[MIRROR] Converts gas, ore, plants and reagent strings to defines (#9611)

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2024-12-12 02:11:06 +01:00
committed by GitHub
co-authored by Heroman3003 Kashargul
parent d5b62d4159
commit fd5d9267ff
622 changed files with 11273 additions and 9558 deletions
+11 -14
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@@ -1,40 +1,40 @@
/obj/item/stack/material/phoron
name = "solid phoron"
name = "solid " + MAT_PHORON
icon_state = "sheet-phoron"
default_type = "phoron"
default_type = MAT_PHORON
no_variants = FALSE
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/stack/material/diamond
name = "diamond"
name = MAT_DIAMOND
icon_state = "sheet-diamond"
default_type = "diamond"
default_type = MAT_DIAMOND
no_variants = FALSE //CHOMPedit - Variants added
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/stack/material/painite
name = "painite"
name = MAT_PAINITE
icon_state = "sheet-gem"
singular_name = "painite gem"
default_type = "painite"
default_type = MAT_PAINITE
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/void_opal
name = "void opal"
name = MAT_VOPAL
icon_state = "sheet-void_opal"
singular_name = "void opal"
default_type = "void opal"
singular_name = MAT_VOPAL
default_type = MAT_VOPAL
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/quartz
name = "quartz"
name = MAT_QUARTZ
icon_state = "sheet-gem"
singular_name = "quartz gem"
default_type = "quartz"
default_type = MAT_QUARTZ
apply_colour = 1
no_variants = FALSE
@@ -62,6 +62,3 @@
default_type = MAT_MORPHIUM
no_variants = FALSE
apply_colour = TRUE
+8 -8
View File
@@ -1,7 +1,7 @@
/obj/item/stack/material/glass
name = "glass"
name = MAT_GLASS
icon_state = "sheet-glass" //CHOMPedit - replace materials update
default_type = "glass"
default_type = MAT_GLASS
no_variants = FALSE
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
@@ -10,24 +10,24 @@
/obj/item/stack/material/glass/reinforced
name = "reinforced glass"
icon_state = "sheet-rglass" //CHOMPedit - replace materials update
default_type = "rglass"
default_type = MAT_RGLASS
no_variants = FALSE
apply_colour = TRUE
/obj/item/stack/material/glass/phoronglass
name = "borosilicate glass"
name = MAT_PGLASS
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures"
singular_name = "borosilicate glass sheet"
icon_state = "sheet-phoronglass" //CHOMPedit - replace materials update
default_type = "borosilicate glass"
default_type = MAT_PGLASS
no_variants = FALSE
apply_colour = TRUE
/obj/item/stack/material/glass/phoronrglass
name = "reinforced borosilicate glass"
name = MAT_RPGLASS
desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods."
singular_name = "reinforced borosilicate glass sheet"
icon_state = "sheet-phoronrglass" //CHOMPedit - replace materials update
default_type = "reinforced borosilicate glass"
default_type = MAT_RPGLASS
no_variants = FALSE
apply_colour = TRUE
apply_colour = TRUE
+32 -32
View File
@@ -6,9 +6,9 @@
apply_colour = TRUE
/obj/item/stack/material/plasteel
name = "plasteel"
name = MAT_PLASTEEL
icon_state = "sheet-plasteel" //CHOMPedit - replace materials update
default_type = "plasteel"
default_type = MAT_PLASTEEL
no_variants = FALSE
apply_colour = TRUE
@@ -26,10 +26,10 @@
icon_state = "rods"
/obj/item/stack/material/durasteel
name = "durasteel"
name = MAT_DURASTEEL
icon_state = "sheet-durasteel" //CHOMPedit - replace materials update
item_state = "sheet-metal"
default_type = "durasteel"
default_type = MAT_DURASTEEL
no_variants = FALSE
apply_colour = TRUE
@@ -42,112 +42,112 @@
no_variants = FALSE
/obj/item/stack/material/iron
name = "iron"
name = MAT_IRON
icon_state = "sheet-ingot"
default_type = "iron"
default_type = MAT_IRON
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/lead
name = "lead"
name = MAT_LEAD
icon_state = "sheet-ingot"
default_type = "lead"
default_type = MAT_LEAD
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/gold
name = "gold"
name = MAT_GOLD
icon_state = "sheet-ingot"
default_type = "gold"
default_type = MAT_GOLD
no_variants = FALSE
apply_colour = TRUE
/obj/item/stack/material/silver
name = "silver"
name = MAT_SILVER
icon_state = "sheet-ingot"
default_type = "silver"
default_type = MAT_SILVER
no_variants = FALSE
apply_colour = TRUE
//Valuable resource, cargo can sell it.
/obj/item/stack/material/platinum
name = "platinum"
name = MAT_PLATINUM
icon_state = "sheet-adamantine"
default_type = "platinum"
default_type = MAT_PLATINUM
no_variants = FALSE
apply_colour = TRUE
/obj/item/stack/material/uranium
name = "uranium"
name = MAT_URANIUM
icon_state = "sheet-uranium"
default_type = "uranium"
default_type = MAT_URANIUM
no_variants = FALSE
//Extremely valuable to Research.
/obj/item/stack/material/mhydrogen
name = "metallic hydrogen"
icon_state = "sheet-mythril"
default_type = "mhydrogen"
default_type = MAT_METALHYDROGEN
no_variants = FALSE
// Fusion fuel.
/obj/item/stack/material/deuterium
name = "deuterium"
name = MAT_DEUTERIUM
icon_state = "sheet-puck"
default_type = "deuterium"
default_type = MAT_DEUTERIUM
apply_colour = 1
no_variants = FALSE
//Fuel for MRSPACMAN generator.
/obj/item/stack/material/tritium
name = "tritium"
name = MAT_TRITIUM
icon_state = "sheet-puck"
default_type = "tritium"
default_type = MAT_TRITIUM
apply_colour = TRUE
no_variants = FALSE
/obj/item/stack/material/osmium
name = "osmium"
name = MAT_OSMIUM
icon_state = "sheet-ingot"
default_type = "osmium"
default_type = MAT_OSMIUM
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/graphite
name = "graphite"
name = MAT_GRAPHITE
icon_state = "sheet-puck"
default_type = MAT_GRAPHITE
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/bronze
name = "bronze"
name = MAT_BRONZE
icon_state = "sheet-ingot"
singular_name = "bronze ingot"
default_type = "bronze"
default_type = MAT_BRONZE
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/tin
name = "tin"
name = MAT_TIN
icon_state = "sheet-ingot"
singular_name = "tin ingot"
default_type = "tin"
default_type = MAT_TIN
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/copper
name = "copper"
name = MAT_COPPER
icon_state = "sheet-ingot"
singular_name = "copper ingot"
default_type = "copper"
default_type = MAT_COPPER
apply_colour = 1
no_variants = FALSE
/obj/item/stack/material/aluminium
name = "aluminium"
name = MAT_ALUMINIUM
icon_state = "sheet-ingot"
singular_name = "aluminium ingot"
default_type = "aluminium"
default_type = MAT_ALUMINIUM
apply_colour = 1
no_variants = FALSE
@@ -1,5 +1,5 @@
/obj/item/stack/material/chitin
name = "chitin"
name = MAT_CHITIN
desc = "The by-product of mob grinding."
icon_state = "chitin"
default_type = MAT_CHITIN
@@ -11,7 +11,7 @@
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
/obj/item/stack/xenochitin
name = "alien chitin"
name = MAT_ALIENCHITIN
desc = "A piece of the hide of a terrible creature."
singular_name = "alien chitin piece"
icon = 'icons/mob/alien.dmi'
@@ -19,13 +19,13 @@
stacktype = "hide-chitin"
/obj/item/xenos_claw
name = "alien claw"
name = MAT_ALIENCLAW
desc = "The claw of a terrible creature."
icon = 'icons/mob/alien.dmi'
icon_state = "claw"
/obj/item/weed_extract
name = "weed extract"
name = MAT_WEEDEXTRACT
desc = "A piece of slimy, purplish weed."
icon = 'icons/mob/alien.dmi'
icon_state = "weed_extract"
@@ -33,10 +33,10 @@
/////FUR AND WOOL MATERIALS/////
/datum/material/fur
name = "fur"
name = MAT_FUR
icon_colour = "#fff2d3"
stack_origin_tech = list(TECH_MATERIAL = 2)
display_name = "fur"
display_name = MAT_FUR
icon_base = "sheet-fabric"
stack_type = /obj/item/stack/material/fur
sheet_collective_name = "pile"
@@ -53,8 +53,8 @@
hardness = 5
/datum/material/fur/wool
name = "wool"
display_name = "wool"
name = MAT_WOOL
display_name = MAT_WOOL
stack_type = /obj/item/stack/material/fur/wool
/datum/material/fur/generate_recipes()
@@ -94,7 +94,7 @@
new /datum/stack_recipe("blindfold", /obj/item/clothing/glasses/sunglasses/blindfold/whiteblindfold/craftable, 2, time = 5 SECONDS, pass_stack_color = TRUE, recycle_material = "[name]")
)
/obj/item/stack/material/fur
name = "fur"
name = MAT_FUR
icon_state = "sheet-fabric"
default_type = MAT_FUR
strict_color_stacking = TRUE
@@ -106,8 +106,8 @@
apply_colour = TRUE
/obj/item/stack/material/fur/wool
name = "wool"
default_type = "wool"
name = MAT_WOOL
default_type = MAT_WOOL
/obj/item/clothing/suit/storage/duster/craftable
name = "handmade duster"
@@ -1,8 +1,8 @@
/obj/item/stack/material/resin
name = "resin"
name = MAT_RESIN
icon_state = "sheet-resin"
default_type = "resin"
default_type = MAT_RESIN
no_variants = TRUE
apply_colour = TRUE
pass_color = TRUE
strict_color_stacking = TRUE
strict_color_stacking = TRUE
@@ -1,5 +1,5 @@
/obj/item/stack/material/leather
name = "leather"
name = MAT_LEATHER
desc = "The by-product of mob grinding."
icon_state = "sheet-leather"
default_type = MAT_LEATHER
@@ -10,10 +10,10 @@
pickup_sound = 'sound/items/pickup/leather.ogg'
/obj/item/stack/material/cloth
name = "cloth"
name = MAT_CLOTH
desc = "Individual fibers woven into a cloth."
icon_state = "sheet-cloth"
default_type = "cloth"
default_type = MAT_CLOTH
no_variants = FALSE
pass_color = TRUE
strict_color_stacking = TRUE
@@ -20,7 +20,7 @@
description_info = "Rich, lustrous hardwood, imported from offworld at moderate expense. Mostly used for luxurious furniture, and not very good for weapons or other structures."
/obj/item/stack/material/log
name = "log"
name = MAT_LOG
icon_state = "sheet-log"
default_type = MAT_LOG
no_variants = FALSE
@@ -33,13 +33,13 @@
pickup_sound = 'sound/items/pickup/wooden.ogg'
/obj/item/stack/material/log/sif
name = "alien log"
name = MAT_SIFLOG
default_type = MAT_SIFLOG
color = "#0099cc"
plank_type = /obj/item/stack/material/wood/sif
/obj/item/stack/material/log/hard
name = "hardwood log"
name = MAT_HARDLOG
default_type = MAT_HARDLOG
color = "#6f432a"
plank_type = /obj/item/stack/material/wood/hard
+4 -4
View File
@@ -1,13 +1,13 @@
/obj/item/stack/material/plastic
name = "plastic"
name = MAT_PLASTIC
icon_state = "sheet-plastic"
default_type = "plastic"
default_type = MAT_PLASTIC
no_variants = FALSE
/obj/item/stack/material/cardboard
name = "cardboard"
name = MAT_CARDBOARD
icon_state = "sheet-card"
default_type = "cardboard"
default_type = MAT_CARDBOARD
no_variants = FALSE
pass_color = TRUE
strict_color_stacking = TRUE
+4 -4
View File
@@ -1,16 +1,16 @@
// Ok, technically not stones, but the snowbrick's function is similar to sandstone and marble
/obj/item/stack/material/snow
name = "snow"
name = MAT_SNOW
desc = "The temptation to build a snowman rises."
icon_state = "sheet-snow"
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/clothing.ogg'
default_type = "snow"
default_type = MAT_SNOW
/obj/item/stack/material/snowbrick
name = "snow brick"
desc = "For all of your igloo building needs."
icon_state = "sheet-snowbrick"
default_type = "packed snow"
default_type = MAT_SNOWBRICK
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/clothing.ogg'
pickup_sound = 'sound/items/pickup/clothing.ogg'
+12 -12
View File
@@ -1,23 +1,23 @@
/obj/item/stack/material/sandstone
name = "sandstone brick"
icon_state = "sheet-sandstone"
default_type = "sandstone"
name = MAT_SANDSTONE + " brick"
icon_state = "sheet-sandstone" // CHOMPEdit
default_type = MAT_SANDSTONE
no_variants = FALSE
drop_sound = 'sound/items/drop/boots.ogg'
pickup_sound = 'sound/items/pickup/boots.ogg'
/obj/item/stack/material/marble
name = "marble brick"
icon_state = "sheet-marble"
default_type = "marble"
name = MAT_MARBLE + " brick"
icon_state = "sheet-marble" // CHOMPEdit
default_type = MAT_MARBLE
no_variants = FALSE
drop_sound = 'sound/items/drop/boots.ogg'
pickup_sound = 'sound/items/pickup/boots.ogg'
/obj/item/stack/material/flint
name = "flint piece"
icon_state = "sheet-rock"
default_type = "flint"
name = MAT_FLINT + " piece"
icon_state = "sheet-rock" // CHOMPEdit
default_type = MAT_FLINT
no_variants = FALSE
drop_sound = 'sound/items/drop/boots.ogg'
pickup_sound = 'sound/items/pickup/boots.ogg'
@@ -25,8 +25,8 @@
apply_colour = TRUE
/obj/item/stack/material/concrete
name = "concrete brick"
icon_state = "sheet-brick"
default_type = "concrete"
name = MAT_CONCRETE + " brick"
icon_state = "sheet-brick" // CHOMPEdit
default_type = MAT_CONCRETE
no_variants = FALSE
apply_colour = 1