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Ammo magazine and casing update
Rewrites ammo magazines and casings to be a bit more logical. Updates gun/projectile and all subtypes to work with the new ammo code.
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@@ -710,7 +710,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for(var/i=3, i>0, i--)
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sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
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sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
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sec_briefcase.contents += new /obj/item/weapon/gun/projectile/mateba
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sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
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sec_briefcase.contents += new /obj/item/ammo_magazine/a357
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sec_briefcase.contents += new /obj/item/weapon/plastique
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M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
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@@ -892,7 +892,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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