mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
New nutrition system:
UI icon for your nutrition status. If not working - will be fixed a little later. Walking makes you hungry faster. Running makes you hungry even faster. Big hunger makes you slower. Overeating for a prolonged period makes you fat. Meat from gibber depends on nutrition of person who was put into it. Fatties go first. If a person is in a sleeper or Cryo Cell, all his processes running 5 times slower. Fixed bug when multiple persons could move into one sleeper. Warden is now choosable after the game started. Added ED-209 assembly process. Frame - Metal sheet - leg - leg - weld - security vest - helmet - proximity - wires - taser - battery. Security should reprogram it to patrol after that. Added ED-209 sounds. Added Airlock Electronics. When you want to make airlock - you take one, swipe your ID, if it is ok, you choose desired access and put it into the assembly instead of multitool. Also when disassembling, you get one. Added prototype of chemical explosions system. WIP. Added Imidazoline, Glycerol, Niroglicerin. Added Explosion verb to the admins. Added Attack Log verb. Does not work yet. WIP Added output of jobban messages to the jobbaned person. Standing/lying icon updates accordingly to your state. Bucket now has volume 90. It was strange that beaker was larger than a bucket. Changed Master Controller to introduce the new status output - loop frequency. If it will lag - revert just master controller file back. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@522 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -109,6 +109,7 @@
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icon = 'Cryogenic2.dmi'
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icon_state = "sleeper_0"
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density = 1
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var/occupied = 0 // So there won't be multiple persons trying to get into one sleeper
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var/mob/occupant = null
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anchored = 1
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@@ -226,6 +227,7 @@
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src.occupant.client.eye = src.occupant.client.mob
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src.occupant.client.perspective = MOB_PERSPECTIVE
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src.occupant.loc = src.loc
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src.occupant.metabslow = 0
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src.occupant = null
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src.icon_state = "sleeper_0"
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return
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@@ -281,6 +283,8 @@
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return
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src.go_out()
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add_fingerprint(usr)
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occupied = 0
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return
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/obj/machinery/sleeper/verb/move_inside()
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@@ -289,23 +293,27 @@
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if (usr.stat != 0)
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return
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if (src.occupant)
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if (occupied)
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usr << "\blue <B>The sleeper is already occupied!</B>"
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return
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/* if (usr.abiotic()) // Removing the requirement for user to be naked -- TLE
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usr << "Subject may not have abiotic items on."
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return*/
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for (var/mob/V in viewers(usr))
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occupied = 1
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V.show_message("[usr] starts climbing into the sleeper.", 3)
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if(do_after(usr, 20))
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usr.pulling = null
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usr.client.perspective = EYE_PERSPECTIVE
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usr.client.eye = src
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usr.loc = src
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usr.metabslow = 1
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src.occupant = usr
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src.icon_state = "sleeper_1"
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for(var/obj/O in src)
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del(O)
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src.add_fingerprint(usr)
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return
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else
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occupied = 0
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return
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@@ -163,6 +163,7 @@
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src.L += new /obj/item/weapon/weldingtool(src)
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src.L += new /obj/item/clothing/head/helmet/welding(src)
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src.L += new /obj/item/device/multitool(src)
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src.L += new /obj/item/weapon/airlock_electronics(src)
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src.L += new /obj/item/device/flashlight(src)
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src.L += new /obj/item/weapon/extinguisher(src)
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src.L += new /obj/item/weapon/sheet/metal(src)
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@@ -124,7 +124,7 @@
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if(!ismob(G:affecting))
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return
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if (src.occupant)
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user << "\blue <B>The sleeper is already occupied!</B>"
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user << "\blue <B>The cryo cell is already occupied!</B>"
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return
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if (G:affecting.abiotic())
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user << "Subject may not have abiotic items on."
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@@ -220,6 +220,7 @@
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src.occupant.client.eye = src.occupant.client.mob
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src.occupant.client.perspective = MOB_PERSPECTIVE
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src.occupant.loc = src.loc
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src.occupant.metabslow = 0
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src.occupant = null
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build_icon()
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return
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@@ -252,6 +253,7 @@
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usr.client.perspective = EYE_PERSPECTIVE
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usr.client.eye = src
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usr.loc = src
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usr.metabslow = 1
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src.occupant = usr
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/*for(var/obj/O in src)
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O.loc = src.loc*/
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@@ -77,6 +77,7 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
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autoclose = 1
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var/doortype = 0
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var/justzap = 0
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var/obj/item/weapon/airlock_electronics/electronics = null
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/obj/machinery/door/airlock/command
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name = "Airlock"
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@@ -902,7 +903,15 @@ About the new airlock wires panel:
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if(5) new/obj/door_assembly/door_assembly_mai( src.loc )
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if(6) new/obj/door_assembly/door_assembly_ext( src.loc )
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if(7) new/obj/door_assembly/door_assembly_g( src.loc )
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new/obj/item/device/multitool( src.loc )
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var/obj/item/weapon/airlock_electronics/ae
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if (!electronics)
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ae = new/obj/item/weapon/airlock_electronics( src.loc )
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ae.conf_access = src.req_access
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else
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ae = electronics
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electronics = null
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ae.loc = src.loc
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del(src)
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return
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else if (src.arePowerSystemsOn() || !(stat & NOPOWER))
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@@ -1,5 +1,3 @@
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/obj/machinery/gibber/New()
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..()
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src.overlays += image('kitchen.dmi', "grindnotinuse")
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@@ -79,18 +77,29 @@
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src.dirty += 1
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var/sourcename = src.occupant.real_name
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var/sourcejob = src.occupant.job
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var/sourcenutriment = src.occupant.nutrition / 15
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var/sourcetotalreagents = src.occupant.reagents.total_volume
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var/totalslabs = 3
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var/obj/item/weapon/reagent_containers/food/snacks/humanmeat/newmeat1 = new /obj/item/weapon/reagent_containers/food/snacks/humanmeat
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var/obj/item/weapon/reagent_containers/food/snacks/humanmeat/newmeat2 = new /obj/item/weapon/reagent_containers/food/snacks/humanmeat
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var/obj/item/weapon/reagent_containers/food/snacks/humanmeat/newmeat3 = new /obj/item/weapon/reagent_containers/food/snacks/humanmeat
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newmeat1.name = sourcename + newmeat1.name
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newmeat1.subjectname = sourcename
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newmeat1.subjectjob = sourcejob
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newmeat1.reagents.add_reagent ("nutriment", sourcenutriment / totalslabs) // Thehehe. Fat guys go first
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src.occupant.reagents.trans_to (newmeat1, round (sourcetotalreagents / totalslabs, 1)) // Transfer all the reagents from the body to meat
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newmeat2.name = sourcename + newmeat2.name
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newmeat2.subjectname = sourcename
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newmeat2.subjectjob = sourcejob
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newmeat2.reagents.add_reagent ("nutriment", sourcenutriment / totalslabs)
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src.occupant.reagents.trans_to (newmeat2, round (sourcetotalreagents / totalslabs, 1))
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newmeat3.name = sourcename + newmeat3.name
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newmeat3.subjectname = sourcename
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newmeat3.subjectjob = sourcejob
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newmeat3.reagents.add_reagent ("nutriment", sourcenutriment / totalslabs)
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src.occupant.reagents.trans_to (newmeat3, round (sourcetotalreagents / totalslabs, 1))
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if(src.occupant.client)
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var/mob/dead/observer/newmob
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newmob = new/mob/dead/observer(src.occupant)
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@@ -454,21 +454,7 @@ Please clean it before use!</TT><BR>
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if(src.extra_item)
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if (src.extra_item.type == R.extra_item) thing = 1
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if(R.extra_item == null || thing) // Just in case the recipe doesn't have an extra item in it
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src.egg_amount = 0 // If so remove all the eggs
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src.flour_amount = 0 // And the flour
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src.water_amount = 0 //And the water
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src.cheese_amount = 0 //And the cheese
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src.xenomeat_amount = 0
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src.monkeymeat_amount = 0
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src.humanmeat_amount = 0
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src.donkpocket_amount = 0
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src.milk_amount = 0
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src.tofu_amount = 0
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src.hotsauce_amount = 0
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src.coldsauce_amount = 0
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src.soysauce_amount = 0
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src.ketchup_amount = 0
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src.berryjuice_amount = 0
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src.clear()
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src.extra_item = null // And the extra item
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cooked_item = R.creates // Store the item that will be created
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@@ -477,21 +463,7 @@ Please clean it before use!</TT><BR>
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src.operating = 1 // Turn it on
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src.icon_state = "mw1"
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src.updateUsrDialog()
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src.egg_amount = 0 //Clear all the values as this crap is what makes the mess inside!!
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src.flour_amount = 0
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src.cheese_amount = 0
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src.xenomeat_amount = 0
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src.water_amount = 0
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src.humanmeat_amount = 0
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src.monkeymeat_amount = 0
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src.donkpocket_amount = 0
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src.milk_amount = 0
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src.tofu_amount = 0
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src.hotsauce_amount = 0
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src.coldsauce_amount = 0
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src.soysauce_amount = 0
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src.ketchup_amount = 0
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src.berryjuice_amount = 0
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src.clear()
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sleep(40) // Half way through
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playsound(src.loc, 'splat.ogg', 50, 1) // Play a splat sound
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icon_state = "mwbloody1" // Make it look dirty!!
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@@ -510,21 +482,7 @@ Please clean it before use!</TT><BR>
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src.operating = 1 // Turn it on
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src.icon_state = "mw1"
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src.updateUsrDialog()
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src.egg_amount = 0 //Clear all the values as this crap is gone when it breaks!!
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src.flour_amount = 0
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src.xenomeat_amount = 0
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src.cheese_amount = 0
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src.water_amount = 0
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src.humanmeat_amount = 0
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src.monkeymeat_amount = 0
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src.donkpocket_amount = 0
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src.tofu_amount = 0
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src.milk_amount = 0
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src.hotsauce_amount = 0
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src.coldsauce_amount = 0
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src.soysauce_amount = 0
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src.ketchup_amount = 0
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src.berryjuice_amount = 0
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src.clear()
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sleep(60) // Wait a while
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var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
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s.set_up(2, 1, src)
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@@ -548,21 +506,7 @@ Please clean it before use!</TT><BR>
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src.operating = 0
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if(operation == 2) // If dispose was pressed, empty the microwave
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src.egg_amount = 0
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src.flour_amount = 0
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src.xenomeat_amount = 0
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src.cheese_amount = 0
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src.water_amount = 0
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src.humanmeat_amount = 0
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src.monkeymeat_amount = 0
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src.donkpocket_amount = 0
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src.milk_amount = 0
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src.hotsauce_amount = 0
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src.coldsauce_amount = 0
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src.soysauce_amount = 0
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src.tofu_amount = 0
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src.ketchup_amount = 0
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src.berryjuice_amount = 0
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src.clear()
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if(src.extra_item != null)
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src.extra_item.loc = get_turf(src) // Eject the extra item so important shit like the disk can't be destroyed in there
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src.extra_item = null
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@@ -600,6 +544,24 @@ Please clean it before use!</TT><BR>
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else
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return
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/obj/machinery/microwave/proc/clear()
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src.egg_amount = 0
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src.flour_amount = 0
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src.xenomeat_amount = 0
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src.cheese_amount = 0
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src.water_amount = 0
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src.humanmeat_amount = 0
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src.monkeymeat_amount = 0
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src.donkpocket_amount = 0
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src.milk_amount = 0
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src.hotsauce_amount = 0
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src.coldsauce_amount = 0
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src.soysauce_amount = 0
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src.tofu_amount = 0
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src.ketchup_amount = 0
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src.berryjuice_amount = 0
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//src.temp.reagents.clear_reagents()
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return
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////////////////////////////////////////////////////////////////////////////////////////////////////
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