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Merge pull request #10657 from TheDavestDave/phaser-handbow
adds the phaser handbow
This commit is contained in:
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Chompstation Bot
parent
443447ba5f
commit
fafe1bc65c
@@ -7,4 +7,14 @@
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cost = 35
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cost = 35
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containertype = /obj/structure/closet/crate/secure
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containertype = /obj/structure/closet/crate/secure
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containername = "frontier phaser crate"
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containername = "frontier phaser crate"
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access = access_explorer
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access = access_explorer
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/datum/supply_pack/munitions/expeditionbows
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name = "Frontier bows (station-locked) crate"
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contains = list(
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/obj/item/weapon/gun/energy/locked/frontier/handbow=2
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)
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cost = 20
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containertype = /obj/structure/closet/crate/secure
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containername = "frontier phaser crate"
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access = access_explorer
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@@ -358,3 +358,27 @@
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req_access = newlist() //for toggling safety
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req_access = newlist() //for toggling safety
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locked = 0
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locked = 0
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lockable = 0
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lockable = 0
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///phaser bow///
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/obj/item/weapon/gun/energy/locked/frontier/handbow
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name = "phaser handbow"
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desc = "An minaturized weapon that fires a bolt of engery. Includes a built-in crank charger for recharging away from civilization. This one has a safety interlock that prevents firing while in proximity to the facility."
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "handbowkill"
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item_state = null
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phase_power = 100
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w_class = ITEMSIZE_SMALL
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charge_cost = 600
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modifystate = "handbowkill"
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firemodes = list(
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/energy/bolt/heavy, modifystate="handbowkill", charge_cost = 600),
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list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/energy/bolt, modifystate="handbowstun", charge_cost = 160),
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)
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/obj/item/weapon/gun/energy/locked/frontier/holdout/unlocked
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desc = "An minaturized weapon that fires a bolt of engery. Includes a built-in crank charger for recharging away from civilization."
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req_access = newlist() //for toggling safety
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locked = 0
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lockable = 0
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@@ -8,4 +8,18 @@
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flash_range = 1
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flash_range = 1
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/obj/item/projectile/energy/flash/flare
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/obj/item/projectile/energy/flash/flare
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flash_range = 2
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flash_range = 2
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/obj/item/projectile/energy/bolt
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name = "engergy bolt"
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icon_state = "cbbolt"
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damage = 20
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/obj/item/projectile/energy/bolt/heavy
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damage = 30
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icon_state = "cbbolt"
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/obj/item/projectile/energy/bolt/stun
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name = "stun bolt"
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agony = 30
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