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Update mine_turfs.dm
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@@ -652,17 +652,10 @@ turf/simulated/mineral/floor/light_corner
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var/mineral_name
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if(rare_ore)
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<<<<<<< HEAD
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mineral_name = pickweight(list("marble" = 5, "uranium" = 10, "platinum" = 10, "hematite" = 20, "carbon" = 20, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20, "lead" = 5, "verdantium" = 1)) // "rutile" = 4)) //VOREStation Edit // CHOMP - Rykka commenting this out until it's brought in from upstream.
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else
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mineral_name = pickweight(list("marble" = 3, "uranium" = 10, "platinum" = 10, "hematite" = 70, "carbon" = 70, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20, "lead" = 2, "verdantium" = 1)) // "rutile" = 4)) //VOREStation Edit // CHOMP - Rykka commenting this out until it's brought in from upstream.
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=======
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mineral_name = pickweight(list("marble" = 5, "uranium" = 10, "platinum" = 10, "hematite" = 20, "carbon" = 20, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20, "lead" = 5, "verdantium" = 1, "rutile" = 4)) //VOREStation Edit
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else
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mineral_name = pickweight(list("marble" = 3, "uranium" = 10, "platinum" = 10, "hematite" = 70, "carbon" = 70, "diamond" = 2, "gold" = 10, "silver" = 10, "phoron" = 20, "lead" = 2, "verdantium" = 1, "rutile" = 4)) //VOREStation Edit
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>>>>>>> e791692aea59a96b1b45c20d61974aa10493a7f6
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if(mineral_name && (mineral_name in ore_data))
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mineral = ore_data[mineral_name]
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