What's Yours Is Mined (#4556)

* Boom!

* Wires!
This commit is contained in:
mistyLuminescence
2018-02-10 02:56:46 +00:00
committed by Atermonera
parent e58e97c449
commit fa6ff94474
4 changed files with 314 additions and 44 deletions

View File

@@ -0,0 +1,81 @@
/datum/wires/mines
wire_count = 6
random = 1
holder_type = /obj/effect/mine
#define WIRE_DETONATE 1
#define WIRE_TIMED_DET 2
#define WIRE_DISARM 4
#define WIRE_DUMMY_1 8
#define WIRE_DUMMY_2 16
#define WIRE_BADDISARM 32
/datum/wires/mines/GetInteractWindow()
. = ..()
. += "<br>\n["Warning: detonation may occur even with proper equipment."]"
return .
/datum/wires/mines/proc/explode()
return
/datum/wires/mines/UpdateCut(var/index, var/mended)
var/obj/effect/mine/C = holder
switch(index)
if(WIRE_DETONATE)
C.visible_message("\icon[C] *BEEE-*", "\icon[C] *BEEE-*")
C.explode()
if(WIRE_TIMED_DET)
C.visible_message("\icon[C] *BEEE-*", "\icon[C] *BEEE-*")
C.explode()
if(WIRE_DISARM)
C.visible_message("\icon[C] *click!*", "\icon[C] *click!*")
new C.mineitemtype(get_turf(C))
spawn(0)
qdel(C)
return
if(WIRE_DUMMY_1)
return
if(WIRE_DUMMY_2)
return
if(WIRE_BADDISARM)
C.visible_message("\icon[C] *BEEPBEEPBEEP*", "\icon[C] *BEEPBEEPBEEP*")
spawn(20)
C.explode()
return
/datum/wires/mines/UpdatePulsed(var/index)
var/obj/effect/mine/C = holder
if(IsIndexCut(index))
return
switch(index)
if(WIRE_DETONATE)
C.visible_message("\icon[C] *beep*", "\icon[C] *beep*")
if(WIRE_TIMED_DET)
C.visible_message("\icon[C] *BEEPBEEPBEEP*", "\icon[C] *BEEPBEEPBEEP*")
spawn(20)
C.explode()
if(WIRE_DISARM)
C.visible_message("\icon[C] *ping*", "\icon[C] *ping*")
if(WIRE_DUMMY_1)
C.visible_message("\icon[C] *ping*", "\icon[C] *ping*")
if(WIRE_DUMMY_2)
C.visible_message("\icon[C] *beep*", "\icon[C] *beep*")
if(WIRE_BADDISARM)
C.visible_message("\icon[C] *ping*", "\icon[C] *ping*")
return
/datum/wires/mines/CanUse(var/mob/living/L)
var/obj/effect/mine/M = holder
return M.panel_open

View File

@@ -1,16 +1,37 @@
/obj/effect/mine
name = "Mine"
desc = "I Better stay away from that thing."
density = 1
name = "mine"
desc = "A small explosive mine with 'HE' and a grenade symbol on the side."
density = 0
anchored = 1
layer = 3
icon = 'icons/obj/weapons.dmi'
icon_state = "uglymine"
var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
var/triggered = 0
var/smoke_strength = 3
var/mineitemtype = /obj/item/weapon/mine
var/panel_open = 0
var/datum/wires/mines/wires = null
/obj/effect/mine/New()
icon_state = "uglyminearmed"
wires = new(src)
/obj/effect/mine/proc/explode()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
triggered = 1
s.set_up(3, 1, src)
s.start()
explosion(loc, 0, 2, 3, 4) //land mines are dangerous, folks.
qdel(s)
qdel(src)
/obj/effect/mine/bullet_act()
if(prob(50))
explode()
/obj/effect/mine/ex_act(severity)
if(severity <= 2 || prob(50))
explode()
..()
/obj/effect/mine/Crossed(AM as mob|obj)
Bumped(AM)
@@ -19,87 +40,218 @@
if(triggered) return
if(istype(M, /mob/living/carbon/human))
for(var/mob/O in viewers(world.view, src.loc))
O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
triggered = 1
call(src,triggerproc)(M)
if(istype(M, /mob/living/))
explode()
/obj/effect/mine/proc/triggerrad(obj)
/obj/effect/mine/attackby(obj/item/W as obj, mob/living/user as mob)
if(isscrewdriver(W))
panel_open = !panel_open
user.visible_message("<span class='warning'>[user] very carefully screws the mine's panel [panel_open ? "open" : "closed"].</span>",
"<span class='notice'>You very carefully screw the mine's panel [panel_open ? "open" : "closed"].</span>")
playsound(src.loc, W.usesound, 50, 1)
else if((iswirecutter(W) || ismultitool(W)) && panel_open)
interact(user)
else
..()
/obj/effect/mine/interact(mob/living/user as mob)
if(!panel_open || istype(user, /mob/living/silicon/ai))
return
user.set_machine(src)
wires.Interact(user)
/obj/effect/mine/dnascramble/explode(obj)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
triggered = 1
s.set_up(3, 1, src)
s.start()
obj:radiation += 50
randmutb(obj)
domutcheck(obj,null)
spawn(0)
qdel(src)
qdel(s)
qdel(src)
/obj/effect/mine/proc/triggerstun(obj)
/obj/effect/mine/stun/explode(obj)
triggered = 1
if(ismob(obj))
var/mob/M = obj
M.Stun(30)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
spawn(0)
qdel(src)
/obj/effect/mine/proc/triggern2o(obj)
//example: n2o triggerproc
//note: im lazy
qdel(s)
qdel(src)
/obj/effect/mine/n2o/explode()
triggered = 1
for (var/turf/simulated/floor/target in range(1,src))
if(!target.blocks_air)
target.assume_gas("sleeping_agent", 30)
qdel(src)
spawn(0)
qdel(src)
/obj/effect/mine/proc/triggerphoron(obj)
/obj/effect/mine/phoron/explode()
triggered = 1
for (var/turf/simulated/floor/target in range(1,src))
if(!target.blocks_air)
target.assume_gas("phoron", 30)
target.hotspot_expose(1000, CELL_VOLUME)
qdel(src)
spawn(0)
qdel(src)
/obj/effect/mine/proc/triggerkick(obj)
/obj/effect/mine/kick/explode(obj)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
triggered = 1
s.set_up(3, 1, src)
s.start()
qdel(obj:client)
spawn(0)
qdel(src)
qdel(s)
qdel(src)
/obj/effect/mine/proc/explode(obj)
explosion(loc, 0, 1, 2, 3)
spawn(0)
qdel(src)
/obj/effect/mine/frag/explode()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
triggered = 1
s.set_up(3, 1, src)
s.start()
var/turf/O = get_turf(src)
if(!O)
return
src.fragmentate(O, 20, 7, list(/obj/item/projectile/bullet/pellet/fragment)) //only 20 weak fragments because you're stepping directly on it
qdel(s)
qdel(src)
/obj/effect/mine/training/explode()
triggered = 1
visible_message("\The [src.name]'s light flashes rapidly as it 'explodes'.")
new src.mineitemtype(get_turf(src))
qdel(src)
/obj/effect/mine/dnascramble
name = "Radiation Mine"
name = "radiation mine"
desc = "A small explosive mine with a radiation symbol on the side."
icon_state = "uglymine"
triggerproc = "triggerrad"
mineitemtype = /obj/item/weapon/mine/dnascramble
/obj/effect/mine/phoron
name = "Phoron Mine"
name = "incendiary mine"
desc = "A small explosive mine with a fire symbol on the side."
icon_state = "uglymine"
triggerproc = "triggerphoron"
mineitemtype = /obj/item/weapon/mine/phoron
/obj/effect/mine/kick
name = "Kick Mine"
name = "kick mine"
desc = "Concentrated war crimes. Handle with care."
icon_state = "uglymine"
triggerproc = "triggerkick"
mineitemtype = /obj/item/weapon/mine/kick
/obj/effect/mine/n2o
name = "N2O Mine"
name = "nitrous oxide mine"
desc = "A small explosive mine with three Z's on the side."
icon_state = "uglymine"
triggerproc = "triggern2o"
mineitemtype = /obj/item/weapon/mine/n2o
/obj/effect/mine/stun
name = "Stun Mine"
name = "stun mine"
desc = "A small explosive mine with a lightning bolt symbol on the side."
icon_state = "uglymine"
triggerproc = "triggerstun"
mineitemtype = /obj/item/weapon/mine/stun
/obj/effect/mine/frag
name = "fragmentation mine"
desc = "A small explosive mine with 'FRAG' and a grenade symbol on the side."
icon_state = "uglymine"
mineitemtype = /obj/item/weapon/mine/frag
var/fragment_types = list(/obj/item/projectile/bullet/pellet/fragment)
var/num_fragments = 20 //total number of fragments produced by the grenade
//The radius of the circle used to launch projectiles. Lower values mean less projectiles are used but if set too low gaps may appear in the spread pattern
var/spread_range = 7
/obj/effect/mine/training
name = "training mine"
desc = "A mine with its payload removed, for EOD training and demonstrations."
icon_state = "uglymine"
mineitemtype = /obj/item/weapon/mine/training
/obj/item/weapon/mine
name = "mine"
desc = "A small explosive mine with 'HE' and a grenade symbol on the side."
icon = 'icons/obj/weapons.dmi'
icon_state = "uglymine"
var/arming = 0
var/countdown = 10
var/minetype = /obj/effect/mine
/obj/item/weapon/mine/attack_self(mob/user as mob)
if(!arming)
to_chat(user, "<span class='warning'>You prime \the [name]! [countdown] seconds!</span>")
icon_state = initial(icon_state) + "armed"
arming = 1
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
add_fingerprint(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
spawn(countdown*10)
if(arming)
prime()
if(user)
msg_admin_attack("[user.name] ([user.ckey]) primed \a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
return
else
to_chat(user, "You cancel \the [name]'s priming sequence.")
arming = 0
countdown = initial(countdown)
icon_state = initial(icon_state)
add_fingerprint(user)
return
/obj/item/weapon/mine/proc/prime(mob/user as mob)
visible_message("\The [src.name] beeps as the priming sequence completes.")
var/atom/R = new minetype(get_turf(src))
src.transfer_fingerprints_to(R)
R.add_fingerprint(user)
spawn(0)
qdel(src)
/obj/item/weapon/mine/dnascramble
name = "radiation mine"
desc = "A small explosive mine with a radiation symbol on the side."
icon_state = "uglymine"
minetype = /obj/effect/mine/dnascramble
/obj/item/weapon/mine/phoron
name = "incendiary mine"
desc = "A small explosive mine with a fire symbol on the side."
icon_state = "uglymine"
minetype = /obj/effect/mine/phoron
/obj/item/weapon/mine/kick
name = "kick mine"
desc = "Concentrated war crimes. Handle with care."
icon_state = "uglymine"
minetype = /obj/effect/mine/kick
/obj/item/weapon/mine/n2o
name = "nitrous oxide mine"
desc = "A small explosive mine with three Z's on the side."
icon_state = "uglymine"
minetype = /obj/effect/mine/n2o
/obj/item/weapon/mine/stun
name = "stun mine"
desc = "A small explosive mine with a lightning bolt symbol on the side."
icon_state = "uglymine"
minetype = /obj/effect/mine/stun
/obj/item/weapon/mine/frag
name = "fragmentation mine"
desc = "A small explosive mine with 'FRAG' and a grenade symbol on the side."
icon_state = "uglymine"
minetype = /obj/effect/mine/frag
/obj/item/weapon/mine/training
name = "training mine"
desc = "A mine with its payload removed, for EOD training and demonstrations."
icon_state = "uglymine"
minetype = /obj/effect/mine/training