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initialize() should now always be called, be it on game starting up or object being created after game start.
Partially fixes #9036.
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@@ -54,9 +54,6 @@
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air2.volume = ATMOS_DEFAULT_VOLUME_FILTER
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air3.volume = ATMOS_DEFAULT_VOLUME_FILTER
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if(radio_controller)
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initialize()
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/obj/machinery/atmospherics/trinary/filter/update_icon()
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if(istype(src, /obj/machinery/atmospherics/trinary/filter/m_filter))
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icon_state = "m"
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