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Move preferences copy_to() new player mobs into the preference_setup datums.
* The /datum/category_item/player_setup_item datums did a good job of organizing the code for loading/saving/editing preferences data, but all of the code that applies preferences to newly created player mobs was still in a single function. * This change adds a new proc to player_setup_item datums: copy_to_mob() which is called from the traditional copy_to() proc, allowing each preferences datum to apply its own character data to the mob. * This allowes new preferences to easily compartmentalize their new code. * I also moved all the code for existing preferences from copy_to() into the copy_to_mob() on their respective preferences datums.
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@@ -30,6 +30,16 @@
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pref.nanotrasen_relation = sanitize_inlist(pref.nanotrasen_relation, COMPANY_ALIGNMENTS, initial(pref.nanotrasen_relation))
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// Moved from /datum/preferences/proc/copy_to()
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/datum/category_item/player_setup_item/general/background/copy_to_mob(var/mob/living/carbon/human/character)
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character.med_record = pref.med_record
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character.sec_record = pref.sec_record
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character.gen_record = pref.gen_record
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character.home_system = pref.home_system
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character.citizenship = pref.citizenship
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character.personal_faction = pref.faction
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character.religion = pref.religion
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/datum/category_item/player_setup_item/general/background/content(var/mob/user)
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. += "<b>Background Information</b><br>"
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. += "[company_name] Relation: <a href='?src=\ref[src];nt_relation=1'>[pref.nanotrasen_relation]</a><br/>"
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