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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
Fixes typos and indenting present in the destilery module, and renames it to distillery
Updates the #include's for the renamed files in `baystation12.dme`
This commit is contained in:
@@ -865,12 +865,12 @@
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#include "code\modules\clothing\under\jobs\security.dm"
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#include "code\modules\customitems\item_defines.dm"
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#include "code\modules\customitems\item_spawning.dm"
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#include "code\modules\destilery\main.dm"
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#include "code\modules\detectivework\evidence.dm"
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#include "code\modules\detectivework\footprints_and_rag.dm"
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#include "code\modules\detectivework\forensics.dm"
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#include "code\modules\detectivework\scanner.dm"
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#include "code\modules\detectivework\scanning_console.dm"
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#include "code\modules\distillery\main.dm"
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#include "code\modules\economy\Accounts.dm"
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#include "code\modules\economy\Accounts_DB.dm"
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#include "code\modules\economy\ATM.dm"
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@@ -1,14 +1,11 @@
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//This dm file includes some food processing machines:
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// This dreammaker file includes the food processing machines:
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// - I. Mill
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// - II. Fermenter
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// - III. Still
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// - IV. Squeezer
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// - V. Centrifuge
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// I. The mill is intended to be loaded with produce and returns ground up items. For example: Wheat should become flour and grapes should become raisins.
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/obj/machinery/mill
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/list/obj/item/weapon/reagent_containers/food/output = list()
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@@ -40,14 +37,14 @@
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return
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progress++
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if(progress < 10) //Edit this value to make milling faster or slower
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if (progress < 10) // Edit this value to make milling faster or slower.
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return // Not done yet.
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switch (milled_item.type)
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if(/obj/item/weapon/reagent_containers/food/snacks/grown/wheat) //Wheat becomes flour
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if (/obj/item/weapon/reagent_containers/food/snacks/grown/wheat) // Wheat becomes flour.
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var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src)
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output += F
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if(/obj/item/weapon/reagent_containers/food/snacks/flour) //Flour is still flour
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if (/obj/item/weapon/reagent_containers/food/snacks/flour) // Flour is still flour.
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var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src)
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output += F
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else
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@@ -69,13 +66,7 @@
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F.loc = src.loc
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output -= F
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// II. The fermenter is intended to be loaded with food items and returns medium-strength alcohol items, sucha s wine and beer.
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/obj/machinery/fermenter
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/list/obj/item/weapon/reagent_containers/food/output = list()
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@@ -113,11 +104,11 @@
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water_level--
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progress++
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if(progress < 10) //Edit this value to make milling faster or slower
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if (progress < 10) // Edit this value to make milling faster or slower.
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return // Not done yet.
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switch (fermenting_item.type)
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if(/obj/item/weapon/reagent_containers/food/snacks/flour) //Flour is still flour
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if (/obj/item/weapon/reagent_containers/food/snacks/flour) // Flour is still flour.
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var/obj/item/weapon/reagent_containers/food/drinks/cans/beer/B = new(src)
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output += B
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else
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@@ -139,14 +130,11 @@
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F.loc = src.loc
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output -= F
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// III. The still is a machine that is loaded with food items and returns hard liquor, such as vodka.
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/obj/machinery/still
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/list/obj/item/weapon/reagent_containers/food/output = list()
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var/obj/item/weapon/reagent_containers/food/destilling_item
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var/obj/item/weapon/reagent_containers/food/distilling_item
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var/busy = 0
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var/progress = 0
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var/error = 0
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@@ -166,25 +154,25 @@
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if (!busy)
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use_power = 1
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if (input.len)
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destilling_item = input[1]
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input -= destilling_item
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distilling_item = input[1]
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input -= distilling_item
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progress = 0
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busy = 1
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use_power = 2
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return
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progress++
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if(progress < 10) //Edit this value to make distilling faster or slower
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if (progress < 10) // Edit this value to make distilling faster or slower.
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return // Not done yet.
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switch(destilling_item.type)
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if(/obj/item/weapon/reagent_containers/food/drinks/cans/beer) //Flour is still flour
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switch (distilling_item.type)
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if (/obj/item/weapon/reagent_containers/food/drinks/cans/beer) // Flour is still flour.
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var/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/V = new(src)
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output += V
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else
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error = 1
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del(destilling_item)
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del(distilling_item)
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busy = 0
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/obj/machinery/still/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
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@@ -200,11 +188,7 @@
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F.loc = src.loc
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output -= F
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// IV. The squeezer is intended to destroy inserted food items, but return some of the reagents they contain.
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/obj/machinery/squeezer
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/obj/item/weapon/reagent_containers/food/squeezed_item
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@@ -221,12 +205,7 @@
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idle_power_usage = 10
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active_power_usage = 500
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// V. The centrifuge spins inserted food items. It is intended to squeeze out the reagents that are common food catalysts (enzymes currently)
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/obj/machinery/centrifuge
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var/list/obj/item/weapon/reagent_containers/food/input = list()
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var/list/obj/item/weapon/reagent_containers/food/output = list()
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@@ -260,7 +239,7 @@
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return
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progress++
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if(progress < 10) //Edit this value to make milling faster or slower
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if (progress < 10) // Edit this value to make milling faster or slower.
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return // Not done yet.
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var/transfer_enzymes = spinning_item.reagents.get_reagent_amount("enzyme")
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@@ -287,4 +266,3 @@
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while (enzymes >= 50)
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enzymes -= 50
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new/obj/item/weapon/reagent_containers/food/condiment/enzyme(src.loc)
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