Fixes typos and indenting present in the destilery module, and renames it to distillery

Updates the #include's for the renamed files in `baystation12.dme`
This commit is contained in:
Zulker Nayeen Nahiyan
2015-01-08 01:39:57 +06:00
parent 704d668b18
commit fbffce744c
2 changed files with 87 additions and 109 deletions

View File

@@ -865,12 +865,12 @@
#include "code\modules\clothing\under\jobs\security.dm"
#include "code\modules\customitems\item_defines.dm"
#include "code\modules\customitems\item_spawning.dm"
#include "code\modules\destilery\main.dm"
#include "code\modules\detectivework\evidence.dm"
#include "code\modules\detectivework\footprints_and_rag.dm"
#include "code\modules\detectivework\forensics.dm"
#include "code\modules\detectivework\scanner.dm"
#include "code\modules\detectivework\scanning_console.dm"
#include "code\modules\distillery\main.dm"
#include "code\modules\economy\Accounts.dm"
#include "code\modules\economy\Accounts_DB.dm"
#include "code\modules\economy\ATM.dm"

View File

@@ -1,14 +1,11 @@
//This dm file includes some food processing machines:
// This dreammaker file includes the food processing machines:
// - I. Mill
// - II. Fermenter
// - III. Still
// - IV. Squeezer
// - V. Centrifuge
// I. The mill is intended to be loaded with produce and returns ground up items. For example: Wheat should become flour and grapes should become raisins.
/obj/machinery/mill
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
@@ -40,14 +37,14 @@
return
progress++
if(progress < 10) //Edit this value to make milling faster or slower
if (progress < 10) // Edit this value to make milling faster or slower.
return // Not done yet.
switch (milled_item.type)
if(/obj/item/weapon/reagent_containers/food/snacks/grown/wheat) //Wheat becomes flour
if (/obj/item/weapon/reagent_containers/food/snacks/grown/wheat) // Wheat becomes flour.
var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src)
output += F
if(/obj/item/weapon/reagent_containers/food/snacks/flour) //Flour is still flour
if (/obj/item/weapon/reagent_containers/food/snacks/flour) // Flour is still flour.
var/obj/item/weapon/reagent_containers/food/snacks/flour/F = new(src)
output += F
else
@@ -69,13 +66,7 @@
F.loc = src.loc
output -= F
// II. The fermenter is intended to be loaded with food items and returns medium-strength alcohol items, sucha s wine and beer.
/obj/machinery/fermenter
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
@@ -113,11 +104,11 @@
water_level--
progress++
if(progress < 10) //Edit this value to make milling faster or slower
if (progress < 10) // Edit this value to make milling faster or slower.
return // Not done yet.
switch (fermenting_item.type)
if(/obj/item/weapon/reagent_containers/food/snacks/flour) //Flour is still flour
if (/obj/item/weapon/reagent_containers/food/snacks/flour) // Flour is still flour.
var/obj/item/weapon/reagent_containers/food/drinks/cans/beer/B = new(src)
output += B
else
@@ -139,14 +130,11 @@
F.loc = src.loc
output -= F
// III. The still is a machine that is loaded with food items and returns hard liquor, such as vodka.
/obj/machinery/still
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
var/obj/item/weapon/reagent_containers/food/destilling_item
var/obj/item/weapon/reagent_containers/food/distilling_item
var/busy = 0
var/progress = 0
var/error = 0
@@ -166,25 +154,25 @@
if (!busy)
use_power = 1
if (input.len)
destilling_item = input[1]
input -= destilling_item
distilling_item = input[1]
input -= distilling_item
progress = 0
busy = 1
use_power = 2
return
progress++
if(progress < 10) //Edit this value to make distilling faster or slower
if (progress < 10) // Edit this value to make distilling faster or slower.
return // Not done yet.
switch(destilling_item.type)
if(/obj/item/weapon/reagent_containers/food/drinks/cans/beer) //Flour is still flour
switch (distilling_item.type)
if (/obj/item/weapon/reagent_containers/food/drinks/cans/beer) // Flour is still flour.
var/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/V = new(src)
output += V
else
error = 1
del(destilling_item)
del(distilling_item)
busy = 0
/obj/machinery/still/attackby(var/obj/item/weapon/W as obj, mob/user as mob)
@@ -200,11 +188,7 @@
F.loc = src.loc
output -= F
// IV. The squeezer is intended to destroy inserted food items, but return some of the reagents they contain.
/obj/machinery/squeezer
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/obj/item/weapon/reagent_containers/food/squeezed_item
@@ -221,12 +205,7 @@
idle_power_usage = 10
active_power_usage = 500
// V. The centrifuge spins inserted food items. It is intended to squeeze out the reagents that are common food catalysts (enzymes currently)
/obj/machinery/centrifuge
var/list/obj/item/weapon/reagent_containers/food/input = list()
var/list/obj/item/weapon/reagent_containers/food/output = list()
@@ -260,7 +239,7 @@
return
progress++
if(progress < 10) //Edit this value to make milling faster or slower
if (progress < 10) // Edit this value to make milling faster or slower.
return // Not done yet.
var/transfer_enzymes = spinning_item.reagents.get_reagent_amount("enzyme")
@@ -287,4 +266,3 @@
while (enzymes >= 50)
enzymes -= 50
new/obj/item/weapon/reagent_containers/food/condiment/enzyme(src.loc)