initialize() should now always be called, be it on game starting up or object being created after game start.

Partially fixes #9036.
This commit is contained in:
PsiOmega
2015-04-30 19:28:35 +02:00
parent d59ff1e1f9
commit fcfdcecd3a
13 changed files with 25 additions and 62 deletions

View File

@@ -9,12 +9,6 @@
var/circuit = null //The path to the circuit board type. If circuit==null, the computer can't be disassembled.
var/processing = 0
/obj/machinery/computer/New()
..()
if(ticker)
initialize()
/obj/machinery/computer/initialize()
power_change()