mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Fixes typos and indenting present in the destilery module, and renames it to distillery
Updates the #include's for the renamed files in `baystation12.dme`
This commit is contained in:
@@ -865,12 +865,12 @@
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#include "code\modules\clothing\under\jobs\security.dm"
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#include "code\modules\clothing\under\jobs\security.dm"
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#include "code\modules\customitems\item_defines.dm"
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#include "code\modules\customitems\item_defines.dm"
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#include "code\modules\customitems\item_spawning.dm"
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#include "code\modules\customitems\item_spawning.dm"
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#include "code\modules\destilery\main.dm"
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#include "code\modules\detectivework\evidence.dm"
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#include "code\modules\detectivework\evidence.dm"
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#include "code\modules\detectivework\footprints_and_rag.dm"
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#include "code\modules\detectivework\footprints_and_rag.dm"
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#include "code\modules\detectivework\forensics.dm"
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#include "code\modules\detectivework\forensics.dm"
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#include "code\modules\detectivework\scanner.dm"
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#include "code\modules\detectivework\scanner.dm"
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#include "code\modules\detectivework\scanning_console.dm"
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#include "code\modules\detectivework\scanning_console.dm"
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#include "code\modules\distillery\main.dm"
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#include "code\modules\economy\Accounts.dm"
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#include "code\modules\economy\Accounts.dm"
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#include "code\modules\economy\Accounts_DB.dm"
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#include "code\modules\economy\Accounts_DB.dm"
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#include "code\modules\economy\ATM.dm"
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#include "code\modules\economy\ATM.dm"
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@@ -1,63 +1,60 @@
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//This dm file includes some food processing machines:
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// This dreammaker file includes the food processing machines:
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// - I. Mill
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// - I. Mill
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// - II. Fermenter
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// - II. Fermenter
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// - III. Still
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// - III. Still
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// - IV. Squeezer
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// - IV. Squeezer
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// - V. Centrifuge
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// - V. Centrifuge
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// I. The mill is intended to be loaded with produce and returns ground up items. For example: Wheat should become flour and grapes should become raisins.
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// I. The mill is intended to be loaded with produce and returns ground up items. For example: Wheat should become flour and grapes should become raisins.
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/obj/machinery/mill
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/obj/machinery/mill
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/list/obj/item/weapon/reagent_containers/food/output = list()
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var/list/obj/item/weapon/reagent_containers/food/output = list()
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var/obj/item/weapon/reagent_containers/food/milled_item
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var/obj/item/weapon/reagent_containers/food/milled_item
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var/busy = 0
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var/busy = 0
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var/progress = 0
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var/progress = 0
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var/error = 0
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var/error = 0
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name = "\improper Mill"
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name = "\improper Mill"
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desc = "It is a machine that grinds produce."
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desc = "It is a machine that grinds produce."
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icon_state = "autolathe"
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icon_state = "autolathe"
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density = 1
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density = 1
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anchored = 1
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anchored = 1
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use_power = 1
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use_power = 1
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idle_power_usage = 10
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idle_power_usage = 10
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active_power_usage = 1000
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active_power_usage = 1000
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/obj/machinery/mill/process()
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/obj/machinery/mill/process()
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if(error)
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if (error)
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return
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return
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if(!busy)
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if (!busy)
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use_power = 1
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use_power = 1
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if(input.len)
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if (input.len)
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milled_item = input[1]
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milled_item = input[1]
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input -= milled_item
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input -= milled_item
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progress = 0
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progress = 0
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busy = 1
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busy = 1
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use_power = 2
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use_power = 2
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return
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return
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progress++
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progress++
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if(progress < 10) //Edit this value to make milling faster or slower
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if (progress < 10) // Edit this value to make milling faster or slower.
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return //Not done yet.
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return // Not done yet.
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switch(milled_item.type)
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switch (milled_item.type)
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if(/obj/item/weapon/reagent_containers/food/snacks/grown/wheat) //Wheat becomes flour
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if (/obj/item/weapon/reagent_containers/food/snacks/grown/wheat) // Wheat becomes flour.
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var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src)
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var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src)
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output += F
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output += F
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if(/obj/item/weapon/reagent_containers/food/snacks/flour) //Flour is still flour
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if (/obj/item/weapon/reagent_containers/food/snacks/flour) // Flour is still flour.
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var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src)
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var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src)
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output += F
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output += F
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else
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else
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error = 1
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error = 1
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del(milled_item)
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del(milled_item)
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busy = 0
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busy = 0
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/obj/machinery/mill/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
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/obj/machinery/mill/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/reagent_containers/food))
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if (istype(W,/obj/item/weapon/reagent_containers/food))
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user.u_equip(W)
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user.u_equip(W)
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W.loc = src
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W.loc = src
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input += W
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input += W
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@@ -65,17 +62,11 @@
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..()
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..()
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/obj/machinery/mill/attack_hand(var/mob/user as mob)
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/obj/machinery/mill/attack_hand(var/mob/user as mob)
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for(var/obj/item/weapon/reagent_containers/food/F in output)
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for (var/obj/item/weapon/reagent_containers/food/F in output)
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F.loc = src.loc
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F.loc = src.loc
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output -= F
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output -= F
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// II. The fermenter is intended to be loaded with food items and returns medium-strength alcohol items, sucha s wine and beer.
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// II. The fermenter is intended to be loaded with food items and returns medium-strength alcohol items, sucha s wine and beer.
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/obj/machinery/fermenter
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/obj/machinery/fermenter
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/list/obj/item/weapon/reagent_containers/food/output = list()
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var/list/obj/item/weapon/reagent_containers/food/output = list()
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@@ -94,40 +85,40 @@
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active_power_usage = 500
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active_power_usage = 500
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/obj/machinery/fermenter/process()
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/obj/machinery/fermenter/process()
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if(error)
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if (error)
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return
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return
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if(!busy)
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if (!busy)
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use_power = 1
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use_power = 1
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if(input.len)
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if (input.len)
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fermenting_item = input[1]
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fermenting_item = input[1]
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input -= fermenting_item
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input -= fermenting_item
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progress = 0
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progress = 0
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busy = 1
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busy = 1
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use_power = 2
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use_power = 2
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return
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return
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if(!water_level)
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if (!water_level)
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return
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return
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water_level--
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water_level--
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progress++
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progress++
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if(progress < 10) //Edit this value to make milling faster or slower
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if (progress < 10) // Edit this value to make milling faster or slower.
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return //Not done yet.
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return // Not done yet.
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switch(fermenting_item.type)
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switch (fermenting_item.type)
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if(/obj/item/weapon/reagent_containers/food/snacks/flour) //Flour is still flour
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if (/obj/item/weapon/reagent_containers/food/snacks/flour) // Flour is still flour.
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var/obj/item/weapon/reagent_containers/food/drinks/cans/beer/B = new(src)
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var/obj/item/weapon/reagent_containers/food/drinks/cans/beer/B = new(src)
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output += B
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output += B
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else
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else
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error = 1
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error = 1
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del(fermenting_item)
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del(fermenting_item)
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busy = 0
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busy = 0
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/obj/machinery/fermenter/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
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/obj/machinery/fermenter/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/reagent_containers/food))
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if (istype(W,/obj/item/weapon/reagent_containers/food))
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user.u_equip(W)
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user.u_equip(W)
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W.loc = src
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W.loc = src
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input += W
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input += W
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@@ -135,60 +126,57 @@
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..()
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..()
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/obj/machinery/fermenter/attack_hand(var/mob/user as mob)
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/obj/machinery/fermenter/attack_hand(var/mob/user as mob)
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for(var/obj/item/weapon/reagent_containers/food/F in output)
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for (var/obj/item/weapon/reagent_containers/food/F in output)
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F.loc = src.loc
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F.loc = src.loc
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output -= F
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output -= F
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// III. The still is a machine that is loaded with food items and returns hard liquor, such as vodka.
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// III. The still is a machine that is loaded with food items and returns hard liquor, such as vodka.
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/obj/machinery/still
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/obj/machinery/still
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/list/obj/item/weapon/reagent_containers/food/output = list()
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var/list/obj/item/weapon/reagent_containers/food/output = list()
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var/obj/item/weapon/reagent_containers/food/destilling_item
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var/obj/item/weapon/reagent_containers/food/distilling_item
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var/busy = 0
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var/busy = 0
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var/progress = 0
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var/progress = 0
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var/error = 0
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var/error = 0
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name = "\improper Still"
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name = "\improper Still"
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desc = "It is a machine that produces hard liquor from alcoholic drinks."
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desc = "It is a machine that produces hard liquor from alcoholic drinks."
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icon_state = "autolathe"
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icon_state = "autolathe"
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density = 1
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density = 1
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anchored = 1
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anchored = 1
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use_power = 1
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use_power = 1
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idle_power_usage = 10
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idle_power_usage = 10
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active_power_usage = 10000
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active_power_usage = 10000
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/obj/machinery/still/process()
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/obj/machinery/still/process()
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if(error)
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if (error)
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return
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return
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if(!busy)
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if (!busy)
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use_power = 1
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use_power = 1
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if(input.len)
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if (input.len)
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destilling_item = input[1]
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distilling_item = input[1]
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input -= destilling_item
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input -= distilling_item
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progress = 0
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progress = 0
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busy = 1
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busy = 1
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use_power = 2
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use_power = 2
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return
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return
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progress++
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progress++
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if(progress < 10) //Edit this value to make distilling faster or slower
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if (progress < 10) // Edit this value to make distilling faster or slower.
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return //Not done yet.
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return // Not done yet.
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switch(destilling_item.type)
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switch (distilling_item.type)
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if(/obj/item/weapon/reagent_containers/food/drinks/cans/beer) //Flour is still flour
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if (/obj/item/weapon/reagent_containers/food/drinks/cans/beer) // Flour is still flour.
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var/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/V = new(src)
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var/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/V = new(src)
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output += V
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output += V
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else
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else
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error = 1
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error = 1
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del(destilling_item)
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del(distilling_item)
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busy = 0
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busy = 0
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/obj/machinery/still/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
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/obj/machinery/still/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/reagent_containers/food))
|
if (istype(W,/obj/item/weapon/reagent_containers/food))
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user.u_equip(W)
|
user.u_equip(W)
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W.loc = src
|
W.loc = src
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input += W
|
input += W
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@@ -196,84 +184,75 @@
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..()
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..()
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/obj/machinery/still/attack_hand(var/mob/user as mob)
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/obj/machinery/still/attack_hand(var/mob/user as mob)
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for(var/obj/item/weapon/reagent_containers/food/F in output)
|
for (var/obj/item/weapon/reagent_containers/food/F in output)
|
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F.loc = src.loc
|
F.loc = src.loc
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output -= F
|
output -= F
|
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|
|
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|
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|
|
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|
|
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// IV. The squeezer is intended to destroy inserted food items, but return some of the reagents they contain.
|
// IV. The squeezer is intended to destroy inserted food items, but return some of the reagents they contain.
|
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|
|
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/obj/machinery/squeezer
|
/obj/machinery/squeezer
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var/list/obj/item/weapon/reagent_containers/food/input = list()
|
var/list/obj/item/weapon/reagent_containers/food/input = list()
|
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var/obj/item/weapon/reagent_containers/food/squeezed_item
|
var/obj/item/weapon/reagent_containers/food/squeezed_item
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var/water_level = 0
|
var/water_level = 0
|
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var/busy = 0
|
var/busy = 0
|
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var/progress = 0
|
var/progress = 0
|
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var/error = 0
|
var/error = 0
|
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name = "\improper Squeezer"
|
name = "\improper Squeezer"
|
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desc = "It is a machine that squeezes extracts from produce."
|
desc = "It is a machine that squeezes extracts from produce."
|
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icon_state = "autolathe"
|
icon_state = "autolathe"
|
||||||
density = 1
|
density = 1
|
||||||
anchored = 1
|
anchored = 1
|
||||||
use_power = 1
|
use_power = 1
|
||||||
idle_power_usage = 10
|
idle_power_usage = 10
|
||||||
active_power_usage = 500
|
active_power_usage = 500
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
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// V. The centrifuge spins inserted food items. It is intended to squeeze out the reagents that are common food catalysts (enzymes currently)
|
// V. The centrifuge spins inserted food items. It is intended to squeeze out the reagents that are common food catalysts (enzymes currently)
|
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|
|
||||||
/obj/machinery/centrifuge
|
/obj/machinery/centrifuge
|
||||||
var/list/obj/item/weapon/reagent_containers/food/input = list()
|
var/list/obj/item/weapon/reagent_containers/food/input = list()
|
||||||
var/list/obj/item/weapon/reagent_containers/food/output = list()
|
var/list/obj/item/weapon/reagent_containers/food/output = list()
|
||||||
var/obj/item/weapon/reagent_containers/food/spinning_item
|
var/obj/item/weapon/reagent_containers/food/spinning_item
|
||||||
var/busy = 0
|
var/busy = 0
|
||||||
var/progress = 0
|
var/progress = 0
|
||||||
var/error = 0
|
var/error = 0
|
||||||
var/enzymes = 0
|
var/enzymes = 0
|
||||||
var/water = 0
|
var/water = 0
|
||||||
name = "\improper Centrifuge"
|
name = "\improper Centrifuge"
|
||||||
desc = "It is a machine that spins produce."
|
desc = "It is a machine that spins produce."
|
||||||
icon_state = "autolathe"
|
icon_state = "autolathe"
|
||||||
density = 1
|
density = 1
|
||||||
anchored = 1
|
anchored = 1
|
||||||
use_power = 1
|
use_power = 1
|
||||||
idle_power_usage = 10
|
idle_power_usage = 10
|
||||||
active_power_usage = 10000
|
active_power_usage = 10000
|
||||||
|
|
||||||
/obj/machinery/centrifuge/process()
|
/obj/machinery/centrifuge/process()
|
||||||
if(error)
|
if (error)
|
||||||
return
|
return
|
||||||
|
|
||||||
if(!busy)
|
if (!busy)
|
||||||
use_power = 1
|
use_power = 1
|
||||||
if(input.len)
|
if (input.len)
|
||||||
spinning_item = input[1]
|
spinning_item = input[1]
|
||||||
input -= spinning_item
|
input -= spinning_item
|
||||||
progress = 0
|
progress = 0
|
||||||
busy = 1
|
busy = 1
|
||||||
use_power = 2
|
use_power = 2
|
||||||
return
|
return
|
||||||
|
|
||||||
progress++
|
progress++
|
||||||
if(progress < 10) //Edit this value to make milling faster or slower
|
if (progress < 10) // Edit this value to make milling faster or slower.
|
||||||
return //Not done yet.
|
return // Not done yet.
|
||||||
|
|
||||||
var/transfer_enzymes = spinning_item.reagents.get_reagent_amount("enzyme")
|
var/transfer_enzymes = spinning_item.reagents.get_reagent_amount("enzyme")
|
||||||
|
|
||||||
if(transfer_enzymes)
|
if (transfer_enzymes)
|
||||||
enzymes += transfer_enzymes
|
enzymes += transfer_enzymes
|
||||||
spinning_item.reagents.remove_reagent("enzyme",transfer_enzymes)
|
spinning_item.reagents.remove_reagent("enzyme",transfer_enzymes)
|
||||||
|
|
||||||
output += spinning_item
|
output += spinning_item
|
||||||
busy = 0
|
busy = 0
|
||||||
|
|
||||||
/obj/machinery/centrifuge/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
|
/obj/machinery/centrifuge/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
|
||||||
if(istype(W,/obj/item/weapon/reagent_containers/food))
|
if (istype(W,/obj/item/weapon/reagent_containers/food))
|
||||||
user.u_equip(W)
|
user.u_equip(W)
|
||||||
W.loc = src
|
W.loc = src
|
||||||
input += W
|
input += W
|
||||||
@@ -281,10 +260,9 @@
|
|||||||
..()
|
..()
|
||||||
|
|
||||||
/obj/machinery/centrifuge/attack_hand(var/mob/user as mob)
|
/obj/machinery/centrifuge/attack_hand(var/mob/user as mob)
|
||||||
for(var/obj/item/weapon/reagent_containers/food/F in output)
|
for (var/obj/item/weapon/reagent_containers/food/F in output)
|
||||||
F.loc = src.loc
|
F.loc = src.loc
|
||||||
output -= F
|
output -= F
|
||||||
while(enzymes >= 50)
|
while (enzymes >= 50)
|
||||||
enzymes -= 50
|
enzymes -= 50
|
||||||
new/obj/item/weapon/reagent_containers/food/condiment/enzyme(src.loc)
|
new/obj/item/weapon/reagent_containers/food/condiment/enzyme(src.loc)
|
||||||
|
|
||||||
Reference in New Issue
Block a user