mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
committed by
Atermonera
parent
e58e97c449
commit
fa6ff94474
81
code/datums/wires/mines.dm
Normal file
81
code/datums/wires/mines.dm
Normal file
@@ -0,0 +1,81 @@
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/datum/wires/mines
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wire_count = 6
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random = 1
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holder_type = /obj/effect/mine
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#define WIRE_DETONATE 1
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#define WIRE_TIMED_DET 2
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#define WIRE_DISARM 4
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#define WIRE_DUMMY_1 8
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#define WIRE_DUMMY_2 16
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#define WIRE_BADDISARM 32
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/datum/wires/mines/GetInteractWindow()
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. = ..()
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. += "<br>\n["Warning: detonation may occur even with proper equipment."]"
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return .
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/datum/wires/mines/proc/explode()
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return
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/datum/wires/mines/UpdateCut(var/index, var/mended)
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var/obj/effect/mine/C = holder
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switch(index)
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if(WIRE_DETONATE)
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C.visible_message("\icon[C] *BEEE-*", "\icon[C] *BEEE-*")
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C.explode()
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if(WIRE_TIMED_DET)
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C.visible_message("\icon[C] *BEEE-*", "\icon[C] *BEEE-*")
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C.explode()
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if(WIRE_DISARM)
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C.visible_message("\icon[C] *click!*", "\icon[C] *click!*")
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new C.mineitemtype(get_turf(C))
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spawn(0)
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qdel(C)
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return
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if(WIRE_DUMMY_1)
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return
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if(WIRE_DUMMY_2)
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return
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if(WIRE_BADDISARM)
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C.visible_message("\icon[C] *BEEPBEEPBEEP*", "\icon[C] *BEEPBEEPBEEP*")
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spawn(20)
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C.explode()
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return
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/datum/wires/mines/UpdatePulsed(var/index)
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var/obj/effect/mine/C = holder
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if(IsIndexCut(index))
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return
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switch(index)
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if(WIRE_DETONATE)
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C.visible_message("\icon[C] *beep*", "\icon[C] *beep*")
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if(WIRE_TIMED_DET)
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C.visible_message("\icon[C] *BEEPBEEPBEEP*", "\icon[C] *BEEPBEEPBEEP*")
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spawn(20)
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C.explode()
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if(WIRE_DISARM)
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C.visible_message("\icon[C] *ping*", "\icon[C] *ping*")
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if(WIRE_DUMMY_1)
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C.visible_message("\icon[C] *ping*", "\icon[C] *ping*")
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if(WIRE_DUMMY_2)
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C.visible_message("\icon[C] *beep*", "\icon[C] *beep*")
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if(WIRE_BADDISARM)
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C.visible_message("\icon[C] *ping*", "\icon[C] *ping*")
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return
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/datum/wires/mines/CanUse(var/mob/living/L)
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var/obj/effect/mine/M = holder
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return M.panel_open
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@@ -1,16 +1,37 @@
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/obj/effect/mine
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name = "Mine"
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desc = "I Better stay away from that thing."
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density = 1
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name = "mine"
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desc = "A small explosive mine with 'HE' and a grenade symbol on the side."
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density = 0
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anchored = 1
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layer = 3
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icon = 'icons/obj/weapons.dmi'
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icon_state = "uglymine"
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var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
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var/triggered = 0
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var/smoke_strength = 3
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var/mineitemtype = /obj/item/weapon/mine
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var/panel_open = 0
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var/datum/wires/mines/wires = null
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/obj/effect/mine/New()
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icon_state = "uglyminearmed"
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wires = new(src)
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/obj/effect/mine/proc/explode()
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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triggered = 1
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s.set_up(3, 1, src)
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s.start()
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explosion(loc, 0, 2, 3, 4) //land mines are dangerous, folks.
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qdel(s)
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qdel(src)
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/obj/effect/mine/bullet_act()
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if(prob(50))
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explode()
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/obj/effect/mine/ex_act(severity)
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if(severity <= 2 || prob(50))
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explode()
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..()
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/obj/effect/mine/Crossed(AM as mob|obj)
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Bumped(AM)
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@@ -19,87 +40,218 @@
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if(triggered) return
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if(istype(M, /mob/living/carbon/human))
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for(var/mob/O in viewers(world.view, src.loc))
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O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
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triggered = 1
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call(src,triggerproc)(M)
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if(istype(M, /mob/living/))
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explode()
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/obj/effect/mine/proc/triggerrad(obj)
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/obj/effect/mine/attackby(obj/item/W as obj, mob/living/user as mob)
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if(isscrewdriver(W))
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panel_open = !panel_open
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user.visible_message("<span class='warning'>[user] very carefully screws the mine's panel [panel_open ? "open" : "closed"].</span>",
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"<span class='notice'>You very carefully screw the mine's panel [panel_open ? "open" : "closed"].</span>")
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playsound(src.loc, W.usesound, 50, 1)
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else if((iswirecutter(W) || ismultitool(W)) && panel_open)
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interact(user)
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else
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..()
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/obj/effect/mine/interact(mob/living/user as mob)
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if(!panel_open || istype(user, /mob/living/silicon/ai))
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return
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user.set_machine(src)
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wires.Interact(user)
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/obj/effect/mine/dnascramble/explode(obj)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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triggered = 1
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s.set_up(3, 1, src)
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s.start()
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obj:radiation += 50
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randmutb(obj)
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domutcheck(obj,null)
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spawn(0)
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qdel(src)
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qdel(s)
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qdel(src)
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/obj/effect/mine/proc/triggerstun(obj)
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/obj/effect/mine/stun/explode(obj)
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triggered = 1
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if(ismob(obj))
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var/mob/M = obj
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M.Stun(30)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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s.set_up(3, 1, src)
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s.start()
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spawn(0)
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qdel(src)
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/obj/effect/mine/proc/triggern2o(obj)
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//example: n2o triggerproc
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//note: im lazy
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qdel(s)
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qdel(src)
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/obj/effect/mine/n2o/explode()
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triggered = 1
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for (var/turf/simulated/floor/target in range(1,src))
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if(!target.blocks_air)
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target.assume_gas("sleeping_agent", 30)
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qdel(src)
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spawn(0)
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qdel(src)
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/obj/effect/mine/proc/triggerphoron(obj)
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/obj/effect/mine/phoron/explode()
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triggered = 1
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for (var/turf/simulated/floor/target in range(1,src))
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if(!target.blocks_air)
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target.assume_gas("phoron", 30)
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target.hotspot_expose(1000, CELL_VOLUME)
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qdel(src)
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spawn(0)
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qdel(src)
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/obj/effect/mine/proc/triggerkick(obj)
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/obj/effect/mine/kick/explode(obj)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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triggered = 1
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s.set_up(3, 1, src)
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s.start()
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qdel(obj:client)
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spawn(0)
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qdel(src)
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qdel(s)
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qdel(src)
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/obj/effect/mine/proc/explode(obj)
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explosion(loc, 0, 1, 2, 3)
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spawn(0)
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qdel(src)
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/obj/effect/mine/frag/explode()
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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triggered = 1
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s.set_up(3, 1, src)
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s.start()
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var/turf/O = get_turf(src)
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if(!O)
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return
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src.fragmentate(O, 20, 7, list(/obj/item/projectile/bullet/pellet/fragment)) //only 20 weak fragments because you're stepping directly on it
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qdel(s)
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qdel(src)
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/obj/effect/mine/training/explode()
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triggered = 1
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visible_message("\The [src.name]'s light flashes rapidly as it 'explodes'.")
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new src.mineitemtype(get_turf(src))
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qdel(src)
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/obj/effect/mine/dnascramble
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name = "Radiation Mine"
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name = "radiation mine"
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desc = "A small explosive mine with a radiation symbol on the side."
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icon_state = "uglymine"
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triggerproc = "triggerrad"
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mineitemtype = /obj/item/weapon/mine/dnascramble
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/obj/effect/mine/phoron
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name = "Phoron Mine"
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name = "incendiary mine"
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desc = "A small explosive mine with a fire symbol on the side."
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icon_state = "uglymine"
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triggerproc = "triggerphoron"
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mineitemtype = /obj/item/weapon/mine/phoron
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/obj/effect/mine/kick
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name = "Kick Mine"
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name = "kick mine"
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desc = "Concentrated war crimes. Handle with care."
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icon_state = "uglymine"
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triggerproc = "triggerkick"
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mineitemtype = /obj/item/weapon/mine/kick
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/obj/effect/mine/n2o
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name = "N2O Mine"
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name = "nitrous oxide mine"
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desc = "A small explosive mine with three Z's on the side."
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icon_state = "uglymine"
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triggerproc = "triggern2o"
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mineitemtype = /obj/item/weapon/mine/n2o
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/obj/effect/mine/stun
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name = "Stun Mine"
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name = "stun mine"
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desc = "A small explosive mine with a lightning bolt symbol on the side."
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icon_state = "uglymine"
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triggerproc = "triggerstun"
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mineitemtype = /obj/item/weapon/mine/stun
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/obj/effect/mine/frag
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name = "fragmentation mine"
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desc = "A small explosive mine with 'FRAG' and a grenade symbol on the side."
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icon_state = "uglymine"
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mineitemtype = /obj/item/weapon/mine/frag
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var/fragment_types = list(/obj/item/projectile/bullet/pellet/fragment)
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var/num_fragments = 20 //total number of fragments produced by the grenade
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//The radius of the circle used to launch projectiles. Lower values mean less projectiles are used but if set too low gaps may appear in the spread pattern
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var/spread_range = 7
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/obj/effect/mine/training
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name = "training mine"
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desc = "A mine with its payload removed, for EOD training and demonstrations."
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icon_state = "uglymine"
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mineitemtype = /obj/item/weapon/mine/training
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/obj/item/weapon/mine
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name = "mine"
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desc = "A small explosive mine with 'HE' and a grenade symbol on the side."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "uglymine"
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var/arming = 0
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var/countdown = 10
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var/minetype = /obj/effect/mine
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/obj/item/weapon/mine/attack_self(mob/user as mob)
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if(!arming)
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to_chat(user, "<span class='warning'>You prime \the [name]! [countdown] seconds!</span>")
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icon_state = initial(icon_state) + "armed"
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arming = 1
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playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
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add_fingerprint(user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.throw_mode_on()
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spawn(countdown*10)
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if(arming)
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prime()
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if(user)
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msg_admin_attack("[user.name] ([user.ckey]) primed \a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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return
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else
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to_chat(user, "You cancel \the [name]'s priming sequence.")
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arming = 0
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countdown = initial(countdown)
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icon_state = initial(icon_state)
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add_fingerprint(user)
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return
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/obj/item/weapon/mine/proc/prime(mob/user as mob)
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visible_message("\The [src.name] beeps as the priming sequence completes.")
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var/atom/R = new minetype(get_turf(src))
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src.transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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spawn(0)
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qdel(src)
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/obj/item/weapon/mine/dnascramble
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name = "radiation mine"
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desc = "A small explosive mine with a radiation symbol on the side."
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icon_state = "uglymine"
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minetype = /obj/effect/mine/dnascramble
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/obj/item/weapon/mine/phoron
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name = "incendiary mine"
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desc = "A small explosive mine with a fire symbol on the side."
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icon_state = "uglymine"
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minetype = /obj/effect/mine/phoron
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/obj/item/weapon/mine/kick
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name = "kick mine"
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desc = "Concentrated war crimes. Handle with care."
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icon_state = "uglymine"
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minetype = /obj/effect/mine/kick
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/obj/item/weapon/mine/n2o
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name = "nitrous oxide mine"
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desc = "A small explosive mine with three Z's on the side."
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icon_state = "uglymine"
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minetype = /obj/effect/mine/n2o
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/obj/item/weapon/mine/stun
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name = "stun mine"
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desc = "A small explosive mine with a lightning bolt symbol on the side."
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icon_state = "uglymine"
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minetype = /obj/effect/mine/stun
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/obj/item/weapon/mine/frag
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name = "fragmentation mine"
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desc = "A small explosive mine with 'FRAG' and a grenade symbol on the side."
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icon_state = "uglymine"
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minetype = /obj/effect/mine/frag
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/obj/item/weapon/mine/training
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name = "training mine"
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desc = "A mine with its payload removed, for EOD training and demonstrations."
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icon_state = "uglymine"
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minetype = /obj/effect/mine/training
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Reference in New Issue
Block a user