mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 19:52:40 +00:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into hacked_borg
This commit is contained in:
@@ -147,17 +147,27 @@
|
|||||||
name = "rifle magazine (5.45mm practice)"
|
name = "rifle magazine (5.45mm practice)"
|
||||||
path =/obj/item/ammo_magazine/m545/practice
|
path =/obj/item/ammo_magazine/m545/practice
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/rifle_545_hunter
|
||||||
|
name = "rifle magazine (5.45mm hunting)"
|
||||||
|
path =/obj/item/ammo_magazine/m545/hunter
|
||||||
|
|
||||||
/datum/category_item/autolathe/arms/machinegun_545
|
/datum/category_item/autolathe/arms/machinegun_545
|
||||||
name = "machinegun box magazine (5.56)"
|
name = "machinegun box magazine (5.56)"
|
||||||
path =/obj/item/ammo_magazine/m545saw
|
path =/obj/item/ammo_magazine/m545saw
|
||||||
hidden = 1
|
hidden = 1
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/machinegun_545_hunter
|
||||||
|
name = "machinegun box magazine (5.56 hunting)"
|
||||||
|
path =/obj/item/ammo_magazine/m545saw/hunter
|
||||||
|
hidden = 1
|
||||||
|
|
||||||
/////// 7.62
|
/////// 7.62
|
||||||
|
|
||||||
/datum/category_item/autolathe/arms/rifle_762
|
/datum/category_item/autolathe/arms/rifle_762
|
||||||
name = "rifle magazine (7.62mm)"
|
name = "rifle magazine (7.62mm)"
|
||||||
path =/obj/item/ammo_magazine/m762
|
path =/obj/item/ammo_magazine/m762
|
||||||
hidden = 1
|
hidden = 1
|
||||||
|
|
||||||
/*
|
/*
|
||||||
/datum/category_item/autolathe/arms/rifle_small_762
|
/datum/category_item/autolathe/arms/rifle_small_762
|
||||||
name = "rifle magazine (7.62mm)"
|
name = "rifle magazine (7.62mm)"
|
||||||
@@ -384,6 +394,10 @@
|
|||||||
path =/obj/item/ammo_magazine/clip/c762
|
path =/obj/item/ammo_magazine/clip/c762
|
||||||
hidden = 1
|
hidden = 1
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/rifle_clip_762_hunter
|
||||||
|
name = "ammo clip (7.62mm hunting)"
|
||||||
|
path =/obj/item/ammo_magazine/clip/c762/hunter
|
||||||
|
|
||||||
/datum/category_item/autolathe/arms/rifle_clip_762_practice
|
/datum/category_item/autolathe/arms/rifle_clip_762_practice
|
||||||
name = "ammo clip (7.62mm practice)"
|
name = "ammo clip (7.62mm practice)"
|
||||||
path =/obj/item/ammo_magazine/clip/c762/practice
|
path =/obj/item/ammo_magazine/clip/c762/practice
|
||||||
|
|||||||
@@ -43,10 +43,13 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
'sound/music/title2.ogg',\
|
'sound/music/title2.ogg',\
|
||||||
'sound/music/clouds.s3m',\
|
'sound/music/clouds.s3m',\
|
||||||
'sound/music/space_oddity.ogg') //Ground Control to Major Tom, this song is cool, what's going on?
|
'sound/music/space_oddity.ogg') //Ground Control to Major Tom, this song is cool, what's going on?
|
||||||
|
|
||||||
|
send2mainirc("Server lobby is loaded and open at byond://[config.serverurl ? config.serverurl : (config.server ? config.server : "[world.address]:[world.port]")]")
|
||||||
|
|
||||||
do
|
do
|
||||||
pregame_timeleft = 180
|
pregame_timeleft = 180
|
||||||
world << "<B><FONT color='blue'>Welcome to the pre-game lobby!</FONT></B>"
|
to_chat(world, "<B><FONT color='blue'>Welcome to the pregame lobby!</FONT></B>")
|
||||||
world << "Please, setup your character and select ready. Game will start in [pregame_timeleft] seconds"
|
to_chat(world, "Please set up your character and select ready. The round will start in [pregame_timeleft] seconds.")
|
||||||
while(current_state == GAME_STATE_PREGAME)
|
while(current_state == GAME_STATE_PREGAME)
|
||||||
for(var/i=0, i<10, i++)
|
for(var/i=0, i<10, i++)
|
||||||
sleep(1)
|
sleep(1)
|
||||||
@@ -76,7 +79,7 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
if(!runnable_modes.len)
|
if(!runnable_modes.len)
|
||||||
current_state = GAME_STATE_PREGAME
|
current_state = GAME_STATE_PREGAME
|
||||||
Master.SetRunLevel(RUNLEVEL_LOBBY)
|
Master.SetRunLevel(RUNLEVEL_LOBBY)
|
||||||
world << "<B>Unable to choose playable game mode.</B> Reverting to pre-game lobby."
|
to_chat(world, "<B>Unable to choose playable game mode.</B> Reverting to pregame lobby.")
|
||||||
return 0
|
return 0
|
||||||
if(secret_force_mode != "secret")
|
if(secret_force_mode != "secret")
|
||||||
src.mode = config.pick_mode(secret_force_mode)
|
src.mode = config.pick_mode(secret_force_mode)
|
||||||
@@ -91,7 +94,7 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
if(!src.mode)
|
if(!src.mode)
|
||||||
current_state = GAME_STATE_PREGAME
|
current_state = GAME_STATE_PREGAME
|
||||||
Master.SetRunLevel(RUNLEVEL_LOBBY)
|
Master.SetRunLevel(RUNLEVEL_LOBBY)
|
||||||
world << "<span class='danger'>Serious error in mode setup!</span> Reverting to pre-game lobby."
|
to_chat(world, "<span class='danger'>Serious error in mode setup!</span> Reverting to pregame lobby.") //Uses setup instead of set up due to computational context.
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
job_master.ResetOccupations()
|
job_master.ResetOccupations()
|
||||||
@@ -100,7 +103,7 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
job_master.DivideOccupations() // Apparently important for new antagonist system to register specific job antags properly.
|
job_master.DivideOccupations() // Apparently important for new antagonist system to register specific job antags properly.
|
||||||
|
|
||||||
if(!src.mode.can_start())
|
if(!src.mode.can_start())
|
||||||
world << "<B>Unable to start [mode.name].</B> Not enough players, [mode.required_players] players needed. Reverting to pre-game lobby."
|
world << "<B>Unable to start [mode.name].</B> Not enough players readied, [mode.required_players] players needed. Reverting to pregame lobby."
|
||||||
current_state = GAME_STATE_PREGAME
|
current_state = GAME_STATE_PREGAME
|
||||||
Master.SetRunLevel(RUNLEVEL_LOBBY)
|
Master.SetRunLevel(RUNLEVEL_LOBBY)
|
||||||
mode.fail_setup()
|
mode.fail_setup()
|
||||||
@@ -116,13 +119,13 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
tmpmodes+=M.name
|
tmpmodes+=M.name
|
||||||
tmpmodes = sortList(tmpmodes)
|
tmpmodes = sortList(tmpmodes)
|
||||||
if(tmpmodes.len)
|
if(tmpmodes.len)
|
||||||
world << "<B>Possibilities:</B> [english_list(tmpmodes, and_text= "; ", comma_text = "; ")]"
|
to_chat(world, "<B>Possibilities:</B> [english_list(tmpmodes, and_text= "; ", comma_text = "; ")]")
|
||||||
else
|
else
|
||||||
src.mode.announce()
|
src.mode.announce()
|
||||||
|
|
||||||
setup_economy()
|
setup_economy()
|
||||||
current_state = GAME_STATE_PLAYING
|
current_state = GAME_STATE_PLAYING
|
||||||
create_characters() //Create player characters and transfer them
|
create_characters() //Create player characters and transfer them.
|
||||||
collect_minds()
|
collect_minds()
|
||||||
equip_characters()
|
equip_characters()
|
||||||
data_core.manifest()
|
data_core.manifest()
|
||||||
@@ -139,7 +142,7 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
//Deleting Startpoints but we need the ai point to AI-ize people later
|
//Deleting Startpoints but we need the ai point to AI-ize people later
|
||||||
if (S.name != "AI")
|
if (S.name != "AI")
|
||||||
qdel(S)
|
qdel(S)
|
||||||
world << "<FONT color='blue'><B>Enjoy the game!</B></FONT>"
|
to_chat(world, "<FONT color='blue'><B>Enjoy the game!</B></FONT>")
|
||||||
world << sound('sound/AI/welcome.ogg') // Skie
|
world << sound('sound/AI/welcome.ogg') // Skie
|
||||||
//Holiday Round-start stuff ~Carn
|
//Holiday Round-start stuff ~Carn
|
||||||
Holiday_Game_Start()
|
Holiday_Game_Start()
|
||||||
@@ -152,7 +155,7 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
if(C.holder)
|
if(C.holder)
|
||||||
admins_number++
|
admins_number++
|
||||||
if(admins_number == 0)
|
if(admins_number == 0)
|
||||||
send2adminirc("Round has started with no admins online.")
|
send2adminirc("A round has started with no admins online.")
|
||||||
|
|
||||||
/* supply_controller.process() //Start the supply shuttle regenerating points -- TLE // handled in scheduler
|
/* supply_controller.process() //Start the supply shuttle regenerating points -- TLE // handled in scheduler
|
||||||
master_controller.process() //Start master_controller.process()
|
master_controller.process() //Start master_controller.process()
|
||||||
@@ -304,7 +307,7 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
if(captainless)
|
if(captainless)
|
||||||
for(var/mob/M in player_list)
|
for(var/mob/M in player_list)
|
||||||
if(!istype(M,/mob/new_player))
|
if(!istype(M,/mob/new_player))
|
||||||
M << "Colony Directorship not forced on anyone."
|
to_chat(M, "Colony Directorship not forced on anyone.")
|
||||||
|
|
||||||
|
|
||||||
proc/process()
|
proc/process()
|
||||||
@@ -340,7 +343,7 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
feedback_set_details("end_proper","nuke")
|
feedback_set_details("end_proper","nuke")
|
||||||
time_left = 1 MINUTE //No point waiting five minutes if everyone's dead.
|
time_left = 1 MINUTE //No point waiting five minutes if everyone's dead.
|
||||||
if(!delay_end)
|
if(!delay_end)
|
||||||
world << "<span class='notice'><b>Rebooting due to destruction of station in [round(time_left/600)] minutes.</b></span>"
|
to_chat(world, "<span class='notice'><b>Rebooting due to destruction of station in [round(time_left/600)] minutes.</b></span>")
|
||||||
else
|
else
|
||||||
feedback_set_details("end_proper","proper completion")
|
feedback_set_details("end_proper","proper completion")
|
||||||
time_left = round(restart_timeout)
|
time_left = round(restart_timeout)
|
||||||
@@ -353,15 +356,15 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
while(time_left > 0)
|
while(time_left > 0)
|
||||||
if(delay_end)
|
if(delay_end)
|
||||||
break
|
break
|
||||||
world << "<span class='notice'><b>Restarting in [round(time_left/600)] minute\s.</b></span>"
|
to_chat(world, "<span class='notice'><b>Restarting in [round(time_left/600)] minute\s.</b></span>")
|
||||||
time_left -= 1 MINUTES
|
time_left -= 1 MINUTES
|
||||||
sleep(600)
|
sleep(600)
|
||||||
if(!delay_end)
|
if(!delay_end)
|
||||||
world.Reboot()
|
world.Reboot()
|
||||||
else
|
else
|
||||||
world << "<span class='notice'><b>An admin has delayed the round end.</b></span>"
|
to_chat(world, "<span class='notice'><b>An admin has delayed the round end.</b></span>")
|
||||||
else
|
else
|
||||||
world << "<span class='notice'><b>An admin has delayed the round end.</b></span>"
|
to_chat(world, "<span class='notice'><b>An admin has delayed the round end.</b></span>")
|
||||||
|
|
||||||
else if (mode_finished)
|
else if (mode_finished)
|
||||||
post_game = 1
|
post_game = 1
|
||||||
@@ -371,7 +374,7 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
//call a transfer shuttle vote
|
//call a transfer shuttle vote
|
||||||
spawn(50)
|
spawn(50)
|
||||||
if(!round_end_announced) // Spam Prevention. Now it should announce only once.
|
if(!round_end_announced) // Spam Prevention. Now it should announce only once.
|
||||||
world << "<span class='danger'>The round has ended!</span>"
|
to_chat(world, "<span class='danger'>The round has ended!</span>")
|
||||||
round_end_announced = 1
|
round_end_announced = 1
|
||||||
vote.autotransfer()
|
vote.autotransfer()
|
||||||
|
|
||||||
@@ -385,7 +388,7 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
var/turf/playerTurf = get_turf(Player)
|
var/turf/playerTurf = get_turf(Player)
|
||||||
if(emergency_shuttle.departed && emergency_shuttle.evac)
|
if(emergency_shuttle.departed && emergency_shuttle.evac)
|
||||||
if(isNotAdminLevel(playerTurf.z))
|
if(isNotAdminLevel(playerTurf.z))
|
||||||
Player << "<font color='blue'><b>You managed to survive, but were marooned on [station_name()] as [Player.real_name]...</b></font>"
|
Player << "<font color='blue'><b>You survived the round, but remained on [station_name()] as [Player.real_name].</b></font>"
|
||||||
else
|
else
|
||||||
Player << "<font color='green'><b>You managed to survive the events on [station_name()] as [Player.real_name].</b></font>"
|
Player << "<font color='green'><b>You managed to survive the events on [station_name()] as [Player.real_name].</b></font>"
|
||||||
else if(isAdminLevel(playerTurf.z))
|
else if(isAdminLevel(playerTurf.z))
|
||||||
@@ -426,9 +429,9 @@ var/global/datum/controller/gameticker/ticker
|
|||||||
|
|
||||||
if (!robo.connected_ai)
|
if (!robo.connected_ai)
|
||||||
if (robo.stat != 2)
|
if (robo.stat != 2)
|
||||||
world << "<b>[robo.name] (Played by: [robo.key]) survived as an AI-less synthetic! Its laws were:</b>"
|
world << "<b>[robo.name] (Played by: [robo.key]) survived as an AI-less stationbound synthetic! Its laws were:</b>"
|
||||||
else
|
else
|
||||||
world << "<b>[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a synthetic without an AI. Its laws were:</b>"
|
world << "<b>[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a stationbound synthetic without an AI. Its laws were:</b>"
|
||||||
|
|
||||||
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
|
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
|
||||||
robo.laws.show_laws(world)
|
robo.laws.show_laws(world)
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define TRACKING_NO_COVERAGE 1
|
#define TRACKING_NO_COVERAGE 1
|
||||||
#define TRACKING_TERMINATE 2
|
#define TRACKING_TERMINATE 2
|
||||||
|
|
||||||
/mob/living/silicon/ai/var/max_locations = 10
|
/mob/living/silicon/ai/var/max_locations = 30
|
||||||
/mob/living/silicon/ai/var/stored_locations[0]
|
/mob/living/silicon/ai/var/stored_locations[0]
|
||||||
|
|
||||||
/proc/InvalidPlayerTurf(turf/T as turf)
|
/proc/InvalidPlayerTurf(turf/T as turf)
|
||||||
|
|||||||
110
code/game/machinery/transportpod.dm
Normal file
110
code/game/machinery/transportpod.dm
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
/obj/machinery/transportpod
|
||||||
|
name = "Ballistic Transportation Pod"
|
||||||
|
desc = "A fast transit ballistic pod used to get from one place to the next. Batteries not included!"
|
||||||
|
icon = 'icons/obj/structures.dmi'
|
||||||
|
icon_state = "borg_pod_opened"
|
||||||
|
|
||||||
|
density = 1 //thicc
|
||||||
|
anchored = 1
|
||||||
|
use_power = 0
|
||||||
|
|
||||||
|
var/in_transit = 0
|
||||||
|
var/mob/occupant = null
|
||||||
|
|
||||||
|
var/xc = list(137, 209, 163, 110, 95, 60, 129, 201) // List of x values on the map to go to.
|
||||||
|
var/yc = list(134, 99, 169, 120, 96, 122, 189, 219) // List of y values on the map to go to.
|
||||||
|
|
||||||
|
var/limit_x = 3
|
||||||
|
var/limit_y = 3
|
||||||
|
|
||||||
|
/obj/machinery/transportpod/process()
|
||||||
|
if(occupant)
|
||||||
|
if(in_transit)
|
||||||
|
var/locNum = rand(0, 7) //pick a random location
|
||||||
|
var/turf/L = locate(xc[locNum], yc[locNum], 1) // Pairs the X and Y to get an actual location.
|
||||||
|
limit_x = xc[locNum]+1
|
||||||
|
limit_y = yc[locNum]+1
|
||||||
|
build()
|
||||||
|
sleep(20) //Give explosion time so the pod itself doesn't go boom
|
||||||
|
src.forceMove(L)
|
||||||
|
playsound(src, pick('sound/effects/Explosion1.ogg', 'sound/effects/Explosion2.ogg', 'sound/effects/Explosion3.ogg', 'sound/effects/Explosion4.ogg'))
|
||||||
|
in_transit = 0
|
||||||
|
sleep(2)
|
||||||
|
go_out()
|
||||||
|
sleep(2)
|
||||||
|
del(src)
|
||||||
|
|
||||||
|
/obj/machinery/transportpod/relaymove(mob/user as mob)
|
||||||
|
if(user.stat)
|
||||||
|
return
|
||||||
|
go_out()
|
||||||
|
return
|
||||||
|
|
||||||
|
/obj/machinery/transportpod/update_icon()
|
||||||
|
..()
|
||||||
|
if(occupant)
|
||||||
|
icon_state = "borg_pod_closed"
|
||||||
|
else
|
||||||
|
icon_state = "borg_pod_opened"
|
||||||
|
|
||||||
|
/obj/machinery/transportpod/Bumped(var/mob/living/O)
|
||||||
|
go_in(O)
|
||||||
|
|
||||||
|
/obj/machinery/transportpod/proc/go_in(var/mob/living/carbon/human/O)
|
||||||
|
if(occupant)
|
||||||
|
return
|
||||||
|
|
||||||
|
if(O.incapacitated()) //aint no sleepy people getting in here
|
||||||
|
return
|
||||||
|
|
||||||
|
add_fingerprint(O)
|
||||||
|
O.reset_view(src)
|
||||||
|
O.forceMove(src)
|
||||||
|
occupant = O
|
||||||
|
update_icon()
|
||||||
|
if(alert(O, "Are you sure you're ready to launch?", , "Yes", "No") == "Yes")
|
||||||
|
in_transit = 1
|
||||||
|
playsound(src, HYPERSPACE_WARMUP)
|
||||||
|
else
|
||||||
|
go_out()
|
||||||
|
return 1
|
||||||
|
|
||||||
|
/obj/machinery/transportpod/proc/go_out()
|
||||||
|
if(!occupant)
|
||||||
|
return
|
||||||
|
|
||||||
|
occupant.forceMove(src.loc)
|
||||||
|
occupant.reset_view()
|
||||||
|
occupant = null
|
||||||
|
update_icon()
|
||||||
|
|
||||||
|
/obj/machinery/transportpod/verb/move_eject()
|
||||||
|
set category = "Object"
|
||||||
|
set name = "Eject Pod"
|
||||||
|
set src in oview(1)
|
||||||
|
|
||||||
|
if(usr.incapacitated())
|
||||||
|
return
|
||||||
|
|
||||||
|
go_out()
|
||||||
|
add_fingerprint(usr)
|
||||||
|
return
|
||||||
|
|
||||||
|
/obj/machinery/transportpod/verb/move_inside()
|
||||||
|
set category = "Object"
|
||||||
|
set name = "Enter Pod"
|
||||||
|
set src in oview(1)
|
||||||
|
|
||||||
|
if(usr.incapacitated()) //just to DOUBLE CHECK the damn sleepy people don't touch the pod
|
||||||
|
return
|
||||||
|
|
||||||
|
go_in(usr)
|
||||||
|
|
||||||
|
/obj/machinery/transportpod/proc/build()
|
||||||
|
for(var/x = limit_x-2, x <= limit_x, x++)
|
||||||
|
for(var/y = limit_y-2, y <= limit_y, y++)
|
||||||
|
var/current_cell = locate(x, y, 1)
|
||||||
|
var/turf/T = get_turf(current_cell)
|
||||||
|
if(!current_cell)
|
||||||
|
continue
|
||||||
|
T.ChangeTurf(/turf/unsimulated/floor/shuttle_ceiling)
|
||||||
@@ -53,6 +53,10 @@
|
|||||||
if(default_deconstruction_screwdriver(user, I))
|
if(default_deconstruction_screwdriver(user, I))
|
||||||
return
|
return
|
||||||
else if(default_deconstruction_crowbar(user, I))
|
else if(default_deconstruction_crowbar(user, I))
|
||||||
|
if(occupant && avatar)
|
||||||
|
avatar.exit_vr()
|
||||||
|
avatar = null
|
||||||
|
go_out()
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -771,13 +771,13 @@
|
|||||||
user.visible_message("<span class='notice'><b>\The [user]</b> pokes [src].</span>","<span class='notice'>You poke [src].</span>")
|
user.visible_message("<span class='notice'><b>\The [user]</b> pokes [src].</span>","<span class='notice'>You poke [src].</span>")
|
||||||
last_message = world.time
|
last_message = world.time
|
||||||
|
|
||||||
obj/item/toy/plushie/verb/rename_plushie()
|
/obj/item/toy/plushie/verb/rename_plushie()
|
||||||
set name = "Name Plushie"
|
set name = "Name Plushie"
|
||||||
set category = "Object"
|
set category = "Object"
|
||||||
set desc = "Give your plushie a cute name!"
|
set desc = "Give your plushie a cute name!"
|
||||||
w_class = ITEMSIZE_TINY
|
|
||||||
var/mob/M = usr
|
var/mob/M = usr
|
||||||
if(!M.mind) return 0
|
if(!M.mind)
|
||||||
|
return 0
|
||||||
|
|
||||||
var/input = sanitizeSafe(input("What do you want to name the plushie?", ,""), MAX_NAME_LEN)
|
var/input = sanitizeSafe(input("What do you want to name the plushie?", ,""), MAX_NAME_LEN)
|
||||||
|
|
||||||
|
|||||||
@@ -209,3 +209,26 @@
|
|||||||
var/obj/item/clothing/suit/sweater_type = sweater
|
var/obj/item/clothing/suit/sweater_type = sweater
|
||||||
sweaters[initial(sweater_type.name)] = sweater_type
|
sweaters[initial(sweater_type.name)] = sweater_type
|
||||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sweaters))
|
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(sweaters))
|
||||||
|
|
||||||
|
/datum/gear/accessory/bracelet/material
|
||||||
|
display_name = "bracelet selection"
|
||||||
|
description = "Choose from a number of bracelets."
|
||||||
|
path = /obj/item/clothing/accessory/bracelet
|
||||||
|
cost = 1
|
||||||
|
|
||||||
|
/datum/gear/accessory/bracelet/material/New()
|
||||||
|
..()
|
||||||
|
var/bracelettype = list()
|
||||||
|
bracelettype["bracelet, steel"] = /obj/item/clothing/accessory/bracelet/material/steel
|
||||||
|
bracelettype["bracelet, iron"] = /obj/item/clothing/accessory/bracelet/material/iron
|
||||||
|
bracelettype["bracelet, silver"] = /obj/item/clothing/accessory/bracelet/material/silver
|
||||||
|
bracelettype["bracelet, gold"] = /obj/item/clothing/accessory/bracelet/material/gold
|
||||||
|
bracelettype["bracelet, platinum"] = /obj/item/clothing/accessory/bracelet/material/platinum
|
||||||
|
bracelettype["bracelet, glass"] = /obj/item/clothing/accessory/bracelet/material/glass
|
||||||
|
bracelettype["bracelet, wood"] = /obj/item/clothing/accessory/bracelet/material/wood
|
||||||
|
bracelettype["bracelet, plastic"] = /obj/item/clothing/accessory/bracelet/material/plastic
|
||||||
|
gear_tweaks += new/datum/gear_tweak/path(bracelettype)
|
||||||
|
|
||||||
|
/datum/gear/accessory/bracelet/friendship
|
||||||
|
display_name = "friendship bracelet"
|
||||||
|
path = /obj/item/clothing/accessory/bracelet/friendship
|
||||||
@@ -302,3 +302,81 @@
|
|||||||
/obj/item/clothing/accessory/scarf/stripedblue
|
/obj/item/clothing/accessory/scarf/stripedblue
|
||||||
name = "striped blue scarf"
|
name = "striped blue scarf"
|
||||||
icon_state = "stripedbluescarf"
|
icon_state = "stripedbluescarf"
|
||||||
|
|
||||||
|
//bracelets
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet
|
||||||
|
name = "bracelet"
|
||||||
|
desc = "A simple silver bracelet with a clasp."
|
||||||
|
icon = 'icons/obj/clothing/ties.dmi'
|
||||||
|
icon_state = "bracelet"
|
||||||
|
w_class = ITEMSIZE_TINY
|
||||||
|
slot_flags = SLOT_TIE
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/friendship
|
||||||
|
name = "friendship bracelet"
|
||||||
|
desc = "A beautiful friendship bracelet in all the colors of the rainbow."
|
||||||
|
icon_state = "friendbracelet"
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/friendship/verb/dedicate_bracelet()
|
||||||
|
set name = "Dedicate Bracelet"
|
||||||
|
set category = "Object"
|
||||||
|
set desc = "Dedicate your friendship bracelet to a special someone."
|
||||||
|
var/mob/M = usr
|
||||||
|
if(!M.mind)
|
||||||
|
return 0
|
||||||
|
|
||||||
|
var/input = sanitizeSafe(input("Who do you want to dedicate the bracelet to?", ,""), MAX_NAME_LEN)
|
||||||
|
|
||||||
|
if(src && input && !M.stat && in_range(M,src))
|
||||||
|
desc = "A beautiful friendship bracelet in all the colors of the rainbow. It's dedicated to [input]."
|
||||||
|
to_chat(M, "You dedicate the bracelet to [input], remembering the times you've had together.")
|
||||||
|
return 1
|
||||||
|
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material
|
||||||
|
icon_state = "materialbracelet"
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/New(var/newloc, var/new_material)
|
||||||
|
..(newloc)
|
||||||
|
if(!new_material)
|
||||||
|
new_material = DEFAULT_WALL_MATERIAL
|
||||||
|
material = get_material_by_name(new_material)
|
||||||
|
if(!istype(material))
|
||||||
|
qdel(src)
|
||||||
|
return
|
||||||
|
name = "[material.display_name] bracelet"
|
||||||
|
desc = "A bracelet made from [material.display_name]."
|
||||||
|
color = material.icon_colour
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/get_material()
|
||||||
|
return material
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/wood/New(var/newloc)
|
||||||
|
..(newloc, "wood")
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/plastic/New(var/newloc)
|
||||||
|
..(newloc, "plastic")
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/iron/New(var/newloc)
|
||||||
|
..(newloc, "iron")
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/steel/New(var/newloc)
|
||||||
|
..(newloc, "steel")
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/silver/New(var/newloc)
|
||||||
|
..(newloc, "silver")
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/gold/New(var/newloc)
|
||||||
|
..(newloc, "gold")
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/platinum/New(var/newloc)
|
||||||
|
..(newloc, "platinum")
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/phoron/New(var/newloc)
|
||||||
|
..(newloc, "phoron")
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/bracelet/material/glass/New(var/newloc)
|
||||||
|
..(newloc, "glass")
|
||||||
|
|
||||||
|
..()
|
||||||
@@ -13,7 +13,7 @@
|
|||||||
recipes += new/datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]")
|
recipes += new/datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]")
|
||||||
recipes += new/datum/stack_recipe("[display_name] grave marker", /obj/item/weapon/material/gravemarker, 5, time = 50, supplied_material = "[name]")
|
recipes += new/datum/stack_recipe("[display_name] grave marker", /obj/item/weapon/material/gravemarker, 5, time = 50, supplied_material = "[name]")
|
||||||
recipes += new/datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]")
|
recipes += new/datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]")
|
||||||
|
recipes += new/datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]")
|
||||||
|
|
||||||
if(integrity>=50)
|
if(integrity>=50)
|
||||||
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||||
|
|||||||
@@ -442,7 +442,7 @@
|
|||||||
/mob/living/silicon/pai/verb/allowmodification()
|
/mob/living/silicon/pai/verb/allowmodification()
|
||||||
set name = "Change Access Modifcation Permission"
|
set name = "Change Access Modifcation Permission"
|
||||||
set category = "pAI Commands"
|
set category = "pAI Commands"
|
||||||
desc = "Allows people to modify your access or block people from modifying your access."
|
set desc = "Allows people to modify your access or block people from modifying your access."
|
||||||
|
|
||||||
if(idaccessible == 0)
|
if(idaccessible == 0)
|
||||||
idaccessible = 1
|
idaccessible = 1
|
||||||
|
|||||||
@@ -79,7 +79,7 @@
|
|||||||
icon_living = "mouse_[body_color]"
|
icon_living = "mouse_[body_color]"
|
||||||
icon_dead = "mouse_[body_color]_dead"
|
icon_dead = "mouse_[body_color]_dead"
|
||||||
icon_rest = "mouse_[body_color]_sleep"
|
icon_rest = "mouse_[body_color]_sleep"
|
||||||
desc = "It's a small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
|
desc = "A small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
|
||||||
|
|
||||||
/mob/living/simple_animal/mouse/proc/splat()
|
/mob/living/simple_animal/mouse/proc/splat()
|
||||||
src.health = 0
|
src.health = 0
|
||||||
@@ -95,13 +95,13 @@
|
|||||||
if( ishuman(AM) )
|
if( ishuman(AM) )
|
||||||
if(!stat)
|
if(!stat)
|
||||||
var/mob/M = AM
|
var/mob/M = AM
|
||||||
M << "<font color='blue'>\icon[src] Squeek!</font>"
|
M.visible_message("<font color='blue'>\icon[src] Squeek!</font>")
|
||||||
M << 'sound/effects/mouse_squeak.ogg'
|
M << 'sound/effects/mouse_squeak.ogg'
|
||||||
..()
|
..()
|
||||||
|
|
||||||
/mob/living/simple_animal/mouse/death()
|
/mob/living/simple_animal/mouse/death()
|
||||||
layer = MOB_LAYER
|
layer = MOB_LAYER
|
||||||
playsound(src, 'sound/effects/mouse_squeak_loud.ogg', 50, 1)
|
playsound(src, 'sound/effects/mouse_squeak_loud.ogg', 35, 1)
|
||||||
if(client)
|
if(client)
|
||||||
client.time_died_as_mouse = world.time
|
client.time_died_as_mouse = world.time
|
||||||
..()
|
..()
|
||||||
|
|||||||
@@ -504,7 +504,10 @@
|
|||||||
stun_effect_act(0, Proj.agony)
|
stun_effect_act(0, Proj.agony)
|
||||||
|
|
||||||
if(!Proj.nodamage)
|
if(!Proj.nodamage)
|
||||||
adjustBruteLoss(Proj.damage)
|
var/true_damage = Proj.damage
|
||||||
|
if(!Proj.SA_vulnerability || Proj.SA_vulnerability == intelligence_level)
|
||||||
|
true_damage += Proj.SA_bonus_damage
|
||||||
|
adjustBruteLoss(true_damage)
|
||||||
|
|
||||||
if(Proj.firer)
|
if(Proj.firer)
|
||||||
react_to_attack(Proj.firer)
|
react_to_attack(Proj.firer)
|
||||||
|
|||||||
@@ -356,6 +356,14 @@
|
|||||||
name = "extended magazine (5.45mm armor-piercing)"
|
name = "extended magazine (5.45mm armor-piercing)"
|
||||||
max_ammo = 30
|
max_ammo = 30
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/m545/hunter
|
||||||
|
name = "magazine (5.45mm hunting)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a545/hunter
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/m545/hunter/ext
|
||||||
|
name = "extended magazine (5.45mm hunting)"
|
||||||
|
max_ammo = 30
|
||||||
|
|
||||||
/obj/item/ammo_magazine/m545/small
|
/obj/item/ammo_magazine/m545/small
|
||||||
name = "reduced magazine (5.45mm)"
|
name = "reduced magazine (5.45mm)"
|
||||||
icon_state = "m545-small"
|
icon_state = "m545-small"
|
||||||
@@ -373,6 +381,10 @@
|
|||||||
name = "magazine (5.45mm armor-piercing)"
|
name = "magazine (5.45mm armor-piercing)"
|
||||||
ammo_type = /obj/item/ammo_casing/a545/ap
|
ammo_type = /obj/item/ammo_casing/a545/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/m545/small/hunter
|
||||||
|
name = "magazine (5.45mm hunting)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a545/hunter
|
||||||
|
|
||||||
/obj/item/ammo_magazine/clip/c545
|
/obj/item/ammo_magazine/clip/c545
|
||||||
name = "ammo clip (5.45mm)"
|
name = "ammo clip (5.45mm)"
|
||||||
icon_state = "clip_rifle"
|
icon_state = "clip_rifle"
|
||||||
@@ -386,6 +398,10 @@
|
|||||||
name = "rifle clip (5.45mm armor-piercing)"
|
name = "rifle clip (5.45mm armor-piercing)"
|
||||||
ammo_type = /obj/item/ammo_casing/a545/ap
|
ammo_type = /obj/item/ammo_casing/a545/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/clip/c545/hunter
|
||||||
|
name = "rifle clip (5.45mm hunting)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a545/hunter
|
||||||
|
|
||||||
/obj/item/ammo_magazine/clip/c545/practice
|
/obj/item/ammo_magazine/clip/c545/practice
|
||||||
name = "rifle clip (5.45mm practice)"
|
name = "rifle clip (5.45mm practice)"
|
||||||
ammo_type = /obj/item/ammo_casing/a545
|
ammo_type = /obj/item/ammo_casing/a545
|
||||||
@@ -406,6 +422,10 @@
|
|||||||
name = "magazine box (5.45mm armor-piercing)"
|
name = "magazine box (5.45mm armor-piercing)"
|
||||||
ammo_type = /obj/item/ammo_casing/a545/ap
|
ammo_type = /obj/item/ammo_casing/a545/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/m545saw/hunter
|
||||||
|
name = "magazine box (5.45mm hunting)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a545/hunter
|
||||||
|
|
||||||
/obj/item/ammo_magazine/m545saw/empty
|
/obj/item/ammo_magazine/m545saw/empty
|
||||||
initial_ammo = 0
|
initial_ammo = 0
|
||||||
|
|
||||||
@@ -505,6 +525,10 @@
|
|||||||
name = "rifle clip (7.62mm practice)"
|
name = "rifle clip (7.62mm practice)"
|
||||||
ammo_type = /obj/item/ammo_casing/a762p
|
ammo_type = /obj/item/ammo_casing/a762p
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/clip/c762/hunter
|
||||||
|
name = "rifle clip (7.62mm hunting)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a762/hunter
|
||||||
|
|
||||||
/obj/item/ammo_magazine/m762svd
|
/obj/item/ammo_magazine/m762svd
|
||||||
name = "\improper SVD magazine (7.62mm)"
|
name = "\improper SVD magazine (7.62mm)"
|
||||||
icon_state = "SVD"
|
icon_state = "SVD"
|
||||||
@@ -551,12 +575,12 @@
|
|||||||
|
|
||||||
/obj/item/ammo_magazine/clip/c12g
|
/obj/item/ammo_magazine/clip/c12g
|
||||||
name = "ammo clip (12g slug)"
|
name = "ammo clip (12g slug)"
|
||||||
icon_state = "12gclipslug" //largely a codersprite, looks good enough. feel free to make a better one.
|
icon_state = "12gclipslug" // Still a placeholder sprite. Feel free to make a better one.
|
||||||
desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with slugs."
|
desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with slugs."
|
||||||
caliber = "12g"
|
caliber = "12g"
|
||||||
ammo_type = /obj/item/ammo_casing/a12g
|
ammo_type = /obj/item/ammo_casing/a12g
|
||||||
matter = list(DEFAULT_WALL_MATERIAL = 1790) // slugs shells x4 + 350 metal for the clip itself.
|
matter = list(DEFAULT_WALL_MATERIAL = 1070) // slugs shells x2 + 350 metal for the clip itself.
|
||||||
max_ammo = 4
|
max_ammo = 2
|
||||||
multiple_sprites = 1
|
multiple_sprites = 1
|
||||||
|
|
||||||
/obj/item/ammo_magazine/clip/c12g/pellet
|
/obj/item/ammo_magazine/clip/c12g/pellet
|
||||||
@@ -564,14 +588,14 @@
|
|||||||
icon_state = "12gclipshell"
|
icon_state = "12gclipshell"
|
||||||
desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with buckshot."
|
desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with buckshot."
|
||||||
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
||||||
matter = list(DEFAULT_WALL_MATERIAL = 1790) // buckshot and slugs cost the same
|
matter = list(DEFAULT_WALL_MATERIAL = 1070) // buckshot and slugs cost the same
|
||||||
|
|
||||||
/obj/item/ammo_magazine/clip/c12g/beanbag
|
/obj/item/ammo_magazine/clip/c12g/beanbag
|
||||||
name = "ammo clip (12g beanbag)"
|
name = "ammo clip (12g beanbag)"
|
||||||
icon_state = "12gclipbean"
|
icon_state = "12gclipbean"
|
||||||
desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with beanbags."
|
desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with beanbags."
|
||||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||||
matter = list(DEFAULT_WALL_MATERIAL = 1070) //beanbags x4 + 350 metal
|
matter = list(DEFAULT_WALL_MATERIAL = 710) //beanbags x2 + 350 metal
|
||||||
|
|
||||||
///////// .75 Gyrojet /////////
|
///////// .75 Gyrojet /////////
|
||||||
|
|
||||||
|
|||||||
@@ -258,6 +258,10 @@
|
|||||||
desc = "A 7.62mm hollow-point bullet casing."
|
desc = "A 7.62mm hollow-point bullet casing."
|
||||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
|
projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a762/hunter
|
||||||
|
desc = "A 7.62mm hunting bullet casing."
|
||||||
|
projectile_type = /obj/item/projectile/bullet/rifle/a762/hunter
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* 14.5mm (anti-materiel rifle round)
|
* 14.5mm (anti-materiel rifle round)
|
||||||
*/
|
*/
|
||||||
@@ -298,6 +302,10 @@
|
|||||||
desc = "A 5.45mm hollow-point bullet casing."
|
desc = "A 5.45mm hollow-point bullet casing."
|
||||||
projectile_type = /obj/item/projectile/bullet/rifle/a545/hollow
|
projectile_type = /obj/item/projectile/bullet/rifle/a545/hollow
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a545/hunter
|
||||||
|
desc = "A 5.45mm hunting bullet casing."
|
||||||
|
projectile_type = /obj/item/projectile/bullet/rifle/a545/hunter
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Misc
|
* Misc
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -38,6 +38,8 @@
|
|||||||
|
|
||||||
var/damage = 10
|
var/damage = 10
|
||||||
var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE, HALLOSS are the only things that should be in here
|
var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE, HALLOSS are the only things that should be in here
|
||||||
|
var/SA_bonus_damage = 0 // Some bullets inflict extra damage on simple animals.
|
||||||
|
var/SA_vulnerability = null // What kind of simple animal the above bonus damage should be applied to. Set to null to apply to all SAs.
|
||||||
var/nodamage = 0 //Determines if the projectile will skip any damage inflictions
|
var/nodamage = 0 //Determines if the projectile will skip any damage inflictions
|
||||||
var/taser_effect = 0 //If set then the projectile will apply it's agony damage using stun_effect_act() to mobs it hits, and other damage will be ignored
|
var/taser_effect = 0 //If set then the projectile will apply it's agony damage using stun_effect_act() to mobs it hits, and other damage will be ignored
|
||||||
var/check_armour = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
|
var/check_armour = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
|
||||||
|
|||||||
@@ -209,6 +209,11 @@
|
|||||||
armor_penetration = -50
|
armor_penetration = -50
|
||||||
penetrating = 0
|
penetrating = 0
|
||||||
|
|
||||||
|
/obj/item/projectile/bullet/rifle/a762/hunter // Optimized for killing simple animals and not people, because Balance.
|
||||||
|
damage = 20
|
||||||
|
SA_bonus_damage = 50 // 70 total on animals.
|
||||||
|
SA_vulnerability = SA_ANIMAL
|
||||||
|
|
||||||
/obj/item/projectile/bullet/rifle/a545
|
/obj/item/projectile/bullet/rifle/a545
|
||||||
damage = 25
|
damage = 25
|
||||||
|
|
||||||
@@ -221,6 +226,11 @@
|
|||||||
armor_penetration = -50
|
armor_penetration = -50
|
||||||
penetrating = 0
|
penetrating = 0
|
||||||
|
|
||||||
|
/obj/item/projectile/bullet/rifle/a545/hunter
|
||||||
|
damage = 15
|
||||||
|
SA_bonus_damage = 35 // 50 total on animals.
|
||||||
|
SA_vulnerability = SA_ANIMAL
|
||||||
|
|
||||||
/obj/item/projectile/bullet/rifle/a145
|
/obj/item/projectile/bullet/rifle/a145
|
||||||
damage = 80
|
damage = 80
|
||||||
stun = 3
|
stun = 3
|
||||||
|
|||||||
@@ -210,7 +210,7 @@ other types of metals and chemistry for reagents).
|
|||||||
build_type = PROTOLATHE | MECHFAB
|
build_type = PROTOLATHE | MECHFAB
|
||||||
|
|
||||||
/datum/design/item/powercell/AssembleDesignName()
|
/datum/design/item/powercell/AssembleDesignName()
|
||||||
name = "Power cell model ([item_name])"
|
name = "Power Cell Model ([item_name])"
|
||||||
|
|
||||||
/datum/design/item/powercell/AssembleDesignDesc()
|
/datum/design/item/powercell/AssembleDesignDesc()
|
||||||
if(build_path)
|
if(build_path)
|
||||||
|
|||||||
@@ -7,47 +7,47 @@
|
|||||||
category = "Ripley"
|
category = "Ripley"
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/chassis
|
/datum/design/item/mechfab/ripley/chassis
|
||||||
name = "Ripley chassis"
|
name = "Ripley Chassis"
|
||||||
id = "ripley_chassis"
|
id = "ripley_chassis"
|
||||||
build_path = /obj/item/mecha_parts/chassis/ripley
|
build_path = /obj/item/mecha_parts/chassis/ripley
|
||||||
time = 10
|
time = 10
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/chassis/firefighter
|
/datum/design/item/mechfab/ripley/chassis/firefighter
|
||||||
name = "Firefigher chassis"
|
name = "Firefigher Chassis"
|
||||||
id = "firefighter_chassis"
|
id = "firefighter_chassis"
|
||||||
build_path = /obj/item/mecha_parts/chassis/firefighter
|
build_path = /obj/item/mecha_parts/chassis/firefighter
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/torso
|
/datum/design/item/mechfab/ripley/torso
|
||||||
name = "Ripley torso"
|
name = "Ripley Torso"
|
||||||
id = "ripley_torso"
|
id = "ripley_torso"
|
||||||
build_path = /obj/item/mecha_parts/part/ripley_torso
|
build_path = /obj/item/mecha_parts/part/ripley_torso
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 11250)
|
materials = list(DEFAULT_WALL_MATERIAL = 30000, "glass" = 11250)
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/left_arm
|
/datum/design/item/mechfab/ripley/left_arm
|
||||||
name = "Ripley left arm"
|
name = "Ripley Left Arm"
|
||||||
id = "ripley_left_arm"
|
id = "ripley_left_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/ripley_left_arm
|
build_path = /obj/item/mecha_parts/part/ripley_left_arm
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/right_arm
|
/datum/design/item/mechfab/ripley/right_arm
|
||||||
name = "Ripley right arm"
|
name = "Ripley Right Arm"
|
||||||
id = "ripley_right_arm"
|
id = "ripley_right_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/ripley_right_arm
|
build_path = /obj/item/mecha_parts/part/ripley_right_arm
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/left_leg
|
/datum/design/item/mechfab/ripley/left_leg
|
||||||
name = "Ripley left leg"
|
name = "Ripley Left Leg"
|
||||||
id = "ripley_left_leg"
|
id = "ripley_left_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/ripley_left_leg
|
build_path = /obj/item/mecha_parts/part/ripley_left_leg
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 22500)
|
materials = list(DEFAULT_WALL_MATERIAL = 22500)
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/right_leg
|
/datum/design/item/mechfab/ripley/right_leg
|
||||||
name = "Ripley right leg"
|
name = "Ripley Right Leg"
|
||||||
id = "ripley_right_leg"
|
id = "ripley_right_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/ripley_right_leg
|
build_path = /obj/item/mecha_parts/part/ripley_right_leg
|
||||||
time = 15
|
time = 15
|
||||||
@@ -57,49 +57,49 @@
|
|||||||
category = "Odysseus"
|
category = "Odysseus"
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/chassis
|
/datum/design/item/mechfab/odysseus/chassis
|
||||||
name = "Odysseus chassis"
|
name = "Odysseus Chassis"
|
||||||
id = "odysseus_chassis"
|
id = "odysseus_chassis"
|
||||||
build_path = /obj/item/mecha_parts/chassis/odysseus
|
build_path = /obj/item/mecha_parts/chassis/odysseus
|
||||||
time = 10
|
time = 10
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/torso
|
/datum/design/item/mechfab/odysseus/torso
|
||||||
name = "Odysseus torso"
|
name = "Odysseus Torso"
|
||||||
id = "odysseus_torso"
|
id = "odysseus_torso"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_torso
|
build_path = /obj/item/mecha_parts/part/odysseus_torso
|
||||||
time = 18
|
time = 18
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/head
|
/datum/design/item/mechfab/odysseus/head
|
||||||
name = "Odysseus head"
|
name = "Odysseus Head"
|
||||||
id = "odysseus_head"
|
id = "odysseus_head"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_head
|
build_path = /obj/item/mecha_parts/part/odysseus_head
|
||||||
time = 10
|
time = 10
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 7500)
|
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 7500)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/left_arm
|
/datum/design/item/mechfab/odysseus/left_arm
|
||||||
name = "Odysseus left arm"
|
name = "Odysseus Left Arm"
|
||||||
id = "odysseus_left_arm"
|
id = "odysseus_left_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
|
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
|
||||||
time = 12
|
time = 12
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 7500)
|
materials = list(DEFAULT_WALL_MATERIAL = 7500)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/right_arm
|
/datum/design/item/mechfab/odysseus/right_arm
|
||||||
name = "Odysseus right arm"
|
name = "Odysseus Right Arm"
|
||||||
id = "odysseus_right_arm"
|
id = "odysseus_right_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
|
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
|
||||||
time = 12
|
time = 12
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 7500)
|
materials = list(DEFAULT_WALL_MATERIAL = 7500)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/left_leg
|
/datum/design/item/mechfab/odysseus/left_leg
|
||||||
name = "Odysseus left leg"
|
name = "Odysseus Left Leg"
|
||||||
id = "odysseus_left_leg"
|
id = "odysseus_left_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
|
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
|
||||||
time = 13
|
time = 13
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 11250)
|
materials = list(DEFAULT_WALL_MATERIAL = 11250)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/right_leg
|
/datum/design/item/mechfab/odysseus/right_leg
|
||||||
name = "Odysseus right leg"
|
name = "Odysseus Right Leg"
|
||||||
id = "odysseus_right_leg"
|
id = "odysseus_right_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
|
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
|
||||||
time = 13
|
time = 13
|
||||||
@@ -109,56 +109,56 @@
|
|||||||
category = "Gygax"
|
category = "Gygax"
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/chassis
|
/datum/design/item/mechfab/gygax/chassis
|
||||||
name = "Gygax chassis"
|
name = "Gygax Chassis"
|
||||||
id = "gygax_chassis"
|
id = "gygax_chassis"
|
||||||
build_path = /obj/item/mecha_parts/chassis/gygax
|
build_path = /obj/item/mecha_parts/chassis/gygax
|
||||||
time = 10
|
time = 10
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/torso
|
/datum/design/item/mechfab/gygax/torso
|
||||||
name = "Gygax torso"
|
name = "Gygax Torso"
|
||||||
id = "gygax_torso"
|
id = "gygax_torso"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_torso
|
build_path = /obj/item/mecha_parts/part/gygax_torso
|
||||||
time = 30
|
time = 30
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 37500, "glass" = 15000)
|
materials = list(DEFAULT_WALL_MATERIAL = 37500, "glass" = 15000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/head
|
/datum/design/item/mechfab/gygax/head
|
||||||
name = "Gygax head"
|
name = "Gygax Head"
|
||||||
id = "gygax_head"
|
id = "gygax_head"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_head
|
build_path = /obj/item/mecha_parts/part/gygax_head
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 7500)
|
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 7500)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/left_arm
|
/datum/design/item/mechfab/gygax/left_arm
|
||||||
name = "Gygax left arm"
|
name = "Gygax Left Arm"
|
||||||
id = "gygax_left_arm"
|
id = "gygax_left_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_left_arm
|
build_path = /obj/item/mecha_parts/part/gygax_left_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 22500)
|
materials = list(DEFAULT_WALL_MATERIAL = 22500)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/right_arm
|
/datum/design/item/mechfab/gygax/right_arm
|
||||||
name = "Gygax right arm"
|
name = "Gygax Right Arm"
|
||||||
id = "gygax_right_arm"
|
id = "gygax_right_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_right_arm
|
build_path = /obj/item/mecha_parts/part/gygax_right_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 22500)
|
materials = list(DEFAULT_WALL_MATERIAL = 22500)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/left_leg
|
/datum/design/item/mechfab/gygax/left_leg
|
||||||
name = "Gygax left leg"
|
name = "Gygax Left Leg"
|
||||||
id = "gygax_left_leg"
|
id = "gygax_left_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_left_leg
|
build_path = /obj/item/mecha_parts/part/gygax_left_leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 26250)
|
materials = list(DEFAULT_WALL_MATERIAL = 26250)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/right_leg
|
/datum/design/item/mechfab/gygax/right_leg
|
||||||
name = "Gygax right leg"
|
name = "Gygax Right Leg"
|
||||||
id = "gygax_right_leg"
|
id = "gygax_right_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_right_leg
|
build_path = /obj/item/mecha_parts/part/gygax_right_leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 26250)
|
materials = list(DEFAULT_WALL_MATERIAL = 26250)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/armour
|
/datum/design/item/mechfab/gygax/armour
|
||||||
name = "Gygax armour plates"
|
name = "Gygax Armour Plates"
|
||||||
id = "gygax_armour"
|
id = "gygax_armour"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_armour
|
build_path = /obj/item/mecha_parts/part/gygax_armour
|
||||||
time = 60
|
time = 60
|
||||||
@@ -168,56 +168,56 @@
|
|||||||
category = "Durand"
|
category = "Durand"
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/chassis
|
/datum/design/item/mechfab/durand/chassis
|
||||||
name = "Durand chassis"
|
name = "Durand Chassis"
|
||||||
id = "durand_chassis"
|
id = "durand_chassis"
|
||||||
build_path = /obj/item/mecha_parts/chassis/durand
|
build_path = /obj/item/mecha_parts/chassis/durand
|
||||||
time = 10
|
time = 10
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/torso
|
/datum/design/item/mechfab/durand/torso
|
||||||
name = "Durand torso"
|
name = "Durand Torso"
|
||||||
id = "durand_torso"
|
id = "durand_torso"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_torso
|
build_path = /obj/item/mecha_parts/part/durand_torso
|
||||||
time = 30
|
time = 30
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 41250, "glass" = 15000, "silver" = 7500)
|
materials = list(DEFAULT_WALL_MATERIAL = 41250, "glass" = 15000, "silver" = 7500)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/head
|
/datum/design/item/mechfab/durand/head
|
||||||
name = "Durand head"
|
name = "Durand Head"
|
||||||
id = "durand_head"
|
id = "durand_head"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_head
|
build_path = /obj/item/mecha_parts/part/durand_head
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "silver" = 2250)
|
materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "silver" = 2250)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/left_arm
|
/datum/design/item/mechfab/durand/left_arm
|
||||||
name = "Durand left arm"
|
name = "Durand Left Arm"
|
||||||
id = "durand_left_arm"
|
id = "durand_left_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_left_arm
|
build_path = /obj/item/mecha_parts/part/durand_left_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
|
materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/right_arm
|
/datum/design/item/mechfab/durand/right_arm
|
||||||
name = "Durand right arm"
|
name = "Durand Right Arm"
|
||||||
id = "durand_right_arm"
|
id = "durand_right_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_right_arm
|
build_path = /obj/item/mecha_parts/part/durand_right_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
|
materials = list(DEFAULT_WALL_MATERIAL = 26250, "silver" = 2250)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/left_leg
|
/datum/design/item/mechfab/durand/left_leg
|
||||||
name = "Durand left leg"
|
name = "Durand Left Leg"
|
||||||
id = "durand_left_leg"
|
id = "durand_left_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_left_leg
|
build_path = /obj/item/mecha_parts/part/durand_left_leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
|
materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/right_leg
|
/datum/design/item/mechfab/durand/right_leg
|
||||||
name = "Durand right leg"
|
name = "Durand Right Leg"
|
||||||
id = "durand_right_leg"
|
id = "durand_right_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_right_leg
|
build_path = /obj/item/mecha_parts/part/durand_right_leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
|
materials = list(DEFAULT_WALL_MATERIAL = 30000, "silver" = 2250)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/armour
|
/datum/design/item/mechfab/durand/armour
|
||||||
name = "Durand armour plates"
|
name = "Durand Armour Plates"
|
||||||
id = "durand_armour"
|
id = "durand_armour"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_armour
|
build_path = /obj/item/mecha_parts/part/durand_armour
|
||||||
time = 60
|
time = 60
|
||||||
@@ -234,14 +234,14 @@
|
|||||||
desc = "Allows for the construction of \a '[item_name]' exosuit module."
|
desc = "Allows for the construction of \a '[item_name]' exosuit module."
|
||||||
|
|
||||||
/datum/design/item/mecha/tracking
|
/datum/design/item/mecha/tracking
|
||||||
name = "Exosuit tracking beacon"
|
name = "Exosuit Tracking Beacon"
|
||||||
id = "mech_tracker"
|
id = "mech_tracker"
|
||||||
time = 5
|
time = 5
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 375)
|
materials = list(DEFAULT_WALL_MATERIAL = 375)
|
||||||
build_path = /obj/item/mecha_parts/mecha_tracking
|
build_path = /obj/item/mecha_parts/mecha_tracking
|
||||||
|
|
||||||
/datum/design/item/mecha/hydraulic_clamp
|
/datum/design/item/mecha/hydraulic_clamp
|
||||||
name = "Hydraulic clamp"
|
name = "Hydraulic Clamp"
|
||||||
id = "hydraulic_clamp"
|
id = "hydraulic_clamp"
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
|
||||||
|
|
||||||
@@ -256,12 +256,12 @@
|
|||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
|
||||||
|
|
||||||
/datum/design/item/mecha/cable_layer
|
/datum/design/item/mecha/cable_layer
|
||||||
name = "Cable layer"
|
name = "Cable Layer"
|
||||||
id = "mech_cable_layer"
|
id = "mech_cable_layer"
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
|
||||||
|
|
||||||
/datum/design/item/mecha/flaregun
|
/datum/design/item/mecha/flaregun
|
||||||
name = "Flare launcher"
|
name = "Flare Launcher"
|
||||||
id = "mecha_flare_gun"
|
id = "mecha_flare_gun"
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 9375)
|
materials = list(DEFAULT_WALL_MATERIAL = 9375)
|
||||||
@@ -273,30 +273,20 @@
|
|||||||
materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 7500)
|
materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 7500)
|
||||||
|
|
||||||
/datum/design/item/mecha/syringe_gun
|
/datum/design/item/mecha/syringe_gun
|
||||||
name = "Syringe gun"
|
name = "Syringe Gun"
|
||||||
id = "mech_syringe_gun"
|
id = "mech_syringe_gun"
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 2250, "glass" = 1500)
|
materials = list(DEFAULT_WALL_MATERIAL = 2250, "glass" = 1500)
|
||||||
|
|
||||||
/*
|
|
||||||
/datum/design/item/mecha/syringe_gun
|
|
||||||
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
|
||||||
id = "mech_syringe_gun"
|
|
||||||
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
|
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
|
||||||
*/
|
|
||||||
|
|
||||||
/datum/design/item/mecha/passenger
|
/datum/design/item/mecha/passenger
|
||||||
name = "Passenger compartment"
|
name = "Passenger Compartment"
|
||||||
id = "mech_passenger"
|
id = "mech_passenger"
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 3750)
|
materials = list(DEFAULT_WALL_MATERIAL = 3750, "glass" = 3750)
|
||||||
|
|
||||||
//obj/item/mecha_parts/mecha_equipment/repair_droid,
|
|
||||||
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
|
|
||||||
/datum/design/item/mecha/taser
|
/datum/design/item/mecha/taser
|
||||||
name = "PBT \"Pacifier\" mounted taser"
|
name = "PBT \"Pacifier\" Mounted Taser"
|
||||||
id = "mech_taser"
|
id = "mech_taser"
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
|
||||||
|
|
||||||
@@ -316,38 +306,38 @@
|
|||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/laser
|
/datum/design/item/mecha/weapon/laser
|
||||||
name = "CH-PS \"Immolator\" laser"
|
name = "CH-PS \"Immolator\" Laser"
|
||||||
id = "mech_laser"
|
id = "mech_laser"
|
||||||
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
|
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/laser_rigged
|
/datum/design/item/mecha/weapon/laser_rigged
|
||||||
name = "Jury-rigged welder-laser"
|
name = "Jury-Rigged Welder-Laser"
|
||||||
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
|
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
|
||||||
id = "mech_laser_rigged"
|
id = "mech_laser_rigged"
|
||||||
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
|
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/laser_heavy
|
/datum/design/item/mecha/weapon/laser_heavy
|
||||||
name = "CH-LC \"Solaris\" laser cannon"
|
name = "CH-LC \"Solaris\" Laser Cannon"
|
||||||
id = "mech_laser_heavy"
|
id = "mech_laser_heavy"
|
||||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/ion
|
/datum/design/item/mecha/weapon/ion
|
||||||
name = "mkIV ion heavy cannon"
|
name = "MK-IV Ion Heavy Cannon"
|
||||||
id = "mech_ion"
|
id = "mech_ion"
|
||||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/grenade_launcher
|
/datum/design/item/mecha/weapon/grenade_launcher
|
||||||
name = "SGL-6 grenade launcher"
|
name = "SGL-6 Grenade Launcher"
|
||||||
id = "mech_grenade_launcher"
|
id = "mech_grenade_launcher"
|
||||||
req_tech = list(TECH_COMBAT = 3)
|
req_tech = list(TECH_COMBAT = 3)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/clusterbang_launcher
|
/datum/design/item/mecha/weapon/clusterbang_launcher
|
||||||
name = "SOP-6 grenade launcher"
|
name = "SOP-6 Grenade Launcher"
|
||||||
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
|
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
|
||||||
id = "clusterbang_launcher"
|
id = "clusterbang_launcher"
|
||||||
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
|
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
|
||||||
@@ -380,7 +370,7 @@
|
|||||||
|
|
||||||
// *** Nonweapon modules
|
// *** Nonweapon modules
|
||||||
/datum/design/item/mecha/wormhole_gen
|
/datum/design/item/mecha/wormhole_gen
|
||||||
name = "Wormhole generator"
|
name = "Wormhole Generator"
|
||||||
desc = "An exosuit module that can generate small quasi-stable wormholes."
|
desc = "An exosuit module that can generate small quasi-stable wormholes."
|
||||||
id = "mech_wormhole_gen"
|
id = "mech_wormhole_gen"
|
||||||
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
|
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
|
||||||
@@ -403,36 +393,38 @@
|
|||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
||||||
|
|
||||||
/datum/design/item/mecha/gravcatapult
|
/datum/design/item/mecha/gravcatapult
|
||||||
name = "Gravitational catapult"
|
name = "Gravitational Catapult"
|
||||||
desc = "An exosuit-mounted gravitational catapult."
|
desc = "An exosuit-mounted gravitational catapult."
|
||||||
id = "mech_gravcatapult"
|
id = "mech_gravcatapult"
|
||||||
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||||
|
|
||||||
/datum/design/item/mecha/repair_droid
|
/datum/design/item/mecha/repair_droid
|
||||||
name = "Repair droid"
|
name = "Repair Droid"
|
||||||
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
|
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
|
||||||
id = "mech_repair_droid"
|
id = "mech_repair_droid"
|
||||||
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
|
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750)
|
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 750, "silver" = 1500, "glass" = 3750)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||||
|
|
||||||
|
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
|
||||||
|
|
||||||
/datum/design/item/mecha/phoron_generator
|
/datum/design/item/mecha/phoron_generator
|
||||||
desc = "Phoron reactor."
|
desc = "Phoron Reactor"
|
||||||
id = "mech_phoron_generator"
|
id = "mech_phoron_generator"
|
||||||
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
|
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750)
|
materials = list(DEFAULT_WALL_MATERIAL = 7500, "silver" = 375, "glass" = 750)
|
||||||
|
|
||||||
/datum/design/item/mecha/energy_relay
|
/datum/design/item/mecha/energy_relay
|
||||||
name = "Energy relay"
|
name = "Energy Relay"
|
||||||
id = "mech_energy_relay"
|
id = "mech_energy_relay"
|
||||||
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
|
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500)
|
materials = list(DEFAULT_WALL_MATERIAL = 7500, "gold" = 1500, "silver" = 2250, "glass" = 1500)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||||
|
|
||||||
/datum/design/item/mecha/ccw_armor
|
/datum/design/item/mecha/ccw_armor
|
||||||
name = "CCW armor booster"
|
name = "CCW Armor Booster"
|
||||||
desc = "Exosuit close-combat armor booster."
|
desc = "Exosuit close-combat armor booster."
|
||||||
id = "mech_ccw_armor"
|
id = "mech_ccw_armor"
|
||||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
|
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
|
||||||
@@ -440,6 +432,7 @@
|
|||||||
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
||||||
|
|
||||||
/datum/design/item/mecha/proj_armor
|
/datum/design/item/mecha/proj_armor
|
||||||
|
name = "Ranged Armor Booster"
|
||||||
desc = "Exosuit projectile armor booster."
|
desc = "Exosuit projectile armor booster."
|
||||||
id = "mech_proj_armor"
|
id = "mech_proj_armor"
|
||||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
|
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3)
|
||||||
@@ -447,7 +440,7 @@
|
|||||||
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
||||||
|
|
||||||
/datum/design/item/mecha/diamond_drill
|
/datum/design/item/mecha/diamond_drill
|
||||||
name = "Diamond drill"
|
name = "Diamond Drill"
|
||||||
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
|
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
|
||||||
id = "mech_diamond_drill"
|
id = "mech_diamond_drill"
|
||||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
||||||
@@ -455,7 +448,7 @@
|
|||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
||||||
|
|
||||||
/datum/design/item/mecha/generator_nuclear
|
/datum/design/item/mecha/generator_nuclear
|
||||||
name = "Nuclear reactor"
|
name = "Nuclear Reactor"
|
||||||
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
|
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
|
||||||
id = "mech_generator_nuclear"
|
id = "mech_generator_nuclear"
|
||||||
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
|
req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
|
||||||
@@ -463,7 +456,7 @@
|
|||||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||||
|
|
||||||
/datum/design/item/synthetic_flash
|
/datum/design/item/synthetic_flash
|
||||||
name = "Synthetic flash"
|
name = "Synthetic Flash"
|
||||||
id = "sflash"
|
id = "sflash"
|
||||||
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
|
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
|
||||||
build_type = MECHFAB
|
build_type = MECHFAB
|
||||||
|
|||||||
@@ -63,7 +63,7 @@
|
|||||||
var/gender = MALE
|
var/gender = MALE
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/torso/male
|
/datum/design/item/prosfab/pros/torso/male
|
||||||
name = "FBP torso (M)"
|
name = "FBP Torso (M)"
|
||||||
id = "pros_torso_m"
|
id = "pros_torso_m"
|
||||||
build_path = /obj/item/organ/external/chest
|
build_path = /obj/item/organ/external/chest
|
||||||
gender = MALE
|
gender = MALE
|
||||||
@@ -71,13 +71,13 @@
|
|||||||
/obj/item/organ/external/chest/f //To satisfy Travis. :|
|
/obj/item/organ/external/chest/f //To satisfy Travis. :|
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/torso/female
|
/datum/design/item/prosfab/pros/torso/female
|
||||||
name = "FBP torso (F)"
|
name = "FBP Torso (F)"
|
||||||
id = "pros_torso_f"
|
id = "pros_torso_f"
|
||||||
build_path = /obj/item/organ/external/chest/f
|
build_path = /obj/item/organ/external/chest/f
|
||||||
gender = FEMALE
|
gender = FEMALE
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/head
|
/datum/design/item/prosfab/pros/head
|
||||||
name = "Prosthetic head"
|
name = "Prosthetic Head"
|
||||||
id = "pros_head"
|
id = "pros_head"
|
||||||
build_path = /obj/item/organ/external/head
|
build_path = /obj/item/organ/external/head
|
||||||
time = 30
|
time = 30
|
||||||
@@ -85,103 +85,106 @@
|
|||||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case
|
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/l_arm
|
/datum/design/item/prosfab/pros/l_arm
|
||||||
name = "Prosthetic left arm"
|
name = "Prosthetic Left Arm"
|
||||||
id = "pros_l_arm"
|
id = "pros_l_arm"
|
||||||
build_path = /obj/item/organ/external/arm
|
build_path = /obj/item/organ/external/arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 10125)
|
materials = list(DEFAULT_WALL_MATERIAL = 10125)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/l_hand
|
/datum/design/item/prosfab/pros/l_hand
|
||||||
name = "Prosthetic left hand"
|
name = "Prosthetic Left Hand"
|
||||||
id = "pros_l_hand"
|
id = "pros_l_hand"
|
||||||
build_path = /obj/item/organ/external/hand
|
build_path = /obj/item/organ/external/hand
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 3375)
|
materials = list(DEFAULT_WALL_MATERIAL = 3375)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/r_arm
|
/datum/design/item/prosfab/pros/r_arm
|
||||||
name = "Prosthetic right arm"
|
name = "Prosthetic Right Arm"
|
||||||
id = "pros_r_arm"
|
id = "pros_r_arm"
|
||||||
build_path = /obj/item/organ/external/arm/right
|
build_path = /obj/item/organ/external/arm/right
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 10125)
|
materials = list(DEFAULT_WALL_MATERIAL = 10125)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/r_hand
|
/datum/design/item/prosfab/pros/r_hand
|
||||||
name = "Prosthetic right hand"
|
name = "Prosthetic Right Hand"
|
||||||
id = "pros_r_hand"
|
id = "pros_r_hand"
|
||||||
build_path = /obj/item/organ/external/hand/right
|
build_path = /obj/item/organ/external/hand/right
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 3375)
|
materials = list(DEFAULT_WALL_MATERIAL = 3375)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/l_leg
|
/datum/design/item/prosfab/pros/l_leg
|
||||||
name = "Prosthetic left leg"
|
name = "Prosthetic Left Leg"
|
||||||
id = "pros_l_leg"
|
id = "pros_l_leg"
|
||||||
build_path = /obj/item/organ/external/leg
|
build_path = /obj/item/organ/external/leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 8437)
|
materials = list(DEFAULT_WALL_MATERIAL = 8437)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/l_foot
|
/datum/design/item/prosfab/pros/l_foot
|
||||||
name = "Prosthetic left foot"
|
name = "Prosthetic Left Foot"
|
||||||
id = "pros_l_foot"
|
id = "pros_l_foot"
|
||||||
build_path = /obj/item/organ/external/foot
|
build_path = /obj/item/organ/external/foot
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 2813)
|
materials = list(DEFAULT_WALL_MATERIAL = 2813)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/r_leg
|
/datum/design/item/prosfab/pros/r_leg
|
||||||
name = "Prosthetic right leg"
|
name = "Prosthetic Right Leg"
|
||||||
id = "pros_r_leg"
|
id = "pros_r_leg"
|
||||||
build_path = /obj/item/organ/external/leg/right
|
build_path = /obj/item/organ/external/leg/right
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 8437)
|
materials = list(DEFAULT_WALL_MATERIAL = 8437)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/r_foot
|
/datum/design/item/prosfab/pros/r_foot
|
||||||
name = "Prosthetic right foot"
|
name = "Prosthetic Right Foot"
|
||||||
id = "pros_r_foot"
|
id = "pros_r_foot"
|
||||||
build_path = /obj/item/organ/external/foot/right
|
build_path = /obj/item/organ/external/foot/right
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 2813)
|
materials = list(DEFAULT_WALL_MATERIAL = 2813)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/cell
|
/datum/design/item/prosfab/pros/internal
|
||||||
name = "Prosthetic powercell"
|
category = "Prosthetics, Internal"
|
||||||
|
|
||||||
|
/datum/design/item/prosfab/pros/internal/cell
|
||||||
|
name = "Prosthetic Powercell"
|
||||||
id = "pros_cell"
|
id = "pros_cell"
|
||||||
build_path = /obj/item/organ/internal/cell
|
build_path = /obj/item/organ/internal/cell
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 3000)
|
materials = list(DEFAULT_WALL_MATERIAL = 7500, "glass" = 3000)
|
||||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/eyes
|
/datum/design/item/prosfab/pros/internal/eyes
|
||||||
name = "Prosthetic eyes"
|
name = "Prosthetic Eyes"
|
||||||
id = "pros_eyes"
|
id = "pros_eyes"
|
||||||
build_path = /obj/item/organ/internal/eyes/robot
|
build_path = /obj/item/organ/internal/eyes/robot
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 5625)
|
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 5625)
|
||||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/heart
|
/datum/design/item/prosfab/pros/internal/heart
|
||||||
name = "Prosthetic heart"
|
name = "Prosthetic Heart"
|
||||||
id = "pros_heart"
|
id = "pros_heart"
|
||||||
build_path = /obj/item/organ/internal/heart
|
build_path = /obj/item/organ/internal/heart
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
|
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
|
||||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/lungs
|
/datum/design/item/prosfab/pros/internal/lungs
|
||||||
name = "Prosthetic lungs"
|
name = "Prosthetic Lungs"
|
||||||
id = "pros_lung"
|
id = "pros_lung"
|
||||||
build_path = /obj/item/organ/internal/lungs
|
build_path = /obj/item/organ/internal/lungs
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
|
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
|
||||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/liver
|
/datum/design/item/prosfab/pros/internal/liver
|
||||||
name = "Prosthetic liver"
|
name = "Prosthetic Liver"
|
||||||
id = "pros_liver"
|
id = "pros_liver"
|
||||||
build_path = /obj/item/organ/internal/liver
|
build_path = /obj/item/organ/internal/liver
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
|
materials = list(DEFAULT_WALL_MATERIAL = 5625, "glass" = 1000)
|
||||||
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
// req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||||
|
|
||||||
/datum/design/item/prosfab/pros/kidneys
|
/datum/design/item/prosfab/pros/internal/kidneys
|
||||||
name = "Prosthetic liver"
|
name = "Prosthetic Kidneys"
|
||||||
id = "pros_kidney"
|
id = "pros_kidney"
|
||||||
build_path = /obj/item/organ/internal/kidneys
|
build_path = /obj/item/organ/internal/kidneys
|
||||||
time = 15
|
time = 15
|
||||||
@@ -195,49 +198,49 @@
|
|||||||
materials = list(DEFAULT_WALL_MATERIAL = 3750)
|
materials = list(DEFAULT_WALL_MATERIAL = 3750)
|
||||||
|
|
||||||
/datum/design/item/prosfab/cyborg/exoskeleton
|
/datum/design/item/prosfab/cyborg/exoskeleton
|
||||||
name = "Robot exoskeleton"
|
name = "Robot Exoskeleton"
|
||||||
id = "robot_exoskeleton"
|
id = "robot_exoskeleton"
|
||||||
build_path = /obj/item/robot_parts/robot_suit
|
build_path = /obj/item/robot_parts/robot_suit
|
||||||
time = 50
|
time = 50
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 37500)
|
materials = list(DEFAULT_WALL_MATERIAL = 37500)
|
||||||
|
|
||||||
/datum/design/item/prosfab/cyborg/torso
|
/datum/design/item/prosfab/cyborg/torso
|
||||||
name = "Robot torso"
|
name = "Robot Torso"
|
||||||
id = "robot_torso"
|
id = "robot_torso"
|
||||||
build_path = /obj/item/robot_parts/chest
|
build_path = /obj/item/robot_parts/chest
|
||||||
time = 35
|
time = 35
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
||||||
|
|
||||||
/datum/design/item/prosfab/cyborg/head
|
/datum/design/item/prosfab/cyborg/head
|
||||||
name = "Robot head"
|
name = "Robot Head"
|
||||||
id = "robot_head"
|
id = "robot_head"
|
||||||
build_path = /obj/item/robot_parts/head
|
build_path = /obj/item/robot_parts/head
|
||||||
time = 35
|
time = 35
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
materials = list(DEFAULT_WALL_MATERIAL = 18750)
|
||||||
|
|
||||||
/datum/design/item/prosfab/cyborg/l_arm
|
/datum/design/item/prosfab/cyborg/l_arm
|
||||||
name = "Robot left arm"
|
name = "Robot Left Arm"
|
||||||
id = "robot_l_arm"
|
id = "robot_l_arm"
|
||||||
build_path = /obj/item/robot_parts/l_arm
|
build_path = /obj/item/robot_parts/l_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 13500)
|
materials = list(DEFAULT_WALL_MATERIAL = 13500)
|
||||||
|
|
||||||
/datum/design/item/prosfab/cyborg/r_arm
|
/datum/design/item/prosfab/cyborg/r_arm
|
||||||
name = "Robot right arm"
|
name = "Robot Right Arm"
|
||||||
id = "robot_r_arm"
|
id = "robot_r_arm"
|
||||||
build_path = /obj/item/robot_parts/r_arm
|
build_path = /obj/item/robot_parts/r_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 13500)
|
materials = list(DEFAULT_WALL_MATERIAL = 13500)
|
||||||
|
|
||||||
/datum/design/item/prosfab/cyborg/l_leg
|
/datum/design/item/prosfab/cyborg/l_leg
|
||||||
name = "Robot left leg"
|
name = "Robot Left Leg"
|
||||||
id = "robot_l_leg"
|
id = "robot_l_leg"
|
||||||
build_path = /obj/item/robot_parts/l_leg
|
build_path = /obj/item/robot_parts/l_leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 11250)
|
materials = list(DEFAULT_WALL_MATERIAL = 11250)
|
||||||
|
|
||||||
/datum/design/item/prosfab/cyborg/r_leg
|
/datum/design/item/prosfab/cyborg/r_leg
|
||||||
name = "Robot right leg"
|
name = "Robot Right Leg"
|
||||||
id = "robot_r_leg"
|
id = "robot_r_leg"
|
||||||
build_path = /obj/item/robot_parts/r_leg
|
build_path = /obj/item/robot_parts/r_leg
|
||||||
time = 20
|
time = 20
|
||||||
@@ -252,7 +255,7 @@
|
|||||||
materials = list(DEFAULT_WALL_MATERIAL = 7500)
|
materials = list(DEFAULT_WALL_MATERIAL = 7500)
|
||||||
|
|
||||||
/datum/design/item/prosfab/cyborg/component/binary_communication_device
|
/datum/design/item/prosfab/cyborg/component/binary_communication_device
|
||||||
name = "Binary communication device"
|
name = "Binary Communication Device"
|
||||||
id = "binary_communication_device"
|
id = "binary_communication_device"
|
||||||
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
|
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
|
||||||
|
|
||||||
@@ -267,7 +270,7 @@
|
|||||||
build_path = /obj/item/robot_parts/robot_component/actuator
|
build_path = /obj/item/robot_parts/robot_component/actuator
|
||||||
|
|
||||||
/datum/design/item/prosfab/cyborg/component/diagnosis_unit
|
/datum/design/item/prosfab/cyborg/component/diagnosis_unit
|
||||||
name = "Diagnosis unit"
|
name = "Diagnosis Unit"
|
||||||
id = "diagnosis_unit"
|
id = "diagnosis_unit"
|
||||||
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
|
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
|
||||||
|
|
||||||
@@ -277,7 +280,7 @@
|
|||||||
build_path = /obj/item/robot_parts/robot_component/camera
|
build_path = /obj/item/robot_parts/robot_component/camera
|
||||||
|
|
||||||
/datum/design/item/prosfab/cyborg/component/armour
|
/datum/design/item/prosfab/cyborg/component/armour
|
||||||
name = "Armour plating"
|
name = "Armour Plating"
|
||||||
id = "armour"
|
id = "armour"
|
||||||
build_path = /obj/item/robot_parts/robot_component/armour
|
build_path = /obj/item/robot_parts/robot_component/armour
|
||||||
|
|
||||||
@@ -290,47 +293,47 @@
|
|||||||
materials = list(DEFAULT_WALL_MATERIAL = 7500)
|
materials = list(DEFAULT_WALL_MATERIAL = 7500)
|
||||||
|
|
||||||
/datum/design/item/prosfab/robot_upgrade/rename
|
/datum/design/item/prosfab/robot_upgrade/rename
|
||||||
name = "Rename module"
|
name = "Rename Module"
|
||||||
desc = "Used to rename a cyborg."
|
desc = "Used to rename a cyborg."
|
||||||
id = "borg_rename_module"
|
id = "borg_rename_module"
|
||||||
build_path = /obj/item/borg/upgrade/rename
|
build_path = /obj/item/borg/upgrade/rename
|
||||||
|
|
||||||
/datum/design/item/prosfab/robot_upgrade/reset
|
/datum/design/item/prosfab/robot_upgrade/reset
|
||||||
name = "Reset module"
|
name = "Reset Module"
|
||||||
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
|
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
|
||||||
id = "borg_reset_module"
|
id = "borg_reset_module"
|
||||||
build_path = /obj/item/borg/upgrade/reset
|
build_path = /obj/item/borg/upgrade/reset
|
||||||
|
|
||||||
/datum/design/item/prosfab/robot_upgrade/restart
|
/datum/design/item/prosfab/robot_upgrade/restart
|
||||||
name = "Emergency restart module"
|
name = "Emergency Restart Module"
|
||||||
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
|
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
|
||||||
id = "borg_restart_module"
|
id = "borg_restart_module"
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 45000, "glass" = 3750)
|
materials = list(DEFAULT_WALL_MATERIAL = 45000, "glass" = 3750)
|
||||||
build_path = /obj/item/borg/upgrade/restart
|
build_path = /obj/item/borg/upgrade/restart
|
||||||
|
|
||||||
/datum/design/item/prosfab/robot_upgrade/vtec
|
/datum/design/item/prosfab/robot_upgrade/vtec
|
||||||
name = "VTEC module"
|
name = "VTEC Module"
|
||||||
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
|
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
|
||||||
id = "borg_vtec_module"
|
id = "borg_vtec_module"
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 3750)
|
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 3750)
|
||||||
build_path = /obj/item/borg/upgrade/vtec
|
build_path = /obj/item/borg/upgrade/vtec
|
||||||
|
|
||||||
/datum/design/item/prosfab/robot_upgrade/tasercooler
|
/datum/design/item/prosfab/robot_upgrade/tasercooler
|
||||||
name = "Rapid taser cooling module"
|
name = "Rapid Taser Cooling Module"
|
||||||
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
|
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
|
||||||
id = "borg_taser_module"
|
id = "borg_taser_module"
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 1500, "diamond" = 375)
|
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 4500, "gold" = 1500, "diamond" = 375)
|
||||||
build_path = /obj/item/borg/upgrade/tasercooler
|
build_path = /obj/item/borg/upgrade/tasercooler
|
||||||
|
|
||||||
/datum/design/item/prosfab/robot_upgrade/jetpack
|
/datum/design/item/prosfab/robot_upgrade/jetpack
|
||||||
name = "Jetpack module"
|
name = "Jetpack Module"
|
||||||
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
|
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
|
||||||
id = "borg_jetpack_module"
|
id = "borg_jetpack_module"
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 7500, "phoron" = 11250, "uranium" = 15000)
|
materials = list(DEFAULT_WALL_MATERIAL = 7500, "phoron" = 11250, "uranium" = 15000)
|
||||||
build_path = /obj/item/borg/upgrade/jetpack
|
build_path = /obj/item/borg/upgrade/jetpack
|
||||||
|
|
||||||
/datum/design/item/prosfab/robot_upgrade/syndicate
|
/datum/design/item/prosfab/robot_upgrade/syndicate
|
||||||
name = "Scrambled equipment module"
|
name = "Scrambled Equipment Module"
|
||||||
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
||||||
id = "borg_syndicate_module"
|
id = "borg_syndicate_module"
|
||||||
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
|
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
|
||||||
@@ -338,7 +341,7 @@
|
|||||||
build_path = /obj/item/borg/upgrade/syndicate
|
build_path = /obj/item/borg/upgrade/syndicate
|
||||||
|
|
||||||
/datum/design/item/prosfab/robot_upgrade/language
|
/datum/design/item/prosfab/robot_upgrade/language
|
||||||
name = "language module"
|
name = "Language Module"
|
||||||
desc = "Used to let cyborgs other than clerical or service speak a variety of languages."
|
desc = "Used to let cyborgs other than clerical or service speak a variety of languages."
|
||||||
id = "borg_language_module"
|
id = "borg_language_module"
|
||||||
req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6)
|
req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6)
|
||||||
|
|||||||
4
html/changelogs/PrismaticGynoid-storemoreplaces.yml
Normal file
4
html/changelogs/PrismaticGynoid-storemoreplaces.yml
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
author: PrismaticGynoid
|
||||||
|
delete-after: True
|
||||||
|
changes:
|
||||||
|
- tweak: "Adjusts the amount of camera locations the AI can store from 10 to 30."
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 55 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 23 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 36 KiB |
@@ -11,5 +11,5 @@
|
|||||||
name = "rifle cabinet"
|
name = "rifle cabinet"
|
||||||
will_contain = list(
|
will_contain = list(
|
||||||
/obj/item/weapon/gun/projectile/shotgun/pump/rifle = 3,
|
/obj/item/weapon/gun/projectile/shotgun/pump/rifle = 3,
|
||||||
/obj/item/ammo_magazine/clip/c762 = 9
|
/obj/item/ammo_magazine/clip/c762/hunter = 9
|
||||||
)
|
)
|
||||||
@@ -26,7 +26,7 @@ Used In File(s): \code\game\machinery\computer\crew.dm
|
|||||||
{{else value.sensor_type == 2}}
|
{{else value.sensor_type == 2}}
|
||||||
<tr><td>{{:value.name}} ({{:value.assignment}})</td><td class='living'>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss">{{:value.oxy}}</span>/<span class="toxin">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td><span class="neutral">Not Available</td></td>{{if data.isAI}}<td class='tracking'>{{:helper.link('Track', null, {}, 'disabled')}}</td>{{/if}}</tr>
|
<tr><td>{{:value.name}} ({{:value.assignment}})</td><td class='living'>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss">{{:value.oxy}}</span>/<span class="toxin">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td><span class="neutral">Not Available</td></td>{{if data.isAI}}<td class='tracking'>{{:helper.link('Track', null, {}, 'disabled')}}</td>{{/if}}</tr>
|
||||||
{{else value.sensor_type == 3}}
|
{{else value.sensor_type == 3}}
|
||||||
<tr><td>{{:value.name}} ({{:value.assignment}})</td><td class='living'>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss">{{:value.oxy}}</span>/<span class="toxin">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td>{{:value.area}}({{:value.x}}, {{:value.y}})</td>{{if data.isAI}}<td class='tracking'>{{:helper.link('Track', null, {'track' : value.ref})}}</td>{{/if}}</tr>
|
<tr><td>{{:value.name}} ({{:value.assignment}})</td><td class='living'>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss">{{:value.oxy}}</span>/<span class="toxin">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td>{{:value.area}}({{:value.x}}, {{:value.y}}, {{:value.z}})</td>{{if data.isAI}}<td class='tracking'>{{:helper.link('Track', null, {'track' : value.ref})}}</td>{{/if}}</tr>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/for}}
|
{{/for}}
|
||||||
</tbody></table>
|
</tbody></table>
|
||||||
|
|||||||
@@ -616,6 +616,7 @@
|
|||||||
#include "code\game\machinery\supplybeacon.dm"
|
#include "code\game\machinery\supplybeacon.dm"
|
||||||
#include "code\game\machinery\syndicatebeacon.dm"
|
#include "code\game\machinery\syndicatebeacon.dm"
|
||||||
#include "code\game\machinery\teleporter.dm"
|
#include "code\game\machinery\teleporter.dm"
|
||||||
|
#include "code\game\machinery\transportpod.dm"
|
||||||
#include "code\game\machinery\turret_control.dm"
|
#include "code\game\machinery\turret_control.dm"
|
||||||
#include "code\game\machinery\vending.dm"
|
#include "code\game\machinery\vending.dm"
|
||||||
#include "code\game\machinery\vr_console.dm"
|
#include "code\game\machinery\vr_console.dm"
|
||||||
|
|||||||
Reference in New Issue
Block a user