mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Job description alt
This commit is contained in:
@@ -13,6 +13,8 @@
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#define to_file(file_entry, source_var) file_entry << source_var
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#define from_file(file_entry, target_var) file_entry >> target_var
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#define show_browser(target, browser_content, browser_name) target << browse(browser_content, browser_name)
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#define send_rsc(target, rsc_content, rsc_name) target << browse_rsc(rsc_content, rsc_name)
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#define open_link(target, url) target << link(url)
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// From TG, might be useful to have.
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// Didn't port SEND_TEXT() since to_chat() appears to serve the same purpose.
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@@ -6,11 +6,20 @@
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name = OUTFIT_JOB_NAME("Visitor")
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id_pda_assignment = "Visitor"
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uniform = /obj/item/clothing/under/assistantformal
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<<<<<<< HEAD
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//VOREStation Add - Interns
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/decl/hierarchy/outfit/job/assistant/intern
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name = OUTFIT_JOB_NAME("Intern")
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id_type = /obj/item/weapon/card/id/civilian
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//VOREStation Add End - Interns
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=======
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/decl/hierarchy/outfit/job/assistant/resident
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name = OUTFIT_JOB_NAME("Resident")
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id_pda_assignment = "Resident"
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uniform = /obj/item/clothing/under/color/white
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>>>>>>> 9436bdb... Merge pull request #6725 from Meghan-Rossi/job_description_alt
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/decl/hierarchy/outfit/job/service
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l_ear = /obj/item/device/radio/headset/headset_service
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hierarchy_type = /decl/hierarchy/outfit/job/service
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8
code/game/jobs/job/_alt_title.dm
Normal file
8
code/game/jobs/job/_alt_title.dm
Normal file
@@ -0,0 +1,8 @@
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/////////////////////////////////////////
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// Alt Title Code
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/////////////////////////////////////////
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/datum/alt_title
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var/title = "GENERIC ALT TITLE" // What the Alt-Title is called
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var/title_blurb = null // What's amended to the job description for this Job title. If nothing's added, leave null.
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var/title_outfit = null // The outfit used by the alt-title. If it's the same as the base job, leave this null.
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@@ -1,3 +1,6 @@
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//////////////////////////////////
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// Assistant
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//////////////////////////////////
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/datum/job/assistant
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title = "Assistant"
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flag = ASSISTANT
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@@ -12,16 +15,57 @@
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economic_modifier = 1
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access = list() //See /datum/job/assistant/get_access()
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minimal_access = list() //See /datum/job/assistant/get_access()
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outfit_type = /decl/hierarchy/outfit/job/assistant
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<<<<<<< HEAD
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/* alt_titles = list(
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"Technical Assistant",
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"Medical Intern",
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"Research Assistant",
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"Visitor" = /decl/hierarchy/outfit/job/assistant/visitor
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) */ //VOREStation Removal: no alt-titles for visitors
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=======
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job_description = "An Assistant does whatever is requested of them. Though they are part of the crew, they have no real authority."
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alt_titles = list("Assistant" = /datum/alt_title/assistant, "Technical Assistant" = /datum/alt_title/tech_assist,
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"Medical Intern"= /datum/alt_title/med_intern, "Research Assistant" = /datum/alt_title/research_assist,
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"Visitor" = /datum/alt_title/visitor)
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>>>>>>> 9436bdb... Merge pull request #6725 from Meghan-Rossi/job_description_alt
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/datum/job/assistant/get_access()
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if(config.assistant_maint)
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return list(access_maint_tunnels)
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else
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return list()
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// Assistant Alt Titles
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/datum/alt_title/assistant
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title = "Assistant"
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title_blurb = "An Assistant does whatever is requested of them. Though they are part of the crew, they have no real authority."
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/datum/alt_title/tech_assist
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title = "Technical Assistant"
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title_blurb = "A Technical Assistant attempts to provide whatever the Engineering department needs. They are not proper Engineers, and are \
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often in training to become an Engineer. A Technical Assistant has no real authority."
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/datum/alt_title/med_intern
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title = "Medical Intern"
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title_blurb = "A Medical Intern attempts to provide whatever the Medical department needs. They are frequently asked to pay attention to \
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the suit sensors console. A Medical Intern has no real authority."
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/datum/alt_title/research_assist
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title = "Research Assistant"
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title_blurb = "A Research Assistant attempts to assist anyone working in the Research department. They are expected to follow the instruction \
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of proper Research staff, as it is frequently a matter of safety. A Research Assistant has no real authority."
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/datum/alt_title/visitor
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title = "Visitor"
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title_blurb = "A Visitor is anyone who has arrived on the station but does not have a specific job to do. Many off-duty crewmembers \
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who care to make use of the station's facilities arrive as Visitors. Properly registered Vistors are considered \
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to be part of the crew for most if not all purposes, but they have no real authority."
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title_outfit = /decl/hierarchy/outfit/job/assistant/visitor
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/datum/alt_title/resident // Just in case it makes a comeback
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title = "Resident"
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title_blurb = "A Resident is an individual who resides on the station, frequently in a different part of the station than what is seen. \
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They are considered to be part of the crew for most purposes, but have no real authority."
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title_outfit = /decl/hierarchy/outfit/job/assistant/resident
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@@ -1,11 +1,15 @@
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var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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//////////////////////////////////
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// Captain
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//////////////////////////////////
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/datum/job/captain
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title = "Colony Director"
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flag = CAPTAIN
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departments = list(DEPARTMENT_COMMAND)
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sorting_order = 3 // Above everyone.
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head_position = 1
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departments_managed = list(DEPARTMENT_COMMAND)
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department_flag = ENGSEC
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faction = "Station"
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total_positions = 1
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@@ -22,7 +26,11 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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ideal_character_age = 70 // Old geezer captains ftw
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outfit_type = /decl/hierarchy/outfit/job/captain
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alt_titles = list("Site Manager", "Overseer")
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job_description = "The Colony Director manages the other Command Staff, and through them the rest of the station. Though they have access to everything, \
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they do not understand everything, and are expected to delegate tasks to the appropriate crew member. The Colony Director is expected to \
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have an understanding of Standard Operating Procedure, and is subject to it, and legal action, in the same way as every other crew member."
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alt_titles = list("Colony Director" = /datum/alt_title/captain, "Site Manager" = /datum/alt_title/site_manager,
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"Overseer" = /datum/alt_title/overseer)
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/*
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/datum/job/captain/equip(var/mob/living/carbon/human/H)
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@@ -30,15 +38,30 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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if(.)
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H.implant_loyalty(src)
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*/
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/datum/job/captain/get_access()
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return get_all_station_access().Copy()
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// Captain Alt Titles
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/datum/alt_title/captain // Screw it, this is the default, it has the default path
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title = "Colony Director"
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/datum/alt_title/site_manager
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title = "Site Manager"
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/datum/alt_title/overseer
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title = "Overseer"
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//////////////////////////////////
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// Head of Personnel
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//////////////////////////////////
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/datum/job/hop
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title = "Head of Personnel"
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flag = HOP
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departments = list(DEPARTMENT_CIVILIAN, DEPARTMENT_CARGO, DEPARTMENT_COMMAND)
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sorting_order = 2 // Above the QM, below captain.
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head_position = 1
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departments_managed = list(DEPARTMENT_CIVILIAN, DEPARTMENT_CARGO)
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department_flag = CIVILIAN
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faction = "Station"
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total_positions = 1
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@@ -53,7 +76,10 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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ideal_character_age = 50
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outfit_type = /decl/hierarchy/outfit/job/hop
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alt_titles = list("Crew Resources Officer")
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job_description = "The Head of Personnel manages the Service department, the Exploration team, and most other civilians. They also \
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manage the Supply department, through the Quartermaster. In addition, the Head of Personnel oversees the personal accounts \
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of the crew, including their money and access. If necessary, the Head of Personnel is first in line to assume Acting Command."
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alt_titles = list("Head of Personnel" = /datum/alt_title/hop, "Crew Resources Officer" = /datum/alt_title/cro)
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access = list(access_security, access_sec_doors, access_brig, access_forensics_lockers,
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access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
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@@ -68,11 +94,22 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
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access_hop, access_RC_announce, access_keycard_auth, access_gateway)
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// HOP Alt Titles
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/datum/alt_title/hop
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title = "Head of Personnel"
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/datum/alt_title/cro
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title = "Crew Resources Officer"
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//////////////////////////////////
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// Command Secretary
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//////////////////////////////////
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/datum/job/secretary
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title = "Command Secretary"
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flag = BRIDGE
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departments = list(DEPARTMENT_COMMAND)
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head_position = 1
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department_accounts = list(DEPARTMENT_COMMAND)
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department_flag = CIVILIAN
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faction = "Station"
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total_positions = 2
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@@ -86,3 +123,9 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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minimal_access = list(access_heads, access_keycard_auth)
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outfit_type = /decl/hierarchy/outfit/job/secretary
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job_description = "A Command Secretary handles paperwork duty for the Heads of Staff, so they can better focus on managing their departments. \
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They are not Heads of Staff, and have no real authority."
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// Command Secretary Alt Title
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/datum/alt_title/command_secretary
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title = "Command Secretary"
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@@ -1,4 +1,9 @@
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//Food
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//////////////////////////////////
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// Bartender
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//////////////////////////////////
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/datum/job/bartender
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title = "Bartender"
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flag = BARTENDER
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@@ -7,14 +12,28 @@
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faction = "Station"
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total_positions = 2
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spawn_positions = 2
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supervisors = "the head of personnel"
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supervisors = "the Head of Personnel"
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selection_color = "#515151"
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access = list(access_hydroponics, access_bar, access_kitchen)
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minimal_access = list(access_bar)
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outfit_type = /decl/hierarchy/outfit/job/service/bartender
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alt_titles = list("Barista" = /decl/hierarchy/outfit/job/service/bartender/barista)
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job_description = "A Bartender mixes drinks for the crew. They generally have permission to charge for drinks or deny service to unruly patrons."
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alt_titles = list("Bartender" = /datum/alt_title/bartender, "Barista" = /datum/alt_title/barista)
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// Bartender Alt Titles
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/datum/alt_title/bartender
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title = "Bartender"
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/datum/alt_title/barista
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title = "Barista"
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title_blurb = "A barista mans the Cafe, serving primarily non-alcoholic drinks to the crew. They generally have permission to charge for drinks \
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or deny service to unruly patrons."
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title_outfit = /decl/hierarchy/outfit/job/service/bartender/barista
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//////////////////////////////////
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// Chef
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//////////////////////////////////
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/datum/job/chef
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title = "Chef"
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@@ -24,13 +43,26 @@
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faction = "Station"
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total_positions = 2
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spawn_positions = 2
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supervisors = "the head of personnel"
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supervisors = "the Head of Personnel"
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selection_color = "#515151"
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access = list(access_hydroponics, access_bar, access_kitchen)
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minimal_access = list(access_kitchen)
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outfit_type = /decl/hierarchy/outfit/job/service/chef
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alt_titles = list("Cook")
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job_description = "A Chef cooks food for the crew. They generally have permission to charge for food or deny service to unruly diners."
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alt_titles = list("Chef" = /datum/alt_title/chef, "Cook" = /datum/alt_title/cook)
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// Chef Alt Titles
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/datum/alt_title/chef
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title = "Chef"
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/datum/alt_title/cook
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title = "Cook"
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title_blurb = "A Cook has the same duties, though they may be less experienced."
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//////////////////////////////////
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// Botanist
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//////////////////////////////////
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/datum/job/hydro
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title = "Botanist"
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@@ -40,26 +72,38 @@
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faction = "Station"
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total_positions = 2
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spawn_positions = 1
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supervisors = "the head of personnel"
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supervisors = "the Head of Personnel"
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selection_color = "#515151"
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access = list(access_hydroponics, access_bar, access_kitchen)
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minimal_access = list(access_hydroponics)
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outfit_type = /decl/hierarchy/outfit/job/service/gardener
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alt_titles = list("Gardener")
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job_description = "A Botanist grows plants for the Chef and Bartender."
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alt_titles = list("Botanist" = /datum/alt_title/botanist, "Gardener" = /datum/alt_title/gardener)
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//Botanist Alt Titles
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/datum/alt_title/botanist
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title = "Botanist"
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/datum/alt_title/gardener
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title = "Gardener"
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title_blurb = "A Gardener may be less professional than their counterparts, and are more likely to tend to the public gardens if they aren't needed elsewhere."
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//Cargo
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//////////////////////////////////
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// Quartermaster
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//////////////////////////////////
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/datum/job/qm
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title = "Quartermaster"
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flag = QUARTERMASTER
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departments = list(DEPARTMENT_CARGO)
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sorting_order = 1 // QM is above the cargo techs, but below the HoP.
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head_position = 1
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departments_managed = list(DEPARTMENT_CARGO)
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department_flag = CIVILIAN
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faction = "Station"
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total_positions = 1
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spawn_positions = 1
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supervisors = "the head of personnel"
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supervisors = "the Head of Personnel"
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selection_color = "#7a4f33"
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economic_modifier = 5
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access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
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@@ -68,8 +112,19 @@
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ideal_character_age = 40
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outfit_type = /decl/hierarchy/outfit/job/cargo/qm
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alt_titles = list("Supply Chief")
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job_description = "The Quartermaster manages the Supply department, checking cargo orders and ensuring supplies get to where they are needed."
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alt_titles = list("Quartermaster" = /datum/alt_title/qm, "Supply Chief" = /datum/alt_title/supply_chief)
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// Quartermaster Alt Titles
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/datum/alt_title/qm
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title = "Quartermaster"
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||||
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||||
/datum/alt_title/supply_chief
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title = "Supply Chief"
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||||
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||||
//////////////////////////////////
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||||
// Cargo Tech
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||||
//////////////////////////////////
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||||
/datum/job/cargo_tech
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||||
title = "Cargo Technician"
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||||
flag = CARGOTECH
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||||
@@ -78,12 +133,22 @@
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||||
faction = "Station"
|
||||
total_positions = 2
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||||
spawn_positions = 2
|
||||
supervisors = "the quartermaster and the head of personnel"
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||||
supervisors = "the Quartermaster and the Head of Personnel"
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||||
selection_color = "#9b633e"
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||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
|
||||
minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
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||||
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||||
outfit_type = /decl/hierarchy/outfit/job/cargo/cargo_tech
|
||||
job_description = "A Cargo Technician fills and delivers cargo orders. They are encouraged to return delivered crates to the Cargo Shuttle, \
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||||
because Central Command gives a partial refund."
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||||
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||||
// Cargo Tech Alt Titles
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||||
/datum/alt_title/cargo_tech
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||||
title = "Cargo Tech"
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||||
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||||
//////////////////////////////////
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||||
// Shaft Miner
|
||||
//////////////////////////////////
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||||
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||||
/datum/job/mining
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||||
title = "Shaft Miner"
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||||
@@ -93,16 +158,28 @@
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||||
faction = "Station"
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||||
total_positions = 3
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||||
spawn_positions = 3
|
||||
supervisors = "the quartermaster and the head of personnel"
|
||||
supervisors = "the Quartermaster and the Head of Personnel"
|
||||
selection_color = "#9b633e"
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||||
economic_modifier = 5
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||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
|
||||
minimal_access = list(access_mining, access_mining_station, access_mailsorting)
|
||||
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||||
outfit_type = /decl/hierarchy/outfit/job/cargo/mining
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||||
alt_titles = list("Drill Technician")
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||||
job_description = "A Shaft Miner mines and processes minerals to be delivered to departments that need them."
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||||
alt_titles = list("Shaft Miner" = /datum/alt_title/miner, "Drill Technician" = /datum/alt_title/drill_tech)
|
||||
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||||
// Shaft Miner Alt Titles
|
||||
/datum/alt_title/miner
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||||
title = "Shaft Miner"
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||||
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||||
/datum/alt_title/drill_tech
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||||
title = "Drill Technician"
|
||||
title_blurb = "A Drill Technician specializes in operating and maintaining the machinery needed to extract ore from veins deep below the surface."
|
||||
|
||||
//Service
|
||||
//////////////////////////////////
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||||
// Janitor
|
||||
//////////////////////////////////
|
||||
/datum/job/janitor
|
||||
title = "Janitor"
|
||||
flag = JANITOR
|
||||
@@ -111,15 +188,26 @@
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
supervisors = "the Head of Personnel"
|
||||
selection_color = "#515151"
|
||||
access = list(access_janitor, access_maint_tunnels)
|
||||
minimal_access = list(access_janitor, access_maint_tunnels)
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/service/janitor
|
||||
alt_titles = list("Custodian")
|
||||
job_description = "A Janitor keeps the station clean, as long as it doesn't interfere with active crime scenes."
|
||||
alt_titles = list("Janitor" = /datum/alt_title/janitor, "Custodian" = /datum/alt_title/custodian)
|
||||
|
||||
// Janitor Alt Titles
|
||||
/datum/alt_title/janitor
|
||||
title = "Janitor"
|
||||
|
||||
/datum/alt_title/custodian
|
||||
title = "Custodian"
|
||||
|
||||
//More or less assistants
|
||||
//////////////////////////////////
|
||||
// Librarian
|
||||
//////////////////////////////////
|
||||
/datum/job/librarian
|
||||
title = "Librarian"
|
||||
flag = LIBRARIAN
|
||||
@@ -128,13 +216,30 @@
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
supervisors = "the Head of Personnel"
|
||||
selection_color = "#515151"
|
||||
access = list(access_library, access_maint_tunnels)
|
||||
minimal_access = list(access_library)
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/librarian
|
||||
alt_titles = list("Journalist", "Writer")
|
||||
job_description = "The Librarian curates the book selection in the Library, so the crew might enjoy it."
|
||||
alt_titles = list("Librarian" = /datum/alt_title/librarian, "Journalist" = /datum/alt_title/journalist, "Writer" = /datum/alt_title/writer)
|
||||
|
||||
// Librarian Alt Titles
|
||||
/datum/alt_title/librarian
|
||||
title = "Librarian"
|
||||
|
||||
/datum/alt_title/journalist
|
||||
title = "Journalist"
|
||||
title_blurb = "The Journalist uses the Library as a base of operations, from which they can report the news and goings-on on the station with their camera."
|
||||
|
||||
/datum/alt_title/writer
|
||||
title = "Writer"
|
||||
title_blurb = "The Writer uses the Library as a quiet place to write whatever it is they choose to write."
|
||||
|
||||
//////////////////////////////////
|
||||
// Internal Affairs Agent
|
||||
//////////////////////////////////
|
||||
|
||||
//var/global/lawyer = 0//Checks for another lawyer //This changed clothes on 2nd lawyer, both IA get the same dreds.
|
||||
/datum/job/lawyer
|
||||
@@ -153,6 +258,9 @@
|
||||
minimal_player_age = 7
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/internal_affairs_agent
|
||||
job_description = "An Internal Affairs Agent makes sure that the crew is following Standard Operating Procedure. They also \
|
||||
handle complaints against crew members, and can have issues brought to the attention of Central Command, \
|
||||
assuming their paperwork is in order."
|
||||
|
||||
/*
|
||||
/datum/job/lawyer/equip(var/mob/living/carbon/human/H)
|
||||
@@ -160,3 +268,7 @@
|
||||
if(.)
|
||||
H.implant_loyalty(H)
|
||||
*/
|
||||
|
||||
// IAA Alt Titles
|
||||
/datum/alt_title/iaa
|
||||
title = "Internal Affairs Agent"
|
||||
@@ -7,13 +7,22 @@
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
supervisors = "the Head of Personnel"
|
||||
selection_color = "#515151"
|
||||
access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels)
|
||||
minimal_access = list(access_chapel_office, access_crematorium)
|
||||
alt_titles = list("Counselor")
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/chaplain
|
||||
job_description = "The Chaplain ministers to the spiritual needs of the crew."
|
||||
alt_titles = list("Chaplain" = /datum/alt_title/chaplain, "Counselor" = /datum/alt_title/counselor)
|
||||
|
||||
// Chaplain Alt Titles
|
||||
/datum/alt_title/chaplain
|
||||
title = "Chaplain"
|
||||
|
||||
/datum/alt_title/counselor
|
||||
title = "Counselor"
|
||||
title_blurb = "The Counselor attends to the emotional needs of the crew, without a specific medicinal or spiritual focus."
|
||||
|
||||
/datum/job/chaplain/equip(var/mob/living/carbon/human/H, var/alt_title, var/ask_questions = TRUE)
|
||||
. = ..()
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
//////////////////////////////////
|
||||
// Chief Engineer
|
||||
//////////////////////////////////
|
||||
/datum/job/chief_engineer
|
||||
title = "Chief Engineer"
|
||||
flag = CHIEF
|
||||
head_position = 1
|
||||
departments_managed = list(DEPARTMENT_ENGINEERING)
|
||||
departments = list(DEPARTMENT_ENGINEERING, DEPARTMENT_COMMAND)
|
||||
sorting_order = 2
|
||||
department_flag = ENGSEC
|
||||
@@ -28,7 +31,17 @@
|
||||
minimal_player_age = 7
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/engineering/chief_engineer
|
||||
job_description = "The Chief Engineer manages the Engineering Department, ensuring that the Engineers work on what needs to be done, handling distribution \
|
||||
of manpower as much as they handle hands-on operations and repairs. They are also expected to keep the rest of the station informed of \
|
||||
any structural threats to the station that may be hazardous to health or disruptive to work."
|
||||
|
||||
// Chief Engineer Alt Titles
|
||||
/datum/alt_title/chief_engineer
|
||||
title = "Chief Engineer"
|
||||
|
||||
//////////////////////////////////
|
||||
// Engineer
|
||||
//////////////////////////////////
|
||||
/datum/job/engineer
|
||||
title = "Station Engineer"
|
||||
flag = ENGINEER
|
||||
@@ -37,17 +50,42 @@
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 5
|
||||
supervisors = "the chief engineer"
|
||||
supervisors = "the Chief Engineer"
|
||||
selection_color = "#5B4D20"
|
||||
economic_modifier = 5
|
||||
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
|
||||
minimal_access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
|
||||
alt_titles = list("Maintenance Technician","Engine Technician","Electrician")
|
||||
alt_titles = list("Station Engineer" = /datum/alt_title/engineer, "Maintenance Technician" = /datum/alt_title/maint_tech,
|
||||
"Engine Technician" = /datum/alt_title/engine_tech, "Electrician" = /datum/alt_title/electrician)
|
||||
|
||||
minimal_player_age = 3
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/engineering/engineer
|
||||
job_description = "An Engineer keeps the station running. They repair damages, keep the atmosphere stable, and ensure that power is being \
|
||||
generated and distributed. On quiet shifts, they may be called upon to make cosmetic alterations to the station."
|
||||
|
||||
// Engineer Alt Titles
|
||||
/datum/alt_title/engineer
|
||||
title = "Station Engineer"
|
||||
|
||||
/datum/alt_title/maint_tech
|
||||
title = "Maintenance Technician"
|
||||
title_blurb = "A Maintenance Technician is generally a junior Engineer, and can be expected to run the mildly unpleasant or boring tasks that other \
|
||||
Engineers don't care to do."
|
||||
|
||||
/datum/alt_title/engine_tech
|
||||
title = "Engine Technician"
|
||||
title_blurb = "An Engine Technician tends to the engine, most commonly a Supermatter crystal. They are expected to be able to keep it stable, and \
|
||||
possibly even run it beyond normal tolerances."
|
||||
|
||||
/datum/alt_title/electrician
|
||||
title = "Electrician"
|
||||
title_blurb = "An Electrician's primary duty is making sure power is properly distributed thoughout the station, utilizing solars, substations, and other \
|
||||
methods to ensure every department has power in an emergency."
|
||||
|
||||
//////////////////////////////////
|
||||
// Atmos Tech
|
||||
//////////////////////////////////
|
||||
/datum/job/atmos
|
||||
title = "Atmospheric Technician"
|
||||
flag = ATMOSTECH
|
||||
@@ -56,7 +94,7 @@
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief engineer"
|
||||
supervisors = "the Chief Engineer"
|
||||
selection_color = "#5B4D20"
|
||||
economic_modifier = 5
|
||||
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics, access_external_airlocks)
|
||||
@@ -65,3 +103,9 @@
|
||||
minimal_player_age = 3
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/engineering/atmos
|
||||
job_description = "An Atmospheric Technician is primarily concerned with keeping the station's atmosphere breathable. They are expected to have a good \
|
||||
understanding of the pipes, vents, and scrubbers that move gasses around the station, and to be familiar with proper firefighting procedure."
|
||||
|
||||
// Atmos Tech Alt Titles
|
||||
/datum/alt_title/atmos_tech
|
||||
title = "Atmospheric Technician"
|
||||
@@ -13,12 +13,13 @@
|
||||
var/current_positions = 0 // How many players have this job
|
||||
var/supervisors = null // Supervisors, who this person answers to directly
|
||||
var/selection_color = "#ffffff" // Selection screen color
|
||||
var/list/alt_titles // List of alternate titles, if any
|
||||
var/list/alt_titles = list() // List of alternate titles; if a job has alt-titles, it MUST have one for the base job
|
||||
var/req_admin_notify // If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
|
||||
var/minimal_player_age = 0 // If you have use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
|
||||
var/list/departments = list() // List of departments this job belongs to, if any. The first one on the list will be the 'primary' department.
|
||||
var/sorting_order = 0 // Used for sorting jobs so boss jobs go above regular ones, and their boss's boss is above that. Higher numbers = higher in sorting.
|
||||
var/head_position = 0 // Is this position Command?
|
||||
var/departments_managed = null // Is this a management position? If yes, list of departments managed. Otherwise null.
|
||||
var/department_accounts = null // Which department accounts should people with this position be given the pin for?
|
||||
var/assignable = TRUE // Should it show up on things like the ID computer?
|
||||
var/minimum_character_age = 0
|
||||
var/ideal_character_age = 30
|
||||
@@ -27,7 +28,14 @@
|
||||
var/account_allowed = 1 // Does this job type come with a station account?
|
||||
var/economic_modifier = 2 // With how much does this job modify the initial account amount?
|
||||
|
||||
var/outfit_type
|
||||
var/outfit_type // What outfit datum does this job use in its default title?
|
||||
|
||||
// Description of the job's role and minimum responsibilities.
|
||||
var/job_description = "This Job doesn't have a description! Please report it!"
|
||||
|
||||
/datum/job/New()
|
||||
. = ..()
|
||||
department_accounts = department_accounts || departments_managed
|
||||
|
||||
/datum/job/proc/equip(var/mob/living/carbon/human/H, var/alt_title)
|
||||
var/decl/hierarchy/outfit/outfit = get_outfit(H, alt_title)
|
||||
@@ -38,7 +46,13 @@
|
||||
|
||||
/datum/job/proc/get_outfit(var/mob/living/carbon/human/H, var/alt_title)
|
||||
if(alt_title && alt_titles)
|
||||
. = alt_titles[alt_title]
|
||||
for(var/alt in alt_titles)
|
||||
if(alt_title == alt)
|
||||
var/typepath = alt_titles[alt]
|
||||
var/datum/alt_title/A = new typepath()
|
||||
if(A.title_outfit)
|
||||
. = A.title_outfit
|
||||
|
||||
. = . || outfit_type
|
||||
. = outfit_by_type(.)
|
||||
|
||||
@@ -113,3 +127,37 @@
|
||||
|
||||
/datum/job/proc/has_alt_title(var/mob/H, var/supplied_title, var/desired_title)
|
||||
return (supplied_title == desired_title) || (H.mind && H.mind.role_alt_title == desired_title)
|
||||
|
||||
/datum/job/proc/get_description_blurb(var/alt_title)
|
||||
var/list/message = list()
|
||||
message |= job_description
|
||||
|
||||
if(alt_title && alt_titles)
|
||||
for(var/alt in alt_titles)
|
||||
if(alt_title == alt)
|
||||
var/typepath = alt_titles[alt]
|
||||
var/datum/alt_title/A = new typepath()
|
||||
if(A.title_blurb)
|
||||
message |= A.title_blurb
|
||||
return message
|
||||
|
||||
/datum/job/proc/get_job_icon()
|
||||
if(!job_master.job_icons[title])
|
||||
var/mob/living/carbon/human/dummy/mannequin/mannequin = get_mannequin("#job_icon")
|
||||
dress_mannequin(mannequin)
|
||||
mannequin.dir = SOUTH
|
||||
COMPILE_OVERLAYS(mannequin)
|
||||
var/icon/preview_icon = getFlatIcon(mannequin)
|
||||
|
||||
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
|
||||
job_master.job_icons[title] = preview_icon
|
||||
|
||||
return job_master.job_icons[title]
|
||||
|
||||
/datum/job/proc/dress_mannequin(var/mob/living/carbon/human/dummy/mannequin/mannequin)
|
||||
mannequin.delete_inventory(TRUE)
|
||||
equip_preview(mannequin)
|
||||
if(mannequin.back)
|
||||
var/obj/O = mannequin.back
|
||||
mannequin.drop_from_inventory(O)
|
||||
qdel(O)
|
||||
@@ -1,7 +1,10 @@
|
||||
//////////////////////////////////
|
||||
// Chief Medical Officer
|
||||
//////////////////////////////////
|
||||
/datum/job/cmo
|
||||
title = "Chief Medical Officer"
|
||||
flag = CMO
|
||||
head_position = 1
|
||||
departments_managed = list(DEPARTMENT_MEDICAL)
|
||||
departments = list(DEPARTMENT_MEDICAL, DEPARTMENT_COMMAND)
|
||||
sorting_order = 2
|
||||
department_flag = MEDSCI
|
||||
@@ -24,7 +27,18 @@
|
||||
ideal_character_age = 50
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/medical/cmo
|
||||
job_description = "The CMO manages the Medical department and is a position requiring experience and skill; their goal is to ensure that their \
|
||||
staff keep the station's crew healthy and whole. They are primarily interested in making sure that patients are safely found and \
|
||||
transported to Medical for treatment. They are expected to keep the crew informed about threats to their health and safety, and \
|
||||
about the importance of Suit Sensors."
|
||||
|
||||
// CMO Alt Titles
|
||||
/datum/alt_title/cmo
|
||||
title = "Chief Medical Officer"
|
||||
|
||||
//////////////////////////////////
|
||||
// Medical Doctor
|
||||
//////////////////////////////////
|
||||
/datum/job/doctor
|
||||
title = "Medical Doctor"
|
||||
flag = DOCTOR
|
||||
@@ -33,19 +47,55 @@
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the chief medical officer"
|
||||
supervisors = "the Chief Medical Officer"
|
||||
selection_color = "#013D3B"
|
||||
economic_modifier = 7
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_eva)
|
||||
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_virology, access_eva)
|
||||
outfit_type = /decl/hierarchy/outfit/job/medical/doctor
|
||||
alt_titles = list(
|
||||
"Surgeon" = /decl/hierarchy/outfit/job/medical/doctor/surgeon,
|
||||
"Emergency Physician" = /decl/hierarchy/outfit/job/medical/doctor/emergency_physician,
|
||||
"Nurse" = /decl/hierarchy/outfit/job/medical/doctor/nurse,
|
||||
"Virologist" = /decl/hierarchy/outfit/job/medical/doctor/virologist)
|
||||
job_description = "A Medical Doctor is a Jack-of-All-Trades Medical title, covering a variety of skill levels and minor specializations. They are likely \
|
||||
familiar with basic first aid, and a number of accompanying medications, and can generally save, if not cure, a majority of the \
|
||||
patients they encounter."
|
||||
alt_titles = list("Medical Doctor" = /datum/alt_title/doctor,
|
||||
"Surgeon" = /datum/alt_title/surgeon,
|
||||
"Emergency Physician" = /datum/alt_title/emergency_physician,
|
||||
"Nurse" = /datum/alt_title/nurse,
|
||||
"Virologist" = /datum/alt_title/virologist)
|
||||
|
||||
//Medical Doctor Alt Titles
|
||||
/datum/alt_title/doctor
|
||||
title = "Medical Doctor"
|
||||
|
||||
/datum/alt_title/surgeon
|
||||
title = "Surgeon"
|
||||
title_blurb = "A Surgeon specializes in providing surgical aid to injured patients, up to and including amputation and limb reattachement. They are expected \
|
||||
to know the ins and outs of anesthesia and surgery."
|
||||
title_outfit = /decl/hierarchy/outfit/job/medical/doctor/surgeon
|
||||
|
||||
/datum/alt_title/emergency_physician
|
||||
title = "Emergency Physician"
|
||||
title_blurb = "An Emergency Physician is a Medical professional trained for stabilizing and treating severely injured and/or dying patients. \
|
||||
They are generally the first response for any such individual brought to the Medbay, and can sometimes be expected to help their patients \
|
||||
make a full recovery."
|
||||
title_outfit = /decl/hierarchy/outfit/job/medical/doctor/emergency_physician
|
||||
|
||||
/datum/alt_title/nurse
|
||||
title = "Nurse"
|
||||
title_blurb = "A Nurse acts as a general purpose Doctor's Aide, providing basic care to non-critical patients, and stabilizing critical patients during \
|
||||
busy periods. They frequently watch the suit sensors console, to help manage the time of other Doctors. In rare occasions, a Nurse can be \
|
||||
called upon to revive deceased crew members."
|
||||
title_outfit = /decl/hierarchy/outfit/job/medical/doctor/nurse
|
||||
|
||||
/datum/alt_title/virologist
|
||||
title = "Virologist"
|
||||
title_blurb = "A Virologist cures active diseases in the crew, and prepares antibodies for possible infections. They also have the skills \
|
||||
to produce the various types of virus foods or mutagens."
|
||||
title_outfit = /decl/hierarchy/outfit/job/medical/doctor/virologist
|
||||
|
||||
//Chemist is a medical job damnit //YEAH FUCK YOU SCIENCE -Pete //Guys, behave -Erro
|
||||
//////////////////////////////////
|
||||
// Chemist
|
||||
//////////////////////////////////
|
||||
/datum/job/chemist
|
||||
title = "Chemist"
|
||||
flag = CHEMIST
|
||||
@@ -54,18 +104,30 @@
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
supervisors = "the Chief Medical Officer"
|
||||
selection_color = "#013D3B"
|
||||
economic_modifier = 5
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
|
||||
minimal_access = list(access_medical, access_medical_equip, access_chemistry)
|
||||
alt_titles = list("Pharmacist")
|
||||
|
||||
minimal_player_age = 3
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/medical/chemist
|
||||
job_description = "A Chemist produces and maintains a stock of basic to advanced chemicals for medical and occasionally research use. \
|
||||
They are likely to know the use and dangers of many lab-produced chemicals."
|
||||
alt_titles = list("Chemist" = /datum/alt_title/chemist, "Pharmacist" = /datum/alt_title/pharmacist)
|
||||
|
||||
// Chemist Alt Titles
|
||||
/datum/alt_title/chemist
|
||||
title = "Chemist"
|
||||
|
||||
/datum/alt_title/pharmacist
|
||||
title = "Pharmacist"
|
||||
title_blurb = "A Pharmacist focuses on the chemical needs of the Medical Department, and often offers to fill crew prescriptions at their discretion."
|
||||
|
||||
/* I'm commenting out Geneticist so you can't actually see it in the job menu, given that you can't play as one - Jon.
|
||||
//////////////////////////////////
|
||||
// Geneticist
|
||||
//////////////////////////////////
|
||||
/datum/job/geneticist
|
||||
title = "Geneticist"
|
||||
flag = GENETICIST
|
||||
@@ -74,15 +136,24 @@
|
||||
faction = "Station"
|
||||
total_positions = 0
|
||||
spawn_positions = 0
|
||||
supervisors = "the chief medical officer and research director"
|
||||
supervisors = "the Chief Medical Officer and Research Director"
|
||||
selection_color = "#013D3B"
|
||||
economic_modifier = 7
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_research)
|
||||
minimal_access = list(access_medical, access_morgue, access_genetics, access_research)
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/medical/geneticist
|
||||
job_description = "A Geneticist operates genetic manipulation equipment to repair any genetic defects encountered in crew, from cloning or radiation as examples. \
|
||||
When required, geneticists have the skills to clone, and are the superior choice when available for doing so."
|
||||
|
||||
// Geneticist Alt Titles
|
||||
/datum/alt_title/geneticist
|
||||
title = "Geneticist"
|
||||
*/
|
||||
|
||||
//////////////////////////////////
|
||||
// Psychiatrist
|
||||
//////////////////////////////////
|
||||
/datum/job/psychiatrist
|
||||
title = "Psychiatrist"
|
||||
flag = PSYCHIATRIST
|
||||
@@ -92,13 +163,28 @@
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
economic_modifier = 5
|
||||
supervisors = "the chief medical officer"
|
||||
supervisors = "the Chief Medical Officer"
|
||||
selection_color = "#013D3B"
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_psychiatrist)
|
||||
minimal_access = list(access_medical, access_medical_equip, access_psychiatrist)
|
||||
outfit_type = /decl/hierarchy/outfit/job/medical/psychiatrist
|
||||
alt_titles = list("Psychologist" = /decl/hierarchy/outfit/job/medical/psychiatrist/psychologist)
|
||||
job_description = "A Psychiatrist provides mental health services to crew members in need. They may also be called upon to determine whatever \
|
||||
ails the mentally unwell, frequently under Security supervision. They understand the effects of various psychoactive drugs."
|
||||
alt_titles = list("Psychiatrist" = /datum/alt_title/psychiatrist, "Psychologist" = /datum/alt_title/psychologist)
|
||||
|
||||
//Psychiatrist Alt Titles
|
||||
/datum/alt_title/psychiatrist
|
||||
title = "Psychiatrist"
|
||||
|
||||
/datum/alt_title/psychologist
|
||||
title = "Psychologist"
|
||||
title_blurb = "A Psychologist provides mental health services to crew members in need, focusing more on therapy than medication. They may also be \
|
||||
called upon to determine whatever ails the mentally unwell, frequently under Security supervision."
|
||||
title_outfit = /decl/hierarchy/outfit/job/medical/psychiatrist/psychologist
|
||||
|
||||
//////////////////////////////////
|
||||
// Paramedic
|
||||
//////////////////////////////////
|
||||
/datum/job/paramedic
|
||||
title = "Paramedic"
|
||||
flag = PARAMEDIC
|
||||
@@ -107,10 +193,22 @@
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
supervisors = "the Chief Medical Officer"
|
||||
selection_color = "#013D3B"
|
||||
economic_modifier = 4
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_eva, access_maint_tunnels, access_external_airlocks, access_psychiatrist)
|
||||
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks)
|
||||
outfit_type = /decl/hierarchy/outfit/job/medical/paramedic
|
||||
alt_titles = list("Emergency Medical Technician" = /decl/hierarchy/outfit/job/medical/paramedic/emt)
|
||||
job_description = "A Paramedic is primarily concerned with the recovery of patients who are unable to make it to the Medical Department on their own. \
|
||||
They may also be called upon to keep patients stable when Medical is busy or understaffed."
|
||||
alt_titles = list("Paramedic" = /datum/alt_title/paramedic, "Emergency Medical Technician" = /datum/alt_title/emt)
|
||||
|
||||
// Paramedic Alt Titles
|
||||
/datum/alt_title/paramedic
|
||||
title = "Paramedic"
|
||||
|
||||
/datum/alt_title/emt
|
||||
title = "Emergency Medical Technician"
|
||||
title_blurb = "An Emergency Medical Technician is primarily concerned with the recovery of patients who are unable to make it to the Medical Department on their \
|
||||
own. They are capable of keeping a patient stabilized until they reach the hands of someone with more training."
|
||||
title_outfit = /decl/hierarchy/outfit/job/medical/paramedic/emt
|
||||
@@ -1,7 +1,10 @@
|
||||
//////////////////////////////////
|
||||
// Research Director
|
||||
//////////////////////////////////
|
||||
/datum/job/rd
|
||||
title = "Research Director"
|
||||
flag = RD
|
||||
head_position = 1
|
||||
departments_managed = list(DEPARTMENT_RESEARCH)
|
||||
departments = list(DEPARTMENT_RESEARCH, DEPARTMENT_COMMAND)
|
||||
sorting_order = 2
|
||||
department_flag = MEDSCI
|
||||
@@ -27,8 +30,22 @@
|
||||
ideal_character_age = 50
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/science/rd
|
||||
alt_titles = list("Research Supervisor")
|
||||
job_description = "The Research Director manages and maintains the Research department. They are required to ensure the safety of the entire crew, \
|
||||
at least with regards to anything occuring in the Research department, and to inform the crew of any disruptions that \
|
||||
might originate from Research. The Research Director often has at least passing knowledge of most of the Research department, but \
|
||||
are encouraged to allow their staff to perform their own duties."
|
||||
alt_titles = list("Research Director" = /datum/alt_title/research_director, "Research Supervisor" = /datum/alt_title/research_supervisor)
|
||||
|
||||
// Research Director Alt Titles
|
||||
/datum/alt_title/research_director
|
||||
title = "Research Director"
|
||||
|
||||
/datum/alt_title/research_supervisor
|
||||
title = "Research Supervisor"
|
||||
|
||||
//////////////////////////////////
|
||||
// Scientist
|
||||
//////////////////////////////////
|
||||
/datum/job/scientist
|
||||
title = "Scientist"
|
||||
flag = SCIENTIST
|
||||
@@ -37,7 +54,7 @@
|
||||
faction = "Station"
|
||||
total_positions = 5
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
supervisors = "the Research Director"
|
||||
selection_color = "#633D63"
|
||||
economic_modifier = 7
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch)
|
||||
@@ -46,8 +63,35 @@
|
||||
minimal_player_age = 14
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/science/scientist
|
||||
alt_titles = list("Xenoarchaeologist", "Anomalist", "Phoron Researcher")
|
||||
job_description = "A Scientist is a generalist working in the Research department, with general knowledge of the scientific process, as well as \
|
||||
the principles and requirements of Research and Development. They may also formulate experiments of their own devising, if \
|
||||
they find an appropriate topic."
|
||||
alt_titles = list("Scientist" = /datum/alt_title/scientist, "Xenoarchaeologist" = /datum/alt_title/xenoarch, "Anomalist" = /datum/alt_title/anomalist, \
|
||||
"Phoron Researcher" = /datum/alt_title/phoron_research)
|
||||
|
||||
// Scientist Alt Titles
|
||||
/datum/alt_title/scientist
|
||||
title = "Scientist"
|
||||
|
||||
/datum/alt_title/xenoarch
|
||||
title = "Xenoarchaeologist"
|
||||
title_blurb = "A Xenoarchaeologist enters digsites in search of artifacts of alien origin. These digsites are frequently in vacuum or other inhospitable \
|
||||
locations, and as such a Xenoarchaeologist should be prepared to handle hostile evironmental conditions."
|
||||
|
||||
/datum/alt_title/anomalist
|
||||
title = "Anomalist"
|
||||
title_blurb = "An Anomalist is a Scientist whose expertise is analyzing alien artifacts. They are familar with the most common methods of testing artifact \
|
||||
function. They work closely with Xenoarchaeologists, or Miners, if either role is present."
|
||||
|
||||
/datum/alt_title/phoron_research
|
||||
title = "Phoron Researcher"
|
||||
title_blurb = "A Phoron Researcher is a specialist in the practical applications of phoron, and has knowledge of its practical uses and dangers. \
|
||||
Many Phoron Researchers are interested in the combustability and explosive properties of gaseous phoron, as well as the specific hazards \
|
||||
of working with the substance in that state."
|
||||
|
||||
//////////////////////////////////
|
||||
// Xenobiologist
|
||||
//////////////////////////////////
|
||||
/datum/job/xenobiologist
|
||||
title = "Xenobiologist"
|
||||
flag = XENOBIOLOGIST
|
||||
@@ -56,7 +100,7 @@
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
supervisors = "the research director"
|
||||
supervisors = "the Research Director"
|
||||
selection_color = "#633D63"
|
||||
economic_modifier = 7
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_hydroponics)
|
||||
@@ -65,8 +109,22 @@
|
||||
minimal_player_age = 14
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/science/xenobiologist
|
||||
alt_titles = list("Xenobotanist")
|
||||
job_description = "A Xenobiologist studies esoteric lifeforms, usually in the relative safety of their lab. They attempt to find ways to benefit \
|
||||
from the byproducts of these lifeforms, and their main subject at present is the Giant Slime."
|
||||
alt_titles = list("Xenobiologist" = /datum/alt_title/xenobio, "Xenobotanist" = /datum/alt_title/xenobot)
|
||||
|
||||
// Xenibiologist Alt Titles
|
||||
/datum/alt_title/xenobio
|
||||
title = "Xenobiologist"
|
||||
|
||||
/datum/alt_title/xenobot
|
||||
title = "Xenobotanist"
|
||||
title_blurb = "A Xenobotanist grows and cares for a variety of abnormal, custom made, and frequently dangerous plant life. When the products of these plants \
|
||||
is both safe and beneficial to the station, they may choose to introduce it to the rest of the crew."
|
||||
|
||||
//////////////////////////////////
|
||||
// Roboticist
|
||||
//////////////////////////////////
|
||||
/datum/job/roboticist
|
||||
title = "Roboticist"
|
||||
flag = ROBOTICIST
|
||||
@@ -75,7 +133,7 @@
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "research director"
|
||||
supervisors = "the Research Director"
|
||||
selection_color = "#633D63"
|
||||
economic_modifier = 5
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
@@ -83,4 +141,20 @@
|
||||
minimal_player_age = 7
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/science/roboticist
|
||||
alt_titles = list("Biomechanical Engineer","Mechatronic Engineer")
|
||||
job_description = "A Roboticist maintains and repairs the station's synthetics, including crew with prosthetic limbs. \
|
||||
They can also assist the station by producing simple robots and even pilotable exosuits."
|
||||
alt_titles = list("Roboticist" = /datum/alt_title/roboticist, "Biomechanical Engineer" = /datum/alt_title/biomech, "Mechatronic Engineer" = /datum/alt_title/mech_tech)
|
||||
|
||||
// Roboticist Alt Titles
|
||||
/datum/alt_title/roboticist
|
||||
title = "Roboticist"
|
||||
|
||||
/datum/alt_title/biomech
|
||||
title = "Biomechanical Engineer"
|
||||
title_blurb = "A Biomechanical Engineer primarily works on prosthetics, and the organic parts attached to them. They may have some \
|
||||
knowledge of the relatively simple surgical procedures used in making cyborgs and attaching prosthesis."
|
||||
|
||||
/datum/alt_title/mech_tech
|
||||
title = "Mechatronic Engineer"
|
||||
title_blurb = "A Mechatronic Engineer focuses on the construction and maintenance of Exosuits, and should be well versed in their use. \
|
||||
They may also be called upon to work on synthetics and prosthetics, if needed."
|
||||
@@ -1,7 +1,10 @@
|
||||
//////////////////////////////////
|
||||
// Head of Security
|
||||
//////////////////////////////////
|
||||
/datum/job/hos
|
||||
title = "Head of Security"
|
||||
flag = HOS
|
||||
head_position = 1
|
||||
departments_managed = list(DEPARTMENT_SECURITY)
|
||||
departments = list(DEPARTMENT_SECURITY, DEPARTMENT_COMMAND)
|
||||
sorting_order = 2
|
||||
department_flag = ENGSEC
|
||||
@@ -24,8 +27,24 @@
|
||||
minimal_player_age = 14
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/security/hos
|
||||
alt_titles = list("Security Commander", "Chief of Security")
|
||||
job_description = " The Head of Security manages the Security Department, keeping the station safe and making sure the rules are followed. They are expected to \
|
||||
keep the other Department Heads, and the rest of the crew, aware of developing situations that may be a threat. If necessary, the HoS may \
|
||||
perform the duties of absent Security roles, such as distributing gear from the Armory."
|
||||
alt_titles = list("Head of Security" = /datum/alt_title/hos, "Security Commander" = /datum/alt_title/sec_commander, "Chief of Security" = /datum/alt_title/sec_chief)
|
||||
|
||||
// Head of Security Alt Titles
|
||||
/datum/alt_title/hos
|
||||
title = "Head of Security"
|
||||
|
||||
/datum/alt_title/sec_commander
|
||||
title = "Security Commander"
|
||||
|
||||
/datum/alt_title/sec_chief
|
||||
title = "Chief of Security"
|
||||
|
||||
//////////////////////////////////
|
||||
// Warden
|
||||
//////////////////////////////////
|
||||
/datum/job/warden
|
||||
title = "Warden"
|
||||
flag = WARDEN
|
||||
@@ -35,14 +54,26 @@
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
supervisors = "the Head of Security"
|
||||
selection_color = "#601C1C"
|
||||
economic_modifier = 5
|
||||
access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_morgue, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_external_airlocks)
|
||||
minimal_player_age = 5
|
||||
outfit_type = /decl/hierarchy/outfit/job/security/warden
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/security/warden
|
||||
job_description = "The Warden watches over the physical Security Department, making sure the Brig and Armoury are secure and in order at all times. They oversee \
|
||||
prisoners that have been processed and brigged, and are responsible for their well being. The Warden is also in charge of distributing \
|
||||
Armoury gear in a crisis, and retrieving it when the crisis has passed. In an emergency, the Warden may be called upon to direct the \
|
||||
Security Department as a whole."
|
||||
|
||||
// Warden Alt Titles
|
||||
/datum/alt_title/warden
|
||||
title = "Warden"
|
||||
|
||||
//////////////////////////////////
|
||||
// Detective
|
||||
//////////////////////////////////
|
||||
/datum/job/detective
|
||||
title = "Detective"
|
||||
flag = DETECTIVE
|
||||
@@ -51,15 +82,30 @@
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of security"
|
||||
supervisors = "the Head of Security"
|
||||
selection_color = "#601C1C"
|
||||
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
|
||||
economic_modifier = 5
|
||||
minimal_player_age = 3
|
||||
outfit_type = /decl/hierarchy/outfit/job/security/detective
|
||||
alt_titles = list("Forensic Technician" = /decl/hierarchy/outfit/job/security/detective/forensic, "Investigator")
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/security/detective
|
||||
job_description = "A Detective works to help Security find criminals who have not properly been identified, through interviews and forensic work. \
|
||||
For crimes only witnessed after the fact, or those with no survivors, they attempt to piece together what they can from pure evidence."
|
||||
alt_titles = list("Detective" = /datum/alt_title/detective, "Forensic Technician" = /datum/alt_title/forensic_tech)
|
||||
|
||||
// Detective Alt Titles
|
||||
/datum/alt_title/detective
|
||||
title = "Detective"
|
||||
|
||||
/datum/alt_title/forensic_tech
|
||||
title = "Forensic Technician"
|
||||
title_blurb = "A Forensic Technician works more with hard evidence and labwork than a Detective, but they share the purpose of solving crimes."
|
||||
title_outfit = /decl/hierarchy/outfit/job/security/detective/forensic
|
||||
|
||||
//////////////////////////////////
|
||||
// Security Officer
|
||||
//////////////////////////////////
|
||||
/datum/job/officer
|
||||
title = "Security Officer"
|
||||
flag = OFFICER
|
||||
@@ -68,11 +114,25 @@
|
||||
faction = "Station"
|
||||
total_positions = 4
|
||||
spawn_positions = 4
|
||||
supervisors = "the head of security"
|
||||
supervisors = "the Head of Security"
|
||||
selection_color = "#601C1C"
|
||||
economic_modifier = 4
|
||||
access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_morgue, access_external_airlocks)
|
||||
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_external_airlocks)
|
||||
minimal_player_age = 3
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/security/officer
|
||||
alt_titles = list("Junior Officer")
|
||||
job_description = "A Security Officer is concerned with maintaining the safety and security of the station as a whole, dealing with external threats and \
|
||||
apprehending criminals. A Security Officer is responsible for the health, safety, and processing of any prisoner they arrest. \
|
||||
No one is above the Law, not Security or Command."
|
||||
alt_titles = list("Security Officer" = /datum/alt_title/sec_officer, "Junior Officer" = /datum/alt_title/junior_officer)
|
||||
|
||||
// Security Officer Alt Titles
|
||||
/datum/alt_title/sec_officer
|
||||
title = "Security Officer"
|
||||
|
||||
/datum/alt_title/junior_officer
|
||||
title = "Junior Officer"
|
||||
title_blurb = "A Junior Officer is an inexperienced Security Officer. They likely have training, but not experience, and are frequently \
|
||||
paired off with a more senior co-worker. Junior Officers may also be expected to take over the boring duties of other Officers \
|
||||
including patrolling the station or maintaining specific posts."
|
||||
@@ -1,3 +1,6 @@
|
||||
//////////////////////////////////
|
||||
// AI
|
||||
//////////////////////////////////
|
||||
/datum/job/ai
|
||||
title = "AI"
|
||||
flag = AI
|
||||
@@ -8,14 +11,23 @@
|
||||
total_positions = 0 // Not used for AI, see is_position_available below and modules/mob/living/silicon/ai/latejoin.dm
|
||||
spawn_positions = 1
|
||||
selection_color = "#3F823F"
|
||||
supervisors = "your laws"
|
||||
supervisors = "your Laws"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 7
|
||||
account_allowed = 0
|
||||
economic_modifier = 0
|
||||
has_headset = FALSE
|
||||
assignable = FALSE
|
||||
outfit_type = /decl/hierarchy/outfit/job/silicon/ai
|
||||
job_description = "The AI oversees the operation of the station and its crew, but has no real authority over them. \
|
||||
The AI is required to follow its Laws, and Lawbound Synthetics that are linked to it are expected to follow \
|
||||
the AI's commands, and their own Laws."
|
||||
|
||||
//AI Alt Titles
|
||||
/datum/alt_title/ai
|
||||
title = "AI"
|
||||
|
||||
// AI procs
|
||||
/datum/job/ai/equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
return 1
|
||||
@@ -28,6 +40,9 @@
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/cardborg(H), slot_head)
|
||||
return 1
|
||||
|
||||
//////////////////////////////////
|
||||
// Cyborg
|
||||
//////////////////////////////////
|
||||
/datum/job/cyborg
|
||||
title = "Cyborg"
|
||||
flag = CYBORG
|
||||
@@ -36,15 +51,33 @@
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "your laws and the AI" //Nodrak
|
||||
supervisors = "your Laws and the AI" //Nodrak
|
||||
selection_color = "#254C25"
|
||||
minimal_player_age = 1
|
||||
alt_titles = list("Robot", "Drone")
|
||||
account_allowed = 0
|
||||
economic_modifier = 0
|
||||
has_headset = FALSE
|
||||
assignable = FALSE
|
||||
outfit_type = /decl/hierarchy/outfit/job/silicon/cyborg
|
||||
job_description = "A Cyborg is a mobile station synthetic, piloted by a cybernetically preserved brain. It is considered a person, but is still required \
|
||||
to follow its Laws."
|
||||
alt_titles = list("Cyborg" = /datum/alt_title/cyborg, "Robot" = /datum/alt_title/robot, "Drone" = /datum/alt_title/drone)
|
||||
|
||||
// Cyborg Alt Titles
|
||||
/datum/alt_title/cyborg
|
||||
title = "Cyborg"
|
||||
|
||||
/datum/alt_title/robot
|
||||
title = "Robot"
|
||||
title_blurb = "A Robot is a mobile station synthetic, piloted by an advanced piece of technology called a Positronic Brain. It is considered a person, \
|
||||
legally, but is required to follow its Laws."
|
||||
|
||||
/datum/alt_title/drone
|
||||
title = "Drone"
|
||||
title_blurb = "A Drone is a mobile station synthetic, piloted by a simple computer-based AI. As such, it is not a person, but rather an expensive and \
|
||||
and important piece of station property, and is expected to follow its Laws."
|
||||
|
||||
// Cyborg procs
|
||||
/datum/job/cyborg/equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
return 1
|
||||
|
||||
@@ -11,7 +11,8 @@ var/global/datum/controller/occupations/job_master
|
||||
var/list/unassigned = list()
|
||||
//Debug info
|
||||
var/list/job_debug = list()
|
||||
|
||||
//Cache of icons for job info window
|
||||
var/list/job_icons = list()
|
||||
|
||||
proc/SetupOccupations(var/faction = "Station")
|
||||
occupations = list()
|
||||
@@ -435,14 +436,14 @@ var/global/datum/controller/occupations/job_master
|
||||
log_game("SPECIES [key_name(H)] is a: \"[H.species.name]\"") //VOREStation Add
|
||||
|
||||
// If they're head, give them the account info for their department
|
||||
if(H.mind && job.head_position && LAZYLEN(job.departments))
|
||||
if(H.mind && job.department_accounts)
|
||||
var/remembered_info = ""
|
||||
var/datum/money_account/department_account = department_accounts[job.departments[1]]
|
||||
|
||||
for(var/D in job.department_accounts)
|
||||
var/datum/money_account/department_account = department_accounts[D]
|
||||
if(department_account)
|
||||
remembered_info += "<b>Your department's account number is:</b> #[department_account.account_number]<br>"
|
||||
remembered_info += "<b>Your department's account pin is:</b> [department_account.remote_access_pin]<br>"
|
||||
remembered_info += "<b>Your department's account funds are:</b> $[department_account.money]<br>"
|
||||
remembered_info += "<b>Department account number ([D]):</b> #[department_account.account_number]<br>"
|
||||
remembered_info += "<b>Department account pin ([D]):</b> [department_account.remote_access_pin]<br>"
|
||||
remembered_info += "<b>Department account funds ([D]):</b> $[department_account.money]<br>"
|
||||
|
||||
H.mind.store_memory(remembered_info)
|
||||
|
||||
|
||||
@@ -82,25 +82,27 @@
|
||||
index = 0
|
||||
|
||||
. += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
||||
|
||||
var/rank = job.title
|
||||
lastJob = job
|
||||
. += "<a href='?src=\ref[src];job_info=[rank]'>"
|
||||
if(jobban_isbanned(user, rank))
|
||||
. += "<del>[rank]</del></td><td><b> \[BANNED]</b></td></tr>"
|
||||
. += "<del>[rank]</del></td></a><td><b> \[BANNED]</b></td></tr>"
|
||||
continue
|
||||
if(!job.player_old_enough(user.client))
|
||||
var/available_in_days = job.available_in_days(user.client)
|
||||
. += "<del>[rank]</del></td><td> \[IN [(available_in_days)] DAYS]</td></tr>"
|
||||
. += "<del>[rank]</del></td></a><td> \[IN [(available_in_days)] DAYS]</td></tr>"
|
||||
continue
|
||||
if(job.minimum_character_age && user.client && (user.client.prefs.age < job.minimum_character_age))
|
||||
. += "<del>[rank]</del></td><td> \[MINIMUM CHARACTER AGE: [job.minimum_character_age]]</td></tr>"
|
||||
. += "<del>[rank]</del></td></a><td> \[MINIMUM CHARACTER AGE: [job.minimum_character_age]]</td></tr>"
|
||||
continue
|
||||
if((pref.job_civilian_low & ASSISTANT) && job.type != /datum/job/assistant)
|
||||
. += "<font color=grey>[rank]</font></td><td></td></tr>"
|
||||
. += "<font color=grey>[rank]</font></a></td><td></td></tr>"
|
||||
continue
|
||||
if((rank in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND) ) || (rank == "AI"))//Bold head jobs
|
||||
. += "<b>[rank]</b>"
|
||||
. += "<b>[rank]</b></a>"
|
||||
else
|
||||
. += "[rank]"
|
||||
. += "[rank]</a>"
|
||||
|
||||
. += "</td><td width='40%'>"
|
||||
|
||||
@@ -111,7 +113,7 @@
|
||||
. += " <font color=55cc55>\[Yes]</font>"
|
||||
else
|
||||
. += " <font color=black>\[No]</font>"
|
||||
if(job.alt_titles) //Blatantly cloned from a few lines down.
|
||||
if(LAZYLEN(job.alt_titles)) //Blatantly cloned from a few lines down.
|
||||
. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'> </td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
|
||||
. += "</a></td></tr>"
|
||||
continue
|
||||
@@ -124,7 +126,7 @@
|
||||
. += " <font color=cc5555>\[Low]</font>"
|
||||
else
|
||||
. += " <font color=black>\[NEVER]</font>"
|
||||
if(job.alt_titles)
|
||||
if(LAZYLEN(job.alt_titles))
|
||||
. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'> </td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
|
||||
. += "</a></td></tr>"
|
||||
. += "</td'></tr></table>"
|
||||
@@ -166,6 +168,45 @@
|
||||
else if(href_list["set_job"])
|
||||
if(SetJob(user, href_list["set_job"])) return (pref.equip_preview_mob ? TOPIC_REFRESH_UPDATE_PREVIEW : TOPIC_REFRESH)
|
||||
|
||||
|
||||
else if(href_list["job_info"])
|
||||
var/rank = href_list["job_info"]
|
||||
var/datum/job/job = job_master.GetJob(rank)
|
||||
var/dat = list()
|
||||
|
||||
dat += "<p style='background-color: [job.selection_color]'><br><br><p>"
|
||||
if(job.alt_titles)
|
||||
dat += "<i><b>Alternate titles:</b> [english_list(job.alt_titles)].</i>"
|
||||
send_rsc(user, job.get_job_icon(), "job[ckey(rank)].png")
|
||||
dat += "<img src=job[ckey(rank)].png width=96 height=96 style='float:left;'>"
|
||||
if(job.departments)
|
||||
dat += "<b>Departments:</b> [english_list(job.departments)]."
|
||||
if(LAZYLEN(job.departments_managed))
|
||||
dat += "You manage these departments: [english_list(job.departments_managed)]"
|
||||
|
||||
dat += "You answer to <b>[job.supervisors]</b> normally."
|
||||
|
||||
dat += "<hr style='clear:left;'>"
|
||||
if(config.wikiurl)
|
||||
dat += "<a href='?src=\ref[src];job_wiki=[rank]'>Open wiki page in browser</a>"
|
||||
|
||||
var/alt_title = pref.GetPlayerAltTitle(job)
|
||||
var/list/description = job.get_description_blurb(alt_title)
|
||||
if(LAZYLEN(description))
|
||||
dat += html_encode(description[1])
|
||||
if(description.len > 1)
|
||||
if(!isnull(description[2]))
|
||||
dat += "<br>"
|
||||
dat += html_encode(description[2])
|
||||
|
||||
var/datum/browser/popup = new(user, "Job Info", "[capitalize(rank)]", 430, 520, src)
|
||||
popup.set_content(jointext(dat,"<br>"))
|
||||
popup.open()
|
||||
|
||||
else if(href_list["job_wiki"])
|
||||
var/rank = href_list["job_wiki"]
|
||||
open_link(user,"[config.wikiurl][rank]")
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/category_item/player_setup_item/occupation/proc/SetPlayerAltTitle(datum/job/job, new_title)
|
||||
|
||||
@@ -63,12 +63,14 @@ var/const/access_explorer = 43
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
supervisors = "the Head of Personnel"
|
||||
selection_color = "#515151"
|
||||
economic_modifier = 4
|
||||
access = list(access_pilot, access_cargo, access_mining, access_mining_station)
|
||||
minimal_access = list(access_pilot, access_cargo, access_mining, access_mining_station)
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/pilot
|
||||
job_description = "A Pilot flies one of the shuttles between the Southern Cross and the outpost on Sif."
|
||||
|
||||
/datum/job/explorer
|
||||
title = "Explorer"
|
||||
@@ -78,12 +80,15 @@ var/const/access_explorer = 43
|
||||
faction = "Station"
|
||||
total_positions = 4
|
||||
spawn_positions = 4
|
||||
supervisors = "the head of personnel"
|
||||
supervisors = "the Head of Personnel"
|
||||
selection_color = "#515151"
|
||||
economic_modifier = 4
|
||||
access = list(access_explorer)
|
||||
minimal_access = list(access_explorer)
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/explorer2
|
||||
job_description = "An Explorer searches for interesting things on the surface of Sif, and returns them to the station."
|
||||
|
||||
/*
|
||||
alt_titles = list(
|
||||
"Explorer Technician" = /decl/hierarchy/outfit/job/explorer2/technician,
|
||||
@@ -98,9 +103,11 @@ var/const/access_explorer = 43
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
supervisors = "the Chief Medical Officer"
|
||||
selection_color = "#515151"
|
||||
economic_modifier = 4
|
||||
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_eva, access_maint_tunnels, access_external_airlocks, access_psychiatrist, access_explorer)
|
||||
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_explorer)
|
||||
|
||||
outfit_type = /decl/hierarchy/outfit/job/medical/sar
|
||||
job_description = "A Search and Rescue operative recovers individuals who are injured or dead on the surface of Sif."
|
||||
@@ -702,7 +702,11 @@
|
||||
#include "code\game\jobs\job_controller.dm"
|
||||
#include "code\game\jobs\jobs.dm"
|
||||
#include "code\game\jobs\whitelist.dm"
|
||||
<<<<<<< HEAD:vorestation.dme
|
||||
#include "code\game\jobs\whitelist_vr.dm"
|
||||
=======
|
||||
#include "code\game\jobs\job\_alt_title.dm"
|
||||
>>>>>>> 9436bdb... Merge pull request #6725 from Meghan-Rossi/job_description_alt:polaris.dme
|
||||
#include "code\game\jobs\job\assistant.dm"
|
||||
#include "code\game\jobs\job\assistant_vr.dm"
|
||||
#include "code\game\jobs\job\captain.dm"
|
||||
|
||||
Reference in New Issue
Block a user