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Merge pull request #4922 from mwerezak/power
Fixed cell chargers being infinite energy sources.
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@@ -187,8 +187,8 @@
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var/heat_capacity = gas.heat_capacity()
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var/energy_used = min( abs( heat_capacity*(gas.temperature - target_temperature) ), MAX_ENERGY_CHANGE)
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//Use power. Assuming that each power unit represents 1000 watts....
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use_power(energy_used/1000, ENVIRON)
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//Use power. Assuming that each power unit represents 1 watts....
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use_power(energy_used, ENVIRON)
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//We need to cool ourselves.
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if(environment.temperature > target_temperature)
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@@ -10,6 +10,7 @@
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power_channel = EQUIP
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var/obj/item/weapon/cell/charging = null
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var/chargelevel = -1
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var/efficiency = 0.875 //<1.0 means some power is lost in the charging process, >1.0 means free energy.
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proc
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updateicon()
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icon_state = "ccharger[charging ? 1 : 0]"
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@@ -92,7 +93,9 @@
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if(!charging || (stat & (BROKEN|NOPOWER)) || !anchored)
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return
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use_power(200) //this used to use CELLRATE, but CELLRATE is fucking awful. feel free to fix this properly!
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charging.give(175) //inefficiency.
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var/power_used = 100000 //for 200 units of charge. Yes, thats right, 100 kW. Is something wrong with CELLRATE?
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power_used = charging.give(power_used*CELLRATE*efficiency)
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use_power(power_used)
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updateicon()
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@@ -116,6 +116,7 @@ var/list/reg_dna = list( )
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var/mouse_respawn_time = 5 //Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes.
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var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: 0.02 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
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//It's a conversion constant. power_used*CELLRATE = charge_provided, or charge_used/CELLRATE = power_provided
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var/CHARGELEVEL = 0.0005 // Cap for how fast cells charge, as a percentage-per-tick (0.01 means cellcharge is capped to 1% per second)
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var/shuttle_z = 2 //default
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@@ -1,7 +1,7 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
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//PACMAN variant that can run on the small plasma tanks.
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/obj/machinery/power/port_gen/pacman2
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name = "Pacman II"
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desc = "P.A.C.M.A.N. type II portable generator. Uses liquid plasma as a fuel source."
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@@ -93,6 +93,7 @@ display round(lastgen) and plasmatank amount
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else
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usr << "\blue The generator is off."
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//A power generator that runs on solid plasma sheets.
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/obj/machinery/power/port_gen/pacman
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name = "P.A.C.M.A.N.-type Portable Generator"
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var/sheets = 0
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