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Fixes a pair of null.z runtimes
Fixes explosions with multiz maps breaking if the epicenter is null Fixes supermatter trying to irradiate mobs in nullspace crashing the proc
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@@ -102,7 +102,8 @@
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grav_pulling = 1
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exploded = 1
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for(var/mob/living/mob in living_mob_list)
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if(loc.z == mob.loc.z)
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var/turf/T = get_turf(mob)
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if(T && (loc.z == T.z))
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if(istype(mob, /mob/living/carbon/human))
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//Hilariously enough, running into a closet should make you get hit the hardest.
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var/mob/living/carbon/human/H = mob
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