[MIRROR] Converts gas, ore, plants and reagent strings to defines (#9611)

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2024-12-11 18:11:06 -07:00
committed by GitHub
parent d5b62d4159
commit fd5d9267ff
622 changed files with 11273 additions and 9558 deletions

View File

@@ -13,7 +13,7 @@
/obj/structure/barricade/New(var/newloc, var/material_name)
..(newloc)
if(!material_name)
material_name = "wood"
material_name = MAT_WOOD
material = get_material_by_name("[material_name]")
if(!material)
qdel(src)
@@ -72,7 +72,7 @@
/obj/structure/barricade/attack_generic(var/mob/user, var/damage, var/attack_verb)
visible_message(span_danger("[user] [attack_verb] the [src]!"))
if(material == get_material_by_name("resin"))
if(material == get_material_by_name(MAT_RESIN))
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
else if(material == (get_material_by_name(MAT_CLOTH) || get_material_by_name(MAT_SYNCLOTH)))
playsound(src, 'sound/items/drop/clothing.ogg', 100, 1)
@@ -118,7 +118,7 @@
/obj/structure/barricade/sandbag/New(var/newloc, var/material_name)
if(!material_name)
material_name = "cloth"
material_name = MAT_CLOTH
..(newloc, material_name)
material = get_material_by_name("[material_name]")
if(!material)

View File

@@ -160,7 +160,7 @@
/obj/structure/bonfire/proc/check_oxygen()
var/datum/gas_mixture/G = loc.return_air()
if(G.gas["oxygen"] < 1)
if(G.gas[GAS_O2] < 1)
return FALSE
return TRUE
@@ -355,7 +355,7 @@
/obj/structure/fireplace/proc/check_oxygen()
var/datum/gas_mixture/G = loc.return_air()
if(G.gas["oxygen"] < 1)
if(G.gas[GAS_O2] < 1)
return FALSE
return TRUE

View File

@@ -149,7 +149,7 @@
return PROJECTILE_CONTINUE // It's a hole in the ground, doesn't usually stop or even care about bullets
/obj/structure/closet/grave/return_air_for_internal_lifeform(var/mob/living/L)
var/gasid = "carbon_dioxide"
var/gasid = GAS_CO2
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.species && H.species.exhale_type)

View File

@@ -267,7 +267,7 @@
var/material_name = S.get_material_name()
if (S)
if (S.get_amount() >= 1)
if(material_name == "rglass")
if(material_name == MAT_RGLASS)
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
if(do_after(user, 4 SECONDS, src, exclusive = TASK_ALL_EXCLUSIVE) && !glass)
@@ -276,7 +276,7 @@
glass = 1
else if(material_name)
// Ugly hack, will suffice for now. Need to fix it upstream as well, may rewrite mineral walls. ~Z
if(!(material_name in list("gold", "silver", "diamond", "uranium", "phoron", "sandstone")))
if(!(material_name in list(MAT_GOLD, MAT_SILVER, MAT_DIAMOND, MAT_URANIUM, MAT_PHORON, MAT_SANDSTONE)))
to_chat(user, "You cannot make an airlock out of that material.")
return
if(S.get_amount() >= 2)

View File

@@ -131,5 +131,5 @@
/datum/gas_mixture/pod_air/New()
. = ..()
gas = list(
"oxygen" = 21,
"nitrogen" = 79)
GAS_O2 = 21,
GAS_N2 = 79)

View File

@@ -363,7 +363,7 @@
max_health = 225
health = 225
cover = 60
girder_material = "resin"
girder_material = MAT_RESIN
/* CHOMPEdit - moved this block to modular_chomp\code\game\objects\items\weapons\rcd.dm
/obj/structure/girder/rcd_values(mob/living/user, obj/item/rcd/the_rcd, passed_mode)

View File

@@ -22,7 +22,7 @@
/obj/structure/gravemarker/New(var/newloc, var/material_name)
..(newloc)
if(!material_name)
material_name = "wood"
material_name = MAT_WOOD
material = get_material_by_name("[material_name]")
if(!material)
qdel(src)

View File

@@ -423,7 +423,7 @@
return
// If the human is losing too much blood, beep.
if(H.vessel.get_reagent_amount("blood") < H.species.blood_volume*H.species.blood_level_safe)
if(H.vessel.get_reagent_amount(REAGENT_ID_BLOOD) < H.species.blood_volume*H.species.blood_level_safe)
visible_message("\The [src] beeps loudly.")
var/datum/reagent/B = H.take_blood(beaker,amount)

View File

@@ -179,7 +179,7 @@
else if(istype(W,/obj/item) && breakable) //not sure, can't not just weapons get passed to this proc?
hardness -= W.force/10
visible_message(span_danger("[user] hits [src] with [W]!"))
if(material == get_material_by_name("resin"))
if(material == get_material_by_name(MAT_RESIN))
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD) || get_material_by_name(MAT_HARDWOOD)))
playsound(src, 'sound/effects/woodcutting.ogg', 100, 1)
@@ -204,7 +204,7 @@
/obj/structure/simple_door/attack_generic(var/mob/user, var/damage, var/attack_verb)
visible_message(span_danger("[user] [attack_verb] the [src]!"))
if(material == get_material_by_name("resin"))
if(material == get_material_by_name(MAT_RESIN))
playsound(src, 'sound/effects/attackblob.ogg', 100, 1)
else if(material == (get_material_by_name(MAT_WOOD) || get_material_by_name(MAT_SIFWOOD) || get_material_by_name(MAT_HARDWOOD)))
playsound(src, 'sound/effects/woodcutting.ogg', 100, 1)
@@ -244,25 +244,25 @@
SSradiation.radiate(src, round(material.radioactivity/3))
/obj/structure/simple_door/iron/Initialize(mapload,var/material_name)
..(mapload, material_name || "iron")
..(mapload, material_name || MAT_IRON)
/obj/structure/simple_door/silver/Initialize(mapload,var/material_name)
..(mapload, material_name || "silver")
..(mapload, material_name || MAT_SILVER)
/obj/structure/simple_door/gold/Initialize(mapload,var/material_name)
..(mapload, material_name || "gold")
..(mapload, material_name || MAT_GOLD)
/obj/structure/simple_door/uranium/Initialize(mapload,var/material_name)
..(mapload, material_name || "uranium")
..(mapload, material_name || MAT_URANIUM)
/obj/structure/simple_door/sandstone/Initialize(mapload,var/material_name)
..(mapload, material_name || "sandstone")
..(mapload, material_name || MAT_SANDSTONE)
/obj/structure/simple_door/phoron/Initialize(mapload,var/material_name)
..(mapload, material_name || "phoron")
..(mapload, material_name || MAT_PHORON)
/obj/structure/simple_door/diamond/Initialize(mapload,var/material_name)
..(mapload, material_name || "diamond")
..(mapload, material_name || MAT_DIAMOND)
/obj/structure/simple_door/wood/Initialize(mapload,var/material_name)
..(mapload, material_name || MAT_WOOD)
@@ -275,10 +275,10 @@
..(mapload, material_name || MAT_SIFWOOD)
/obj/structure/simple_door/resin/Initialize(mapload,var/material_name)
..(mapload, material_name || "resin")
..(mapload, material_name || MAT_RESIN)
/obj/structure/simple_door/cult/Initialize(mapload,var/material_name)
..(mapload, material_name || "cult")
..(mapload, material_name || MAT_CULT)
/obj/structure/simple_door/cult/TryToSwitchState(atom/user)
if(isliving(user))

View File

@@ -204,10 +204,10 @@
base_icon = "psychbed"
/obj/structure/bed/psych/New(var/newloc)
..(newloc,"wood","leather")
..(newloc,MAT_WOOD,MAT_LEATHER)
/obj/structure/bed/padded/New(var/newloc)
..(newloc,"plastic","cotton")
..(newloc,MAT_PLASTIC,MAT_COTTON)
/obj/structure/bed/double
name = "double bed"
@@ -215,7 +215,7 @@
base_icon = "doublebed"
/obj/structure/bed/double/padded/New(var/newloc)
..(newloc,"wood","cotton")
..(newloc,MAT_WOOD,MAT_COTTON)
/obj/structure/bed/double/post_buckle_mob(mob/living/M as mob)
if(M.buckled == src)

View File

@@ -131,34 +131,34 @@
..(newloc, MAT_STEEL, MAT_LEATHER)
/obj/structure/bed/chair/comfy/red/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "carpet")
..(newloc, MAT_STEEL, MAT_CARPET)
/obj/structure/bed/chair/comfy/teal/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "teal")
..(newloc, MAT_STEEL, MAT_CLOTH_TEAL)
/obj/structure/bed/chair/comfy/black/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "black")
..(newloc, MAT_STEEL, MAT_CLOTH_BLACK)
/obj/structure/bed/chair/comfy/green/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "green")
..(newloc, MAT_STEEL, MAT_CLOTH_GREEN)
/obj/structure/bed/chair/comfy/purp/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "purple")
..(newloc, MAT_STEEL, MAT_CLOTH_PURPLE)
/obj/structure/bed/chair/comfy/blue/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "blue")
..(newloc, MAT_STEEL, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/comfy/beige/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "beige")
..(newloc, MAT_STEEL, MAT_CLOTH_BEIGE)
/obj/structure/bed/chair/comfy/lime/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "lime")
..(newloc, MAT_STEEL, MAT_CLOTH_LIME)
/obj/structure/bed/chair/comfy/yellow/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "yellow")
..(newloc, MAT_STEEL, MAT_CLOTH_YELLOW)
/obj/structure/bed/chair/comfy/orange/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "orange")
..(newloc, MAT_STEEL, MAT_CLOTH_ORANGE)
/obj/structure/bed/chair/comfy/rounded
name = "rounded chair"
@@ -170,34 +170,34 @@
..(newloc, MAT_STEEL, MAT_LEATHER)
/obj/structure/bed/chair/comfy/rounded/red/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "carpet")
..(newloc, MAT_STEEL, MAT_CARPET)
/obj/structure/bed/chair/comfy/rounded/teal/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "teal")
..(newloc, MAT_STEEL, MAT_CLOTH_TEAL)
/obj/structure/bed/chair/comfy/rounded/black/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "black")
..(newloc, MAT_STEEL, MAT_CLOTH_BLACK)
/obj/structure/bed/chair/comfy/rounded/green/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "green")
..(newloc, MAT_STEEL, MAT_CLOTH_GREEN)
/obj/structure/bed/chair/comfy/rounded/purple/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "purple")
..(newloc, MAT_STEEL, MAT_CLOTH_PURPLE)
/obj/structure/bed/chair/comfy/rounded/blue/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "blue")
..(newloc, MAT_STEEL, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/comfy/rounded/beige/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "beige")
..(newloc, MAT_STEEL, MAT_CLOTH_BEIGE)
/obj/structure/bed/chair/comfy/rounded/lime/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "lime")
..(newloc, MAT_STEEL, MAT_CLOTH_LIME)
/obj/structure/bed/chair/comfy/rounded/yellow/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "yellow")
..(newloc, MAT_STEEL, MAT_CLOTH_YELLOW)
/obj/structure/bed/chair/comfy/rounded/orange/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "orange")
..(newloc, MAT_STEEL, MAT_CLOTH_ORANGE)
/obj/structure/bed/chair/office
anchored = FALSE
@@ -278,7 +278,7 @@
..()
/obj/structure/bed/chair/wood/New(var/newloc)
..(newloc, "wood")
..(newloc, MAT_WOOD)
/obj/structure/bed/chair/wood/wings
icon_state = "wooden_chair_wings"
@@ -292,7 +292,7 @@
base_icon = "sofamiddle"
icon_state = "sofamiddle"
applies_material_colour = 1
var/sofa_material = "carpet"
var/sofa_material = MAT_CARPET
var/corner_piece = FALSE
/obj/structure/bed/chair/sofa/update_icon()
@@ -300,7 +300,7 @@
var/datum/material/color_material = get_material_by_name(sofa_material)
color = color_material.icon_colour
if(sofa_material == "carpet")
if(sofa_material == MAT_CARPET)
name = "red [initial(name)]"
else
name = "[sofa_material] [initial(name)]"
@@ -415,37 +415,37 @@
//color variations
//Middle sofas first
/obj/structure/bed/chair/sofa
sofa_material = "carpet"
sofa_material = MAT_CARPET
/obj/structure/bed/chair/sofa/brown
sofa_material = "leather"
sofa_material = MAT_LEATHER
/obj/structure/bed/chair/sofa/teal
sofa_material = "teal"
sofa_material = MAT_CLOTH_TEAL
/obj/structure/bed/chair/sofa/black
sofa_material = "black"
sofa_material = MAT_CLOTH_BLACK
/obj/structure/bed/chair/sofa/green
sofa_material = "green"
sofa_material = MAT_CLOTH_GREEN
/obj/structure/bed/chair/sofa/purp
sofa_material = "purple"
sofa_material = MAT_CLOTH_PURPLE
/obj/structure/bed/chair/sofa/blue
sofa_material = "blue"
sofa_material = MAT_CLOTH_BLUE
/obj/structure/bed/chair/sofa/beige
sofa_material = "beige"
sofa_material = MAT_CLOTH_BEIGE
/obj/structure/bed/chair/sofa/lime
sofa_material = "lime"
sofa_material = MAT_CLOTH_LIME
/obj/structure/bed/chair/sofa/yellow
sofa_material = "yellow"
sofa_material = MAT_CLOTH_YELLOW
/obj/structure/bed/chair/sofa/orange
sofa_material = "orange"
sofa_material = MAT_CLOTH_ORANGE
//sofa directions
@@ -459,91 +459,91 @@
icon_state = "sofacorner"
/obj/structure/bed/chair/sofa/left/brown
sofa_material = "leather"
sofa_material = MAT_LEATHER
/obj/structure/bed/chair/sofa/right/brown
sofa_material = "leather"
sofa_material = MAT_LEATHER
/obj/structure/bed/chair/sofa/corner/brown
sofa_material = "leather"
sofa_material = MAT_LEATHER
/obj/structure/bed/chair/sofa/left/teal
sofa_material = "teal"
sofa_material = MAT_CLOTH_TEAL
/obj/structure/bed/chair/sofa/right/teal
sofa_material = "teal"
sofa_material = MAT_CLOTH_TEAL
/obj/structure/bed/chair/sofa/corner/teal
sofa_material = "teal"
sofa_material = MAT_CLOTH_TEAL
/obj/structure/bed/chair/sofa/left/black
sofa_material = "black"
sofa_material = MAT_CLOTH_BLACK
/obj/structure/bed/chair/sofa/right/black
sofa_material = "black"
sofa_material = MAT_CLOTH_BLACK
/obj/structure/bed/chair/sofa/corner/black
sofa_material = "black"
sofa_material = MAT_CLOTH_BLACK
/obj/structure/bed/chair/sofa/left/green
sofa_material = "green"
sofa_material = MAT_CLOTH_GREEN
/obj/structure/bed/chair/sofa/right/green
sofa_material = "green"
sofa_material = MAT_CLOTH_GREEN
/obj/structure/bed/chair/sofa/corner/green
sofa_material = "green"
sofa_material = MAT_CLOTH_GREEN
/obj/structure/bed/chair/sofa/left/purp
sofa_material = "purple"
sofa_material = MAT_CLOTH_PURPLE
/obj/structure/bed/chair/sofa/right/purp
sofa_material = "purple"
sofa_material = MAT_CLOTH_PURPLE
/obj/structure/bed/chair/sofa/corner/purp
sofa_material = "purple"
sofa_material = MAT_CLOTH_PURPLE
/obj/structure/bed/chair/sofa/left/blue
sofa_material = "blue"
sofa_material = MAT_CLOTH_BLUE
/obj/structure/bed/chair/sofa/right/blue
sofa_material = "blue"
sofa_material = MAT_CLOTH_BLUE
/obj/structure/bed/chair/sofa/corner/blue
sofa_material = "blue"
sofa_material = MAT_CLOTH_BLUE
/obj/structure/bed/chair/sofa/left/beige
sofa_material = "beige"
sofa_material = MAT_CLOTH_BEIGE
/obj/structure/bed/chair/sofa/right/beige
sofa_material = "beige"
sofa_material = MAT_CLOTH_BEIGE
/obj/structure/bed/chair/sofa/corner/beige
sofa_material = "beige"
sofa_material = MAT_CLOTH_BEIGE
/obj/structure/bed/chair/sofa/left/lime
sofa_material = "lime"
sofa_material = MAT_CLOTH_LIME
/obj/structure/bed/chair/sofa/right/lime
sofa_material = "lime"
sofa_material = MAT_CLOTH_LIME
/obj/structure/bed/chair/sofa/corner/lime
sofa_material = "lime"
sofa_material = MAT_CLOTH_LIME
/obj/structure/bed/chair/sofa/left/yellow
sofa_material = "yellow"
sofa_material = MAT_CLOTH_YELLOW
/obj/structure/bed/chair/sofa/right/yellow
sofa_material = "yellow"
sofa_material = MAT_CLOTH_YELLOW
/obj/structure/bed/chair/sofa/corner/yellow
sofa_material = "yellow"
sofa_material = MAT_CLOTH_YELLOW
/obj/structure/bed/chair/sofa/left/orange
sofa_material = "orange"
sofa_material = MAT_CLOTH_ORANGE
/obj/structure/bed/chair/sofa/right/orange
sofa_material = "orange"
sofa_material = MAT_CLOTH_ORANGE
/obj/structure/bed/chair/sofa/corner/orange
sofa_material = "orange"
sofa_material = MAT_CLOTH_ORANGE

View File

@@ -142,34 +142,34 @@
buckle_movable = 1
/obj/structure/bed/chair/bay/chair/padded/red/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "carpet")
..(newloc, new_material, MAT_CARPET)
/obj/structure/bed/chair/bay/chair/padded/brown/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "leather")
..(newloc, new_material, MAT_LEATHER)
/obj/structure/bed/chair/bay/chair/padded/teal/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "teal")
..(newloc, new_material, MAT_CLOTH_TEAL)
/obj/structure/bed/chair/bay/chair/padded/black/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "black")
..(newloc, new_material, MAT_CLOTH_BLACK)
/obj/structure/bed/chair/bay/chair/padded/green/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "green")
..(newloc, new_material, MAT_CLOTH_GREEN)
/obj/structure/bed/chair/bay/chair/padded/purple/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "purple")
..(newloc, new_material, MAT_CLOTH_PURPLE)
/obj/structure/bed/chair/bay/chair/padded/blue/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "blue")
..(newloc, new_material, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/bay/chair/padded/beige/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "beige")
..(newloc, new_material, MAT_CLOTH_BEIGE)
/obj/structure/bed/chair/bay/chair/padded/lime/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "lime")
..(newloc, new_material, MAT_CLOTH_LIME)
/obj/structure/bed/chair/bay/chair/padded/yellow/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "yellow")
..(newloc, new_material, MAT_CLOTH_YELLOW)
/obj/structure/bed/chair/bay/comfy
name = "comfy mounted chair"
@@ -178,34 +178,34 @@
base_icon = "bay_comfychair"
/obj/structure/bed/chair/bay/comfy/red/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "carpet")
..(newloc, new_material, MAT_CARPET)
/obj/structure/bed/chair/bay/comfy/brown/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "leather")
..(newloc, new_material, MAT_LEATHER)
/obj/structure/bed/chair/bay/comfy/teal/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "teal")
..(newloc, new_material, MAT_CLOTH_TEAL)
/obj/structure/bed/chair/bay/comfy/black/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "black")
..(newloc, new_material, MAT_CLOTH_BLACK)
/obj/structure/bed/chair/bay/comfy/green/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "green")
..(newloc, new_material, MAT_CLOTH_GREEN)
/obj/structure/bed/chair/bay/comfy/purple/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "purple")
..(newloc, new_material, MAT_CLOTH_PURPLE)
/obj/structure/bed/chair/bay/comfy/blue/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "blue")
..(newloc, new_material, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/bay/comfy/beige/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "beige")
..(newloc, new_material, MAT_CLOTH_BEIGE)
/obj/structure/bed/chair/bay/comfy/lime/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "lime")
..(newloc, new_material, MAT_CLOTH_LIME)
/obj/structure/bed/chair/bay/comfy/yellow/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "yellow")
..(newloc, new_material, MAT_CLOTH_YELLOW)
/obj/structure/bed/chair/bay/comfy/captain
name = "captain chair"
@@ -221,7 +221,7 @@
add_overlay(I)
/obj/structure/bed/chair/bay/comfy/captain/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, "blue")
..(newloc, MAT_STEEL, MAT_CLOTH_BLUE)
/obj/structure/bed/chair/bay/shuttle
name = "shuttle seat"
@@ -230,7 +230,7 @@
icon_state = "shuttle_chair_preview"
buckle_movable = 0
var/buckling_sound = 'sound/effects/metal_close.ogg'
var/padding = "blue"
var/padding = MAT_CLOTH_BLUE
/obj/structure/bed/chair/bay/shuttle/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, MAT_STEEL, padding)

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@@ -33,7 +33,7 @@ var/global/list/stool_cache = list() //haha stool
update_icon()
/obj/item/stool/padded/New(var/newloc, var/new_material)
..(newloc,"steel",MAT_CARPET) //CHOMPstation edit: New tile material system
..(newloc, MAT_STEEL, MAT_CARPET)
/obj/item/stool/update_icon()
// Prep icon.

View File

@@ -16,4 +16,4 @@
icon_state = "bar_stool_padded_preview" //set for the map
/obj/item/stool/baystool/padded/New(var/newloc, var/new_material)
..(newloc, "steel", "carpet")
..(newloc, MAT_STEEL, MAT_CARPET)

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@@ -57,7 +57,7 @@
/obj/structure/dispenser/tgui_data(mob/user)
var/list/data = list()
data["oxygen"] = oxygentanks
data["plasma"] = phorontanks
data["phoron"] = phorontanks
return data
@@ -102,7 +102,7 @@
if(..())
return
switch(action)
if("plasma")
if("phoron")
var/obj/item/tank/phoron/tank = locate() in src
if(tank && Adjacent(ui.user))
ui.user.put_in_hands(tank)

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@@ -81,7 +81,7 @@
/obj/structure/transit_tube_pod/New(loc)
..(loc)
air_contents.adjust_multi("oxygen", MOLES_O2STANDARD * 2, "nitrogen", MOLES_N2STANDARD)
air_contents.adjust_multi(GAS_O2, MOLES_O2STANDARD * 2, GAS_N2, MOLES_N2STANDARD)
air_contents.temperature = T20C
// Give auto tubes time to align before trying to start moving

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@@ -216,7 +216,7 @@
mymist = null
if(on)
add_overlay(image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir))
add_overlay(image('icons/obj/watercloset.dmi', src, REAGENT_ID_WATER, MOB_LAYER + 1, dir))
if(temperature_settings[watertemp] < T20C)
return //no mist for cold water
if(!ismist)
@@ -265,7 +265,7 @@
var/mob/living/L = AM
process_heat(L)
wash_floor()
reagents.add_reagent("water", reagents.get_free_space())
reagents.add_reagent(REAGENT_ID_WATER, reagents.get_free_space())
/obj/machinery/shower/proc/wash_floor()
if(is_washing)
@@ -588,7 +588,7 @@
var/obj/item/reagent_containers/RG = O
if (istype(RG) && RG.is_open_container())
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
RG.reagents.add_reagent(REAGENT_ID_WATER, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
user.visible_message(span_notice("[user] fills \the [RG] using \the [src]."),span_notice("You fill \the [RG] using \the [src]."))
playsound(src, 'sound/effects/sink.ogg', 75, 1)
return 1
@@ -612,7 +612,7 @@
span_userdanger("[user] was stunned by [TU.his] wet [O]!"))
return 1
else if(istype(O, /obj/item/mop))
O.reagents.add_reagent("water", 5)
O.reagents.add_reagent(REAGENT_ID_WATER, 5)
to_chat(user, span_notice("You wet \the [O] in \the [src]."))
playsound(src, 'sound/effects/slosh.ogg', 25, 1)
return