turf(src)
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tank_one = null
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update_icon()
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remove_tank(tank_one)
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else if(tank_two && href_list["tanktwo"])
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split_gases()
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valve_open = 0
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tank_two.loc = get_turf(src)
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tank_two = null
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update_icon()
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remove_tank(tank_two)
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else if(href_list["open"])
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toggle_valve()
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else if(attached_device)
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@@ -148,29 +140,51 @@
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if(attached_device)
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overlays += "device"
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/obj/item/device/transfer_valve/proc/remove_tank(obj/item/weapon/tank/T)
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if(tank_one == T)
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split_gases()
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tank_one = null
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else if(tank_two == T)
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split_gases()
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tank_two = null
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else
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return
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T.loc = get_turf(src)
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update_icon()
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/obj/item/device/transfer_valve/proc/merge_gases()
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if(valve_open)
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return
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tank_two.air_contents.volume += tank_one.air_contents.volume
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var/datum/gas_mixture/temp
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temp = tank_one.air_contents.remove_ratio(1)
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tank_two.air_contents.merge(temp)
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valve_open = 1
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/obj/item/device/transfer_valve/proc/split_gases()
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if (!valve_open || !tank_one || !tank_two)
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if(!valve_open)
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return
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valve_open = 0
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if(deleted(tank_one) || deleted(tank_two))
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return
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var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
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var/datum/gas_mixture/temp
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temp = tank_two.air_contents.remove_ratio(ratio1)
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tank_one.air_contents.merge(temp)
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tank_two.air_contents.volume -= tank_one.air_contents.volume
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/*
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Exadv1: I know this isn't how it's going to work, but this was just to check
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it explodes properly when it gets a signal (and it does).
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*/
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/obj/item/device/transfer_valve/proc/toggle_valve()
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if(valve_open==0 && (tank_one && tank_two))
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valve_open = 1
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if(!valve_open && (tank_one && tank_two))
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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@@ -196,16 +210,11 @@
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message_admins(log_str, 0, 1)
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log_game(log_str)
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merge_gases()
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spawn(20) // In case one tank bursts
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for (var/i=0,i<5,i++)
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src.update_icon()
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sleep(10)
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src.update_icon()
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else if(valve_open==1 && (tank_one && tank_two))
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split_gases()
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valve_open = 0
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src.update_icon()
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src.update_icon()
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// this doesn't do anything but the timer etc. expects it to be here
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// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
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@@ -37,6 +37,10 @@
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processing_objects.Remove(src)
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if(istype(loc, /obj/item/device/transfer_valve))
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var/obj/item/device/transfer_valve/TTV = loc
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TTV.remove_tank(src)
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..()
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/obj/item/weapon/tank/examine(mob/user)
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@@ -280,7 +284,10 @@
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qdel(src)
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else if(pressure > TANK_RUPTURE_PRESSURE)
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//world << "\blue[x],[y] tank is rupturing: [pressure] kPa, integrity [integrity]"
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#ifdef FIREDBG
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log_debug("\blue[x],[y] tank is rupturing: [pressure] kPa, integrity [integrity]")
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#endif
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if(integrity <= 0)
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var/turf/simulated/T = get_turf(src)
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if(!T)
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@@ -292,7 +299,10 @@
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integrity--
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else if(pressure > TANK_LEAK_PRESSURE)
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//world << "\blue[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]"
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#ifdef FIREDBG
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log_debug("\blue[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]")
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#endif
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if(integrity <= 0)
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var/turf/simulated/T = get_turf(src)
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if(!T)
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